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Thread: [HotA] Bugreports. Critical bugs. | This thread is pages long: 1 ... 5 6 7 8 9 ... 10 20 29 · «PREV / NEXT» |
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TyrAntilles
Hired Hero
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posted March 15, 2015 12:55 PM |
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Playing a giant random map (Nostalgia template) and at month 3 week 2 day 7 the game freeze when purple AI opponenet is at move.
Savegame attached (ran20150315_Nostalgia004 FREEZE.GM1).
I will try to load an earlier save to see if it happen again.
Yes, it happen again. I played again one week, and the game freezes in exactly the same point. I tried to end turn with enemy "don't show" and it still freezes.
Savegame attached (ran20150315_Nostalgia006 FREEZE.GM1).
At this point I need to abandon my game .
Hopefully this report would be of some use to patch the problem if possible.
ZIP file with savegames before and right at the problem: [url=https://drive.google.com/file/d/0Bzhz9Y8TMuDCUGQ3RHVEVXVMazg/view?usp=sharing]https://drive.google.com/file/d/0Bzhz9Y8TMuDCUGQ3RHVEVXVMazg/view?usp=sharing[/url]
***
I think these might be other two small bugs (if not, excuse me):
1. - even if I have activated SPELLS at Auto-Combat Options, my heroes don't seem to cast spells in combat at all (mana remains unchanged when quick combat is active and hero don't cast spells when in combat screen I click auto-combat button).
2. - Spellbook animation don't seem to work even if is selected on settings
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whitebeard
Adventuring Hero
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posted March 22, 2015 12:50 AM |
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Pretty sure this isn't supposed to happen!
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whitebeard
Adventuring Hero
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posted March 22, 2015 12:51 AM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 22, 2015 01:10 AM |
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Nothing wrong here: for many reasons, the hero can find himself without army, then is instant death in battle. Usually is harder in vanilla to lose the last creature, but still a seer hut can do it if that creature is part of the quest.
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husham123
Famous Hero
Yes
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posted April 11, 2015 11:17 AM |
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Known Bug : Missing Objects From Map Editor
As some of you realised, in the map ''Beware Of Demons'' you could find 2 types of fire, and an Aladin's Lamp.
And so in the ''Champions'' map (or something like it), you could find a bunch of red trees not found anywhere. I made a topic, and you could look for it, if you want to find them.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted April 11, 2015 12:59 PM |
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Macron1
Supreme Hero
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posted April 11, 2015 02:34 PM |
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Salamandre said: Nothing wrong here: for many reasons, the hero can find himself without army, then is instant death in battle. Usually is harder in vanilla to lose the last creature, but still a seer hut can do it if that creature is part of the quest.
Hero on screen couldn't shoot one familiar by ballista
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husham123
Famous Hero
Yes
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posted April 11, 2015 05:52 PM |
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OMG, I though the heroes without army crash the games (there wouldn't be any fight with him, because no monster could attack a hero.), but if it doesn't, I WANT TO USE ONE
____________
What the darn-diddily-doodily did you just say about me, you little witcharooney? I’ll have you know I graduated top of my class at Springfield Bible College, and I’ve been involved in numerous secret
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Haregar
Famous Hero
of destruction
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posted April 11, 2015 06:35 PM |
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Hehe, indeed it is a funny situation. About unofficial addons, I remember that it also occured in the Wake of Gods when your army was wiped out, but you menaged to win by using your commander (who remained as the only unity alive).
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markmasters
Famous Hero
Dragon of justice
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posted April 26, 2015 05:10 PM |
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I believe this is also possible in SOD if you win a battle while only having summoned units in the end of the battle. You win, but got no units remaining.
Also some other possibilities like turning units in at a seers hut (as mentioned) or defending an ally's castle with a mix of your own and his units and losing all your own units.
Not a real bug but more of a questioning of behaviour: In HOTA I often see the AI casting 'Frenzy' on a unit which has already had his turn......Because Frenzy dissapears the next turn and it lowers the defence of that unit it is completelty useless.
And no, the AI is not on Easy, I play expert or impossible only :-)
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P4R4D0X0N
Famous Hero
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posted May 13, 2015 09:40 PM |
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I already posted it here...
http://heroescommunity.com/viewthread.php3?TID=39830&PID=1299857#focus
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PepeBotijo
Tavern Dweller
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posted May 14, 2015 04:34 PM |
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Hi, the game crashed after a battle in a city. I have the latest patch (1.38) and the HD mod updated. I also sent an email to baratorch@yandex.ru with the crash log.
