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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV / NEXT»
FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted May 26, 2020 10:16 PM

@phoenix4ever

Some more examples; town and garrison numbers (48 for both, I think).
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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bloodsucker
bloodsucker


Legendary Hero
posted May 26, 2020 10:16 PM

Phoenix4ever said:
HotA also made a level cap of 74, why?, because the game freaks out after that.

And, as I found out yesterday, capped the primary skills at 99. Thanks for that.
____________

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 30, 2020 12:10 AM

bloodsucker said:
I don't know if it is even worth reporting but I was engulfed by a whirlpool with gigantic number of troops, namely 254000 sharpshooters and they turned in to bone dragons. I immediately reload and only after remembered to report it here so I'm not sure if troops were taken from the other slots but those were exactly 254K and the number remain the same.


Did HotA change something about maximum stack size? Don’t remember if they did, but I thought the maximum was 4k each stack (probably due to bit limitations or something like that), which would put a Hero at a maximum of 28.000 troops carried - which, by Phoenix’ words, is indeed way, way beyond the average game already.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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bloodsucker
bloodsucker


Legendary Hero
posted May 30, 2020 12:23 AM
Edited by bloodsucker at 00:45, 30 May 2020.

Please, in my map The Red Tent I raised more then a BILLION liches move them from hero to hero and sell them, dozens of times (in different matches). I'm absolutely sure you can stack an almost infinite number of creatures. For all I can remember, in SoD you couldn't move a stack of more then 32.000 or 38.000 (not round numbers and I don't know exactly how many) but you could accumulate whatever number you were able to raise (I assume these kind of numbers only happened with raised creatures). But in HotA I already raised about 15.000.000.000 liches in one of my own maps, one of those crowded with piles of gold guarded by 9000*7 gold golems.
But I'm not even complaining, I had done a battle so crazy I decided to equip the Armour while on water and then forgot to trade it for the Admiral's Hat. The next day, when the problem happened I just loaded the autosave. I would have done it just for the loss of movement, if I had found it out sooner. But it's a bug so - bug report with it, who knows? It may lead to the correction of something they weren't previously aware.
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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted May 30, 2020 12:30 AM
Edited by FirePaladin at 16:49, 30 May 2020.

SOLVED

I just realized I should post this here instead:

Why does the game crash, and how to fix it? Each time either I or my teammate tries to scroll over a place full of golems on lucid pools, which is blocked by border gates, the game crashes. The place is in the upper part of the surface, on snow.



Save file: FL2.GM2

Password for save is "GG"


EDIT: I legit solved it!
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Tom3q
Tom3q

Tavern Dweller
posted June 01, 2020 11:30 PM

Ultros said:
drsylent said:
Hello!

We ran into a really strange bug, and it seems like this happens all of our recent games...

I play with two of my friends over Hamachi, with TCP/IP. HotA+HD is enabled. (We couldn't try if this exists in SoD+HD as well.)

As we play through a map, as time goes by, it seems like that the map... changes over time, particularly when data gets transferred between players (the map changed once in front of our eyes, after a day has passed).

The most common occasion of this is, that a map object transforms into a 'Random Monster' orb. This is not a big deal until this affects only decorative elements, but sometimes useful objects turn into these orbs as well, and sometimes they turn into other objects in some form. And it seems like, that sometimes it turns into some object, that can not be rendered properly, and when the camera is put over it, the game crashes.




Did you ever have this resolved?  I am having the same issue.  After about 4 months into a G sized map (The Devil is in the Details), random red monster orbs just appear on the map.  In one situation, a bunch sea serpents got turned into one.

At first this wasn't an issue, but it seems as though once a computer player approaches a part of the map with one of these, the game crashes.  And since I cannot alter what the computer does, the game in now unplayable.  Very frustrating after my brother and I got through four months of a game.
[...]



Ran into a similar issue on this map:
http://www.heroes3maps.com/map/12074-2-friends

After playing for a couple of months, one subterranean gate turned into a castle... It has the same name and army as another existing castle, but wrong model (Dungeon instead of Tower) and type name (Castle instead of Tower). When one tries to enter it, the game crashes.

We tracked it down to particular day - 334 was fine, 335 had yet another castle broken too and 336 was the one where the subterranean gate was replaced.

I can share the saves if that could help debugging the issue.
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Tordah
Tordah


Adventuring Hero
posted June 19, 2020 07:03 PM

Hi, just a small comment, i think this thread is very important and therefore should be pinned at the front page.

Otherwise it gets lost.

That is all have a wonderful weekend!!

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bloodsucker
bloodsucker


Legendary Hero
posted June 19, 2020 08:51 PM

Tordah said:
Hi, just a small comment, i think this thread is very important and therefore should be pinned at the front page.
You're right, except in won't get lost in the next few years. HotA is not that perfect, yet...
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 01, 2020 11:32 AM

Not a HotA bug, but an original game bug, but I still think it's worth fixing.
Counterstrike works for the current round, even after it's dispelled, it's should'nt work after it's dispelled!

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lefty3657
lefty3657

Tavern Dweller
posted July 17, 2020 09:12 PM

HOTA Critical Error - Crash Report

Hi, I am trying to play this game with a friend and I keep getting the same critical error message. The crash log is copied below. If I try to load the game this error message will appear in the menu before it even shows me the available load files. If my friend hosts and loads the game, I will get this error within a minute of playing the game, usually when the turn is passed. We have tried a number of different things to resolve the issue. We've looked on forums and I've adjusted different settings to try to fix it. I've even completely deleted the game from my computer and re-downloaded it in hopes of fixing the problem. It keeps occurring. We're completely lost. Can you guys please help me figure out what is going on?



