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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 Weekly Quiz! ~Special Round Coming Up!~
Thread: Heroes 6 Weekly Quiz! ~Special Round Coming Up!~ This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 29, 2012 03:53 PM

Quote:

- Why, despite valuing them as allies, do Naga consider Sharkmen barbaric?

Sharkman have very rought nature. They are not as elegant as naga, and sometimes they are even as bloodthirsty as the orcs

Quote:

- What Orcs, other than Shamen/Dreamwalkers, can see into the future?


Welll if Goblins and Cyclopses do not count, Then I do not know. But if they do. I think both of them have this ability (Well Goblins witchdocters could have it)

Quote:

- How can a dreamwalker heal his injuries without heal, regeneration, delivering a melee attack or retaliating?

Have a Sister, Peral priestess or Celestial as an ally

Quote:

- Two abilities at war, the more ground one gains the more the other loses.

Heroeic charge, Rampage

Quote:

- Maximum amount of units a hero can place on the battlefield.


7 Normal, 6 elemental summons, 1 pheonix summon,
Inferno has bonus +7 gated units
p.s. I do not count Puppet master

Quote:

- How can you trigger agony without the afflicted unit acting?


Terror, Not sure if centaurs scout makes it work

Quote:

- Which elven types are there in Ashan and what is their worship? Name a hero from either (that has appeared in H6).

Syvan Elves/Sylanna/Findan
Darkelves/Malassa/Realag
Sea Elves/Sylanna+Shalassa/Celia
(btw, few day back in a discussion with War-overold he stated that tne see are not an idividual kind of elves, only Gipsy kind of sylvan elves,, so it is rather wiered that I see this question here

Quote:

- Possible ways to harm an ally with unit abilities.


Sentinels guard (it hurts itself), Crosbowman's piecing arrow. Ravagers rampage,

Quote:

- Walker units that can engage in melee without retaliation.

Sister, Crusader, Jaguar, Cyclops, Kappa, Kirin, Ravager, Tormentor,

Quote:

- What distinguishes the Pao harpies from the rest?


Fromt the rest of what? Harpies? Well that could be feathers.
Units? I would say speed and no retaliation
Stronghold creatures? They fly
Animations? They have a freaking long one.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 30, 2012 04:30 PM
Edited by War-overlord at 22:27, 30 Sep 2012.

Ok, so round 3 is over and Elvin has requested of me to judge this round. Which I will do, sometime tonight, when I've had my dinner. I tend to do better thinking on a full stomach. So sit back, put your feet up, relax and prepare to be ground to dust beneath my boot-heel worry not too much as I will not deviate much from what Elvin does usually.
See Y'alls later tonight.

Without any objections by Elvin, these will be the scores for Round 3.

For the Record: I’m being rather lenient on the “Two abilities at war, the more ground one gains the more the other loses” question, since it was very vague.

@The_Polyglot +20

- They consider their attack utterly uncivilized.
+2 Acceptable, though not what was referred to.

- Uhh... Earth Shaper/Storm Caller? Otherwise it's a trick question.
Those would be shamen.

- Casting Sky and Earth on himself cancels harmful spells I think
Nope, that does not heal, nor does it cancel anything.

- Heroic Charge for sure, and then Sun Crusader's custom charge. (Honorable mention: Prepare for Strike)
+4 It was Heroic Charge and Prepare for Strike, but I’ll accept the honorable mention as the answer.

- In total? If mana and length aren't an issue, they could summon Elementals on top of the original 7, one of each allowable type, and ofc Inferno has Gating, so I'd say the theoretical maximum is about 18-20
+3 First acceptable. If you’d  bothered calculating it, you’d have gotten full points

- Light/Dark elves, light-Sylanna, IDK, dark-Malassa, Raelag
+1 Not enough for an acceptable answer, but still points.