[HOMM3 HD CRASH LOG]
Log
{
start logging
EXE_VERSION & SOD
EXE_VERSION & HOTA
compability_dir = C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCompability#hota
EXE_VERSION & SOD
EXE_VERSION & HOTA
}
HOMM3 HD version: 3.808 build 9
HotA version: 1.3.8
Time
{
05/14/2015 16:18:08
}
Exception
{
Module: h3hota.exe
Adress: 0x0045663F
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0x040019E0
}
Call stack
{
0x005FEAB0 called from 0x00456494
? called from before 0x005FF652
? called from before 0x10014832
? called from before 0x1003CFE5
? called from before 0x0040409E
? called from before 0x1000EEED
(spliced) 0x00403F60 called from 0x004173E9
0x00417380 called from 0x004B0AA9
0x004B09D0 called from 0x004ADFE3
? called from before 0x1001142B
? called from before 0x10055443
? called from before 0x100445BF
(spliced) 0x004AD160 called from 0x004AB028
0x004AACC0 called from 0x004A9F26
0x004A8160 called from 0x004ACA04
? called from before 0x6E03F32F
(spliced) 0x004AC990 called from 0x0042FE6D
0x0042FC50 called from 0x004302E5
0x0042FEE0 called from 0x00526EB0
0x00526C90 called from 0x00526A51
0x005266D0 called from 0x0052647F
0x00526360 called from 0x00408B38
? called from before 0x1001022E
? called from before 0x10043C48
? called from before 0x004B0C39
0x004B0BA0 called from 0x004F0516
? called from before 0x10019820
? called from before 0x6DFF6132
(spliced) 0x004EEA70 called from 0x004F824A
? called from before 0x1003C476
? called from before 0x6DFF61A1
(spliced) 0x004F80C0 called from 0x0061A95F
? called from before 0x0018FFD4
? called from before 0x7EFDE000
0x7776928B called from 0x77769280
? called from before 0x00000000
}
Modules
{
0x00400000: h3hota.exe (size: 0x002CB000, entry point: 0x00639C00) - C:Program Files (x86)3DOHeroes 3 Completeh3hota.exe
0x10000000: _HD3_.dll (size: 0x00279000, entry point: 0x10068704) - C:Program Files (x86)3DOHeroes 3 Complete_HD3_.dll
0x00230000: smackw32.dll (size: 0x0001B000, entry point: 0x0023C0B0) - C:Program Files (x86)3DOHeroes 3 Completesmackw32.dll
0x002D0000: binkw32.dll (size: 0x0002B000, entry point: 0x002E1705) - C:Program Files (x86)3DOHeroes 3 Completebinkw32.dll
0x00300000: IFC20.dll (size: 0x00023000, entry point: 0x0030F04E) - C:Program Files (x86)3DOHeroes 3 CompleteIFC20.dll
0x731A0000: patcher_x86.dll (size: 0x00029000, entry point: 0x731AF0FB) - C:Program Files (x86)3DOHeroes 3 Completepatcher_x86.dll
0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataMss32.dll
0x6E090000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommoncursors.dll
0x6DFD0000: hota.dll (size: 0x000BD000, entry point: 0x6E057BFD) - C:Program Files (x86)3DOHeroes 3 Completehota.dll
0x6DE50000: NxGraphicsMode.dll (size: 0x000C2000, entry point: 0x6DEA5138) - C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataNxGraphicsMode.dll
0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataMp3dec.asi
0x77730000: ntdll.dll (size: 0x00180000, entry point: 0x00000000) - C:WindowsSysWOW64ntdll.dll
0x76FA0000: kernel32.dll (size: 0x00110000, entry point: 0x76FB3273) - C:Windowssyswow64kernel32.dll
0x770B0000: KERNELBASE.dll (size: 0x00047000, entry point: 0x770B74C1) - C:Windowssyswow64KERNELBASE.dll
0x74FE0000: VERSION.dll (size: 0x00009000, entry point: 0x74FE1220) - C:Windowssystem32VERSION.dll
0x77280000: msvcrt.dll (size: 0x000AC000, entry point: 0x7728A472) - C:Windowssyswow64msvcrt.dll
0x74E40000: WINMM.dll (size: 0x00032000, entry point: 0x74E437F1) - C:Windowssystem32WINMM.dll
0x77100000: USER32.dll (size: 0x00100000, entry point: 0x7711B6ED) - C:Windowssyswow64USER32.dll
0x753E0000: GDI32.dll (size: 0x00090000, entry point: 0x753F6343) - C:Windowssyswow64GDI32.dll
0x76DE0000: LPK.dll (size: 0x0000A000, entry point: 0x76DE36A0) - C:Windowssyswow64LPK.dll
0x75890000: USP10.dll (size: 0x0009D000, entry point: 0x758C40EA) - C:Windowssyswow64USP10.dll
0x76BA0000: ADVAPI32.dll (size: 0x000A0000, entry point: 0x76BB4965) - C:Windowssyswow64ADVAPI32.dll
0x77260000: sechost.dll (size: 0x00019000, entry point: 0x77264975) - C:WindowsSysWOW64sechost.dll
0x75C90000: RPCRT4.dll (size: 0x000F0000, entry point: 0x75CA0569) - C:Windowssyswow64RPCRT4.dll
