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orc
Famous Hero
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posted September 28, 2017 08:50 AM |
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@Majaczek Thanks xD
ok so I tried this new era II. I didnt like it at first becuz when creatures moved they will appear in both the new hex and old hex (so number of creatures would appear to be increasing and screen will fill with creatures)
So I ran it as administrator and now it works normal like wog xD
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 28, 2017 08:56 AM |
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If you have graphic errors like the one you mention, install Morn battlefields mod and will solve them. Check wakeofgods.org/mods for mods categories list.
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orc
Famous Hero
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posted September 30, 2017 01:48 AM |
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Edited by orc at 12:01, 30 Sep 2017.
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Salamandre said: If you have graphic errors like the one you mention, install Morn battlefields mod and will solve them. Check wakeofgods.org/mods for mods categories list.
Thx its working now.
I have 1 more question. I just created my first script and it works in my map. Now I coped the script in a new file in GoG Complete/Mods/Specialty is my Era - Specialty.erm file, but it still does not work atm. I made sure I enabled it from mod manager. I also doubled checked and copied the same erm file into the directory of my mod Mods/Specialty/Data/s still with no use at both distinations
What should I do to make it work? should I edit the script?
Here is the script:
Edit: before the quote of script, so I could make it work when I copied the .erm file into mods/Wog/Data/s
what does that mean? I am only able to make it work if I do that? why does enabling disabling my mod has no effect and it only work when I put my erm file in Wog directory?
Again, Here is the script:
Quote:
ZVSE
Jeddite
!#HE91:X3/38; [Set Jeddite's specialty to Resurrection]
!#VRz990:S^Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).^; [Set up text]
!#UN:G2/91/2/990; [Set Jeddite's speciality text]
!#UN:G2/91/3/91; [Set specialty picture to Resurrection]
Pyre
!#HE54:X0/2; [Set Jeddite's specialty to Resurrection]
!#VRz990:S^Receives a 5% per level bonus to Logistics skill percentage.^; [Set up text]
!#UN:G2/54/2/990; [Set Jeddite's speciality text]
!#UN:G2/54/3/23; [Set specialty picture to Resurrection]
Erdamon's Specialty
!#HE133:X0/13; [Set Fiur's specialty toOffence]
!#VRz990:S^Receives a 5% per level bonus to Estates skill percentage.^; [Set up text]
!#UN:G2/133/2/990; [Set Erda's speciality text]
!#UN:G2/133/3/4; [Set specialty picture to Estates]
Thunar's Specialty
!#HE129:X0/26; [Set specialty to Resistor]
!#VRz990:S^Receives a 5% per level bonus to Resistor skill percentage.^; [Set up text]
!#UN:G2/129/2/990; [Set Resistorr's speciality text]
!#UN:G2/129/3/20; [Set specialty picture to Resistor]
!#HE129:S26/2; [Thunar now starts with Adv Resistor ->]
!#HE129:S19/0; [-> instead of Basic Tactics and Basic Estate]
!#HE129:S13/0;
Krellion's Specialty
!#HE101:X0/26; [Set specialty to Resistor]
!#VRz990:S^Receives a 5% per level bonus to Resistor skill percentage.^; [Set up text]
!#UN:G2/101/2/990; [Set Resistorr's speciality text]
!#UN:G2/101/3/20; [Set specialty picture to Resistor]
Alkin's Specialty
!#HE116:X0/26; [Set specialty to Resistor]
!#VRz990:S^Receives a 5% per level bonus to Resistor skill percentage.^; [Set up text]
!#UN:G2/116/2/990; [Set Resistorr's speciality text]
!#UN:G2/116/3/20; [Set specialty picture to Resistor]
!#HE116:S26/1; [Alkin now starts with Basic Resistor->]
!#HE116:S23/0; [-> instead of Basic Armorer]
Torosar
!#HE36:X0/1; [Set Torosar's specialty to Resurrection]
!#VRz990:S^Receives a 5% per level bonus to Archery skill percentage.^; [Set up text]
!#UN:G2/36/2/990; [Set Torosar's speciality text]
!#UN:G2/36/3/0; [Set specialty picture to Archery]
!#HE36:S1/1; [Torosar now starts with Basic Tactics and Archery ->]
!#HE36:S8/0; [-> instead of Basic Tactics and Basic Mysticism]
Kalt Specialty
!#HE135:X0/1; [Set Kalt's specialty to Archery]
!#VRz990:S^Receives a 5% per level bonus to Archery skill percentage.^; [Set up text]
!#UN:G2/135/2/990; [Set Kalt's speciality text]
!#UN:G2/135/3/0; [Set specialty picture to Archery]
!#HE135:S1/1; [Kalt now starts with Basic Learning and Archery ->]
!#HE135:S19/0; [-> instead of Basic Tactics and Archery]
Fiur's Specialty
!#HE134:X0/22; [Set Fiur's specialty toOffence]
!#VRz990:S^Receives a 5% per level bonus to Offense skill percentage.^; [Set up text]
!#UN:G2/134/2/990; [Set Fiur's speciality text]
!#UN:G2/134/3/102; [Set specialty picture to Offense]
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 30, 2017 12:21 PM |
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orc said: Now I coped the script in a new file in GoG Complete/Mods/Specialty is my Era - Specialty.erm file, but it still does not work atm.
