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Bitula
Known Hero
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posted December 09, 2015 11:39 AM |
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Edited by Bitula at 11:42, 09 Dec 2015.
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gomaki said:
natalka said: Most important is SimTurns. Any news there?
This is not a 1 hour talk and jobs done. It will require a fundamental change in the current implementation of SimTurns (namely the transition between maps)
Transition between maps? You mean it is possible to play on more than one map simultenously in MP?
Or it's just the surface/underground case?
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3lion
Known Hero
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posted December 09, 2015 11:54 AM |
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gomaki said: However when it comes to community requested changes, if I field a good enough argument
It is now your number one topic to think about and to sleep with. Forget about new maps. Forget about Axeoth. Forget about everything else. Give us normal SimTurns. It is a top priority request from the community now.
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Creature Scale mod (patch 2.2.1 compatible)
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natalka
Supreme Hero
Bad-mannered
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posted December 09, 2015 11:55 AM |
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he meants transition between combat maps and adventure map.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted December 09, 2015 12:18 PM |
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3lion said:
gomaki said: However when it comes to community requested changes, if I field a good enough argument
It is now your number one topic to think about and to sleep with. Forget about new maps. Forget about Axeoth. Forget about everything else. Give us normal SimTurns. It is a top priority request from the community now.
Axeoth is Marzhin's project only. Wonder how he is doing.
Either way, doubt he has anything to do with working on multiplayer.
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gomaki
Shaper of Lore
Community Manager, Limbic Ent.
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posted December 09, 2015 12:19 PM |
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natalka said: he meants transition between combat maps and adventure map.
Yup that would be the thing that needs an overhaul.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted December 09, 2015 01:07 PM |
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gomaki said: I fight every battle I think can be won when it comes to the community. This is one I think we can genuinely change, and as a player myself WANT to see changed. Don't for a second think I enjoy having my MP session slowed down for each combat that isn't mine. HOWEVER, understand that there were some really relevant design decisions that pushed it that way and made sense, and still make sense. It's just in practice perhaps they aren't the best way to go.
And that is why we like you However all recent heroes games suffer the same fate: Certain features are botched or ignored, fanrage builds up, said features end up implemented. Essentially, the budget is drained twice for the same thing and we get some bonus fanrage.
Maybe whoever makes those decisions should ask those who know and save everyone the trouble?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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natalka
Supreme Hero
Bad-mannered
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posted December 09, 2015 02:03 PM |
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spell system
Have you made any changes there?
I noticed that you can learn a spell of a higher tier if you have the mastery. e.g Master Prime Magic allows learning Time Stasis.
Later realized that it works only for shrines.
Learn spell for hero editor node
You can`t learn any spell if the hero doesn`t have the skills for it. e.g Asad from Academy can`t choose Earth Magic at all so he can`t learn any earth magic spell from the node.
Are you planning anything or it is just messed up?
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The_green_drag
Supreme Hero
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posted December 09, 2015 02:23 PM |
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Looks like another exciting round of Bug, or Bad game design!
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natalka
Supreme Hero
Bad-mannered
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posted December 09, 2015 02:45 PM |
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Taking resources/mines now costs 1 MP. That was the change I was going to propose. I wonder why you don`t include it in patch notes.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted December 09, 2015 02:47 PM |
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Thank goodness Much needed.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted December 09, 2015 03:00 PM |
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natalka said: Taking resources/mines now costs 1 MP. That was the change I was going to propose. I wonder why you don`t include it in patch notes.
It didn't? oO
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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gomaki
Shaper of Lore
Community Manager, Limbic Ent.
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posted December 09, 2015 03:28 PM |
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natalka said: Taking resources/mines now costs 1 MP. That was the change I was going to propose. I wonder why you don`t include it in patch notes.
Ninja change even to me. I'll get it added now.
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natalka
Supreme Hero
Bad-mannered
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posted December 09, 2015 03:58 PM |
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Edited by natalka at 16:06, 09 Dec 2015.
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natalka said:
Increased cooldown of Dragon Vein from daily to weekly.