- Cyclops slam, Jaguar special, Puppet Master(Some abilities keep hurting them for some time, for example Burning Rage), Frenzy, Sentinel's special, Sharp Arrows(though it seems to be bugged now), Blade of Hatred(well, one can attack the afflicted creature via an AoE ability to lift it...), Lacerator's suicide bomb thing, and maybe Ghost's wail, if one brought living creatures as allies, and then placed them foolishly.
+4 First Full (enough) Answer

- Cyclops, Jaguar Warrior, Kappa, Kirin, Lacerator (All five with their abilities) all the Orcs if Bloodrage is high enough and activated, Sun Crusaders when they charge, Elites and Champs if enemy is intimidated and they attack wisely,
+4 First Full Answer

- This time they don't wear stilettos.  Also, the showy ones were 'made' of tropical animals, not boring old hawks, vultures and such.
+4 First Full Answer

-Kicking your computer in frustration?  Some spell is involved I think... IDK
Nope

@Sandro400 No points, since you say you’re only here to see your knowledge affirmed
1) Maybe because they're beastman and don't use chopsticks? =p
Correct

2) You mean Crushers with their "glimpses of enemy's aggresiveness"?
Correct

3) Well, with Tranfer Life of Sandro's Staff ))
Could work.

7) Sylvan Elves - Sylanna (they didn't appeared yet in H6)
Dark Elves - Malassa (Raelag)
Sea Elves - Sylanna & Shalassa (Ciele)
Lake Elves - possibly Sylanna (appeared in H5 Tieru's scenario about Days of Fire, no known heroes).
Moonblade Elves - possibly Sylanna (mentioned in H6 Moonsilk Crystal description, no known heroes).
Correct, though the Lake Elves and Moonblade Elves are yet to be confirmed as differing from other Sylvan Elves

10) They were created using tropical raptors, that resulted in their bright colours. I think others are not so "colourful" because there're other bird types, like vultures.
Correct

@Simpelicity +14

- Because they are essentially tribal?
Not to our knowledge, they aren’t.

- The magic heroes. I'd imagine also any orc that takes the vision medecine.
No, those would be shamen. In both cases.

- Injuries and not casualties? You could always end the battle. He'll go back to full HP instantly!
Assuming you win, of course. But nice thinking. +3

- I've no good idea. I wan tto say the ability that gives defense bonus after taking 3 hits and the ability that gives damage bonus after attacking 3 moves in a row, but they don't exactly fit the definition. It's the best I got though.
+2 Acceptable

- At the very start of a battle? 7. But then he can also place elementals, one of each, you get up to 13.
+1, that is assuming you’re not playing inferno, but then you’ve still forgotten a few things.

- The fate weaver has an ability that triggers such things. You have to be adjacent though.
+3 First Acceptable.

- That is a weird mix of H5 and H6 lore. Only one elf appeared in H6, and that's Raelag (the one hero you're searching for, I imagine). The first elves are normal elves, or wood elves, and they worship Sylanna. There's also the dark elves, that worship Malassa.
+1, Not enough for an acceptable answer, but still points.

- The goblin trap. The cyclops roundhouse punch. The specter wail I imagine could hurt any friendly living units, though why you have living units is beyond me. The marksman's piercing arrow. the ravager/juggy charge. the pit lord's retaliation will hit friendlys if the friendlys, for a reason or another, attacked them earlier.
+2 Acceptable

- This is assuming a simple attack, not a triggered ability? With simple attacks, that'd go with vestals (assuming the ennemy is low enough for pacification to trigger), sun crusaders, any orc walking unit that is fully enraged. If it includes triggered ability such as the kirin's ice breath, let us know and I'll complete the answer.
+2 Acceptable

- Loooooore. Is this another DLC question like the postal one? I'll say they don't speak the same langage. That was the answer last time.
Nope, this is in the normal unit description.

@Avonu +23

-Table manners - sharkmen don't know how to use chopsticks.
+3 Correct

-I don't remember any notification that Shamans can see into future at first place.  They have only dreams from Ancestors.
If you mean connection to Spirit Realm than Panther Warriors can summons some wild cats spirits.EDIT:
Ahh, right. I nearly forgot about Batu and Goblin Witch Doctors.
Not what we were referring to, but +1 for mentioning the Cat spirits.

-I assume that heal means no heal for other units and hero artifacts such as Souldrinker's Life Drain or Dragon Flame Tongue?
Well, there are some heroes class specialization as Martyr for Paladin, Divine Intervention for Confessor and Holy Word for Inquisitor.
+4 for a full enough answer not mentioned yet.

-I don't know if I understood question correctly but Defender and Assailant? One is Tear skill, other is Blood skill.
+1, opposing, but not enough. Being lenient.