0x750C0000: SspiCli.dll (size: 0x00060000, entry point: 0x750DA3B3) - C:Windowssyswow64SspiCli.dll
0x750B0000: CRYPTBASE.dll (size: 0x0000C000, entry point: 0x750B10E1) - C:Windowssyswow64CRYPTBASE.dll
0x75E00000: SHELL32.dll (size: 0x00C4B000, entry point: 0x75E81551) - C:Windowssyswow64SHELL32.dll
0x75990000: SHLWAPI.dll (size: 0x00057000, entry point: 0x759A9BA6) - C:Windowssyswow64SHLWAPI.dll
0x755F0000: PSAPI.DLL (size: 0x00005000, entry point: 0x755F1438) - C:Windowssyswow64PSAPI.DLL
0x6E170000: DDRAW.dll (size: 0x000E7000, entry point: 0x6E171771) - C:Windowssystem32DDRAW.dll
0x731F0000: DCIMAN32.dll (size: 0x00006000, entry point: 0x731F1250) - C:Windowssystem32DCIMAN32.dll
0x76E00000: SETUPAPI.dll (size: 0x0019D000, entry point: 0x76E017E7) - C:Windowssyswow64SETUPAPI.dll
0x75390000: CFGMGR32.dll (size: 0x00027000, entry point: 0x753958B9) - C:Windowssyswow64CFGMGR32.dll
0x75480000: OLEAUT32.dll (size: 0x0008F000, entry point: 0x75483FB1) - C:Windowssyswow64OLEAUT32.dll
0x75720000: ole32.dll (size: 0x0015C000, entry point: 0x7576BA3D) - C:Windowssyswow64ole32.dll
0x753C0000: DEVOBJ.dll (size: 0x00012000, entry point: 0x753C1441) - C:Windowssyswow64DEVOBJ.dll
0x72650000: dwmapi.dll (size: 0x00013000, entry point: 0x72651858) - C:Windowssystem32dwmapi.dll
0x71520000: WSOCK32.dll (size: 0x00007000, entry point: 0x71521120) - C:Windowssystem32WSOCK32.dll
0x756D0000: WS2_32.dll (size: 0x00035000, entry point: 0x756D145D) - C:Windowssyswow64WS2_32.dll
0x75710000: NSI.dll (size: 0x00006000, entry point: 0x75711782) - C:Windowssyswow64NSI.dll
0x71FC0000: apphelp.dll (size: 0x0004C000, entry point: 0x71FC2C14) - C:Windowssystem32apphelp.dll
0x6E0E0000: AcLayers.DLL (size: 0x0008D000, entry point: 0x6E0E1FFF) - C:WindowsAppPatchAcLayers.DLL
0x75530000: USERENV.dll (size: 0x00017000, entry point: 0x75531C9D) - C:Windowssyswow64USERENV.dll
0x75470000: profapi.dll (size: 0x0000B000, entry point: 0x75471992) - C:Windowssyswow64profapi.dll
0x74F80000: WINSPOOL.DRV (size: 0x00051000, entry point: 0x74FA988C) - C:Windowssystem32WINSPOOL.DRV
0x731D0000: MPR.dll (size: 0x00012000, entry point: 0x731D1200) - C:Windowssystem32MPR.dll
0x75930000: IMM32.DLL (size: 0x00060000, entry point: 0x7594158F) - C:Windowssystem32IMM32.DLL
0x75600000: MSCTF.dll (size: 0x000CC000, entry point: 0x7560168B) - C:Windowssyswow64MSCTF.dll
0x74F60000: KE50FD~1.DLL (size: 0x00018000, entry point: 0x74F6698E) - C:PROGRA~2KEYCRY~1KE50FD~1.DLL
0x73400000: uxtheme.dll (size: 0x00080000, entry point: 0x734137C9) - C:Windowssystem32uxtheme.dll
0x71730000: safemon.dll (size: 0x00179000, entry point: 0x71801522) - C:Program Files (x86)360Total Securitysafemonsafemon.dll
0x71D90000: COMCTL32.dll (size: 0x0019E000, entry point: 0x71DBE6B5) - C:WindowsWinSxSx86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2COMCTL32.dll
0x74D70000: NETAPI32.dll (size: 0x00011000, entry point: 0x74D71300) - C:Windowssystem32NETAPI32.dll
0x74D60000: netutils.dll (size: 0x00009000, entry point: 0x74D615A6) - C:Windowssystem32netutils.dll
0x74D40000: srvcli.dll (size: 0x00019000, entry point: 0x74D41319) - C:Windowssystem32srvcli.dll
0x74D30000: wkscli.dll (size: 0x0000F000, entry point: 0x74D312A1) - C:Windowssystem32wkscli.dll
0x751B0000: WININET.dll (size: 0x001D5000, entry point: 0x751B2A30) - C:Windowssyswow64WININET.dll
0x75520000: api-ms-win-downlevel-user32-l1-1-0.dll (size: 0x00004000, entry point: 0x00000000) - C:Windowssyswow64api-ms-win-downlevel-user32-l1-1-0.dll
0x75A40000: api-ms-win-downlevel-shlwapi-l1-1-0.dll (size: 0x00004000, entry point: 0x00000000) - C:Windowssyswow64api-ms-win-downlevel-shlwapi-l1-1-0.dll
0x755E0000: api-ms-win-downlevel-version-l1-1-0.dll (size: 0x00004000, entry point: 0x00000000) - C:Windowssyswow64api-ms-win-downlevel-version-l1-1-0.dll
0x75880000: api-ms-win-downlevel-normaliz-l1-1-0.dll (size: 0x00003000, entry point: 0x00000000) - C:Windowssyswow64api-ms-win-downlevel-normaliz-l1-1-0.dll
0x76D70000: normaliz.DLL (size: 0x00003000, entry point: 0x00000000) - C:Windowssyswow64normaliz.DLL
0x75A50000: iertutil.dll (size: 0x00232000, entry point: 0x75A53B60) - C:Windowssyswow64iertutil.dll
