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FfuzzyLogik
Known Hero
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posted August 05, 2017 11:03 PM |
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I don't remember where the table is stored and how to get direct acces to it (whitch tool can open file where it is).
To change abilities, its very nice to use Typhon's tool but to have a good look to compare creature, I use a table. So then, copy paste datas is more fast than change one by one via Typhon's interface.
Can you please tell me how to go in the table file to change it directly for these values ?
Thanks,
____________
FfuzzyLogik.
If I'm crazy ? Sure, because its madness to be normal...
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Promising
Supreme Hero
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posted September 03, 2017 12:55 PM |
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In russian forum I can find some custom ERA builds, called 2.47. So maybe Salamandre and Igrik will be able to create official ERA 2.47 version containg new, most stable features?
Yes, I talk about Sal and Igrik because they know most about erm, so they know what should be added in next release. Bersy never do that
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 03, 2017 01:02 PM |
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the 2.47 era.dll is allowing SoD campaigns in Era and adds also some commands, but so far it is not stable, at least in my tests, I had battle bugs and many crashes. I hope Bersy will find the time one day and offer a last package, with erm updated + last mod manager + 2.47 new triggers.
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xericsin
Famous Hero
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posted September 03, 2017 04:10 PM |
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'new triggers'
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dang12394
Tavern Dweller
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posted September 10, 2017 05:48 PM |
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Anyone here have the password for this era II HD rar file,thanks you very much
http://wakeofgods.org/mods/H3+Era246+HD.rar
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 10, 2017 06:25 PM |
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dang12394
Tavern Dweller
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posted September 11, 2017 07:55 PM |
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Salamandre said: My HC nick.
THANKSSSS!!!!
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ihrenglass
Tavern Dweller
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posted September 15, 2017 07:48 PM |
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I canīt download the ERA 2.46 file. When I try to use the link on the first page I get a connection reset error, even without Firewall on. If anyone knows why this is happening or has a different link it e would appreciated. The read file is also unavailable where my computer canīt find the website
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 15, 2017 08:17 PM |
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I only have this;
http://wakeofgods.org/mods/Era%202.46.exe
and is my website so no idea why your connection resets, is safe.
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ihrenglass
Tavern Dweller
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posted September 15, 2017 10:28 PM |
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All other files in http://wakeofgods.org/mods/ seems to work, the only one that gives me the error is Era 2.46.exe. Trying on a different network later
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Matador56
Tavern Dweller
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posted September 16, 2017 05:47 AM |
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ihrenglass said: All other files in http://wakeofgods.org/mods/ seems to work, the only one that gives me the error is Era 2.46.exe. Trying on a different network later
Mine was resetting because of my firewall didnt like me to download an executable file. I disabled it for the download, then restarted it again. Hope this helps.
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Ihrenglass
Tavern Dweller
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posted September 16, 2017 06:25 AM |
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Removing the firewall doesn't help and I have no problems downloading other .exe files from the site. When I try to download from my phone I don't have any problems.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 16, 2017 08:44 AM |
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There is another copy here:
https://www.dropbox.com/s/l55e1ymksyf0wd8/Era%202.46.exe?dl=0
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ayami123
Tavern Dweller
Noname
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posted September 16, 2017 10:25 AM |
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such a pity, that my game keep on crashing for unknown reasons zzz
this is the only thing i hate about era and wog
other than that it's a very FANTASTIC MOD!
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Promising
Supreme Hero
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posted September 16, 2017 10:28 AM |
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Are you using hd-mon and update it?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 16, 2017 11:41 AM |
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I have barely any crashes and using win7 and HD 4.205, never tried latest as they report it bugs. For Era/WoG crashes may also be due to some wog 3.58 scripts still present in WoG mod for Era, I suggest you install WoG revised mod as it gets rid of such. Crashes may also be caused by incompatibilities with win 10, I stayed at win xp as long as I could then I will stay at win 7 same time, I know the risks about updating crap.
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orc
Famous Hero
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posted September 26, 2017 07:09 AM |
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Hello,
I installed ERA 2.46 I installed it over wog and I got error message (I couldnt run it)
I also installed it on SoD and I had the same error message.
The message states:
"Assert violation in file "D:softprog.delphisourcesrcunitsoldergameEXT.pas" on line 407
Error at address $55018A5
what should I do? :S
do I have to un-install windows?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 26, 2017 08:02 AM |
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Try it on Heroes Complete. Check PM
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orc
Famous Hero
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posted September 26, 2017 04:13 PM |
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majaczek said: Yeah some scripts from SU has corresponding ert files updated.
If i have time i may port changes for some other scripts.
I want to merge changes for "map options" first and also add two feature changes.
I would be happy to port *some* changes for script00 (SU has a few new standard macros definedd in this script) to become at least compatible with some another SU scripts.
