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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted December 07, 2015 06:41 PM |
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I love this place,
I don't even need to post anything this time around, everyone else at HC has already fired off all the biting quips before I have a chance to lol
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Aionb
Known Hero
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posted December 07, 2015 07:01 PM |
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DIEGIS said: We all know what auto-combat means!!
Probably not "all", I'm afraid gomaki and his chaps have no idea. Not to mention his adviser.
Let's not forget that they were proud of their AI
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JollyJoker
Honorable
Undefeatable Hero
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posted December 07, 2015 07:03 PM |
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I have to say that I find this is a little bit unfair, because it's just one side of the coin. There is a 2nd, and the question is what to do.
A) HoMM 5 way:
+ people can play through opponent(s)'s combats.
- SimTurns stop once and for all once human opponents are "near" each other.
Verdict: Is great on large maps with short combats versus neutrals
B) Other way:
- people have to stop while anyone human opponent is battling (MANUALLY).
+ Game is always on SimTurns; stopping is necessary to avoid human player(s) being attacked by other human player(s) while in battle.
Verdict: needs a good autocombat system to work; SimTurns create rts-like problems when competing for something while near each other.
In this case of course the problem is that autocombat is rather unsatisfactory, the AI being braindead - also there isn't THAT much human interaction in the game (not many pvp battles), so HoMM 5 way would have been better for the occasion, I guess.
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natalka
Supreme Hero
Bad-mannered
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posted December 07, 2015 07:20 PM |
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even if autocombat gives same losses as I manually play...where is the fun? we lose one element of the game - it becomes more like anno now lol.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted December 07, 2015 07:31 PM |
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H5 sim turns with the possibility of restarting them if the conditions are met again sounds like the ideal situation, aye?
Not that they have enough resources for that, mind you.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted December 07, 2015 07:37 PM |
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Storm-Giant said: H5 sim turns with the possibility of restarting them if the conditions are met again sounds like the ideal situation, aye?
Not that they have enough resources for that, mind you.
can't do much with a hamster and a paperclip.
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It is with a heavy heart that I must announce that the cis are at it again.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted December 07, 2015 07:38 PM |
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Storm-Giant said: H5 sim turns with the possibility of restarting them if the conditions are met again sounds like the ideal situation, aye?
That would be perfect
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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DIEGIS
Supreme Hero
power of Zamolxis
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posted December 07, 2015 08:03 PM |
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H5 system of sim-turns is perfect to me and all multiplayer gamers.
Well, the best system would be what sid meyers implemented loooong time ago along with civilization series!
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dacian falx behind you
-knowledge itself is power-
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Pitlord
Known Hero
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posted December 07, 2015 08:07 PM |
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Edited by Pitlord at 20:08, 07 Dec 2015.
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perhaps we should raise awareness on this issue on reddit? same as in the heroes 7 CE topic
https://www.reddit.com/r/gaming/comments/3o9eza/ubisoft_uses_misleading_advertising_for_heroes_of/
thx to the community ubisoft responded, apologized and provided the missing part
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natalka
Supreme Hero
Bad-mannered
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posted December 07, 2015 08:09 PM |
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But they can't change game engine. We are doomed for heroes 7.
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vitirr
Known Hero
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posted December 07, 2015 08:15 PM |
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And why not the game itself restarting sim turns?
I've been preaching for long about a sim turns system that could both improve the pace of the game but avoiding an almost real time system game like a sim turn is in the extreme
It is just a matter of the game detecting at the start of the turn if possible conflicts are possible (heroes can meet or objects property or potentially porperty of a hero can be visited by an enemy). If not, then everything is simultaneous, otherwise it is turn based. From here you can complicate the system as much as you want, making the conflict definition more subtle or even allowing turns partly turn based and partly sim based. But at least the basic shouldn't be that hard to achieve.
However, taking into consideration the capabilities of the team behind the game... sorry I mean, the limitations of the engine, this seams like really rocket science.
Sim turns looks in this game like many other stuff just like an afterthough. Another check to tick so that marketing can use it and the supplier can fulfill the requirements matrix.
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted December 07, 2015 08:19 PM |
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natalka said: But they can't change game engine. We are doomed for heroes 7.
Unreal engine is a fine engine, you can't accuse it for the developers' incompetence
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ChrisD1
Supreme Hero
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posted December 07, 2015 08:25 PM |
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natalka said: But they can't change game engine. We are doomed for heroes 7.
indeed so lets focus on more constructive stuff and what do we do now with what we got (ubi and a rookie dev team.)
before we get to the balancing we must be done with bugs.
necropolis heroes are mixed up, skill and abilities not working (pathfinding), crashes because the game cannot handle lots of multipliers for buildings and other stuff.
then about balancing, my thoughts on regeneration would be like someone else suggested to be a higher tier spell, since it does nothing for those cores, and get a good damaging earth spell in first tier like poison spray.
regeneration does not need to resurrect. also heal indeed could be a higher tier spell and retribution (nerfed) as a first tier one.
and for god's sake change the grand master of fire magic, for smth more useful!!!!
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Brukernavn
Hero of Order
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posted December 07, 2015 08:38 PM |
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We've been constructive for several years, but they didn't listen. Now it's too late.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted December 07, 2015 08:49 PM |
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EnergyZ
Legendary Hero
President of MM Wiki
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posted December 07, 2015 08:54 PM |
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Brukernavn said: We've been constructive for several years, but they didn't listen. Now it's too late.
History repeating itself all over.
But curious, are certain things better than H6 or worse? Example, AI.
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Come and visit the Might and Magic Wikia!
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Stevie
Responsible
Undefeatable Hero
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posted December 07, 2015 09:02 PM |
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LukaOo
Hired Hero
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posted December 07, 2015 09:14 PM |
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Trouble is not in UE3, Example is the AI logic, it does not have any relation with engine.
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted December 07, 2015 09:34 PM |
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lol every time i wander back in here i find the game in an even worse state. More flaws are being revealed all the time. And now this simultaneous turns thing... i think its pretty amazing... how did they even manage to mess it up so badly. They didnt even know what they were trying to achieve
This game is a total mess from the core to the surface
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Gryphs
Supreme Hero
The Clever Title
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posted December 07, 2015 09:36 PM |
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EnergyZ said: History repeating itself all over.
But curious, are certain things better than H6 or worse? Example, AI.
Most people said the A.I. is dumb as a bag of rocks so worse I would say.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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