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Thread: Carefull they have hostages | This thread is pages long: 1 2 3 · NEXT» |
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avalon00x
Bad-mannered
Known Hero
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posted July 11, 2012 12:09 PM |
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Poll Question: Carefull they have hostages
Quote: It was once quoted there would be 2 factions per expansion, with one being offered as a free dlc prior to the addon's release. Does it hold any truth? What can we expect from an expansion?
The person who answered that question is not longer with us and he was being optimistic at the time. For now there will be 1 expansion with 1 faction (as hinted in the epilogue) and if it sells well, then maybe another will be made.
So Buy the expansion or the elves will get the axe! And even then it is a maybe if you get tree huggers.
But anyway my positive thinking aside.
Wich faction will be the only faction to make it into Heroes 6?
Vote away!
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted July 11, 2012 12:12 PM |
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I strongly suspect it will be Dungeon. There have been plenty of hints towards that in the H6 epilogue. I would love to see every faction return(h3 fortress under a different name), but if these truely are the plans, Dungeon will be the one to return first.
Also you picture does not work. (perhaps you should make it .jpg not .jpgp)
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Vote El Presidente! Or Else!
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esvath
Known Hero
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posted July 11, 2012 04:02 PM |
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Edited by esvath at 16:04, 11 Jul 2012.
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I think it's Academy.
And yeah, I think the Elves (Sylvan and Dungeon) are being used as hostages right now. So I'll pray that the expansion's content is great, and we'll see another one featuring the Elves.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 11, 2012 04:10 PM |
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I vote Academy because a Heroes game without Academy will be meh for me. But then, it would sit well with so many other aspects of this game that I don't get my hopes up too high.
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What will happen now?
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KingImp
Famous Hero
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posted July 11, 2012 04:23 PM |
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Even though it was strongly hinted at by Erwan somewhere that it would be Dungeon (I can't remember the source now), with the introduction of some Wizard heroes in this Crag Hack DLC and the fact that BH said it was going to be Academy in the beginning, I'm leaning towards that direction.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted July 11, 2012 06:25 PM |
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Edited by Avirosb at 18:25, 11 Jul 2012.
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Ashan elves suck, dwarf faction would consist of 3 original creatures (the rest would be dwarves),
and I doubt they could pull off H3 fortress in a satisfying manner.
Academy it is.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted July 11, 2012 06:56 PM |
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BTW, is this a "What Do We Want"-poll or a "What Do We Think Will Happen"-poll?
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Vote El Presidente! Or Else!
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lithium_111
Hired Hero
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posted July 11, 2012 07:48 PM |
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a heroes game without academy to me is like street fighter without ryu or ken, i hope & vote its the wizards !
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avalon00x
Bad-mannered
Known Hero
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posted July 12, 2012 08:48 AM |
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Quote: BTW, is this a "What Do We Want"-poll or a "What Do We Think Will Happen"-poll?
Well it was supposed to be a what do wo we think will happen-poll.
But you can ether base that of what happened in the Epilogue or Basted on other facts , rumors. Eventho i wont keep anyone from rooting for their favorite faction any way.
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hobo2
Promising
Known Hero
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posted July 12, 2012 10:23 PM |
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The facts are that Ubisoft can't even get their own stupid backstory straight. Heroes VI takes place before the Dark Elves split with the other Elves in Ashan's history, and yet the epilogue to the game is some dark elf ranting at a faceless. That would imply a Dungeon faction with Dark Elves, but that specifically won't exist for many years after Heroes VI is over.
The Academy was supposed to be in Heroes VI on release, and chunks of it are already in the code. But that got canceled and Black Hole got fired, so I don't know if any of that code is salvageable.
The Sylvan and Fortress are scarcely mentioned at all (Elves and Dwarves certainly exist, but come up only in passing). But of course in the history the Dark Elf from the epilogue is supposed to be part of the Sylvan kingdom, assuming that Ubisoft can keep that crap straight (which I doubt).
Of course, I don't actually care what faction they roll out with, because the chances of me paying actual money for bonus factions for Heroes VI are pretty much nil. Heroes VI factions are not miscible and provide exactly as many troop types as you have army slots meaning that there is zero variation in the number of available high-end armies in each faction. The production of a single extra unit building for one faction would increase the number of available armies by seven times as much as producing an entire new faction would!
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MattII
Legendary Hero
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posted July 14, 2012 09:15 AM |
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Edited by MattII at 09:28, 14 Jul 2012.
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Actually, it's been 24 years since the Dark Elves went dark. But it is, as you note, still two years give or take until the main Elven Capital burns down. Of course they go underground soon after, and no-one says the expansion has to follow in the "yesterday that, today this" sense, it could easily be that a few years have passed in between.
