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xerox
Promising
Undefeatable Hero
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posted January 14, 2013 08:05 PM |
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well then Dungeon will have a skill advantage
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 14, 2013 08:31 PM |
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The way I understand it, no more than the rest of the factions. Each has its own reputation-based skills.
Also there is a misunderstanding on the second addon. It may still happen but it will more likely depend on how well Shades does. I would like to see at least one more faction before moving on to H7..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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xerox
Promising
Undefeatable Hero
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posted January 14, 2013 08:43 PM |
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lol so he just meant that they will have their own reputation abilities
lame, I had a small hope that they were going to start making more racially diverse skill trees
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted January 14, 2013 09:37 PM |
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So, H6 is basically snowed. No new features, no significant fixes, minimal campaign, and ofc only a faint possibility of another(most likely just as half-a***d) expansion... I wish they weren't all *ooh, but we'll give You a new faction!!!1one!*, it's really annoying. Yes, a new faction is important, but a decent expansion should be that and (much) more, ala TotE.
@music: Thanks! The reply is a bit condescending,(Might and Magic is not to be confused with Heroes: I don't care what second-rate *** they put in MM games) but at least this time it wasn't a deliberate screw-You on Ubi's part...
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Friend-shaped
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Miru
Supreme Hero
A leaf in the river of time
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posted January 15, 2013 05:15 AM |
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Quote: We know that many players asked us for more improvements but we couldn't do it for a reason that the current engine is not flexible enough to let us changing features, or add new ones (especially Sim Turns and Battle Replays). Indeed, we would have to change the engine architecture to implement such features.
Do it.
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I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.
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Nelgirith
Promising
Supreme Hero
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posted January 15, 2013 06:29 AM |
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Quote:
Quote: We know that many players asked us for more improvements but we couldn't do it for a reason that the current engine is not flexible enough to let us changing features, or add new ones (especially Sim Turns and Battle Replays). Indeed, we would have to change the engine architecture to implement such features.
Do it.
They might as well just drop it and work on H7 straight away. I think some people don't understand what "change the engine architecture" means in terms of work, even worse for a new company that didn't even design it in the first time ...
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted January 15, 2013 06:57 AM |
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Shot for the Q&A!
Pity, will likely be no sim turns or RMG as they would have to change the whole architecture of the engine....
I guess I will probably only like H6 for it's campaigns and playing maps on my own......well this is how I played H1-4, only H5 did I delve into multiplayer....
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted January 15, 2013 11:39 AM |
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Edited by blob2 at 11:42, 15 Jan 2013.
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Quote: I guess I will probably only like H6 for it's campaigns and playing maps on my own......well this is how I played H1-4, only H5 did I delve into multiplayer....
And that's the point. I suppose sim-turns are very important for those who play multiplayer, but for me Heroes was always all about singleplayer, so the addition of this function is irrelevant for me. And now, after the game was patched up quite well in 1.8, from the lack of other ideas, I see some players made sim-turns the main reason to flame Heroes 6. I don't see how something like this can be more important then the game mechanics (like skill tree, diversity), considering that this feature was not present in H1-4. And if a game is coupled with good maps, RMG is also not so important (after almost 1,5 year I still haven't played about half of the in game single player maps).
A good way to improve H6 would be to improve the map editor (not happening sadly ) because, for what I've seen, the map-making community is not very active with H6...
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krs
Famous Hero
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posted January 15, 2013 12:28 PM |
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You say yourself that "the game was patched up quite well in 1.8". And then enumerate countless major areas where you still think the game should be improved. (skill tree, diversity, map editor / lack of maps / community). I would argue that if you think again about what was so well patched you will find very hard to find a point worth mentioning.
And while you as a single player could not care less about rmg and simturns, you can easily imagine that those mean everything for multiplayer. If you count out all the multiplayers, you will end up with a quite thin community. And from that starts a chain of reactions that will end up hurting you as a single player more than you can imagine.
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Maurice
Hero of Order
Part of the furniture
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posted January 15, 2013 12:29 PM |
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Quote: - Will the new content be implemented into the old campaigns? Will I be able to play haven campaign with more artifact sets and fight against the dark elves as neutrals?
Actually, Shades of Darkness will be based on the design of Heroes VI Vanilla. So it means that artifact sets collected in a campaign cannot be used in other campaigns. Though, all the elements related to your Dynasty (weapons & pets) can be used in all campaigns.