Because mod structure and paths must be same as for wog mod. Should be
GoG Complete/Mods/Specialty is my Era/Data/s/Specialty.erm
So you must make:
Specialty is my Era folder (who goes in MODS), then put in:
Data folder then put in:
s folder, where the erm file is to be found.
Looks at any mod to find similar examples.
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orc
Famous Hero
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posted September 30, 2017 12:47 PM |
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Salamandre said:
orc said: Now I coped the script in a new file in GoG Complete/Mods/Specialty is my Era - Specialty.erm file, but it still does not work atm.
Because mod structure and paths must be same as for wog mod. Should be
GoG Complete/Mods/Specialty is my Era/Data/s/Specialty.erm
So you must make:
Specialty is my Era folder (who goes in MODS), then put in:
Data folder then put in:
s folder, where the erm file is to be found.
Looks at any mod to find similar examples.
I did exactly that. What is the difference here:
C:/GOG Complete/Mods/Morn battlefields/Data/s/Morn.erm
C:/GOG Complete/Mods/Specialty/Data/s/Era - Specialty.erm
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 30, 2017 12:51 PM |
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There is none. But this isn't the path you specified in your previous post.
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted September 30, 2017 06:18 PM |
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For those whom in which can not figure out...
...the heck these two posters/members of this topic thread are trying to figure out is through this line to type or copy and paste in your windows explorer's search bar:
C:/Program Files (x86/)GOG Galaxy/Games/HoMM 3 Complete/Data/s; As you can all see, here, it is through the game client's of GoG Galaxy's real main C: folder.
From here, you can search and edit whatever .erm based scripts files.
____________
Now, all 7 titles can be played on Windows 10 Home/Pro Editions. Thanks to the good ole' Gog.com people, all the series can be played on any decent multi-core PC.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 30, 2017 06:39 PM |
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LucPatenaude said:
C:/Program Files (x86/)GOG Galaxy/Games/HoMM 3 Complete/Data/s
Nope, Luc padawan, in that directory there will never be any erm file. Era does not use any of the vanilla folders.
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted September 30, 2017 09:23 PM |
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On the contrary my dear Watson(Salamandre).
Salamandre said:
LucPatenaude said:
C:/Program Files (x86/)GOG Galaxy/Games/HoMM 3 Complete/Data/s
Nope, Luc padawan, in that directory there will never be any erm file. Era does not use any of the vanilla folders.
It is the very same directory path even if W.o.G 3.5.8f is installed + the newest version of the Heroes 3 HD+ mod. Plus, made myself a HD modified version of a W.o.G .exe file as well.
So...now, I have the vanilla turned HD+ and, the W.o.G mod. turned HD that I, in turn, can switch anytime I want and wishes to. Pretty neat, I must say.
Eyes and Brains, Watson, eyes and brains.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 30, 2017 10:23 PM |
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Since you are lecturing people in Era2 thread, it would be wise to stop speaking apples about wog 3.58 and how is structured in paths while I speak oranges, don't you think?
Padawan
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Maurice
Hero of Order
Part of the furniture
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posted September 30, 2017 11:03 PM |
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I'm pretty sure conversations tend to be a bit more friendly when they're devoid of condescending attitudes, don't we agree? . As a result, I kindly request people to drop it.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 30, 2017 11:10 PM |
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I am very friendly, I like Luc. Usually when someone spreads false information, I pull out my tomahawk.