[HOMM3 HD CRASH LOG]

Log
{
compability_dir = C:Heroes of Might and Magic 3 Complete_HD3_DataCompability#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA
SUCCESS: DO PARALLEL

}

HOMM3 HD version: 5.0 RC94
HotA version: 1.6.1

Time {   07/17/2020 14:53:43 }

GUN:  [DW-DNZG88397707DWX DW6799ZZPH-24Y6Z9]

Exception
{
  Module: h3hota HD.exe
  Adress:      [ 0x00621730 ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: write of address: 0x00000004
}

Context { EAX: 0x119E3AD0, ECX: 0x00000000, EDX: 0x00000000, EBX: 0x000000B4, ESP: 0x0019905C, EBP: 0x0019907C, ESI: 0x00000006, EDI: 0x0000000A }

Call stack
{
   [ 0x006215BF ] called from [ 0x00619BCE ]
   [ 0x005BC7D0 ] called from [ 0x005BC676 ]
   ? called from before [ 0x0048FA53 ]
   [ 0x0048FA10 ] called from [ 0x0048F9B6 ]
   ? called from before [ HD_HOTA.dll+0x7364C ]
   ? called from before [ 0x00000015 ]
   ? called from before [ 0x00000259 ]
}

Call stack V2
{
  00621730 (h3hota HD: 00400000): (?): (?)
  00619BD3 (h3hota HD: 00400000): (?): (?)
  005BC67B (h3hota HD: 00400000): (?): (?)
  0048FA53 (h3hota HD: 00400000): (?): (?)
  0048F9BB (h3hota HD: 00400000): (?): (?)
  0384364C (HD_HOTA: 037D0000): (?): (?)
  03848010 (HD_HOTA: 037D0000): (?): (?)
  05651646 (?): (?): (?)
  0050FC5F (h3hota HD: 00400000): (?): (?)
  0040561C (h3hota HD: 00400000): (?): (?)
  005FFACB (h3hota HD: 00400000): (?): (?)
  6D92E660 (hota: 6D8F0000): (?): (?)
  004F0C5D (h3hota HD: 00400000): (?): (?)
  004EF6C4 (h3hota HD: 00400000): (?): (?)
  037F5D17 (HD_HOTA: 037D0000): (?): (?)
  05601C40 (?): (?): (?)
  05651049 (?): (?): (?)
  0244D6A9 (_hd3_: 02440000): (?): HdCommon_Set
  00870067 (?): (?): (?)
  0499124A (?): (?): (?)
  6D95CDB2 (hota: 6D8F0000): (?): (?)
  77037C24 (ntdll: 76FD0000): (?): RtlGetAppContainerNamedObjectPath
  77037BF4 (ntdll: 76FD0000): (?): RtlGetAppContainerNamedObjectPath
}

Modules
{
  0x00400000: h3hota HD.exe (size: 0x002CB000, entry point: 0x00639C00) - C:Heroes of Might and Magic 3 Completeh3hota HD.exe
  0x10000000: smackw32.dll (size: 0x00025000, entry point: 0x1001084C) - C:Heroes of Might and Magic 3 Completesmackw32.dll
  0x02440000: _hd3_.dll (size: 0x00048000, entry point: 0x0245922C) - C:Heroes of Might and Magic 3 Complete_hd3_.dll
  0x00A60000: binkw32.dll (size: 0x0002B000, entry point: 0x00A71705) - C:Heroes of Might and Magic 3 Completebinkw32.dll
  0x02490000: IFC20.dll (size: 0x00023000, entry point: 0x0249F04E) - C:Heroes of Might and Magic 3 CompleteIFC20.dll
  0x6DAA0000: patcher_x86.dll (size: 0x00079000, entry point: 0x6DAB03D3) - C:Heroes of Might and Magic 3 Completepatcher_x86.dll
  0x6D8F0000: hota.dll (size: 0x001A8000, entry point: 0x6DA49C5D) - C:Heroes of Might and Magic 3 Completehota.dll
  0x6E8A0000: HD_UPD.dll (size: 0x0003C000, entry point: 0x6E8A5405) - C:Heroes of Might and Magic 3 CompleteHD_UPD.dll
  0x02F10000: HD_MCR.dll (size: 0x002EB000, entry point: 0x030CE492) - C:Heroes of Might and Magic 3 CompleteHD_MCR.dll
  0x03300000: HD_TC2.dll (size: 0x003CD000, entry point: 0x0330BDE0) - C:Heroes of Might and Magic 3 CompleteHD_TC2.dll
  0x02960000: HD_SCX2.dll (size: 0x00021000, entry point: 0x02965C63) - C:Heroes of Might and Magic 3 CompleteHD_SCX2.dll
  0x037D0000: HD_HOTA.dll (size: 0x00D1B000, entry point: 0x038CF010) - C:Heroes of Might and Magic 3 CompleteHD_HOTA.dll
  0x044F0000: HW_HOTA.dll (size: 0x0003E000, entry point: 0x04509757) - C:Heroes of Might and Magic 3 CompleteHW_HOTA.dll
  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:Heroes of Might and Magic 3 Complete_HD3_DataMss32.dll
  0x048F0000: cursors.dll (size: 0x00048000, entry point: 0x00000000) - C:Heroes of Might and Magic 3 Complete_HD3_DataCommoncursors.dll
  0x04A90000: HotA_Update.dll (size: 0x0002B000, entry point: 0x04A93C96) - C:Heroes of Might and Magic 3 CompleteHotA_Update.dll
  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:Heroes of Might and Magic 3 Complete_HD3_DataMp3dec.asi
}

Command Line
{
  "h3hota HD.exe"
}

Main INI
{

<Version> = 5000290

<Language> = "#en.ini"

<Graphics.Resolution> = 1180, 664

<Graphics.Mode> = 5

<Graphics.ComplexFilter> = 2

<Graphics.OpenGl.Aspect> = 1

<Graphics.OpenGl.Filter> = 2

<Graphics.OpenGl.SmoothMovement> = 1

<Graphics.OpenGl.VSync> = 1

<Graphics.Threads> = 4

<Graphics.SimpleFilter> = 2

<Graphics.SystemCursors> = 1

<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 60000, 60000, 0, 0, 0, 252, 1, 0

<Misc.TournamentSaver> = 1

<Misc.BattleSaver> = 1

<Sys.CPU.ReduceUsage> = 0

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.Battle.Queue> = 1

<UI.Battle.ShowAlwaysHeroInfo> = 1

<UI.ClipCursor> = 1

<UI.DarkTransitions> = 1

<UI.Ext.ScenarioMgr.Settings> = 4, 72, 2, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1

<UI.Ext.ScenarioMgr.Folders> = 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.HiRezCore> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 0

<UI.Tavern.InviteHero> = 0

<Update.CheckAtStart> = 1

<Show Intro> = 1

<AppPath> = "C:Heroes of Might and Magic 3 Complete"

<Music Volume> = 5

<Sound Volume> = 5

<Last Music Volume> = 5

<Last Sound Volume> = 5

<Walk Speed> = 2

<Computer Walk Speed> = 3

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 0

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 1

<Bink Video> = 0

<Blackout Computer> = 0

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = "JSM"

<Network Default Name> = "Nathan Grossfeld"

<Autosave> = 1

<Show Combat Grid> = 1

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 0

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed>

<Main Game Show Menu> = 1

<Main Game X> = 0

<Main Game Y> = 0

<Main Game Full Screen> = 1

<CDDrive>
}

HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  'Windows 10 Enterprise'  '6.3'  '18362.19h1_release_svc_prod1.190628-1641'
}

GetVersionEx { 6.2.9200 () 0x100-0x1 }

Some ingame values
{
  FullScreen Mode = 1
  Game Type       = 0
  Network Game    = 0

            Me: 0
  Active Player: 0
  Active is Human = 0
  Day = 0 00
  Map file = test.h3m
  Last RMG Seed = 0
}


____________

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 24, 2020 05:27 PM

It would be nice if AI could not cast Town Portal on cursed ground.

