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dtnmang
Hired Hero
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posted June 18, 2017 01:58 PM |
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I don't have that option checked at all. It's always unchecked but even then, sometimes it happens that the first hero gets a boost to their level. About 20-25% of the time.
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MarciusVetrack
Tavern Dweller
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posted June 19, 2017 08:53 AM |
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Salamandre said: Era does not work with the regular campaigns, so answer will be fast here -a plugin was needed for that but author got married so he is now a zombie. Then you can play sod/random/custom maps in Era, but better use Safe SoD mod so things don't go changed too much. If you want to play random maps full wogified then don't use Safe SoD. For battlefields, download Morn Battlefields from wakeofgods.org/mods then keep it activated. However, for wogified maps, always use WoG revised mod (it doesn't suck) just above WoG mod in enabled mods. That way you will limit crashes a lot.
Thanks for the answer, but i realized how make wogyfied roe normal campaign, it has an option to wogify all maps includind all sod, ab, roe campaigns and random and custom maps. after i discovered the wogify options button in the new game/single cenario menu, and after a session of try and error, i discovered what option i should has disabled to chris pick up the creatures stash.
Then i tweaked some more cool options and installed Tavern Invite to recruit all the heroes i want in a single turn, and everything went well. yes, after some google reading i realized that wog revised was necessary. i disabled most of things, because some options are incompatible with each other and/or make the game overpowered. Now, I'm playing a minimalist tweaked roe campaing. Thanks you all!
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 20, 2017 06:02 PM |
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@Igrik, MoP or anybody who can help
I am working for upgrading plugin amethyst
I have problem with crexpo
I enabled 10bit field in crexpo structure instead 8bit one (so it should work with 1024, not 256 types), changed some checks for <256 monster type and something more, and it works - mostly. it spoils stack experience data for monster type >255 after battle which was hard for me to fix. please help me to spot offending code. (I guess reading crexpo.cpp and monster.cpp from wog source would help, but i didn't spot what to search).
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xericsin
Famous Hero
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posted June 20, 2017 07:41 PM |
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Edited by xericsin at 06:03, 21 Jun 2017.
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style of right click info in battle
I remember there is a way to change the right click info style from the "window stays" to the original "disappear after release".
Anyone remember how to do this? Thanks.
edit:
found in erm UN:J command.
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igrik
Promising
Known Hero
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posted June 21, 2017 07:40 PM |
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majaczek said: @Igrik, MoP or anybody who can help
I can not help. Sorry
The counter question - is why you do not use the plugin "Typhon" by MoP?
There are many more possibilities in it than in "Ametist".
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bloodsucker
Legendary Hero
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posted June 22, 2017 04:36 PM |
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igrik said: The counter question - is why you do not use the plugin "Typhon" by MoP?
There are many more possibilities in it than in "Ametist".
Can you point me where to find it and his description, wasn't aware of his existence and I also would like to add some creatures.
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Puppet_Master
Adventuring Hero
Villain
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posted June 22, 2017 04:55 PM |
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http://forum.df2.ru/index.php?showtopic=36759
http://wforum.heroes35.net/showthread.php?tid=4945
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bloodsucker
Legendary Hero
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posted June 22, 2017 05:41 PM |
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@Puppet_Master Thanks
Wow. Christmas in the beginning of Summer. There isn't an English version, right?
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avatar
Promising
Supreme Hero
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posted June 22, 2017 06:19 PM |
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bloodsucker said: @Puppet_Master There isn't an English version, right?
http://heroescommunity.com/viewthread.php3?TID=37208&PID=1428158#focus
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bloodsucker
Legendary Hero
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posted June 22, 2017 07:30 PM |
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 22, 2017 08:28 PM |
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igrik said:
majaczek said: @Igrik, MoP or anybody who can help
I can not help. Sorry
The counter question - is why you do not use the plugin "Typhon" by MoP?
There are many more possibilities in it than in "Ametist".
the answer is:
MoP also didn't solved crexpo thing.
and also My Mod is using Amethyst already.
Part of solution is already achieved - everything goes fine until end of battle - winner over-255 creatures got their experience level data nullified. I suspect the code increasing crexpo thing on stack. note that if you rightclick in battle it shows it still works - but after battle its not.
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szaman
Known Hero
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posted June 25, 2017 03:23 PM |
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Edited by szaman at 15:24, 25 Jun 2017.
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Did ERA2 was updated recently? I have downloaded the leatest version from this site, and i can't start the game:/ Have to downgrade it from the older version from Acid Cave. I would gladly give some information, but i don't have any messages from the game, only from windows "the application stopped working ble ble ble", and that's all.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 25, 2017 04:02 PM |
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szaman said: Did ERA2 was updated recently? I have downloaded the leatest version from this site, and i can't start the game:/ Have to downgrade it from the older version from Acid Cave. I would gladly give some information, but i don't have any messages from the game, only from windows "the application stopped working ble ble ble", and that's all.
It seems you have too new HD-mod. It has shared library with same name as one in ERA. Newest one is not compatible with era itself. If it's not the cause then IDK what makes diference
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xericsin
Famous Hero
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posted July 04, 2017 03:10 PM |
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Creature Experience
Can I change the experience gained for killing a creature to 0?
eg:
I kill a GOD and a dragon. And I only get the experience for the dragon.
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bloodsucker
Legendary Hero
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posted July 04, 2017 03:30 PM |
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xericsin said: Can I change the experience gained for killing a creature to 0?
eg:
I kill a GOD and a dragon. And I only get the experience for the dragon.
Yes, manually. You have to script every battle. Look for !!BA trigger.
It will be a peace of work, btw.
____________
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 04, 2017 03:45 PM |
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Umm, no Ba so far. I am not sure it can be done, I don't recall any scripts properly allowing that (except workarounds but will not look nice).
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RoseKavalier
Admirable
Supreme Hero
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posted July 04, 2017 04:15 PM |
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Can you set specific creature flag as 'summoned' when the enemy is defeated and before exp calculation? Not before end of fight because they will vanish when killed.
Only got 500xp from hero in this fight, 0 from Pikemen.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 04, 2017 04:26 PM |
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The problem is that I am not sure you can set summoned stack flag when there is only a corpse on battlefield, supposing it is already dead when you get to calculate. Thats what I thought when I wrote "workaround"
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xericsin
Famous Hero
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posted July 04, 2017 05:30 PM |
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RoseKavalier said: Can you set specific creature flag as 'summoned'
That works perfectly! Thank you and everyone!
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xericsin
Famous Hero
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posted July 09, 2017 03:49 AM |
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Edited by xericsin at 03:54, 09 Jul 2017.
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I got this display problem.
1.jpg
Is there any way to fix this? other than restoring the default display setting.
The normal message boxes are fine.
Just the messages with checkboxes are screwed up.
This problem arises as I scaled the display to 200% in the windows 10 system settings,
while I set the game property as not to scale on high DPI.
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