-Seven army stacks. There are also summoned stacks (six kind of elementals), gated Inferno stacks (another seven) and Blade of Binding stack of Juggernauts.
So in theory you can have (with Inferno): 7 + 7 gated + 6 elementals (they don't have water and light magic but can use scrolls) + 1 summoned by artifact = 21.
First Full answer +4

-Counter-attack. Curses active before unit turn and also when it retaliates.
Also Terror spell - unit flee but first takes damage from Agony. Frenzy spell too as unit attacks adjacent creature but Agony works first.
Nope

-Elves and Dark Elves.
Elves worship Sylanna, Dragon Godess of Earth, and their creator.
Dark Elves worship Malassa, Dragon Godess of Darkness.
There are also Sea Elves, who worship both Sylanna and Shalassa but they are not another (sub)race but, as you both said earlier, gypsies.
Heroes: Scatha (elf), Raelag (dark elf) and Ciele (sea elf).
First Full answer +4

-Crossbowman piercing shot, Juggernaut charge, Cyclops slam, Fire Elemental fire explosion (if it is in army and dies).
+2 Acceptable

-Sun Crusader, Hellhound/Cerberus, Tormentor (thanks to active ability), Panther Warrior, Cyclops, Kappa, Sacred Kirin (it's walker and thanks to active ability)
+2 Acceptable

-They are created from wild animals living in jungles. They also have corolful wings.
+2 Acceptable

@Gnomes2169 +9

- "The Sharkmen live in a separate society which does not have anywhere near the strictness of honor present in the Naga Empire. This leads the Sharkmen also having a more brutal, and chaotic fighting style."
+2, Sharkmen brutality is looked down upon, but not what makes Naga think they are barbaric.

- "He can use Mother Earth, Father Sky on himself."
Nope, that does not heal.

- "Rush and Tactics II, since one increases movement and the other reduces how far you actually have to move to reach your target.
Also, Rush and any spell/ ability that freezes a target are opposites, as one increases movement by slowly freezing the target and the other pushes them forward.
Same with slow/ haste.
Oh, and teleport removes the need for rush all together, so there's that as well.
Complete list (that I just made up on the spot):
-Rush & Tactics II
-Rush & Freezing spells/ abilities
-Rush & Teleport
-Haste and Slow"
+2 These are opposing abilities, but not what was looked for.

- "A hero may have as many units as he or she can get a hold of, the limit is on unit variety, which is divided into 'Stacks.' A Hero may have up to 7 different unit stacks in his/ her army. These stacks may be all different creatures, or they may be multiple stacks of the same creature, or any combination of the two. It all depends on playing style."
You can have many more than 7 stacks, as has been demonstrated.

- "You can attack them in melee and force them to retaliate, dealing damage to them without giving them a chance to respond."
Nope

-"In H6 you have the 'High' elves who worship the Dragon God of Nature, Sylanna. You also have the Sea Elves, who (as all sea-faring peoples do) worship Shalsa.
In H5, the "High" elven race divides into the Dark elves and Wood elves. Wood elves continue worshiping Sylanna, while the Dark elves convert to the worship the dragon of darkness, Malassa. Of the sea elves, there really isn't a mention. Maybe they went extinct?
Heroes: I only know Realag, and in H6 he is really the first of the Dark Elves..."
+1 For the Record, there is absolutely no distinction between High and Wood Elves in Ashan, you’re thinking of some other continuum. Not enough for an acceptable answer, but still points.

- "Cyclops smash, Juggernaut charge, having a living creature in your undead army and placing them next to your Putrid Lamasu (damages their maximum health, so I don't know if it counts), Putting an enemy under the affects of the Pit Lord's Blade of Hate while only your creatures are close enough to be targeted, Crossbowman's piercing bolts, Being under the effects of the Spring Spirit's ability while the enemy casts Agony or Mother Earth, Father Sky on them (Not sure if this works, but I think it does...). That seems like a pretty complete list..."
+3 Full enough answer

- "Crusaders, Cyclopses when they use their smash ability, Lacerators/ tormentors if they use their active ability."
+1 Not enough for an acceptable answer, but still points.

- "They have the white war paint stuff on them?"
There is no reason to believe that other kinds of harpies do/can not use white war paint. So this is not a distinguishing feature.

@Miru +9

- They aren't actually naga, they were just given to them by the wizards. Compared to real naga they are barbaric.
Naga treat Sharkmen as equals, despite their barbaric tablemanners.

- IDK, I'm guessing the answer is something that I would consider another kind of shaman though.
No, Crushers are many things, but Shamen they are certainly not.

- Seeing as how this is dreamwalker specific, I'm guessing earth and sky procs lifesteal.
+4 That is what Elvin was referring to.