____________
Era II mods and utilities
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Maurice
Hero of Order
Part of the furniture
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posted October 01, 2017 12:24 AM |
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Luckily for me, I carry a far more powerful weapon - a mod sword .
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orc
Famous Hero
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posted October 01, 2017 06:06 PM |
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Edited by orc at 18:06, 01 Oct 2017.
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what is wrong then?why wouldnt it work?
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted October 01, 2017 06:40 PM |
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@Orc: Just make sure that the file that is intended to insert scripts is in fact...
...made for the proper modded edition/version of the game of Heroes 3.
In other words, make sure to find and distinguish which scripts[s folder] file(s)are affecting which type of Heroes 3 game(vanilla one from the various types of mods possible to the game = W.o.G or Era or Era II). That also means that there are more than one s folder for every single mods installed on your Heroes 3 game.
What I am getting at is this: Will take a little bit more time than previously anticipated in order to find the proper scripts folder and, to find which .erm type of file you want to create for the proper mod you wish to add scripts for.
In conclusion, will take a lot of patience and dedication at doing what you intend to do and, the proper way to know when it will be working is the trial and error method. Erase, redo, launch game, does not work, erase, redo again and, so on.
Then, good luck at scripting your favorite modded game of Heroes 3 version 3.x.x!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 01, 2017 09:05 PM |
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orc said: what is wrong then?why wouldnt it work?
Well there could be many reasons, scripts bad syntax, mod bad structure, mod paths not valid etc. Whatever, the best way to find out which is to upload your mod, I will test it and give you valid solution.
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orc
Famous Hero
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posted October 02, 2017 05:11 AM |
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Edited by orc at 18:31, 02 Oct 2017.
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Salamandre said:
orc said: what is wrong then?why wouldnt it work?
Well there could be many reasons, scripts bad syntax, mod bad structure, mod paths not valid etc. Whatever, the best way to find out which is to upload your mod, I will test it and give you valid solution.
Well it it works when I copy it in Wog/Data/s -.-! (but I cant disable it, I delete it from there if I want to disable it)
my mod is up there it is literally the quote I posted above inserted in the Mods/Specialty/Data/s directory (as stated above)
NVM its actually working
not sure why it didnt work yesteryday XD
and it can also be disabled now
Edit: I have a question. Why do I have 2 Yona mods? is 1 for cavalary and the other for pikeman and orc damage/distance?
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orc
Famous Hero
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posted October 02, 2017 06:50 PM |
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Edited by orc at 20:23, 02 Oct 2017.
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igrik said:
Posiible (replace Fortress Conflux).
Hello Igrik,
do you still exist? Do you exist in HC Messenger sometime? :3
if not, where do you exist?
Edit:
Hello,
I found a bug in Era II Yona mod. The cavalry 20% bonus per hex do not always work. sometimes it adds only 5% per hex. I am sure the script is active. Here is the test I have done to discover the bug:
I had 4 champs + bless. I moved 1 step, did 105. 2 steps = 110 damage. 7 steps and I did 240 damage!!!!. cast haste then 10 steps and I did 150 damage.
Conclusion, there is something wrong with the script that only work sometimes.
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igrik
Promising
Known Hero
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posted October 03, 2017 01:39 PM |
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Edited by igrik at 13:41, 03 Oct 2017.
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orc said: Hello Igrik,
do you still exist? Do you exist in HC Messenger sometime? :3
if not, where do you exist?
Hello.
Yes, I exist. It's easiest to meet me here WoG_forum_Rus. Why?
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted October 03, 2017 07:10 PM |
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Ahem...@Orc: By the looks of your screen shot...
...Do you, by any chance, use one or many, cheat codes?
If you do, I can tell you that, sometimes, these cheat codes render the game quite unstable on an unknown frequency of rates.
Destabilizing the game with cheat codes will, most of the time, disable your modding scripts. Like you found out the unpleasant way is the self annullment of one beneficial spell in favor of the effective modding script and vice-versa.
I do believe that it is hard-coded in the main game that the main rule is that you can only use one buff at the time. Script = one buff and, Beneficial Spell = one buff as well for the same type of unit.
As you can see, it is not quite the bug that you thought to be anticipated but, instead, it is a modding side-effect that is totally inevitable in such gameplay instance.
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