0x75510000: api-ms-win-downlevel-advapi32-l1-1-0.dll (size: 0x00005000, entry point: 0x00000000) - C:Windowssyswow64api-ms-win-downlevel-advapi32-l1-1-0.dll
0x749D0000: Secur32.dll (size: 0x00008000, entry point: 0x749D10E9) - C:Windowssystem32Secur32.dll
0x70F20000: api-ms-win-downlevel-advapi32-l2-1-0.dll (size: 0x00004000, entry point: 0x00000000) - C:Windowssystem32api-ms-win-downlevel-advapi32-l2-1-0.dll
0x76DF0000: api-ms-win-downlevel-ole32-l1-1-0.dll (size: 0x00004000, entry point: 0x00000000) - C:Windowssyswow64api-ms-win-downlevel-ole32-l1-1-0.dll
0x73C50000: mswsock.dll (size: 0x0003C000, entry point: 0x73C5145D) - C:Windowssystem32mswsock.dll
0x70A10000: wship6.dll (size: 0x00006000, entry point: 0x70A11673) - C:WindowsSystem32wship6.dll
0x74DB0000: IPHLPAPI.DLL (size: 0x0001C000, entry point: 0x74DBA431) - C:Windowssystem32IPHLPAPI.DLL
0x74DA0000: WINNSI.DLL (size: 0x00007000, entry point: 0x74DA128D) - C:Windowssystem32WINNSI.DLL
0x73190000: api-ms-win-downlevel-shlwapi-l2-1-0.dll (size: 0x00004000, entry point: 0x00000000) - C:Windowssystem32api-ms-win-downlevel-shlwapi-l2-1-0.dll
0x72850000: DNSAPI.dll (size: 0x00044000, entry point: 0x728663F9) - C:Windowssystem32DNSAPI.dll
0x75550000: CLBCatQ.DLL (size: 0x00083000, entry point: 0x755523D2) - C:Windowssyswow64CLBCatQ.DLL
0x747F0000: dhcpcsvc6.DLL (size: 0x0000D000, entry point: 0x747F2012) - C:Windowssystem32dhcpcsvc6.DLL
0x70BD0000: wshtcpip.dll (size: 0x00005000, entry point: 0x70BD15DF) - C:WindowsSystem32wshtcpip.dll
0x74170000: dhcpcsvc.DLL (size: 0x00012000, entry point: 0x74173271) - C:Windowssystem32dhcpcsvc.DLL
0x6DF70000: netprofm.dll (size: 0x0005A000, entry point: 0x6DF71F35) - C:WindowsSystem32netprofm.dll
0x73200000: nlaapi.dll (size: 0x00010000, entry point: 0x732038CD) - C:WindowsSystem32nlaapi.dll
0x70BC0000: rasadhlp.dll (size: 0x00006000, entry point: 0x70BC14B2) - C:Windowssystem32rasadhlp.dll
0x73C10000: CRYPTSP.dll (size: 0x00017000, entry point: 0x73C13573) - C:Windowssystem32CRYPTSP.dll
0x724D0000: rsaenh.dll (size: 0x0003B000, entry point: 0x724D128D) - C:Windowssystem32rsaenh.dll
0x73C40000: RpcRtRemote.dll (size: 0x0000E000, entry point: 0x73C41235) - C:Windowssystem32RpcRtRemote.dll
0x73180000: npmproxy.dll (size: 0x00008000, entry point: 0x73182CA6) - C:WindowsSystem32npmproxy.dll
0x76A50000: urlmon.dll (size: 0x0014B000, entry point: 0x76A52B30) - C:Windowssyswow64urlmon.dll
0x76C40000: CRYPT32.dll (size: 0x00121000, entry point: 0x76C4158E) - C:Windowssyswow64CRYPT32.dll
0x77700000: MSASN1.dll (size: 0x0000C000, entry point: 0x7770238E) - C:Windowssyswow64MSASN1.dll
0x706C0000: fwpuclnt.dll (size: 0x00038000, entry point: 0x706C990E) - C:WindowsSystem32fwpuclnt.dll
0x706A0000: credssp.dll (size: 0x00008000, entry point: 0x706A34D3) - C:Windowssystem32credssp.dll
0x70660000: schannel.dll (size: 0x0003F000, entry point: 0x70662351) - C:WindowsSysWOW64schannel.dll
0x72670000: ncrypt.dll (size: 0x00038000, entry point: 0x72671489) - C:Windowssystem32ncrypt.dll
0x73BE0000: bcrypt.dll (size: 0x00017000, entry point: 0x73BE35FA) - C:Windowssystem32bcrypt.dll
0x73BA0000: bcryptprimitives.dll (size: 0x0003D000, entry point: 0x73BA10F5) - C:WindowsSysWOW64bcryptprimitives.dll
0x76DB0000: WINTRUST.dll (size: 0x0002F000, entry point: 0x76DB2A35) - C:Windowssyswow64WINTRUST.dll
0x73B70000: GPAPI.dll (size: 0x00016000, entry point: 0x73B72061) - C:Windowssystem32GPAPI.dll
0x73B50000: cryptnet.dll (size: 0x0001C000, entry point: 0x73B5145E) - C:Windowssystem32cryptnet.dll
0x759F0000: WLDAP32.dll (size: 0x00045000, entry point: 0x759F11E1) - C:Windowssyswow64WLDAP32.dll
0x73970000: SensApi.dll (size: 0x00006000, entry point: 0x7397125A) - C:Windowssystem32SensApi.dll
0x6D230000: nvd3dum.dll (size: 0x00C17000, entry point: 0x6D8ECC30) - C:Windowssystem32nvd3dum.dll
0x08E80000: nvspcap.dll (size: 0x00143000, entry point: 0x08F2AA34) - C:Windowssystem32nvspcap.dll
0x74E10000: powrprof.dll (size: 0x00025000, entry point: 0x74E12B71) - C:Windowssystem32powrprof.dll
0x74E80000: DSOUND.DLL (size: 0x00072000, entry point: 0x74E81576) - C:Windowssystem32DSOUND.DLL