Actually, the answer doesn't really answer the question asked. A pity. But I assume it will be the case, since artifact sets from the two DLCs also showed up (albeit rarely) in the original campaigns.
In one way, that's good - in another, it's bad. The reason for this is that collecting additional sets is hard enough as it is through the run of a campaign (except the one tailored to the campaign) and adding even more artifact set items will only dilute the pool. This will make it harder to complete any given additional set.
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted January 15, 2013 12:51 PM |
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Edited by blob2 at 12:55, 15 Jan 2013.
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@krs
The whole point of my statement was to underline the fact that imo lack of sim-turns is not a game-breaking thing while some of the players made it the main reason for bashing Heroes 6 now. Heroes 6 is far from perfect, but in H1-4 we didn't have sim-turns, though the games still gained popularity, and were played without this function. So telling that this means everything in multiplayer is a bit of an understatement here. You could say I, as a gamer, am a relic of the past for not showing interest in the multiplayer side of the Heroes franchise (I'm well aware that multiplayer, sadly, is the most important aspect of games nowadays), but I have always liked games like Heroes of Might and Magic for what they give in the single-player department, and I can't change that. And the guys working on SoD said it's impossible to implement sim-turns, so that's that...
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted January 15, 2013 01:10 PM |
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The RMG is essential when playing hotseat
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BlueLore
Adventuring Hero
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posted January 15, 2013 01:11 PM |
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About the skills:
well they are saying,they want to add new content to the current system,so it might be possible,that some new skills/spells are added to the game,but maybe they meant the dungeon-abilities with new content.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted January 15, 2013 01:53 PM |
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@Maurice -> Good observation, I can see artifacts being part of the vanilla campaign, but don't think it will contain dungeon neutrals though....
@Blob2 -> H1-4 was from 1995 to 2002 when multiplaying was not a priority, more for the single player. With H5 and sim turns, we have been accustomed now to the faster pace of the multiplayer game. This should have continued into H6. Sometimes in an H5 map, if sim turns stops early, like week 2, we would quit the game solely for this reason
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted January 15, 2013 02:09 PM |
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Edited by blob2 at 14:10, 15 Jan 2013.
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Quote: H1-4 was from 1995 to 2002 when multiplaying was not a priority, more for the single player.
That's why I said I'm a relic of the past Those were good times. I still remember the hot-seat parties with my friends when you actually saw the ones you played with Though I suppose it would be hard to play hot seat with a player from Sweden or USA I don't deny it's importance for the multiplayer (or rather the fact that players now treat sim-turns as a given, so it's hard for them to live without it now). What I'm saying is that sim turns is not the reason why I play HoMM, and definitely not a reason to bash the game (for me that is).
If someone hates Heroes 6 for the lack of this function, fine, but I'm not one of those people...
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted January 15, 2013 02:16 PM |
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Hey I'm a relic of the past too! Been gaming since 1987 and also had hotseat parties, but then we put our PC's together and sim turns changed Heroes gaming for us big time....could really play again and again quicker than ever......aaaah the replayability of Heroes 5...
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted January 15, 2013 02:24 PM |
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Edited by blob2 at 14:25, 15 Jan 2013.
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Quote: could really play again and again quicker than ever......aaaah the replayability of Heroes 5...
What's the point of playing it quick Playing the game was only the part of those meetings But don't mind me it's just nostalgia hitting on me...
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted January 15, 2013 02:31 PM |
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I never understood why I couldn't see enemy heroes until it was my turn in H5. At least show me their movement when they're not in the fog of war, jeez.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted January 15, 2013 02:45 PM |
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Quote:
Quote: could really play again and again quicker than ever......aaaah the replayability of Heroes 5...
What's the point of playing it quick Playing the game was only the part of those meetings But don't mind me it's just nostalgia hitting on me...
Not playing the map quicker, actually at the same pace as hot seat but spending less overall time doing it. If everyone can play at once, doesn't this increase enjoyability? Otherwise might as well bring a book to read in between turns
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted January 15, 2013 02:53 PM |
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Quote:
Quote: We know that many players asked us for more improvements but we couldn't do it for a reason that the current engine is not flexible enough to let us changing features, or add new ones (especially Sim Turns and Battle Replays). Indeed, we would have to change the engine architecture to implement such features.
Do it.
Probably it's easier to start a new game than recode the game and sell it as an expansion (less price)...
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