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qoty
Adventuring Hero
wandering hero
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posted February 19, 2014 06:42 PM |
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In my games most AI heroes also fly like butterflies across the map even when I deactivate it .
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Freedom comes at a price
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 19, 2014 07:40 PM |
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Same block for mod is used when using button.
So if it says is not activated, will not work.
Note that several things can not be changed during the game. Once you clicked "all obelisks are visited for AI", even if you deactivate it during the game, nothing will happen obviously, I am not gonna un-visit all obelisks. Same for fly and town portal, the AI's who got them already will keep the spells if you deactivate (I have no way to know if spell was learned from bonus or pandora, guild, scholar, sex-shop).
Other choices, if not combined, will have no effect. For example, if you set AI growth to +400% but keep its income bonus at zero gold/resources, AI will not be able to purchase the troops, so they will stay in towns.
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Era II mods and utilities
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bloodsucker
Legendary Hero
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posted February 25, 2014 11:38 AM |
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I know it is insignificant, if it can even be considered a bug, but builder doesn't count the rogue's ambushes.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 04:09 PM |
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I don't see how is related to.
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bloodsucker
Legendary Hero
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posted February 25, 2014 04:45 PM |
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Salamandre said: I don't see how is related to.
Map Rules: Rogues ambush heroes at random
If I fight a neutral creature or attack a bank the counter increases, if I'm ambushed by rogues it doesn't.
Another thing, in the BAI menu there is no option to be able to select dead AI heroes.
In some templates with many prisons u sometimes start with an empty tavern or at least are unable to buy more then one or two heroes.
I started a game twice and both times was unable to select more then three heroes.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 04:50 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 04:55 PM |
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bloodsucker said: I started a game twice and both times was unable to select more then three heroes.
Then you clearly need to fix your template. I don't remember which value have the prisons, try to change in treasure areas until you get a playable game. In my games I use adventure pillars to replace 100% of prisons then I have all heroes available.
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Era II mods and utilities
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bloodsucker
Legendary Hero
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posted February 25, 2014 05:19 PM |
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Salamandre said: In my games I use adventure pillars to replace 100% of prisons then I have all heroes available.
Yeah! That's the only solution I have too, but if u also choose to replace all obelisks and a percentage of dwellings u get so many bonus from pillars that is even more powerfull then Second Henchman or the Palace of Dreams. At least those also affect AI.
In this case, if u manage the watcher's well u can fight most of the batles with shield, haste and prayer and +100% health.
Sincerely, I prefer to strugle for a high level Second Henchman.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 07:18 PM |
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With 70 options, is difficult to imagine all the mixtures. Myself I almost never play with any wog objects, nor henchman. Henchman is not supported by Conquistador (he will be regular), but commander is (AI commanders will start with all artifacts + all skills).
I don't mind having a lot of adventure pillars, I replace all prisons, all den thieves + 80% of creature dwellings but it also depends on your template settings-mine has a lot of dens-.
For me the best setup would be all wog options off, except experience and those enhancing game-play (rename towns etc). Because when you start adding adventure caves, emerald towers, altar of sacrifices and many others, AI is overwhelmed.
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bloodsucker
Legendary Hero
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posted February 25, 2014 09:17 PM |
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You don't use MoC?
You said once that the rule "heroes recive an artifact when level up" kills the game, but I'm finding MoC more powerfull.
I used to had an altar and sacrify the artifacts from my top heroes to ennance the new ones. Now I trade them for prims...
The result is: I don't have so many good secondary heroes nor mithril producers (wich is compensated by the Mithril Mine mod) but, after beat one or two Rambos, the big guy gets so many prims that I've decided to activate the plugin for "display primary skills until 125" to keep track of their real numbers.
On the other hand, if BAI commanders start with artifacts we don't recive them when the hero is killed, right? I sometimes recive one or two but nothing close to six diferent artifacts for each hero.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 09:22 PM |
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Yeah I forgot, of course I use also my own mods, master of craft and mithril smelter. I always make mods for my game play first.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted February 25, 2014 09:24 PM |
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How about things like advanced witch huts or market of time, advanced eagle eye or learning? Things that dont directly make you stronger against the AI but eleminates annoying aspects of the vanilla. Personally, I've been playing with them so long, they feel like the original game now. That's why I cant play HotA, things like forced skills, getting ballista skill without Warfare enhancement makes me feel like the game is mutilated.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 09:27 PM |
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But you can use them. Conquistador does not prohibit any of the wog options.
Is just that I personally don't use many of those options. Advanced witch huts I use sometimes so that mithril smelter has a sense.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted February 25, 2014 09:32 PM |
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I didnt mean you CANT. I just asked if you never ever use them, since you said you use minimal wogification. Those are some wonderful features, you miss a lot.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 09:38 PM |
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Well, I was used to play a lot online but since then I have no more the time or patience to wait, I have to resign playing the AI. And AI is very bad coded, so I prefer giving all bonuses to him. Wayfarer is indeed very good so first week you can advance very fast with. But without, on 200% and with mobs growth x 2, you don't get bored too early.
I think all games should come with "Conquistador" options, the possibility to code yourself, depending on your skill, how much AI cheats. Well, a better way would be to better code AI, but I gave up on such hope.
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Era II mods and utilities
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bloodsucker
Legendary Hero
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posted February 25, 2014 09:39 PM |
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I know this for a while but since is good for me I forget to mention...
You must have made the internal numbers in MoC vary from 0 to 9, but externaly say they can vary from 1 to 10. What happens is that since 0 is 1, max numbers is max numbers+1. So, if u say max is 3 it will sometimes offer u 4.
To Artu, I'm a fan of Learning and Eagle Eye too.
An hero with Eagle Eye and a Brute is so independent it remindes me of Heroes IV necromancers.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 09:42 PM |
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Nope. You must type a number between 1 and 10. If you type 0, the dialog will refuse and will reinitialize. So the value you type is the value used in crafting later.
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Era II mods and utilities
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bloodsucker
Legendary Hero
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posted February 25, 2014 09:57 PM |
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Salamandre said: Nope. You must type a number between 1 and 10. If you type 0, the dialog will refuse and will reinitialize. So the value you type is the value used in crafting later.
Yes, we have to type a number above 0 but if you type 3 u sometimes get a chance to craft for 4. I'm sure of this.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 25, 2014 10:15 PM |
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bloodsucker
Legendary Hero
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posted March 04, 2014 11:06 PM |
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I know u are busy with the new WoG objects but i tried HD mod for SoD and I wonder if the invite hero feature or something similar could be the solution to the empty tavern problem.
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