- Stoneskin / Vampirism is the only two I can think of. I'm sure there is a better answer.
Yes there is, but since the question was very Vague.+2

- 7+ a summon?
There can be many more.

- I'm guessing you mean without it taking an action. If you can fear it so that it is forced to act, such as terror it will proc I think.
Nope

- Regular-Sylvas or something, and Dark - Mallassa. I didn't see in what of H6 I've played.
There really is too little to warrant points here, sorry.

- Glories sacrifice, Cyclops smash, Marksman peircing bolt, Lilim mind control, Water Elemental frost ring, and maybe ghost/lich/lamasu/fateweaver abilities if you have a mixed army.
+3 Full enough answer

- I assume you mean against opponents who still have a retaliation. Vampires, Cerebrus, Kappa, Sun Riders, and you might count centaurs.
+1 Not enough for an acceptable answer, but still points.

-IDK

@Dave_Jame +16

-Sharkman have very rought nature. They are not as elegant as naga, and sometimes they are even as bloodthirsty as the orcs
+1, it is not their bloodthirst nor their percieved lack of elegance.

-Welll if Goblins and Cyclopses do not count, Then I do not know. But if they do. I think both of them have this ability (Well Goblins witchdocters could have it)
Goblin Witchdoctors are Shamen in my book. But the future sight due to the Demonblood has yet to be observed in any other species than Orcs.


-Have a Sister, Peral priestess or Celestial as an ally
+3 Nice thinking.

-Heroeic charge, Rampage
+1 Just being lenient on a vague question.

-7 Normal, 6 elemental summons, 1 pheonix summon,
Inferno has bonus +7 gated units
p.s. I do not count Puppet master
+3

-Terror, Not sure if centaurs scout makes it work
Nope

-Syvan Elves/Sylanna/Findan
Darkelves/Malassa/Realag
Sea Elves/Sylanna+Shalassa/Celia
(btw, few day back in a discussion with War-overold he stated that tne see are not an idividual kind of elves, only Gipsy kind of sylvan elves,, so it is rather wiered that I see this question here
+3 True, but the point here is that the Sea Elves worship both Sylanna and Shalassa and Elvin asked for types, not species.

-Sentinels guard (it hurts itself), Crosbowman's piecing arrow. Ravagers rampage,
+1 Not enough for an acceptable answer, but still points.

-Sister, Crusader, Jaguar, Cyclops, Kappa, Kirin, Ravager, Tormentor,
+3 Full enough answer

-Fromt the rest of what? Harpies? Well that could be feathers.
Units? I would say speed and no retaliation
Stronghold creatures? They fly
Animations? They have a freaking long one.
+1 It is the feathers, but there is a reason for that.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 30, 2012 08:58 PM

Harmless little bump.
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted September 30, 2012 09:18 PM

Erm... could you explain why we got the scores we got please? It's nice to know why you got a 1 instead of, say a 0 or 2.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 30, 2012 09:34 PM
Edited by War-overlord at 21:52, 30 Sep 2012.

Ok. Those with a simple "Nope" are plain wrong.
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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted September 30, 2012 10:05 PM

Ha, I'm the only one who answered Crusher's question, right?)) I'm more than satisfied ))
About Sandro's Staff - as I understood the question, Dreamwalker must not attack or retaliate. With Sandro's Staff it's the Hero who attacks, not creature
P.S.: I just explained why I answered so.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 30, 2012 10:05 PM

Some clarifications.

Acceptable answers give +2 unless they have been penalized for mixing correct with incorrect info. You may also get +1 if your answer doesn't quite cover the answer but is in some way correct or mentions something worth rewarding even if it didn't hit the spot.

There were a few possible answers in the abilities at war, the more fitting one being prepare for strike versus heroic charge. They literally meet the qualifications of the question. But any other that messes with the other's effect is acceptable such as life drain and stoneskin, holy charge and parry etc.

It may be argued that Scatha is not considered an elf but an undead with elven origins. Quite frankly I don't care, I would be satisfied if you simply mentioned her as part of the question because it shows that you are aware of her heritage. I also don't mind minor mistakes such as Celia instead of Ciele as it is clear who you had in mind.

About the dreamwalker question, there are more than one answers but the best answer is life drain and sky & earth. When the latter damages units, that damage heals the dreamwalker as miru very astutely guessed. Answers like waves of renewal or dynasty artifacts are too similar to heal and regeneration that I excluded from the question on purpose. Also they could work with pretty much every unit while I asked specifically about the dreamwalker so naturally a specialized answer would be rewarded better.  