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Nekurenbo
Nekurenbo

Tavern Dweller
posted July 27, 2020 07:14 PM

Critical errors

So, my friend and I are trying to play against each other or playing together against bots, and during the game, either 75% my friend gets a critical error, 25% i get one, making us unable to finish the game, which makes it really frustrating and annoying. Most of the time it happens during the bot moves and once it happended after i entered a portal that my friend crashed. Here I'm gonna post two different logs, the first one is the friends crash log and the second mine.
Hope you can help us since we want to at least finish a round.

[HotA CRASH INFO file]



Time: Fri Jul 24 20:05:46 2020



HotA.dll version: 1.6.1

HotA.dll test version: 0



HotA_Settings.ini version: 1.6.1.0

Test features disabled



HotA internal map version: 3

HotA internal savegame version: 5

HD version: 5.0 RC94



Exception

{

  Module:  hota.dll

  Adress:      0x54347BC3

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0x00000008

}



Call stack

{

            0x004123D0 called from        0x543E884C

}



Context

{

  EAX: 0x00199BCC

  ECX: 0x00000000

  EDX: 0x04AF3BD0

  EBX: 0x00000000

  ESP: 0x00199B9C

  EBP: 0x00199CEC

  ESI: 0x00000000

  EDI: 0x0BD77EE0

}



Modules

{



  \ main module:

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

 

  D:SpieleHoMMIIIHoMM 3 Complete\

  0x024C0000: BINKW32.DLL  (size: 0x0002B000, entry point: 0x024D1705)

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

  0x540E0000: HD_ES.dll  (size: 0x000D2000, entry point: 0x54149BC1)

  0x03AC0000: HD_HOTA.dll  (size: 0x00D1B000, entry point: 0x03BBF010)

  0x033A0000: HD_MCR.dll  (size: 0x002EB000, entry point: 0x0355E492)

  0x03A80000: HD_SCX2.dll  (size: 0x00021000, entry point: 0x03A85C63)

  0x036A0000: HD_TC2.dll  (size: 0x003CD000, entry point: 0x036ABDE0)

  0x74330000: HD_UPD.dll  (size: 0x0003C000, entry point: 0x74335405)

  0x542F0000: HotA.dll  (size: 0x001A8000, entry point: 0x54449C5D)

  0x04A50000: HotA_Update.dll  (size: 0x0002B000, entry point: 0x04A53C96)

  0x047F0000: HW_HOTA.dll  (size: 0x0003E000, entry point: 0x04809757)

  0x02490000: IFC20.dll  (size: 0x00023000, entry point: 0x0249F04E)

  0x26F00000: MP3DEC.ASI  (size: 0x0002A000, entry point: 0x26F0A805)

  0x21100000: MSS32.DLL  (size: 0x0005F000, entry point: 0x2112F2E5)

  0x72110000: patcher_x86.dll  (size: 0x00079000, entry point: 0x721203D3)

  0x00870000: smackw32.dll  (size: 0x00025000, entry point: 0x0088084C)

  0x10000000: _HD3_.dll  (size: 0x00048000, entry point: 0x1001922C)

}



Command Line

{

  <#hota15>

}



HKLMSOFTWAREMicrosoftWindows NTCurrentVersion

{

  ProductName:    Windows 10 Enterprise

  CurrentVersion: 6.3

  BuildLab:       18362.19h1_release.190318-1202

}



GetVersionEx

{

  PlatformId  = 2

  Version:      6.2

  Build:        9200

  CSDVersion  =

  ProductType = 1

  SuiteMask   = 256

}



Some ingame values

{

  FullScreen Mode = 1

  Game Type       = 2

  Network Game    = 1



            Me ID = 0

 Active Player ID = 1

  Active is Human = 1

         Map Filename = Nekurenbo,Hatsumomo 2020.07.20 16;04 default.h3m

    Last RMG Seed = 0

}



Files

{

  D:SpieleHoMMIIIHoMM 3 Complete\BINKW32.DLL

  D:SpieleHoMMIIIHoMM 3 Complete\DPWSOCKX.DLL

  D:SpieleHoMMIIIHoMM 3 Complete\gog.ico

  D:SpieleHoMMIIIHoMM 3 Complete\goggame-1207658787.hashdb

  D:SpieleHoMMIIIHoMM 3 Complete\goggame-1207658787.ico

  D:SpieleHoMMIIIHoMM 3 Complete\goggame-1207658787.info

  D:SpieleHoMMIIIHoMM 3 Complete\goggame-1207658787.script

  D:SpieleHoMMIIIHoMM 3 Complete\goggame-galaxyFileList.ini

  D:SpieleHoMMIIIHoMM 3 Complete\goggame.sdb

  D:SpieleHoMMIIIHoMM 3 Complete\goglog.ini

  D:SpieleHoMMIIIHoMM 3 Complete\h3ccmped.cnt

  D:SpieleHoMMIIIHoMM 3 Complete\h3ccmped.exe

  D:SpieleHoMMIIIHoMM 3 Complete\H3CCMPED.HLP

  D:SpieleHoMMIIIHoMM 3 Complete\h3hota.exe

  D:SpieleHoMMIIIHoMM 3 Complete\h3hota_maped.exe

  D:SpieleHoMMIIIHoMM 3 Complete\h3maped.cnt

  D:SpieleHoMMIIIHoMM 3 Complete\h3maped.exe

  D:SpieleHoMMIIIHoMM 3 Complete\H3MAPED.HLP

  D:SpieleHoMMIIIHoMM 3 Complete\HD3_Launcher.exe

  D:SpieleHoMMIIIHoMM 3 Complete\HD_CRASH_LOG.TXT

  D:SpieleHoMMIIIHoMM 3 Complete\HD_ES.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_HOTA.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_Launcher.exe

  D:SpieleHoMMIIIHoMM 3 Complete\HD_MCR.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_SCX2.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_SOD.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_TC2.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_UPD.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_VGL.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HD_WOG.dll