0x6DF30000: MMDevApi.dll (size: 0x00039000, entry point: 0x6DF3E2DE) - C:WindowsSystem32MMDevApi.dll
0x71B50000: PROPSYS.dll (size: 0x000F5000, entry point: 0x71B60D9E) - C:WindowsSystem32PROPSYS.dll
0x6D1F0000: AUDIOSES.DLL (size: 0x00036000, entry point: 0x6D1F9DBE) - C:Windowssystem32AUDIOSES.DLL
0x73170000: avrt.dll (size: 0x00007000, entry point: 0x731710C0) - C:Windowssystem32avrt.dll
0x6D1B0000: dplayx.dll (size: 0x00037000, entry point: 0x6D1DF3A3) - C:Windowssystem32dplayx.dll
}
Command Line
{
<#hota>
}
Data files:
{
H3ab_ahd.snd
H3ab_ahd.vid
H3ab_bmp.lod
H3ab_spr.lod
H3bitmap.lod
H3sprite.lod
Heroes3.snd
HotA.lod
HotA.snd
HotA.vid
HotA_lng.lod
VIDEO.VID
}
_HD_Files (112):
{
adrollvr_b.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadrollvr_b.bmp
advmap_d.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_d.bmp
advmap_date.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_date.bmp
advmap_fill.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_fill.bmp
advmap_l.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_l.bmp
advmap_ld.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_ld.bmp
advmap_lu.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_lu.bmp
advmap_r.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_r.bmp
advmap_rd.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_rd.bmp
advmap_rr.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_rr.bmp
advmap_ru.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_ru.bmp
advmap_ru_v2.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_ru_v2.bmp
advmap_u.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonadvmap_u.bmp
aresbar2_l.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonaresbar2_l.bmp
aresbar2_m.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonaresbar2_m.bmp
aresbar2_r.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonaresbar2_r.bmp
aresbar_l.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonaresbar_l.bmp
aresbar_m.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonaresbar_m.bmp
aresbar_r.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonaresbar_r.bmp
artslot.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonartslot.bmp
bckpck.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonbckpck.def
CampBr_d.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonCampBr_d.bmp
CampBr_l.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonCampBr_l.bmp
CampBr_r.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonCampBr_r.bmp
CampBr_u.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonCampBr_u.bmp
CCNSShd.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonCCNSShd.bmp
ChkBlue.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonChkBlue.def
ComOpB2.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonComOpB2.bmp
Crspell.ani: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonCrspell.ani
cursors.dll: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommoncursors.dll
ddb.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonddb.def
default.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommondefault.def
DlgBluBk.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonDlgBluBk.bmp
DlgBluBo.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonDlgBluBo.def
DlgDBlBk.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonDlgDBlBk.bmp
DrDoCoBk.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonDrDoCoBk.bmp
GENRLTXT.RUS: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonGENRLTXT.RUS
H3ac1.asi: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonH3ac1.asi
hd3_cbar.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd3_cbar.bmp
hd3_copl.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd3_copl.bmp
HD_CamCu.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_CamCu.bmp
HD_CBar.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_CBar.bmp
HD_CoPla.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_CoPla.bmp
hd_fr_d.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_d.bmp
hd_fr_f.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_f.bmp