If I have a few evenings free, and not spend it for studying, I may port all important changes from SU and add a few mine (you supported new features in already imported script patches, so why I wouldn't do the same?)
also there is demand to add function isbinarypluginenabled to era dll. It would return true (1) if theres any plugin with given name and any non-"off" extension and is not dummy patch in directory where era search for plugins.
It would be useful to detect if eg unlimited SS is applied and do different things in script if it is on/off. I will include then important fix for scripts school of wizardry and battle academy from me.
Also please uncap wog options numbers to have at least 500 availible.
I would be happy if my work would be included in official package.
majaczek said: 0...999? really? i believe i used option between 200 and 300 and get some ERM error... weird. does uncaping support zsetup01.txt and *.ers files and erm commands? if yes then i must remember something wrongly.
Yeah the function could be mostly emulated by some filesystem command. But it will be pretty common function so it will be nice to just call it by 3 erm commands and not half a page of commands. Also command should be able to detect dummy plugin and if dummy detected the answer should be "not-loaded" (0). by dummy i mean proper memory patch file which just say "patch nothing" or file shorter than minimal valid plugin file. the reason for dummy check is that some mods use override system to disable inclusion of memory patch (the file that wins overriding is dummy). well for dummy *.era or *.dll there will be no easy check so any *.era/*.dll file with valid size should pass the test (or *.era is just same as *.bin? anyway the sentence is valid for *.dll).
The function will be definately used in erm scripts for compability reasons (eg. for "school of wizardry" and "battle academy scripts" it should not demand extra cost if SS types>8 and "unlimited SS" binary patch is enabled, but keep old behaviour if "unlimited SS" is not enabled - the script-side fix would be trivial - I would donate the patch with my own hands - but it would be a little bit more complicated without the pretty function)
EDIT: Yeah please threat memory patches and plugins equally for the function and make match for the part of filename before first dot (so calling function with parameter "someplugin" would catch in example files "someplugin.bin", "someplugin.txt" (binmagic files), "someplugin.dll" (complex plugins) and "someplugin.version237.dll" (multiple extension filename) but would not catch "someplugin.bin.off" (because *.off files are ommited from loading))
Hello,
where did you find the unlimited skills mod? I only found 9-10 skills :S
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted September 27, 2017 08:27 PM |
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orc said:
majaczek said: Yeah some scripts from SU has corresponding ert files updated.
If i have time i may port changes for some other scripts.
I want to merge changes for "map options" first and also add two feature changes.
I would be happy to port *some* changes for script00 (SU has a few new standard macros definedd in this script) to become at least compatible with some another SU scripts.
If I have a few evenings free, and not spend it for studying, I may port all important changes from SU and add a few mine (you supported new features in already imported script patches, so why I wouldn't do the same?)
also there is demand to add function isbinarypluginenabled to era dll. It would return true (1) if theres any plugin with given name and any non-"off" extension and is not dummy patch in directory where era search for plugins.
It would be useful to detect if eg unlimited SS is applied and do different things in script if it is on/off. I will include then important fix for scripts school of wizardry and battle academy from me.
Also please uncap wog options numbers to have at least 500 availible.
I would be happy if my work would be included in official package.
majaczek said: 0...999? really? i believe i used option between 200 and 300 and get some ERM error... weird. does uncaping support zsetup01.txt and *.ers files and erm commands? if yes then i must remember something wrongly.
Yeah the function could be mostly emulated by some filesystem command. But it will be pretty common function so it will be nice to just call it by 3 erm commands and not half a page of commands. Also command should be able to detect dummy plugin and if dummy detected the answer should be "not-loaded" (0). by dummy i mean proper memory patch file which just say "patch nothing" or file shorter than minimal valid plugin file. the reason for dummy check is that some mods use override system to disable inclusion of memory patch (the file that wins overriding is dummy). well for dummy *.era or *.dll there will be no easy check so any *.era/*.dll file with valid size should pass the test (or *.era is just same as *.bin? anyway the sentence is valid for *.dll).
The function will be definately used in erm scripts for compability reasons (eg. for "school of wizardry" and "battle academy scripts" it should not demand extra cost if SS types>8 and "unlimited SS" binary patch is enabled, but keep old behaviour if "unlimited SS" is not enabled - the script-side fix would be trivial - I would donate the patch with my own hands - but it would be a little bit more complicated without the pretty function)
EDIT: Yeah please threat memory patches and plugins equally for the function and make match for the part of filename before first dot (so calling function with parameter "someplugin" would catch in example files "someplugin.bin", "someplugin.txt" (binmagic files), "someplugin.dll" (complex plugins) and "someplugin.version237.dll" (multiple extension filename) but would not catch "someplugin.bin.off" (because *.off files are ommited from loading))
Hello,
where did you find the unlimited skills mod? I only found 9-10 skills :S
It's not a mod but memory patch (*.bin file). Open plugin manager, choose WoG mod, check on the "no secondary skills limit.bin" close plugin manager - thats all. (well you need also to DISABLE any other options for increasing SS limit, including the original WoG option for 9-10th skill.)
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