  D:SpieleHoMMIIIHoMM 3 Complete\Heroes3.cnt

  D:SpieleHoMMIIIHoMM 3 Complete\Heroes3.exe

  D:SpieleHoMMIIIHoMM 3 Complete\HEROES3.HLP

  D:SpieleHoMMIIIHoMM 3 Complete\Heroes3_AB_Manual.pdf

  D:SpieleHoMMIIIHoMM 3 Complete\Heroes3_Manual.pdf

  D:SpieleHoMMIIIHoMM 3 Complete\Heroes3_SoD_Manual.pdf

  D:SpieleHoMMIIIHoMM 3 Complete\Heroes3_Tutorial.pdf

  D:SpieleHoMMIIIHoMM 3 Complete\HotA.dat

  D:SpieleHoMMIIIHoMM 3 Complete\HotA.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HotA_launcher.exe

  D:SpieleHoMMIIIHoMM 3 Complete\hota_me.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HotA_settings.ini

  D:SpieleHoMMIIIHoMM 3 Complete\HotA_Update.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HW_HOTA.dll

  D:SpieleHoMMIIIHoMM 3 Complete\HW_SOD.dll

  D:SpieleHoMMIIIHoMM 3 Complete\IFC20.dll

  D:SpieleHoMMIIIHoMM 3 Complete\Launch Heroes of Might and Magic 3 Complete.lnk

  D:SpieleHoMMIIIHoMM 3 Complete\MP3DEC.ASI

  D:SpieleHoMMIIIHoMM 3 Complete\MSS32.DLL

  D:SpieleHoMMIIIHoMM 3 Complete\patcher_x86 dump.txt

  D:SpieleHoMMIIIHoMM 3 Complete\patcher_x86 log.txt

  D:SpieleHoMMIIIHoMM 3 Complete\patcher_x86.dll

  D:SpieleHoMMIIIHoMM 3 Complete\patcher_x86.ini

  D:SpieleHoMMIIIHoMM 3 Complete\README.TXT

  D:SpieleHoMMIIIHoMM 3 Complete\RMG Template Editor.exe

  D:SpieleHoMMIIIHoMM 3 Complete\smackw32.dll

  D:SpieleHoMMIIIHoMM 3 Complete\support.ico

  D:SpieleHoMMIIIHoMM 3 Complete\unins000.dat

  D:SpieleHoMMIIIHoMM 3 Complete\unins000.exe

  D:SpieleHoMMIIIHoMM 3 Complete\unins000.ini

  D:SpieleHoMMIIIHoMM 3 Complete\unins000.msg

  D:SpieleHoMMIIIHoMM 3 Complete\_HD3_.dll

  D:SpieleHoMMIIIHoMM 3 Complete\Data

  D:SpieleHoMMIIIHoMM 3 Complete\DataH3ab_ahd.snd

  D:SpieleHoMMIIIHoMM 3 Complete\DataH3ab_ahd.vid

  D:SpieleHoMMIIIHoMM 3 Complete\DataH3ab_bmp.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataH3ab_spr.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataH3bitmap.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataH3sprite.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataHeroes3.snd

  D:SpieleHoMMIIIHoMM 3 Complete\DataHotA.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataHotA.snd

  D:SpieleHoMMIIIHoMM 3 Complete\DataHotA.vid

  D:SpieleHoMMIIIHoMM 3 Complete\DataHotA_ext.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataHotA_lng.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataHotA_l_ext.lod

  D:SpieleHoMMIIIHoMM 3 Complete\DataVIDEO.VID



}



HKLMSOFTWARENew World ComputingHeroes of Might and Magic® III1.0

{

}


My crash report:

[HotA CRASH INFO file]



Time: Fri Jul 24 21:51:38 2020



HotA.dll version: 1.6.1

HotA.dll test version: 0



HotA_Settings.ini version: 1.6.1.0

Test features disabled



HotA internal map version: 3

HotA internal savegame version: 5

HD version: 5.0 RC94



Exception

{

  Module:  hota.dll

  Adress:      0x686090AD

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0x00000055

}



Call stack

{

                     ? called from before 0x0340E285

            0x0340E210 called from        0x024416CD

            0x00412860 called from        0x0040F404

                     ? called from before 0x033FCE92

                     ? called from before 0x00199D40

                     ? called from before 0x686A9A11

}



Context

{

  EAX: 0x686090A0

  ECX: 0x00000041

  EDX: 0x05E9A010

  EBX: 0x00000000

  ESP: 0x00199BAC

  EBP: 0x00199BF8

  ESI: 0x00000041

  EDI: 0x00000008

}



Modules

{



  \ main module:

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

 

  D:GOG GalaxyGamesHoMM 3 Complete\

  0x00700000: BINKW32.DLL  (size: 0x0002B000, entry point: 0x00711705)

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

  0x033F0000: HD_HOTA.dll  (size: 0x00D1B000, entry point: 0x034EF010)

  0x02D30000: HD_MCR.dll  (size: 0x002EB000, entry point: 0x02EEE492)

  0x02330000: HD_SCX2.dll  (size: 0x00021000, entry point: 0x02335C63)

  0x03020000: HD_TC2.dll  (size: 0x003CD000, entry point: 0x0302BDE0)

  0x727E0000: HD_UPD.dll  (size: 0x0003C000, entry point: 0x727E5405)

  0x685C0000: HotA.dll  (size: 0x001A8000, entry point: 0x68719C5D)

  0x02460000: HotA_Update.dll  (size: 0x0002B000, entry point: 0x02463C96)

  0x023A0000: HW_HOTA.dll  (size: 0x0003E000, entry point: 0x023B9757)

  0x00730000: ifc20.dll  (size: 0x00023000, entry point: 0x0073F04E)

  0x26F00000: MP3DEC.ASI  (size: 0x0002A000, entry point: 0x26F0A805)

  0x21100000: MSS32.DLL  (size: 0x0005F000, entry point: 0x2112F2E5)

  0x6B850000: patcher_x86.dll  (size: 0x00079000, entry point: 0x6B85FE83)

  0x006D0000: smackw32.dll  (size: 0x00025000, entry point: 0x006E084C)

  0x10000000: _HD3_.dll  (size: 0x00048000, entry point: 0x1001922C)

