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majaczek
Supreme Hero
Work at Magic Dimmension
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posted April 04, 2013 03:38 PM |
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Sguazz i suggest leveling for spell specialists. with !!SS and some script it is possible to add percentage bonus for them (as I did in "Knightmare skills.erm"). actually i have not much idea about monster specialists, so your idea may fit nice. however i think I have to choose something bit another for knightmare heroes. Squazz any suggests for me? maybe we would join forces? or help each other on separate mods?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 04, 2013 03:46 PM |
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Due to obvious superior specialties over others, as armorer, logistic, offense, it would be more interesting to create team dependencies, not self used spell specialties. For example, you create a magic class slow specialist, grindan and his slow is better and less costly. But being magic class, he will develop weak and will not stand in melee, so no one will use him as main.
Now what would be interesting is:
a) if your faction has a slow specialist, every hero can cast slow +1.
b) for each 2 levels of the slow specialist, slow cost is reduced by 1 for all heroes in your faction.
Now you will be happy you got him in tavern.
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Sguazz
Known Hero
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posted April 04, 2013 11:13 PM |
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I have done only the Heroes that are specialists on creatures because, for the Magic Heroes, I have something in mind that I don't know how to realize. Something like the Salamandre's Idea, but using the scouting radius to give to other Heroes the spell bonus. But now I think that Salamandre has found the solution. And... Ehm... I have some problem to create the script in combat with !!SS or !!MA... For example, I would like to change the War Zealots' alignment and give them +1 speed only when they are in combat with Ingham. But I'm only at the beginning and I don't know how to do
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted April 05, 2013 02:31 PM |
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I may help with !!SS script, I messed with it recently (well get a bit of help from salamandre), but about sharing spells I have almost no idea.
well I have the idea - you may save position of specialist heroes every !?HM and for team hero trigger team script whic will check if radius/distance is lower than something and fire it or not (conditional check).
still I have problem with adventure spell specialists under knightmare heroes mod. already achieved lower spell cost for the specialist, but it is nothing compared to solmyr 10% damage per level to chain lighting. Also I have no idea what to give battle passive spell specialist as bonus
(if you have any ideas or comments for my mods answer in knightmare mods thread)
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted April 05, 2013 03:21 PM |
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Quote: Also I have no idea what to give battle passive spell specialist as bonus
They can autocast the spell in expert mode. So a Stoneskin specialist's army can start every battle with expert Stoneskin already cast on them.
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Dr_Zomboss
Adventuring Hero
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posted April 08, 2013 04:34 PM |
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Your mods is great bersy!!!Keep up the good work!!!
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Bersy
Honorable
Supreme Hero
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posted April 08, 2013 08:19 PM |
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Thanks, but they are mostly not mine. Mods belong to Community.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted April 11, 2013 08:49 PM |
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Edited by artu at 20:50, 11 Apr 2013.
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StrikerX Portraits, a collection of portraits by StrikerX that replaces existing ones:
Download
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StrikerX
Known Hero
The Bringer of Rain
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posted April 13, 2013 07:38 AM |
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Edited by StrikerX at 19:14, 30 Apr 2013.
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Bersy
Honorable
Supreme Hero
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posted April 13, 2013 03:33 PM |
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Hoggle
Tavern Dweller
busy; heroes3.udomehlem.de
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posted April 15, 2013 09:47 PM |
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German Mod (update); Heroes 3 deutsch
I updated files (and link) for German Translation.
new link: heroes3.udomehlem.de
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A-tan
Hired Hero
"I am your sword"
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posted April 17, 2013 07:07 PM |
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uuugh~ I use both the HoL 3.2 mod and the advance level mod at the same time and some of the combination artifact turn into something weird. is there any way to fix it? thanks in advance
____________
Love can be awfully inconvenient sometimes.
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fred79
Disgraceful
Undefeatable Hero
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posted April 18, 2013 03:31 AM |
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Edited by fred79 at 03:41, 18 Apr 2013.
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for anyone who doesn't know, my updated objects patch is located here.
the last screen on the first post is what is new(besides the nude pixie fighter def).
also submitted to wogarchive.ru. when it is available there, i will post a link.
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Bersy
Honorable
Supreme Hero
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posted April 18, 2013 04:11 PM |
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Edited by Bersy at 16:12, 18 Apr 2013.
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Here you are.
The link will die some day because you uploaded a redirection to mediafire. File is not stored on wog archive physically.
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fred79
Disgraceful
Undefeatable Hero
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posted April 18, 2013 05:05 PM |
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Quote: Here you are.
The link will die some day because you uploaded a redirection to mediafire. File is not stored on wog archive physically.
thanks, bersy. why would the link die? i'm not getting rid of my mediafire account, and will probably have it forever. or is it a problem with wogarchive?
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zombie_knight
Adventuring Hero
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posted April 18, 2013 08:09 PM |
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Hey guys, if I download the Grove town will it be optional like the Covenant or not?
If not, is there any way or anyone who can change it to be optional. I quite like Fortress, but not too much so I wouldn't mind changing it if I can switch back without deleting anything.
____________
I once did a thing.
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Bersy
Honorable
Supreme Hero
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posted April 18, 2013 08:16 PM |
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Quote: thanks, bersy. why would the link die? i'm not getting rid of my mediafire account, and will probably have it forever. or is it a problem with wogarchive?
No problem if you have persistent account then.
Quote: Hey guys, if I download the Grove town will it be optional like the Covenant or not?
All mods are optional in sense that they can be easily turned off.
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zombie_knight
Adventuring Hero
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posted April 18, 2013 08:26 PM |
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Quote:
Quote: thanks, bersy. why would the link die? i'm not getting rid of my mediafire account, and will probably have it forever. or is it a problem with wogarchive?
No problem if you have persistent account then.
Quote: Hey guys, if I download the Grove town will it be optional like the Covenant or not?
All mods are optional in sense that they can be easily turned off.
Yeah I know that, I meant in-game.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 18, 2013 09:09 PM |
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So what, you want to play grove 2 weeks, then switch to fortress? Such thing is not possible, or just disable mod and reload save, but it may be some settings which will screw.
____________
Era II mods and utilities
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A-tan
Hired Hero
"I am your sword"
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posted April 20, 2013 10:14 AM |
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Edited by A-tan at 10:16, 20 Apr 2013.
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What exactly is the better AI mod do? I seem to get a lot of ERM syntax error when using it
Here's the WOGERMLOG.txt
https://docs.google.com/file/d/0B41ZU2sFMaaPYTczVTNkd2pEZzQ/edit?usp=sharing
____________
Love can be awfully inconvenient sometimes.
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