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Thread: [HotA] Bugreports. Critical bugs. | This thread is pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV |
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bloodsucker
Legendary Hero
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posted March 24, 2024 03:13 PM |
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I'm not sure how aware you are of this, so probably isn't a bug but an implementation flaw but anyway...
When an hero that without artifacts is already with 99/99/99/99 pics one, automatically equipping it, and after that you remove it, he often loses the primaries equivalent to the bonus. For instance I removed the Breastplate of Brimstone and now the hero only has 94 of Power.
Yet, it doesn't always happen.
P.S. April 4th, 2024 - This happened to me for the first time today, in a map where I already have three heroes with 99/99/99/99 without artifacts for a few months. It happened when I trade the Ironfist for the Armor of the Damned but I have removed both a dozen times to equip the Admiral's Hat. I believe you have been working on it, cause it happens way less but it is still not fully resolved.
Thx for the Attention.
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zeppo
Tavern Dweller
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posted May 23, 2024 09:50 PM |
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Hota 1.7.1 multiplayer
When i play with usual group; whenever someone is eliminated from the game, the entire game crashes on transmitting data to the next player. Same thing happens if a player leaves the game before a winner is declared.
Has anyone had the same problem, and can point us in a general direction?
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bug_report_171
Tavern Dweller
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posted May 27, 2024 12:08 PM |
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Bug report: in Forged in Fire campaign, Tomb Raiders map, there's a blocker missing, which allows the player to move around a quest gate. See screenshot: https://i.imgur.com/qWrZgAs.png
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bug_report_171
Tavern Dweller
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posted May 29, 2024 05:26 PM |
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Bug report #2: in Forged in Fire campaign, Tomb Raiders map, this Quest Guard (see screenshot) does not block anything. It's probably supposed to block the Dragon Scale Shield, which was laying next to the Quest Guard: https://i.imgur.com/3MObG8F.png
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bug_report_171
Tavern Dweller
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posted May 31, 2024 02:49 PM |
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Bug report #3: Mechanic's and Engineer's breath attack is bugged. The direction of the attack will not be in the direction that the arrow is pointing to (like for all other creatures which have breath attack), but will instead be in the direction that the Mechanic / Engineer moved in before attacking.
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Phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted June 27, 2024 08:47 AM |
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Something is wrong with abandoned mines:
In one of the latest HotA updates, it was made possible to customize guards for abandoned mines, however it does'nt seem to save this choice and looks like it randomly select between the default and the custom setting.
(This might apply to other map objects as well?)
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orrinisthebest
Known Hero
Invest in your future.
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posted July 08, 2024 11:42 AM |
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Enchanter_Slowing_Bug
Here, Enchanters fail to properly slow the already slowed stack for some bizarre reason.
I know it is not a serious bug since players don't often get their hands on Enchanters but still. By the way, i haven't experimented yet but if it is something related to newly introduced creatures, then this bug might actually indicate a bigger issue.
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michi
Tavern Dweller
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posted August 04, 2024 10:33 PM |
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Broken (Air)Ship Yards
I'm not sure up to what extent this qualifies as a bug, as an expected or even desired behavior, but...
For shipyards and airship yards, the square where to put new (air)ships seems to get determined at the start of the game and then remains fixed forever (in fact, I found it in the 4 bytes object data in the save game).
If at the start of the game, all possible squares to put (air)ships are blocked (by obstacles, but also artifacts or monsters), the (air)shipyard will not work:
The point is, such an (air)shipyard will remain broken for the entire game, even once the surroundings are cleared. That behavior feels a bit odd to me if the squares are not permanently blocked?
A few more screenshots from my tests (also with standard shipyards): https://imgur.com/a/homm3-air-ship-yards-yGUFe78
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