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Voit_Turyv
Tavern Dweller
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posted February 08, 2013 01:20 PM |
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I am refering to your mod. Information on the parent website says they were originally emissaries' dwellings (alfa54 - emissary of peace, alfa55 - of mana, alfa56 - of war).
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted February 08, 2013 03:57 PM |
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Maybe Salamandre will add them to the mod with HotA and Astaroth objects. I think Fred only puts his own work in his mod.
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GrayFace
Promising
Known Hero
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posted February 09, 2013 08:16 AM |
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Edited by GrayFace at 08:17, 09 Feb 2013.
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Quote: The way you describe it, sounds like Wog 3.59 can be turned into an Era 2 mod just like 3.58f.
It's the opposite. WoG 3.59 is a platform, like Era. Things would have to be transfered onto it, that's the only way. All default WoG scripts would be present as a mod called "WoG", that can be disabled. BTW, a common Lua API for 3.59 and VCMI may eventually emerge.
Quote: it seems that the nightmare has no sounds of it's own, and borrows its sounds from the gorgon.
This can be done with UN:C, I can write the code for you later.
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fred79
Disgraceful
Undefeatable Hero
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posted February 09, 2013 03:06 PM |
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Edited by fred79 at 04:44, 10 Feb 2013.
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Quote:
Quote: it seems that the nightmare has no sounds of it's own, and borrows its sounds from the gorgon.
This can be done with UN:C, I can write the code for you later.
i didn't know that sounds could be scripted to a monster. thanks, grayface. as soon as i can get the game up and running with my old h3sprite.lod, i will have something more to look forward to.
EDIT: EVERYTHING IS UP AND RUNNING.
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GrayFace
Promising
Known Hero
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posted February 10, 2013 06:08 AM |
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Edited by GrayFace at 06:09, 10 Feb 2013.
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Similarly, you can change monster def name with a script, without replacing the old file in lod.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted February 10, 2013 11:30 AM |
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What happened to the version that Siegfred was gonna pack and Sal was going to adapt to Era?
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fred79
Disgraceful
Undefeatable Hero
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posted February 10, 2013 05:14 PM |
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Edited by fred79 at 21:09, 14 Feb 2013.
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the work i did for that is on my other hard drive, the computer that was destroyed. i have the hard drive, i just need to go thru my stuff and find the hard drive-to-usb adapter cable i have. then i should be able to pull the last bit of work i didn't have a chance to back up off it. then, just continue what i was doing.
EDIT: ok, now that everything is running how it should, and i'm not having any more problems pop up, tomorrow i will find my cable(i still haven't gotten to it), attach the old hard drive, pull the files off of it, and fix and update the patch. i will include my latest work in it(the flowers and the spider webs are the only thing that come to mind, i might hold off on the icebergs until i improve them to my standards), and any further patches i put out will overwrite my old ones, so that nobody will have to have too many mods or patches under their mods manager.
EDIT 2: okeydokey. i found my adapter cable, and tried it. i can see the files, but unfortunately, the computer does not read them as "there". says "cannot be found". i was able to get a few text files, and that's it. no defs, or .rar's or .zip's. just texts. and for some reason i was able to access the .msk and .msg files, but that's it. so i gotta start over again. good thing i kept regular backups for that crap computer, otherwise i would have lost everything. so, obviously, there is going to be a delay in pushing out my complete patch for my objects. just so ya'll know.
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feenor
Known Hero
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posted February 14, 2013 09:13 PM |
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Great job on the objects! Really liking them for map editor.
What I think what would be great if there were more of the snow/rain templates, like huger ones or not square. To be honest I don't like the original WoG rain much, the drops are too big for my taste.
Also, are you planning on making transparent objects? It's possible in ERA (http://heroescommunity.com/viewthread.php3?TID=34570), and opens extremely wide array of possibilities, like real fog effect (by the way, anyone remembers the name of the mod where somebody made some real-like fog objects, they weren't like any of the fog 'terrains' but rather looked like they were transparent, screenshot was showing them on swamps - that are only things that spring into my memory)
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fred79
Disgraceful
Undefeatable Hero
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posted February 14, 2013 10:40 PM |
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Edited by fred79 at 17:04, 16 Feb 2013.