hd_fr_l.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_l.bmp
hd_fr_ld.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_ld.bmp
hd_fr_lu.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_lu.bmp
hd_fr_r.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_r.bmp
hd_fr_rd.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_rd.bmp
hd_fr_ru.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_ru.bmp
hd_fr_u.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_fr_u.bmp
HD_GSelP.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_GSelP.bmp
HD_kResB.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_kResB.bmp
hd_mov1l.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_mov1l.def
hd_mov1r.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_mov1r.def
hd_movl.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_movl.def
hd_movr.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_movr.def
HD_OvCas.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_OvCas.bmp
HD_Puzzl.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_Puzzl.bmp
HD_QVBK.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_QVBK.bmp
hd_split.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_split.def
HD_THBCS.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_THBCS.bmp
HD_THBRM.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_THBRM.bmp
HD_THBTW.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_THBTW.bmp
HD_TownS.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_TownS.bmp
HD_TPCa7.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_TPCa7.bmp
HD_TPCa8.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_TPCa8.bmp
HD_TPMag.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_TPMag.bmp
HD_TPRan.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_TPRan.bmp
HD_TStat.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_TStat.bmp
HD_VWrld.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonHD_VWrld.bmp
hd_xchng.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonhd_xchng.def
iam_dig.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommoniam_dig.def
iam_puz.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommoniam_puz.def
iam_turn.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommoniam_turn.def
iam_view.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommoniam_view.def
List10Bk.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonList10Bk.bmp
List10Sl.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonList10Sl.bmp
mapgrid.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonmapgrid.def
Mov1LM.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonMov1LM.def
Mov1RM.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonMov1RM.def
Pack.ini: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCompability#hotaPack.ini
PassEdBk.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonPassEdBk.bmp
PSKIL21.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonPSKIL21.def
qcb.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonqcb.def
radar_h.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonradar_h.bmp
radar_v.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonradar_v.bmp
repmt.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonrepmt.def
RmgTTBk.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonRmgTTBk.bmp
SimpFram.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSimpFram.def
SpelBk2.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSpelBk2.bmp
stripe3d.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonstripe3d.bmp
SwAML.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwAML.def
SwAML_M.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwAML_M.def
SwAMR.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwAMR.def
SwAMR_M.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwAMR_M.def
SwCML.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwCML.def
SwCMR.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwCMR.def
SwFL.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwFL.def
SwFR.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwFR.def
SwSpl.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwSpl.def