Quote:

@The_Polyglot +20

- In total? If mana and length aren't an issue, they could summon Elementals on top of the original 7, one of each allowable type, and ofc Inferno has Gating, so I'd say the theoretical maximum is about 18-20
+3 Because you missed the phoenix summon.


@Simpelicity +11

- That is a weird mix of H5 and H6 lore. Only one elf appeared in H6, and that's Raelag (the one hero you're searching for, I imagine). The first elves are normal elves, or wood elves, and they worship Sylanna. There's also the dark elves, that worship Malassa.
+1 There's also Scatha(former elf) and Ciele(sea elf). It's all found in H6.


@Gnomes2169 +8



-"In H6 you have the 'High' elves who worship the Dragon God of Nature, Sylanna. You also have the Sea Elves, who (as all sea-faring peoples do) worship Shalsa.
In H5, the "High" elven race divides into the Dark elves and Wood elves. Wood elves continue worshiping Sylanna, while the Dark elves convert to the worship the dragon of darkness, Malassa. Of the sea elves, there really isn't a mention. Maybe they went extinct?
Heroes: I only know Realag, and in H6 he is really the first of the Dark Elves..."
+1 There is no high elves vs wood elves distinction and there are mentions of the sea elves(Like Ciele and sextant of the sea elves). I would probably give +2 but you also didn't mention the sea elf worship or the remaining two heroes for regular and sea elves.


@Miru +8


- Stoneskin / Vampirism is the only two I can think of. I'm sure there is a better answer.
Since that was a creative answer you have another point from me. +2
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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted September 30, 2012 10:12 PM

Quote:

- The fate weaver has an ability that triggers such things. You have to be adjacent though.
Nope



Bullsnow. I checked to quote exactly :

Dance of decay "hastens all effects on all adjacent creatures by one turn producing all related consequences", ie it'll trigger agony on an adjacent unit without said adjacent unit making a move. That fits exactly the question "How can you trigger agony without the afflicted unit acting?" Dance of decay will trigger it.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 30, 2012 10:18 PM
Edited by Elvin at 22:29, 30 Sep 2012.

That is correct, it is my fault. I forgot to add it in the answer sheet I gave war overlord and worse yet I missed it after checking overlord's ratings. Hang on.

That's +3 as first acceptable, my apologies for missing it.

I do not consider terror and frenzy as correct answers because technically the unit does act even if not under your control. Apart from DoD the other correct answer is time stasis.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 30, 2012 10:28 PM

Miru & Simplicity's scores have been adjusted.
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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted September 30, 2012 10:39 PM

Quote:
That is correct, it is my fault. I forgot to add it in the answer sheet I gave war overlord and worse yet I missed it after checking overlord's ratings. Hang on.

That's +3 as first acceptable, my apologies for missing it.

I do not consider terror and frenzy as correct answers because technically the unit does act even if not under your control. Apart from DoD the other correct answer is time stasis.


Oh, time stasis. But that isn't the extent of it, if we want to go there, right? Won't any stun that resists damage do? Like glories' blind for instance. And maybe even those that don't resist damage? It's the thing triggering that allows them to take action, so technically it isn't their taking action that triggered agony on that particular turn. Although TBH I didn't know agony triggered when you don't take action. Or wait, do the stuns just make the creatures defend? That'd be why it triggers, if defending counts as an action.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 30, 2012 10:54 PM
Edited by Elvin at 22:55, 30 Sep 2012.

It won't trigger if you defend but it will if your turn is skipped as is the case with terror, time stasis and blind(and by extension searing light). Of those, terror is out since it causes the unit to run which counts as an action.

I'll have to admit that I'd forgotten blind, haven't been playing stronghold shamans often
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 05, 2012 11:26 AM
Edited by Elvin at 14:43, 05 Oct 2012.

ROUND 4!

- What was the legendary achievement of famous Marksman Captain Borloo?

- What is the worst faux-pas to make at a Pitlord's birthday?

- What creatures do Necromancers regularly use as Guard-dogs?

- Ways of draining numerous targets without physical contact.

- What can make agony duration end faster?

- Ways in which a hero can make his units bypass enemy retaliation.

- How do you keep a unit safe from harm for an indefinite amount of time, without hero interference? You face a large walker stack, unit placement and availability left at your discretion.

