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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.2 - Discussion thread ~
Thread: ~ Heroes 6 patch 1.2 - Discussion thread ~ This thread is 30 pages long: 1 ... 6 7 8 9 10 ... 20 30 · «PREV / NEXT»
Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 16, 2011 01:42 PM

Quote:
Quote:
But I can say I'm disappointed about that combat speed- unit voice thing. That is a major bug.

I find it cute so I don't mind xD


That's because they all turn into kittens
____________

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deer92
deer92

Tavern Dweller
posted December 16, 2011 02:55 PM

cavlary's charge also works, the longer the distance u move, the more the damage.

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xerox
xerox


Promising
Undefeatable Hero
posted December 16, 2011 03:09 PM

nice, seems to fix a lot of bugs
Haven's probably really powerful now

has Inferno been buffed?
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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x-ecutionner
x-ecutionner


Known Hero
posted December 16, 2011 03:11 PM

Quote:
cavlary's charge also works, the longer the distance u move, the more the damage.


lol at your nickname dude.

Thanks for sharing infos ! keep it up !

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted December 16, 2011 03:32 PM

So why exactly did China get the patch first?

Was it the only way to keep them from killing Batman?
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 16, 2011 03:35 PM

They have told me that it wasn't released in China and all the world would get it at the same day. Maybe a Chinese person leaked the patch?
____________

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mikkelgro
mikkelgro


Adventuring Hero
posted December 16, 2011 05:36 PM

Or deer92 is actually an undercover Ubisofter, trying to appease the angry mob by sharing positive news regarding 1.2. Quickly deer92, do you defend Ubi on their communication policy decisions or not? (this will blow his cover)

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x-ecutionner
x-ecutionner


Known Hero
posted December 16, 2011 09:15 PM

Quote:
Or deer92 is actually an undercover Ubisofter, trying to appease the angry mob by sharing positive news regarding 1.2. Quickly deer92, do you defend Ubi on their communication policy decisions or not? (this will blow his cover)


Saw some posts of you on Ubi forum, regarding Map editor program.
Nice job !

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mikkelgro
mikkelgro


Adventuring Hero
posted December 16, 2011 11:28 PM

Quote:
Saw some posts of you on Ubi forum, regarding Map editor program.
Nice job !


Thank you. I'm yet actually to produce a finished map and upload it on maps4heroes.com though. Stupid thing called time. But I find the map editor of H6 and all the possibilities it opens up for quite enticing. This senior map designer guy Nemaaa is great to have as we seriously needed some guidance from a developer.

If you have any questions concerning the editor, fire away. I may or may not be able to help but I'd try my best.



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x-ecutionner
x-ecutionner


Known Hero
posted December 16, 2011 11:34 PM

Quote:
Quote:
Saw some posts of you on Ubi forum, regarding Map editor program.
Nice job !


Thank you. I'm yet actually to produce a finished map and upload it on maps4heroes.com though. Stupid thing called time. But I find the map editor of H6 and all the possibilities it opens up for quite enticing. This senior map designer guy Nemaaa is great to have as we seriously needed some guidance from a developer.

If you have any questions concerning the editor, fire away. I may or may not be able to help but I'd try my best.





Well, I used to do some maps for starcraft back in ... 99-2000
So that's a very long time ago. Since then, I'm a gamer ^^.
Props to you for being as constructive & polite as we could ask for.
IF I motivate myself to do maps into the h6 engine why not ?
I got two tutorial from Marzhin93.
You know, personally, I play 20-30 different games (one last year of "geekness" before getting a job) and people like you are a good reason to enjoy gaming discussions.

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mikkelgro
mikkelgro


Adventuring Hero
posted December 16, 2011 11:35 PM

Quote:
Saw some posts of you on Ubi forum, regarding Map editor program.
Nice job !


Thank you. I'm yet actually to produce a finished map and upload it on maps4heroes.com though. Stupid thing called time. But I find the map editor of H6 and all the possibilities it opens up for quite enticing. This senior map designer guy Nemaaa is great to have as we seriously needed some guidance from a developer.

If you have any questions concerning the editor, fire away. I may or may not be able to help but I'd try my best.



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mikkelgro
mikkelgro


Adventuring Hero
posted December 16, 2011 11:37 PM

Sorry about the double posting. There was some lag with the forum server, so I hit post reply twice. My bad.

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deer92
deer92

Tavern Dweller
posted December 17, 2011 01:08 AM

inferno is weak due to the lack of healing spells they have, also an unreliable way of increasing destiny so they can have more lucky strikes.

Haven can use mass burning determination to boost all units morale to a ridiculous level and have a good amount of racial gauge all the time, as far as I know there is no such skill to massively boost destiny for all troops.  Except maybe mass heroism.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 17, 2011 10:12 AM
Edited by blizzardboy at 10:16, 17 Dec 2011.

Except remember that both morale & destiny are good for Inferno, unlike with Haven, where only morale is good for them when it comes to filling up their gauge. If a morale triggers and you can attack twice, that will double the chances of you getting a critical attack. If you have both good morale & destiny, your gauge is going to fill up faster than Haven, even though Haven's fills by 100 per morale and Inferno's by 80 per critical attack. Also critical attacks can trigger on retaliations, whereas morale only triggers on your turn.

There's also certain reputation abilities for Inferno that will affect critical hits.
____________
"Folks, I don't trust children. They're here to replace us."

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 17, 2011 10:21 AM

They also lowered the amount of points added to Haven on good morale I think, so that it's the same as Inferno.
____________
What will happen now?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 17, 2011 10:23 AM

I forgot Haven also gets points when they lose troops.
____________
"Folks, I don't trust children. They're here to replace us."

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x-ecutionner
x-ecutionner


Known Hero
posted December 17, 2011 10:27 AM

Quote:
They also lowered the amount of points added to Haven on good morale I think, so that it's the same as Inferno.


What about Necro nerf ? Archliches nerf ? Lamasu/ vampire buff ? Racial nerf ? Racial building rework ?

It's quite funny the devs took TWO MONTHS to only address bug / ai tweakings, but totally forgot about a good balance (cerberus 6 def from 4 ? really ? lol)

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pacifist
pacifist


Famous Hero
posted December 17, 2011 11:41 AM

One advantage of morale vs destiny is that the unit doesn't have to act at all to fill the gauge while for destiny the unit has to attack something or do a special ability like enthrall for example. What I would like to know with patch 1.2 is if they adressed the petrification abuse, what cooldown, dispellable on own troops or not, etc

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted December 17, 2011 01:23 PM

Its actually good i dont have time to play anymore because it will be long wait for any serious changes im afraid.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 17, 2011 01:59 PM

Quote:
Except remember that both morale & destiny are good for Inferno
The Inferno creature have the lowest morale points individually, so I'm not sure what do you mean.

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