}



Command Line

{

  <#hota15>

}



HKLMSOFTWAREMicrosoftWindows NTCurrentVersion

{

  ProductName:    Windows 10 Home

  CurrentVersion: 6.3

  BuildLab:       18362.19h1_release_svc_prod1.190628-1641

}



GetVersionEx

{

  PlatformId  = 2

  Version:      6.2

  Build:        9200

  CSDVersion  =

  ProductType = 1

  SuiteMask   = 768

}



Some ingame values

{

  FullScreen Mode = 1

  Game Type       = 2

  Network Game    = 1



            Me ID = 1

 Active Player ID = 1

  Active is Human = 1

         Map Filename = Nekurenbo,Hatsumomo 2020.07.24 19;00 default.h3m

    Last RMG Seed = 1137948083

}



Files

{

  D:GOG GalaxyGamesHoMM 3 Complete\advpack.dll

  D:GOG GalaxyGamesHoMM 3 Complete\BINKW32.DLL

  D:GOG GalaxyGamesHoMM 3 Complete\comctl32.ocx

  D:GOG GalaxyGamesHoMM 3 Complete\default era settings.ini

  D:GOG GalaxyGamesHoMM 3 Complete\DPWSOCKX.DLL

  D:GOG GalaxyGamesHoMM 3 Complete\era.dll

  D:GOG GalaxyGamesHoMM 3 Complete\eramap.dll

  D:GOG GalaxyGamesHoMM 3 Complete\gog.ico

  D:GOG GalaxyGamesHoMM 3 Complete\goggame-1207658787.hashdb

  D:GOG GalaxyGamesHoMM 3 Complete\goggame-1207658787.ico

  D:GOG GalaxyGamesHoMM 3 Complete\goggame-1207658787.info

  D:GOG GalaxyGamesHoMM 3 Complete\goggame-1207658787.script

  D:GOG GalaxyGamesHoMM 3 Complete\goggame.sdb

  D:GOG GalaxyGamesHoMM 3 Complete\h3ccmped.exe

  D:GOG GalaxyGamesHoMM 3 Complete\h3era.exe

  D:GOG GalaxyGamesHoMM 3 Complete\h3hota.exe

  D:GOG GalaxyGamesHoMM 3 Complete\h3hota_maped.exe

  D:GOG GalaxyGamesHoMM 3 Complete\h3maped.exe

  D:GOG GalaxyGamesHoMM 3 Complete\h3wcmped.exe

  D:GOG GalaxyGamesHoMM 3 Complete\h3wmaped.exe

  D:GOG GalaxyGamesHoMM 3 Complete\HD_CRASH_LOG.TXT

  D:GOG GalaxyGamesHoMM 3 Complete\HD_ES.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_HOTA.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_Launcher.exe

  D:GOG GalaxyGamesHoMM 3 Complete\HD_MCR.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_SCX2.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_SOD.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_TC2.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_UPD.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_VGL.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HD_WOG.dll

  D:GOG GalaxyGamesHoMM 3 Complete\Heroes3.exe

  D:GOG GalaxyGamesHoMM 3 Complete\heroes3.ini

  D:GOG GalaxyGamesHoMM 3 Complete\HotA.dat

  D:GOG GalaxyGamesHoMM 3 Complete\HotA.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HotA_launcher.exe

  D:GOG GalaxyGamesHoMM 3 Complete\hota_me.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HotA_settings.ini

  D:GOG GalaxyGamesHoMM 3 Complete\HotA_Update.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HW_HOTA.dll

  D:GOG GalaxyGamesHoMM 3 Complete\HW_SOD.dll

  D:GOG GalaxyGamesHoMM 3 Complete\ifc20.dll

  D:GOG GalaxyGamesHoMM 3 Complete\Launch Heroes of Might and Magic 3 Complete.lnk

  D:GOG GalaxyGamesHoMM 3 Complete\lua51.dll

  D:GOG GalaxyGamesHoMM 3 Complete\luajit.exe

  D:GOG GalaxyGamesHoMM 3 Complete\MP3DEC.ASI

  D:GOG GalaxyGamesHoMM 3 Complete\mscomctl.ocx

  D:GOG GalaxyGamesHoMM 3 Complete\MSS32.DLL

  D:GOG GalaxyGamesHoMM 3 Complete\msvcr100.dll

  D:GOG GalaxyGamesHoMM 3 Complete\msvcr110.dll

  D:GOG GalaxyGamesHoMM 3 Complete\msvcr120.dll

  D:GOG GalaxyGamesHoMM 3 Complete\msvcr90.dll

  D:GOG GalaxyGamesHoMM 3 Complete\patcher_x86 dump.txt

  D:GOG GalaxyGamesHoMM 3 Complete\patcher_x86 log.txt

  D:GOG GalaxyGamesHoMM 3 Complete\patcher_x86.dll

  D:GOG GalaxyGamesHoMM 3 Complete\patcher_x86.ini

  D:GOG GalaxyGamesHoMM 3 Complete\RMG Template Editor.exe

  D:GOG GalaxyGamesHoMM 3 Complete\settings.dat

  D:GOG GalaxyGamesHoMM 3 Complete\smackw32.dll

  D:GOG GalaxyGamesHoMM 3 Complete\support.ico

  D:GOG GalaxyGamesHoMM 3 Complete\unins000.dat

  D:GOG GalaxyGamesHoMM 3 Complete\unins000.exe

  D:GOG GalaxyGamesHoMM 3 Complete\unins000.msg

  D:GOG GalaxyGamesHoMM 3 Complete\vfs.dll

  D:GOG GalaxyGamesHoMM 3 Complete\w95inf16.dll

  D:GOG GalaxyGamesHoMM 3 Complete\w95inf32.dll

  D:GOG GalaxyGamesHoMM 3 Complete\wog.ini

  D:GOG GalaxyGamesHoMM 3 Complete\_HD3_.dll

  D:GOG GalaxyGamesHoMM 3 Complete\Data

  D:GOG GalaxyGamesHoMM 3 Complete\DataMapEdPatch

  D:GOG GalaxyGamesHoMM 3 Complete\DataMapEdPatchFavorites

  D:GOG GalaxyGamesHoMM 3 Complete\DataMapEdPatchFavoritesh3sprite.lf



  D:GOG GalaxyGamesHoMM 3 Complete\DataMapEdPatchoptions.ini



  D:GOG GalaxyGamesHoMM 3 Complete\DataH3ab_ahd.snd

  D:GOG GalaxyGamesHoMM 3 Complete\DataH3ab_ahd.vid

  D:GOG GalaxyGamesHoMM 3 Complete\DataH3ab_bmp.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataH3ab_spr.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataH3bitmap.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataH3sprite.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataHeroes3.snd

  D:GOG GalaxyGamesHoMM 3 Complete\DataHotA.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataHotA.snd