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i'd be careful about using them. i had problems with the alpha.dll + .png files required, they were probably the start of the end for my last computer. it's a shame, because they DID look good. i remember someone saying they "create holes in memory". that statement could possibly relate as to why my computer couldn't pull the files off the hard drive from my old computer...
btw, i was never a fan of the square snow or rain either. those are on my list of things to do, but i have a long list. right now i'm just trying to merge my 2 uploads into one, and add my new stuff to it.
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GrayFace
Promising
Known Hero
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posted February 15, 2013 05:07 PM |
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Quote: that statement could possibly relate as to why my computer couldn't pull the files off the hard drive from my old computer...
No way.
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fred79
Disgraceful
Undefeatable Hero
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posted February 16, 2013 12:35 AM |
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Edited by fred79 at 07:03, 16 May 2013.
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EDIT: all 910 objects renamed. now to build the zeobjts file.
jesus. this is gonna take a lot longer than renaming. looks like monday is scratched. maybe wednesday?
=====================================
looks like i will be pushing this out later in the week. i am only on def 198 in the text file, and that has taken 2 days.
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Siegfried
Famous Hero
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posted February 19, 2013 07:19 AM |
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Nice!
BTW, i found a bug in the renumbering of one object. That is the remade pit fiend dwelling used as a 2-way monolite. There is a WoG monolite that seems to have the same subtype. It is the snow door, like the H4 ice demon dwelling. So your monolite should have the subtype increased by 1.
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Siegfried
Famous Hero
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posted February 19, 2013 07:21 AM |
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Quote: What happened to the version that Siegfred was gonna pack and Sal was going to adapt to Era?
I still have it, but it seems to be incomplete (some objects missing in txt file). So it is better to wait for the completed version from Fred.
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fred79
Disgraceful
Undefeatable Hero
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posted February 19, 2013 09:02 AM |
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Edited by fred79 at 07:04, 16 May 2013.
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yeah, it'll be along this week. the screens posted above aren't done yet, i have more to show. i added, and will add, some more spiderwebs. i got rid of the horrible spider trees that i made, they were ****. i found a better way to add webs to trees and whatnot to give dimension:
Quote: BTW, i found a bug in the renumbering of one object. That is the remade pit fiend dwelling used as a 2-way monolite. There is a WoG monolite that seems to have the same subtype. It is the snow door, like the H4 ice demon dwelling. So your monolite should have the subtype increased by 1.
the way i am adding them to the text file now, everybody can make them whatever they want. the only classifying i am doing is putting them in the right columns for the map editor.
=================================
ok, done with the renamed objects text file. now to add the newest spider objects to the pac, and the text file. then i can make an upload. so it should be released tomorrow.
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fred79
Disgraceful
Undefeatable Hero
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posted February 20, 2013 08:28 PM |
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Edited by fred79 at 13:11, 21 Feb 2013.
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compiled upload is on 1st page, 1st post.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 20, 2013 08:52 PM |
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FREDOBJ.lod --->FREDOBJ.pac
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fred79
Disgraceful
Undefeatable Hero
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posted February 20, 2013 10:26 PM |
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Edited by fred79 at 09:16, 21 Feb 2013.
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snow, didn't notice that. will fix. it's been so long since i created a .lod from scratch that i forgot you have to manually rename them(which i can't do in windows 8, had to wipe another .pac file to fix)
EDIT: fixed. upload is good now.
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gnollking
Supreme Hero
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posted February 21, 2013 08:02 AM |
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Quote: which i can't do in windows 8
F2?
@Edit, crap, you meant the extension doesn't show? First link on google search.
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fred79
Disgraceful
Undefeatable Hero
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posted February 24, 2013 02:20 AM |
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so, i do as requested, make a compiled and renamed era patch for my objects, and only 2 people download it? what did i do that work for, again?
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Siegfried
Famous Hero
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posted February 24, 2013 10:10 AM |
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Quote: so, i do as requested, make a compiled and renamed era patch for my objects, and only 2 people download it? what did i do that work for, again?
I thought you did it mainly for yourself
I downloaded it and will soon integrate these objects into a campaign.
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