- Ways to revive fallen units.

- Advantages of morale over luck.

- Types of units that are more susceptible to agony than most. Please mention a unit from each category.
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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted October 05, 2012 02:50 PM

1) He shoot a wolf and a bear with single arrow.

2) Forget to give him a present.

3) Ravenous Ghouls.

Again, not participant.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted October 05, 2012 03:27 PM

Quote:
ROUND 4!

- What was the legendary achievement of famous Marksman Captain Borloo?

IDK

- What is the worst faux-pas to make at a Pitlord's birthday?

Not bringing a gift.

- What creatures do Necromancers regularly use as Guard-dogs?

Ghouls? (Reanimated Cerberi to piss Inferno off? )

- Ways of draining numerous targets without physical contact.

Ghost wail, Lich special, and there's bound to be a 'Dynasty Weapon'(Read: OP piece of snow) that does it. Do the shots of Pearl Maidens and Yuki-Onna count as physical? If not, Vampirize them, and bam.

- What can make agony duration end faster?

Weaver DoD, dispel, purity, strong magic stats?

- Ways in which a hero can make his units bypass enemy retaliation.

Clarification needed. Do You want them to attack w/o retal, or to make them evade retal?

First case: Blood Rage, Celestial Armor,(If retal would be low enough to be soaked up by it) Time Stasis,

Second case: Paralyze, Celestial Armor,
- How do you keep a unit safe from harm for an indefinite amount of time, without hero interference? You face a large walker stack, unit placement and availability left at your discretion.

Harpy trick? Place a fast, yet tempting flyer stack always just out of reach to lure it away, while ofc keeping the stack well behind, walled off on all sides by (powerful, if possible) guarding stacks, and/or obstacles

- Ways to revive fallen units.

(Mass)Heal,(Vestal special included) Angel specials, Guardian Angel 4, Necromancy, Boneguard ultimate if a stack is completely dead, (Mass)Regeneration, Waves of Renewal, (Mass) Vampirism on top of the others if the stack has yet to die.

- Advantages of morale over luck.
Extra movement to spend at will,(Tactical versatility!) comparable damage, morale never fills an opposing hero's special gauge. Morale shows up before a stack acts, so one can plan accordingly!

- Types of units that are more susceptible to agony than most. Please mention a unit from each category.


Those who depend on movement more so than others(Kirin), Cores, as their magic defense is lower(Goblins), mobile shooters(Centaur), Orcs(No reliable way to dispel, and attacks would fill their gauge, lower magic stats by default, Jaguar Warrior), slow melee damage dealers(Wanizame). Units vulnerable to Dark Magic(Light Elemental)

Aww, and last week I thought I was doing well... Ehh.

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Minion
Minion


Legendary Hero
posted October 05, 2012 03:27 PM

- What is the worst faux-pas to make at a Pitlord's birthday?

Never forget a birthday present or feel his Wrath ;P

- What creatures do Necromancers regularly use as Guard-dogs?

Ghouls!

- Ways of draining numerous targets without physical contact.

Marksmen with life drain, Pit Lords with life drain, umm...

- What can make agony duration end faster?

Fate Spinners ability, umm, morale, my brain is not working..

- Ways in which a hero can make his units bypass enemy retaliation.

Casting Time Stasis, or Taunt to take the retaliation, or Frenzy

- How do you keep a unit safe from harm for an indefinite amount of time, without hero interference? You face a large walker stack, unit placement and availability left at your discretion.

Vampires Out of time, pressing defence all the time.

- Ways to revive fallen units.

Heal, Regenerate, Life Drain, Vestals Heal, Waves of Renevewal, Spectres ability, Vampires life drain, ArchLich giving life to another unit, Necromancy

- Advantages of morale over luck.

Morale lets you move again, attack again, morale allows luck to trigger more, luck doesn't allow morale to triger more..

- Types of units that are more susceptible to agony than most. Please mention a unit from each category.