SwXCh.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonSwXCh.def
TeamPlSl.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonTeamPlSl.bmp
timchebk.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommontimchebk.bmp
TM_RANMA.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonTM_RANMA.bmp
tp_mag_title.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommontp_mag_title.bmp
tp_sel.def: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommontp_sel.def
trade3.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommontrade3.bmp
TRADE626.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonTRADE626.bmp
TRARROWL.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonTRARROWL.bmp
TRARROWR.bmp: C:Program Files (x86)3DOHeroes 3 Complete_HD3_DataCommonTRARROWR.bmp
}
Main INI
{
<Version> = 3808408
<Language> = "#en.ini"
<Fix.AutofixMap> = 1
<Fix.Cosmetic> = 1
<Fix.Crit.ArtMerchantDlg.Backpack> = 1
<Fix.Crit.DoubleDeleteNetMsg> = 1
<Fix.Crit.FirstStart> = 0
<Fix.Crit.MapsOver5000> = 1
<Fix.Crit.MpNotMeTownQV> = 0
<Fix.Crit.ReplayTurn.AI7DaysExpireLose> = 1
<Fix.Crit.RMG.AnyUnknownErrors> = 1
<Fix.Crit.ScenarioMgr.MapTime> = 1
<Fix.DefFrame.Draw.ExceptionHandlerOn> = 1
<Fix.DiskFreeSpaceCheckOff> = 1
<Fix.Font.HighlightedText> = 1
<Fix.LodNotFoundExeptionOff> = 1
<Graphics.Resolution> = 1180, 664
<Graphics.Mode> = 5
<Graphics.ComplexFilter> = 2
<Graphics.Threads> = 8
<Graphics.SimpleFilter> = 2
<Graphics.SystemCursors> = 1
<HD+> = 1
<HD+.Settings> = 0, 0, 0, 0, 0, 0, 0, 60000, 60000, 0, 0, 0, 0
<Misc.TournamentSaver> = 0
<Misc.Misc> = 1
<Misc.RenameRandMap> = 1
<Misc.CombatMgr.LowLevelQuit> = 1
<Packs>
<Sound.Async> = 1
<Sound.Stereo44Music> = 1
<Sound.NewerLibraries> = 1
<Sys.MultiInstance> = 1
<Sys.ReduceCpuUsage> = 1
<Sys.WriteToIniInsteadRegistry> = 1
<UI.AdvMgr.SkipMapMsgs> = 1
<UI.ClipCursor> = 1
<UI.CombatMgr.CursorShadowAlwaysOn> = 1
<UI.DarkTransitions> = 1
<UI.Ext.AdvMgr> = 1, 1, 1
<UI.Ext.ArtMerchantDlg> = 1, 0
<UI.Ext.CombatMgr> = 1, 1
<UI.Ext.CombatOptionsDlg> = 1
<UI.Ext.HeroDlg> = 1
<UI.Ext.LvlUpDlg> = 1
<UI.Ext.ScenarioMgr> = 1
<UI.Ext.ScenarioMgr.Settings> = 2, 72, 2, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1
<UI.Ext.SpellBook> = 1
<UI.Ext.SpellScroll> = 1
<UI.Ext.SwapMgr> = 2
<UI.Ext.TextEditBox> = 1, 1
<UI.Ext.TownMgr> = 1, 1
<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1
<UI.Ext.TownPortalDlg> = 1
<UI.HiRezCore> = 1
<UI.HiRezCore.DlgExtraFlags> = 1
<UI.MainMenu.ShowSysMenu> = 1
<UI.MapGrid> = 1
<UI.MsgBox.DblClickSelect> = 1
<UI.QuickArmyManagementMode> = 0
<UI.RecruitDlg.AutoSet> = 1
<UI.RecruitDlg.AutoSet.Max> = 1
<UI.ReplayOwnTurn> = 1
<UI.ShowTimer> = 1
<UI.Suits> = 1
<UI.Tavern.InviteHero> = 1
<Update.CheckAtStart> = 1
<Show Intro> = 1
<AppPath> = "C:Program Files (x86)3DOHeroes 3 Complete"
<Music Volume> = 5
<Sound Volume> = 5
<Last Music Volume> = 5
<Last Sound Volume> = 5
<Walk Speed> = 2
<Computer Walk Speed> = 3
<Show Route> = 1
<Move Reminder> = 1
<Quick Combat> = 0
<Video Subtitles> = 1
<Town Outlines> = 1
<Animate SpellBook> = 1
<Window Scroll Speed> = 1
<Bink Video> = 0
<Blackout Computer> = 0
<First Time> = 0
<Test Decomp> = 0
<Test Read> = 0
<Test Blit> = 0
<Unique System ID> = "IMJ"
<Network Default Name> = "Player"
<Autosave> = 1
<Show Combat Grid> = 0
<Show Combat Mouse Hex> = 1
<Combat Shade Level> = 1
<Combat Army Info Level> = 1
<Combat Auto Creatures> = 1
<Combat Auto Spells> = 0
<Combat Catapult> = 0
<Combat Ballista> = 0
<Combat First Aid Tent> = 0
<Combat Speed>
<Main Game Show Menu> = 1
<Main Game X> = 10
<Main Game Y> = 10
<Main Game Full Screen> = 1
<CDDrive>
<Sys.NoCD> = 1
}
HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
ProductName: Windows 7 Home Premium
CurrentVersion: 6.1
BuildLab: 7601.win7sp1_gdr.150316-1654
}
GetVersionEx
{
PlatformId = 2
Version: 6.1
Build: 7601
CSDVersion = Service Pack 1
ProductType = 1
SuiteMask = 768
}
Some ingame values
{
FullScreen Mode = 1
Game Type = 0
Network Game = 0
Me: Red
Active Player: Blue
Active is Human = 0
Map file = Realm of Chaos.h3m
}
Quote:
Quote:
____________
Las batallas contra las mujeres
son las únicas que se ganan
huyendo.