Excuse me but this is not wanted change! In my hardcore map a mage needs to visit it at least twice if the player is smart. Not all mages have access to Soul harvest = infinite mana ya` know
Elvin said: I'd rather there were instant sources that partly restore mana with weekly sources restoring full mana.
how about this?
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Antalyan
Promising
Supreme Hero
H7 Forever
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posted December 09, 2015 04:44 PM |
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@gomaki
Nice to hear about possible better sim turns, I think it can help many people.
As about efreet, I would like to know why Ubi did not tell us it was a mistake. I know you wont't tell me either, but... they don't communicate, they seems not to care. So I'd like to ask you if they at least communicate with you and if you colaborate in your opinion well or bad (because most of studios who worked with Ubi don't want to do it again, as about Heroes: Nival did not get on well with them and Black Hole even bancrupted thanks to them).
And finally one more related question: I am not experienced in game programming and so on but it seems to me strange that you work on this game's problems -well, how to say it- in a very strange way for me. Instead of focusing on one main problem, your improvements are like "everything and nothing". The minor problems are being fixed, the main problems are usually only slightly improved. And that's what makes many people quite angry I think. They see no general progress, the problems are still the same as they were immediately after the release. Could you explain it me a bit to understand you better? The question is: why you don't focus on one main problem, fix it completely (or let's say the best you can do in the current situation) and after that focus on another problem instead of making thinks paralelly as I explained above?
I would very thankful, I am not sure what to think now.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted December 09, 2015 04:48 PM |
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I'm not sure how else it could have been. There are so many different issues that fixing one at the time just wouldn't work.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Antalyan
Promising
Supreme Hero
H7 Forever
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posted December 09, 2015 04:54 PM |
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Elvin said: I'm not sure how else it could have been. There are so many different issues that fixing one at the time just wouldn't work.
But working on all the problems means no general progress and the game still remains in the same -bad- situation. Maybe they could at least work on some major problems first. Which sense has, for example, a map editor or rmg when even the basic game does not work properly? I mean, there are not many people who will like these improvements, most of people are waiting for main changes first. Then advanced functions like the ones editor have sense. But not before. It is like painting the wall of the house which is being built.
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3lion
Known Hero
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posted December 09, 2015 05:57 PM |
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natalka said:
Increased cooldown of Dragon Vein from daily to weekly.
Excuse me but this is not wanted change! In my hardcore map a mage needs to visit it at least twice if the player is smart. Not all mages have access to Soul harvest = infinite mana ya` know
I thought that even without Soul Harvest mages has way too fast mana regeneration..
____________
Creature Scale mod (patch 2.2.1 compatible)
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted December 09, 2015 06:15 PM |
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Sometimes the game's stability is influenced...
...by the overall status of stability of the PC that it, the game, is being used onto.
Utility programs such as ASC 9.x has been made for doing just that, security and regaining a lot of stability of that specific PC. A PC in bad status of computing health will, eventually, create non existing bugs in its application software such as the game of M&M Heroes VII. Thus, failing to compute properly the complex algorithms that constitute the very core of programming/coding of this, same, game.
Many people will always shove this very important detail or notion of stability aside as if they will consider it, literally, irrelevant. Which is, unfortunately, not the case.
The patching process can not be rushed or, considered a one job thingie. It is a gradual and, very tenuous progressive process. Moreover, these people at Limbic might very well be working on the official version 2.0 where in which is, obviously, the very first expansion of this wonderful game. It is team-work and, specific duties are assigned to every one of these team members. Synching all of these duties and responsibilities into one is quite, a headache of a challenge.
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Now, all 7 titles can be played on Windows 10 Home/Pro Editions. Thanks to the good ole' Gog.com people, all the series can be played on any decent multi-core PC.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 09, 2015 06:35 PM |
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yes, ans also using a proper plug into the socket can help your computer process the complex algorithms of Internet connexions.
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natalka
Supreme Hero
Bad-mannered
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posted December 09, 2015 06:43 PM |
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3lion, want to test my map? week 2 you have 7 battles with 100 elites, then blockade - 24-32 champions, after that 6 battles with 100 stronger elites and after that 32 champions. That is all for one week ! Crazy, eh?
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