Units with weakness to dark magic (Glories and Light Elementals), Creatures under Putrid Lamasus ability that lowers HP, creature that have been attacked by Archlich (makes unit take more damage from dark)
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 05, 2012 04:50 PM


- What was the legendary achievement of famous Marksman Captain Borloo?
IDK

- What is the worst faux-pas to make at a Pitlord's birthday?
Give him a winter set of Boots, gloves and a warm hat. The boots wont fit, niether can the hat, he uses his hands to hold balance and there is almost no chance of a winter commig to Sheog

- What creatures do Necromancers regularly use as Guard-dogs?
Ghuls

- Ways of draining numerous targets without physical contact.
Do not understand this question

- What can make agony duration end faster?
Extra ations like moral or counterattacks (You have a thing for Agony as I see Elvin)

- Ways in which a hero can make his units bypass enemy retaliation.
heaven racial, Time stassis,

- How do you keep a unit safe from harm for an indefinite amount of time, without hero interference? You face a large walker stack, unit placement and availability left at your discretion.
Take vampire lords and an Archer, Place archers in the corner, The Vampier lord can use his out of time ability to help zje archers survive.
Fast flyiers like Glories and harpies that can outrun the enemy using the terrain,

- Ways to revive fallen units.
Necromancery. Celestials ability, Ressurection

- Advantages of morale over luck.
This was already here wasn't it?. 1: morale allowes you to move. The extra action can be a lucky one aswell, so it can do more then 50% of the original damage. Moral trigers additinal effects of spell such a regeneration (This can be a disadvatages.

- Types of units that are more susceptible to agony than most. Please mention a unit from each category.
Mobile scouts (Centuar, Breader)
Units with inlimited retaliation (Cerberus, Kenshi)

____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted October 05, 2012 04:52 PM

Quote:
- What was the legendary achievement of famous Marksman Captain Borloo?

He thought that hunting 2 geese with one bolt is not hard enough, so he brought dead wolf and bear.

Quote:
- What is the worst faux-pas to make at a Pitlord's birthday?

"WHERE IS MY GIFT!!!"

Quote:
- What creatures do Necromancers regularly use as Guard-dogs?

Ghouls but also spiders.

Quote:
- Ways of draining numerous targets without physical contact.

Mass spells and blood magic heroes abilities of course: Armageddon, Monsoon, Chain Lightning, Holy World, Curse of the Netherworld, Tsunami, Posion Cloud, Fireball, Fire Storm, Blizzard, Circle of Winter, Sun Burst, Agony.
Dynasty Weapons abilities - Dragon Flame Tongue, Staff of Tides
Special units abilities: Crossbowman Piercing Shot, Imperial Griffin Battledive, Tormentor Spikes, Pit Lord Hateful Retaliation and his fire attack, Ghost healing, Dreamreaver Earth and Sky ability, Snow Maiden frozen trap, Fire Elemental cremation.

I didn't count Juggernaut, Panther or Namtaru special moves, as they are some kind of melee attacks.


Quote:
- What can make agony duration end faster?

Morale - if unit gets morale, agony also hits faster.
Retaliation - same as above.
Namtaru special ability which increses all lasting buffs and curses by 1 turn.

Quote:
- Ways in which a hero can make his units bypass enemy retaliation.

1. Hero has more then enough units to kill enemy stack in first attack.
2. Intimidation - Champions can attack Elites and Cores without retaliation, Elites can attack Cores.
3. Taunt - There will be retaliation but with no damage.
4. Shooters always can just shoot enemy without fear of retaliation (unless they attack in melee).
5. As usual - Time Stasis spell or ablity from Soulreaver Staff.

Quote:
- How do you keep a unit safe from harm for an indefinite amount of time, without hero interference? You face a large walker stack, unit placement and availability left at your discretion.

If this is fight like "1 Sprite vs Zombies" then your unit need only to be faster (has greater Movement) then enemy.
Goblins can use traps to cripple enemies.
Griffins can use dive to avoid them.
Vampires could use Out of Time bug, but this was fixed.


Quote:
- Ways to revive fallen units.

For undead it will be Necromancy.
Priestess, Celestials, Ghosts, Liches, Coral Priestess can heal units. Vampies can heal themselves. Spring Spirit can use Spirit Link to share buffs and heals.
Spells and abilities (both heroes' and from dynasty weapons) that can heal your units: Regeneration, Heal, Drain Life.
Altar of Resurection from Haven and Altar of Eternal Servitude from Necropolis.

Quote:
- Advantages of morale over luck.

Morale means additional attack with 50% damage. It also means that Regeneration will work faster.
With second move you can go to block shooters faster, attack another unit or finish this one, which you attacked earlier. With luck you may have not enough luck to kill your target.
Oh, and I think Undead have many things to say about adventages of luck over morale.

Quote:
- Types of units that are more susceptible to agony than most. Please mention a unit from each category.