  D:GOG GalaxyGamesHoMM 3 Complete\DataHotA.vid

  D:GOG GalaxyGamesHoMM 3 Complete\DataHotA_ext.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataHotA_lng.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataHotA_l_ext.lod

  D:GOG GalaxyGamesHoMM 3 Complete\DataVIDEO.VID



}



HKLMSOFTWARENew World ComputingHeroes of Might and Magic® III1.0

{

}




____________

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Fenrik
Fenrik

Tavern Dweller
posted August 15, 2020 10:08 PM

Crash on Element Land map Crash Log

Playing multiplayer with 1 other



e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
compability_dir = C:UsersrogerDesktopHeroes 3 HOTA_HD3_DataCompability#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA
SUCCESS: DO PARALLEL

}

HOMM3 HD version: 5.0 RC94
HotA version: 1.6.1

Time {   08/15/2020 20:16:34 }

GUN:  [DUO8OB0SHG7999WN991-7UI897]

Exception
{
  Module: HD_HOTA.dll
  Adress:      [ HD_HOTA.dll+0xFF1FA ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: write of address: 0x1181F000
}

Context { EAX: 0x1DB710AC, ECX: 0x00003BAB, EDX: 0x0000FF24, EBX: 0x1DB8F020, ESP: 0x00199334, EBP: 0x00199350, ESI: 0x1DB6D501, EDI: 0x1181F000 }

Call stack
{
  ? called from before [ HD_HOTA.dll+0x94CB0 ]
  [ HD_HOTA.dll+0x949F0 ] called from [ HD_HOTA.dll+0x9BDCD ]
  ? called from before [ 0x00199410 ]
}

Call stack V2
{
  03A8F1FA (HD_HOTA: 03990000): (?): Start
  03A24CB0 (HD_HOTA: 03990000): (?): Start
  03A2BDD2 (HD_HOTA: 03990000): (?): Start
  03A0E156 (HD_HOTA: 03990000): (?): (?)
  5D91ADD4 (patcher_x86: 5D910000): (?): GetPatcherX86Version
  ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 039D9A53)
}

Modules
{
  0x00400000: h3hota.exe (size: 0x002CB000, entry point: 0x00639C00) - C:UsersrogerDesktopHeroes 3 HOTAh3hota.exe
  0x10000000: _HD3_.dll (size: 0x00048000, entry point: 0x1001922C) - C:UsersrogerDesktopHeroes 3 HOTA_HD3_.dll
  0x5D910000: patcher_x86.dll (size: 0x00079000, entry point: 0x5D91FE83) - C:UsersrogerDesktopHeroes 3 HOTApatcher_x86.dll
  0x00800000: smackw32.dll (size: 0x00025000, entry point: 0x0081084C) - C:UsersrogerDesktopHeroes 3 HOTAsmackw32.dll
  0x02450000: binkw32.dll (size: 0x0002B000, entry point: 0x02461705) - C:UsersrogerDesktopHeroes 3 HOTAbinkw32.dll
  0x02480000: IFC20.dll (size: 0x00023000, entry point: 0x0248F04E) - C:UsersrogerDesktopHeroes 3 HOTAIFC20.dll
  0x5BDE0000: hota.dll (size: 0x001A8000, entry point: 0x5BF39C5D) - C:UsersrogerDesktopHeroes 3 HOTAhota.dll
  0x62240000: HD_UPD.dll (size: 0x0003C000, entry point: 0x62245405) - C:UsersrogerDesktopHeroes 3 HOTAHD_UPD.dll
  0x03050000: HD_MCR.dll (size: 0x002EB000, entry point: 0x0320E492) - C:UsersrogerDesktopHeroes 3 HOTAHD_MCR.dll
  0x03340000: HD_TC2.dll (size: 0x003CD000, entry point: 0x0334BDE0) - C:UsersrogerDesktopHeroes 3 HOTAHD_TC2.dll
  0x02EE0000: HD_SCX2.dll (size: 0x00021000, entry point: 0x02EE5C63) - C:UsersrogerDesktopHeroes 3 HOTAHD_SCX2.dll
  0x03990000: HD_HOTA.dll (size: 0x00D1B000, entry point: 0x03A8F010) - C:UsersrogerDesktopHeroes 3 HOTAHD_HOTA.dll
  0x046B0000: HW_HOTA.dll (size: 0x0003E000, entry point: 0x046C9757) - C:UsersrogerDesktopHeroes 3 HOTAHW_HOTA.dll
  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:UsersrogerDesktopHeroes 3 HOTA_HD3_DataMss32.dll
  0x6DD10000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:UsersrogerDesktopHeroes 3 HOTA_HD3_DataCommoncursors.dll
  0x047B0000: HotA_Update.dll (size: 0x0002B000, entry point: 0x047B3C96) - C:UsersrogerDesktopHeroes 3 HOTAHotA_Update.dll
  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:UsersrogerDesktopHeroes 3 HOTA_HD3_DataMp3dec.asi
}

Command Line
{
  <#hota15>
}

Main INI
{

<Version> = 5000290

<Language> = "#en.ini"

<Graphics.Resolution> = 1180, 664

<Graphics.Mode> = 5

<Graphics.ComplexFilter> = 2

<Graphics.OpenGl.Aspect> = 1

<Graphics.OpenGl.Filter> = 2

<Graphics.OpenGl.SmoothMovement> = 1

<Graphics.OpenGl.VSync> = 1

<Graphics.Threads> = 4

<Graphics.SimpleFilter> = 2

<Graphics.SystemCursors> = 1

<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 60000, 60000, 0, 0, 0, 236, 1, 0

<Misc.TournamentSaver> = 0

<Misc.BattleSaver> = 0

<Sys.CPU.ReduceUsage> = 0

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.Battle.Queue> = 1

<UI.Battle.ShowAlwaysHeroInfo> = 0

<UI.ClipCursor> = 1

<UI.DarkTransitions> = 1

<UI.Ext.ScenarioMgr.Settings> = 3, 180, 2, 1, 6, 0, 1, 0, 0, 0, 0, 1, 1, 1

<UI.Ext.ScenarioMgr.Folders> = 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.HiRezCore> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 0

<UI.Tavern.InviteHero> = 0

<Update.CheckAtStart> = 1

<Show Intro> = 1

<AppPath> = "C:UsersrogerDesktopHeroes 3 HOTA"

<Music Volume> = 0

<Sound Volume> = 0

<Last Music Volume> = 0

<Last Sound Volume> = 0

<Walk Speed> = 2

<Computer Walk Speed> = 5

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 0

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 1

<Bink Video> = 0

<Blackout Computer> = 1

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = "VSI"