As to army selection, you're right in a sense, but blaming the wrong aspect of the game, the real factor is now that creatures don't affect the movement of the hero whereas they did in the previous games, so you're have guess at whether a slow-yet-powerful unit would be a help or a hindrance in the long term. of course, as always, although Heroes 4 got it wrong, they actually came up with a workable idea, in this case, town-specific neutral, so that you could include out-of-town creatures without hurting your army's morale.
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted July 14, 2012 03:25 PM |
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Quote: Heroes VI factions are not miscible and provide exactly as many troop types as you have army slots meaning that there is zero variation in the number of available high-end armies in each faction. The production of a single extra unit building for one faction would increase the number of available armies by seven times as much as producing an entire new faction would!
This is true for all Heroes games, no?
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xerox
Promising
Undefeatable Hero
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posted July 14, 2012 05:00 PM |
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not TotE which added 7 new creatures per faction!
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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hobo2
Promising
Known Hero
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posted July 14, 2012 05:08 PM |
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Quote:
Quote: Heroes VI factions are not miscible and provide exactly as many troop types as you have army slots meaning that there is zero variation in the number of available high-end armies in each faction. The production of a single extra unit building for one faction would increase the number of available armies by seven times as much as producing an entire new faction would!
This is true for all Heroes games, no?
Not even close. Leaving aside Heroes 4 and its alternate development paths, in other versions of Heroes there is no city conversion. And thus, you end up with troops from multiple factions available for recruiting in numbers.
This in turn means that you are regularly presented with a genuine opportunity to use powerful units from across faction lines at the cost of taking a morale hit. A Heroes 3 army might contain Marksmen, Archangels, Grand Elves, and Master Druids because you happened to have a Castle and a Ramparts. In Heroes VI, you'd just convert the Sylvan town and then you would never produce any Master Druids in the first place.
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xerox
Promising
Undefeatable Hero
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posted July 14, 2012 05:13 PM |
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except conversion costs a lot of resources and is optional
I recenly played a smaller sized map in H6 where I opted not to convert. Praetorians and Griffins worked great with my Sanctuary army!
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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MattII
Legendary Hero
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posted July 14, 2012 08:26 PM |
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Quote: Not even close. Leaving aside Heroes 4 and its alternate development paths, in other versions of Heroes there is no city conversion. And thus, you end up with troops from multiple factions available for recruiting in numbers.
If you feel like taking the morale hit to do it.
Quote: A Heroes 3 army might contain Marksmen, Archangels, Grand Elves, and Master Druids because you happened to have a Castle and a Ramparts. In Heroes VI, you'd just convert the Sylvan town and then you would never produce any Master Druids in the first place.
Right now we haven't got Sylvan or Academy towns. And again, morale penalties.
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted July 14, 2012 08:29 PM |
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Quote: except conversion costs a lot of resources and is optional
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hobo2
Promising
Known Hero
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posted July 14, 2012 08:39 PM |
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Quote: except conversion costs a lot of resources and is optional
I recenly played a smaller sized map in H6 where I opted not to convert. Praetorians and Griffins worked great with my Sanctuary army!
On a small sized map you could very well decide to have a smaller army than was theoretically possible simply because you got what you could afford when you left the house and it's time to rush. But so what? There's still only one late game army for any hero type.
Failing to convert a town and then using some of the off-faction troops is just like not buying all the troop types and the splitting one or more of your stacks. You can do it, and on small maps or early in the game it might be important, but it's never going to be strategically useful in the late game.
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jhb
Famous Hero
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posted July 14, 2012 09:33 PM |
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Quote:
Quote: Heroes VI factions are not miscible and provide exactly as many troop types as you have army slots meaning that there is zero variation in the number of available high-end armies in each faction. The production of a single extra unit building for one faction would increase the number of available armies by seven times as much as producing an entire new faction would!
This is true for all Heroes games, no?
Yes, even in H3 there was the morale bonus. But since H5 we can see a reinforce in the synergy of the creatures of the same faction, and I liked this change a lot. There is a a lot of things will work better with a "pure" army, faction specials, skills, spells. In the old heroes games the biggest reason to replace some units was the low lvl units beign too weak/unusefull (unless the map were rly unfavorable), but now the low lvl units are strong and useful.
So if H3 had a convertion option, I bet everyone was going to convert the towns too. In every heroes game you will lose numbers if you mix a lot.
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xerox
Promising
Undefeatable Hero
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posted July 14, 2012 09:39 PM |
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meh they should just have made conversion an option
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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