NAPOLEÓN BONAPARTE
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andl1
Tavern Dweller
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posted May 24, 2015 01:38 PM |
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Lagging
Hi!
I just downloaded the HOTA on my macbook, and I am able to launch the game through an application called "Wine". The game then launches and proceeds like a normal HOMM3 game, but I experience quite a lot of lag (to the paint where I´ts not fun to play it. As well, the right click does´t work. When I right click on anything (which is a pretty important part in HOMM), the picture doesn´t show - it just kinda slightly turns on and off really quick (like a TV struggling to get signal). So I can´t really see any information when right clicking.
Has anyone got a solution to this?
I am quite a computer rookie, so if you could give me the detailed steps I would appreciate it a lot!
Thanks
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nik312
Promising
Famous Hero
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posted May 28, 2015 09:53 AM |
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PepeBotijo said: Hi, the game crashed after a battle in a city. I have the latest patch (1.38) and the HD mod updated. I also sent an email to baratorch@yandex.ru with the crash log.
Hello, thanks for your report, but HD crash log won't help us. We need HotA crashlog (latest from folder HotA_logs)
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Lupastic
Tavern Dweller
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posted June 03, 2015 02:02 PM |
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Hi!
Version 1.3.8 still crashes for me in 2 minutes everytime I start the game... :S The screen just get frozen suddenly, and the music freezes and stops too.
At win 8.1, asus notebook.
I have also tried every compatibility issues, none working, no matter which I set, win xp or 7 or 8, none working.
Can someone help?
Maybe the game would work on win10?
____________
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ickyickes
Tavern Dweller
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posted July 20, 2015 12:11 AM |
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Lupastic said: Hi!
Version 1.3.8 still crashes for me in 2 minutes everytime I start the game... :S The screen just get frozen suddenly, and the music freezes and stops too.
At win 8.1, asus notebook.
I have also tried every compatibility issues, none working, no matter which I set, win xp or 7 or 8, none working.
Can someone help?
Maybe the game would work on win10?
Yeah I get something like this too, i can start the game and play it fine but then after a few minutes of playing my game will just suddenly crash and exit to the desktop. I never even get a warning it just closes. I got an error message once and i think i may have a picture of it somewhere if you want me to post it but im not sure. This has all only happened since i updated to 1.8 (or whatever the most current update is) before that update it worked perfectly fine.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 05, 2015 04:51 PM |
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Hi guys
I have a problem with HotA - sometimes I get map drawing errors, usually it only happens when watching opponents last turn.
But today something strange happened, in a particular area of my map, everything but roads and terrain became invisible. I knew of a town and a hero in the area and could rightclick on the invisible hero and town and see their army and I was able to attack and defeat it even though it was invisible.
Sadly I could'nt finish the map as the game crashed when I defeated said hero in the town. And I tried this several times just to be sure. (And this was the final hero and town I needed to take of the map, so that sucked a bit)
Anyone had experiences with mapdrawing errors, in opponents replays and/or while it was your turn?
I have played the map hundreds of times, but it has never happened like this before. (Maybe I should point out that the map is a HotA-map, not RoE, AB or SoD)
I have a little theory about what could be causing it, but would like to hear if anyone has some theories first...
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gatecrasher
Famous Hero
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posted August 05, 2015 05:12 PM |
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Did you manage to make a screenshot?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 05, 2015 06:22 PM |
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I feel like a complete noob, but how do you insert screenshots?
I have a printscreen of the map and then what?
I see "insert image", but it does'nt seem to work...
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markmasters
Famous Hero
Dragon of justice
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posted August 05, 2015 11:38 PM |
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Most likely a one-time problem, had similair bugs (and others) but it was fine when restarting or reloading
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