<Network Default Name> = "mawhpawh"

<Autosave> = 1

<Show Combat Grid> = 1

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 0

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed>

<Main Game Show Menu> = 1

<Main Game X> = 534

<Main Game Y> = 183

<Main Game Full Screen> = 0

<CDDrive>
}

HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  'Windows 10 Home'  '6.3'  '18362.19h1_release.190318-1202'
}

GetVersionEx { 6.2.9200 () 0x300-0x1 }

Some ingame values
{
  FullScreen Mode = 0
  Game Type       = 2
  Network Game    = 1

            Me: 2
  Active Player: 1
  Active is Human = 1
  Day = 2 25
  Map file = Element Land.h3m
  Last RMG Seed = 0
}


____________

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted August 16, 2020 10:11 PM

Crashes on huge maps are quite often. You could try loading 1-2 weeks from before the crash.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 31, 2020 09:56 PM

For some reason you can't search for Altar of Sacrifice in the Map Editor.

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florinlm
florinlm

Tavern Dweller
posted September 02, 2020 11:32 AM

Map changes when playing multiplayer over the internet

Hello there, i've encountered a problem while playing with my brother multiplayer online, random map, 2 human vs 4 AI. While at the beginning everything was fine at some point the map starts to change and some artefacts and monsters behave strangely. When it's the AI turn he tried to get an artefact which causes the game to crash. Does anyone know how can i solve the problem or a workaroud for it(remove the artefact from there, put monsters in front so the AI can't get there, or others)? I've put the log and a picture. In picture the "Monster" was initially a dendriod production building. You can still enter it but it is shown this way.

The picture is here: https://ibb.co/Vw4hd57

The log is here:

e-mail: baratorch@yandex.ru
[HOMM3 HD CRASH LOG]
Log
{
compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCompability#hota15
EXE_VERSION & SOD
EXE_VERSION & HOTA
SUCCESS: DO PARALLEL

}

HOMM3 HD version: 5.0 RC94
HotA version: 1.6.1
Time {   09/01/2020 21:12:41 }
GUN:  [9999_9999_9999_9998_99Z9_2480_75W7_4681.NRXILM NGUWSYZ743GXP]

Exception
{
  Module: h3hota.exe
  Adress:      [ 0x004242D1 ]
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: read of address: 0x3ACC7688
}

Context { EAX: 0x0077002D, ECX: 0x00000000, EDX: 0x04E061D8, EBX: 0x35EC1464, ESP: 0x00199774, EBP: 0x00199918, ESI: 0x04DF8E8E, EDI: 0x00199A80 }

Call stack
{
  ? called from before [ hota.dll+0xC4DDB ]
  ? called from before [ hota.dll+0xC4CD5 ]
  [ 0x00427330 ] called from [ 0x00529D97 ]
  [ 0x00529D70 ] called from [ 0x005285F3 ]
  [ 0x00528520 ] called from [ 0x0042F187 ]
  [ 0x0042EDD0 ] called from [ 0x0042E12E ]
  [ 0x0042E0B0 ] called from [ 0x00526D58 ]
  [ 0x00526C90 ] called from [ 0x00526A51 ]
  [ 0x005266D0 ] called from [ 0x0052647F ]
  [ 0x00526360 ] called from [ 0x00408B38 ]
  ? called from before [ HD_HOTA.dll+0x2473E ]
  [ HD_HOTA.dll+0x24670 ] called from [ 0x0509114E ]
  [ HD_HOTA.dll+0xA04F0 ] called from [ 0x050C1F0D ]
  [ HD_HOTA.dll+0xB9C70 ] called from [ 0x050E07EE ]
  [ HD_HOTA.dll+0xA2560 ] called from [ 0x050E0C55 ]
  ? called from before [ 0x050DB608 ]
}

Call stack V2
{
  004242D1 (h3hota: 00400000): (?): (?)
  50594DDB (hota: 504D0000): (?): MainProc
  50594CD5 (hota: 504D0000): (?): MainProc
  00529D9C (h3hota: 00400000): (?): (?)
  005285F8 (h3hota: 00400000): (?): (?)
  0042F18C (h3hota: 00400000): (?): (?)
  0042E133 (h3hota: 00400000): (?): (?)
  00526D5D (h3hota: 00400000): (?): (?)
  00526A56 (h3hota: 00400000): (?): (?)
  00526484 (h3hota: 00400000): (?): (?)
  00408B3D (h3hota: 00400000): (?): (?)
  0396473E (HD_HOTA: 03940000): (?): (?)
  05091153 (?): (?): (?)
  050C1F12 (?): (?): (?)
  050E07F3 (?): (?): (?)
  050E0C5A (?): (?): (?)
  7699E2F7 (KERNELBASE: 76890000): (?): InitOnceExecuteOnce
  64DF6AC9 (patcher_x86: 64DF0000): (?): (?)
  004EC68A (h3hota: 00400000): (?): (?)
  05880BA0 (?): (?): (?)
  004F051B (h3hota: 00400000): (?): (?)
  03965D17 (HD_HOTA: 03940000): (?): (?)
  05091BF7 (?): (?): (?)
  05880635 (?): (?): (?)
  0249D6A9 (_HD3_: 02490000): (?): HdCommon_Set
  00AC0067 (?): (?): (?)
  04ED124A (?): (?): (?)
  5053CDB2 (hota: 504D0000): (?): (?)
  773E7C24 (ntdll: 77380000): (?): RtlGetAppContainerNamedObjectPath
  773E7BF4 (ntdll: 77380000): (?): RtlGetAppContainerNamedObjectPath
}