Glories and Light Elementals - they have Vulnerability to Darkness/Affinity to Light Magic, so they get more damage from Agony.
Crushers and Dire Wolves - if they attack second time, Agony also will work on them.

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted October 05, 2012 09:22 PM

LOOOOORE! Danged if I know anything about that.


- What was the legendary achievement of famous Marksman Captain Borloo?
He shot a bird or something, from his boat maybe?

- What is the worst faux-pas to make at a Pitlord's birthday?
Inviting incubus?

- What creatures do Necromancers regularly use as Guard-dogs?
Ghouls?

- Ways of draining numerous targets without physical contact.
The undead dynasty weapon ability that drains life from everyone.
The ghost wail, if the target is adjacent to multiple enemies.
Life drain the normal spell cast on something that can attack/damage multiple targets without "physical contact". That would be marksmen, pit lords (their hate ability/counterattack), dreamreaver (apparently their poison can drain life), light elemental (counter attacks), air elementals. Physical contact could use defining though. Does the tormentor spikebomb count? he's technically not touching them, not directly... the spikes aren't connected. And then the kappa's aoe is water splashing... does that count?
Lastly, and very much leastly, any creature with life drain and an ability to do damage (on which life drain works) without physical contact that attacks a unit next to a senntinel/praetorian stack (because then you are life draining out of a grand total of 2 units, which may or may not correspond to the definition of numerous).

- What can make agony duration end faster?
Dance of decay. Dispel/mass D. Taking multiple turns, be it by morale, the kirin mist or the ability to move after you attack. Although for DoD and that last one, it makes it end in less turns than the duration, but I'm not sure that's what you're searching for exactly. Moving on, the glories' dispel ability. Creature death. End of battle. Assuming those last 2 happen before agony was over, of course.

- Ways in which a hero can make his units bypass enemy retaliation.
The rage 4 no retaliation power from the orcs. Making the difference between being capable of killing the stack or not (because if you kill it it won't retaliate), which can go for a lot of abilities, attack boosts, luck boosts, buffs to creatures damage (like heroic charge, heroism), or damage spells/debuffs to defense spells cast right before creature attack (weakens the stack you don't want to retaliate). Also time stasis. Blind I think as well, the light spell though, not the glory thing.

- How do you keep a unit safe from harm for an indefinite amount of time, without hero interference? You face a large walker stack, unit placement and availability left at your discretion.
Lots of ways to do it I imagine, this is VERY large question. What I always did to heal up in my LP is just have my succubi and gated succubi stacks take turns enthralling the last stack, to give me time to heal. This assumes you have enough succubi to have the enthrall last 2 turns and that the stack isn't immune, but the question leaves that possibility in so I'll go with it.

- Ways to revive fallen units.
Necromancy. Technically, you can also buy them back at the necropolis special building (the 3rd tier one, don't know the name). Resurrection. The seraph resurection as well. That's for entire stacks though. Does this question cover recovering units in a still alive stack?

- Advantages of morale over luck.
It has a chance to increase damage (with another attack), which is kinda what luck does (except I don't know exactly how much more damage luck gives, but it has a chance to give more damage, same principle), except morale is way more flexible. You know when it happens, ie that extra damage you place where you want to (while luck it happens when it wants to, screw you if it's just overkill or not). You're also not forced to actually use the morale proc for another attack, you can just move around if you want. More options then, generally speaking.
For inferno, luck increases your chance to crit by this much all the time, while morale, WHEN IT TRIGGERS, doubles your chances (twice the attacks ). Always get morale as well as luck when you're inferno. Helps get that racial gauge up some.

- Types of units that are more susceptible to agony than most. Please mention a unit from each category.
Things weak to dark magic (glories).
Things that tend to take more actions in one turn (because it speeds up the process). That's high morale troops (any haven troop? haven tends to always pick the morale hero skills - for obvious reasons.), the sacred kirin mist thing (so any sanctuary troop for example), or things that can move after they attack (centaurs. breeders. I know I only need one, but there's only two, why not bother with both.).
Any living thing fighting an undead army? The lamasus reduce the amount agony has to do to kill stuff (which goes for everything else I suppose, but it's one of the few things that affect agony death rate), and dance of decay can speed it up.
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"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 05, 2012 09:38 PM

Revive question would look fuller with more than just stack resurrection. Since I didn't mention stacks, everything goes - Sorry if that came out vague.
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H5 is still alive and kicking, join us in the Duel Map discord server!
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