Modules
{
  0x00400000: h3hota.exe (size: 0x002CB000, entry point: 0x00639C00) - C:GOG GamesHeroes of Might and Magic 3 Completeh3hota.exe
  0x10000000: smackw32.dll (size: 0x00025000, entry point: 0x1001084C) - C:GOG GamesHeroes of Might and Magic 3 Completesmackw32.dll
  0x001D0000: binkw32.dll (size: 0x0002B000, entry point: 0x001E1705) - C:GOG GamesHeroes of Might and Magic 3 Completebinkw32.dll
  0x007A0000: IFC20.dll (size: 0x00023000, entry point: 0x007AF04E) - C:GOG GamesHeroes of Might and Magic 3 CompleteIFC20.dll
  0x02490000: _HD3_.dll (size: 0x00048000, entry point: 0x024A922C) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_.dll
  0x64DF0000: patcher_x86.dll (size: 0x00079000, entry point: 0x64DFFE83) - C:GOG GamesHeroes of Might and Magic 3 Completepatcher_x86.dll
  0x504D0000: hota.dll (size: 0x001A8000, entry point: 0x50629C5D) - C:GOG GamesHeroes of Might and Magic 3 Completehota.dll
  0x65110000: HD_UPD.dll (size: 0x0003C000, entry point: 0x65115405) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_UPD.dll
  0x03180000: HD_MCR.dll (size: 0x002EB000, entry point: 0x0333E492) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_MCR.dll
  0x03470000: HD_TC2.dll (size: 0x003CD000, entry point: 0x0347BDE0) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_TC2.dll
  0x02AF0000: HD_SCX2.dll (size: 0x00021000, entry point: 0x02AF5C63) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_SCX2.dll
  0x03940000: HD_HOTA.dll (size: 0x00D1B000, entry point: 0x03A3F010) - C:GOG GamesHeroes of Might and Magic 3 CompleteHD_HOTA.dll
  0x04660000: HW_HOTA.dll (size: 0x0003E000, entry point: 0x04679757) - C:GOG GamesHeroes of Might and Magic 3 CompleteHW_HOTA.dll
  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMss32.dll
  0x64D40000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCommoncursors.dll
  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMp3dec.asi
}

Command Line
{
  "h3hota.exe" <#hota15>
}
Main INI
{
<Version> = 5000290
<Language> = "#en.ini"
<Graphics.Resolution> = 1066, 600
<Graphics.Mode> = 5
<Graphics.ComplexFilter> = 2
<Graphics.OpenGl.Aspect> = 1
<Graphics.OpenGl.Filter> = 2
<Graphics.OpenGl.SmoothMovement> = 1
<Graphics.OpenGl.VSync> = 1
<Graphics.Threads> = 8
<Graphics.SimpleFilter> = 2
<Graphics.SystemCursors> = 1
<HD+.Settings> = 1, 1818637873, 858812527, 0, 0, 1, 0, 60000, 60000, 0, 0, 0, 6, 0, 0
<Misc.TournamentSaver> = 1
<Misc.BattleSaver> = 1
<Sys.CPU.ReduceUsage> = 0
<Sys.WriteToIniInsteadRegistry> = 1
<UI.AdvMgr.SkipMapMsgs> = 1
<UI.Battle.Queue> = 1
<UI.Battle.ShowAlwaysHeroInfo> = 0
<UI.ClipCursor> = 1
<UI.DarkTransitions> = 1
<UI.Ext.ScenarioMgr.Settings> = 4, 180, 1, 2, 4, 0, 2, 0, 0, 0, 0, 1, 1, 1
<UI.Ext.ScenarioMgr.Folders> = 1
<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1
<UI.HiRezCore> = 1
<UI.QuickArmyManagementMode> = 0
<UI.RecruitDlg.AutoSet> = 1
<UI.RecruitDlg.AutoSet.Max> = 0
<UI.Tavern.InviteHero> = 0
<Update.CheckAtStart> = 0
<Show Intro> = 1
<AppPath> = "C:GOG GamesHeroes of Might and Magic 3 Complete"
<Music Volume> = 1
<Sound Volume> = 1
<Last Music Volume> = 1
<Last Sound Volume> = 1
<Walk Speed> = 2
<Computer Walk Speed> = 3
<Show Route> = 1
<Move Reminder> = 1
<Quick Combat> = 1
<Video Subtitles> = 1
<Town Outlines> = 1
<Animate SpellBook> = 1
<Window Scroll Speed> = 1
<Bink Video> = 1
<Blackout Computer> = 0
<First Time> = 0
<Test Decomp> = 0
<Test Read> = 0
<Test Blit> = 0
<Unique System ID> = "PGY"
<Network Default Name> = "AndreiG"
<Autosave> = 1
<Show Combat Grid> = 1
<Show Combat Mouse Hex> = 1
<Combat Shade Level> = 1
<Combat Army Info Level> = 1
<Combat Auto Creatures> = 1
<Combat Auto Spells> = 0
<Combat Catapult> = 1
<Combat Ballista> = 1
<Combat First Aid Tent> = 1
<Combat Speed>
<Main Game Show Menu> = 1
<Main Game X> = 0
<Main Game Y> = 0
<Main Game Full Screen> = 1
<CDDrive>
}
HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  'Windows 10 Enterprise'  '6.3'  '18362.19h1_release_svc_prod1.190628-1641'
}

GetVersionEx { 6.2.9200 () 0x100-0x1 }
Some ingame values
{
  FullScreen Mode = 1
  Game Type       = 2
  Network Game    = 1
            Me: 1
  Active Player: 2
  Active is Human = 0
  Day = 2 22
  Map file = florinlm 2020.09.01 15;07 Original template pack.h3m
  Last RMG Seed = 0
}


____________

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 09, 2020 02:50 PM

Okay I encountered a really strange bug today:
While AI was having it's turn, it used Water Walk or Fly and somehow ended it's turn while on water.
The game worked fine, I played my turn and ended it, but when the turn came to the AI player on water, the game just froze forever.
How is it possible for AI to end it's turn on water?!

The bug with AI attacking creatures on water with Water Walk/Fly is also still an issue.

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sirironfist
sirironfist


Known Hero
King of the ogres
posted September 13, 2020 03:07 PM

I just had a situation where 5 stacks of dragon flies surrounded my skeletons. So I pressed "g" with my liches and aimed at the skeletons so that I could hit all flies at once. But the liches actually hit my skeletons as well and did full damage to them. I don't think that is supposed to happen.
Now I don't know if the "g" button is a feature of Hota or one of the HD-Mod.

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Mortarial
Mortarial


Hired Hero
posted September 13, 2020 03:39 PM

sirironfist said:
I just had a situation where 5 stacks of dragon flies surrounded my skeletons. So I pressed "g" with my liches and aimed at the skeletons so that I could hit all flies at once. But the liches actually hit my skeletons as well and did full damage to them. I don't think that is supposed to happen.
Now I don't know if the "g" button is a feature of Hota or one of the HD-Mod.


You aimed at your Skeletons, they were the primary target so they received damage. Nothing unusual.
Aimed shot ("G" hotkey) is a Hota feature.

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sirironfist
sirironfist


Known Hero
King of the ogres
posted September 13, 2020 04:09 PM

I always assumed liches don't hit your own undeads because they can't harm them. So it's about wether or not the target is in the middle of the cloud or not. Makes more sense I guess, otherwise it would be inconsistent that they can harm any undeads at all. You learn a little something everyday.

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