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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1299 1300 1301 1302 1303 ... 1400 1600 1635 · «PREV / NEXT»
articun
articun


Supreme Hero
As i dream, so shall it be!
posted January 16, 2016 12:59 PM

ChrisD1 said:
for me it's the minotaur!he gotta go damn it! hahahaaha!
all i want is the regeneration spell to be moved to a higher tier and not resurrect, necromancy to be balanced and necro heroes fixed.
also bugs. i don't care about multiplayer.


Oh come on, stop snowing about the Minotaur already!!! It is a good enough unit and it lives underground. To be fair though, dungeon was supposed to be their faction so Delve took it from them you know

All in all, i think Dungeon could do without the Dark elves and be a more beastmen and creature of the abyss units and the Dark Elves to have their own faction called something else and be tied to the Dark Forest of fairy tails, maybe called Crypt or Sanctum or Maze.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 16, 2016 01:44 PM

Or maybe take a trip to neverland and never return. Extravagant misunderstood emo elves with a fondness for stabbing.. Dark elves are meant to be intriguing and subtle but Ashan cannot do either.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 16, 2016 02:18 PM

articun said:
Dark Elves to have their own faction called something else and be tied to the Dark Forest of fairy tails, maybe called Crypt or Sanctum or Maze.


I suggest Trash Can

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Aionb
Aionb


Known Hero
posted January 16, 2016 02:34 PM
Edited by Aionb at 14:35, 16 Jan 2016.

They are already there: (tr)Ash(c)an

And you wonder why your Limbosoft friend left, you ungrateful ...., ...., .... !!

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted January 16, 2016 03:28 PM

Elvin said:
Or maybe take a trip to neverland and never return. Extravagant misunderstood emo elves with a fondness for stabbing.. Dark elves are meant to be intriguing and subtle but Ashan cannot do either.


The inability to create a good Dark elves factions does not make dark elves as a whole bad. It is the interpretation given to them by Ashan standards that made them such. Although Dark elves are deep with intrigue, treason, betrayal, secrecy, seduction, sexuality, powerful magic and artful assassination.

Those qualities were never utilized well in Ashan. But such a faction that relies in powerful magic on one hand and strong damage dealers on the other in expense for defense wouldn't be so bad. But, not in dungeon. Dungeon is meant for outcast creatures mostly, the theme is of dark mythology "evil or misunderstood" units to be present, outcast "gods" and the like.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 16, 2016 03:38 PM

articun said:
Although Dark elves are deep with intrigue, treason, betrayal, secrecy, seduction, sexuality, powerful magic and artful assassination.

Those qualities were never utilized well in Ashan. But such a faction that relies in powerful magic on one hand and strong damage dealers on the other in expense for defense wouldn't be so bad. But, not in dungeon. Dungeon is meant for outcast creatures mostly, the theme is of dark mythology "evil or misunderstood" units to be present, outcast "gods" and the like.

Meh. Everyone knows that what we want is powerful magic and strong damage dealers at the expense of defense
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 16, 2016 03:42 PM

Aionb said:
They are already there: (tr)Ash(c)an


That's actually so legit, ayy lmao.
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Guide to a Great Heroes Game
The Young Traveler

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted January 16, 2016 03:46 PM

articun said:
But such a faction that relies in powerful magic on one hand and strong damage dealers on the other in expense for defense wouldn't be so bad. But, not in dungeon. Dungeon is meant for outcast creatures mostly, the theme is of dark mythology "evil or misunderstood" units to be present, outcast "gods" and the like.


not in Dungeon? that was the concept of the Dungeon ever since Heroes 1 mate, don't you remember the Warlocks with their insane spell power and glass cannon/slow and sturdy troops lol
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The_green_drag
The_green_drag


Supreme Hero
posted January 16, 2016 03:56 PM

Need some major skill changes or some big improvements on unit stats, more diversity. One of these two would bring my attention back to the game.

Unfortunately, What I'm predicting is some slight tweaks here and there, and some more h6 units imported to try and cover up the lack of changes.

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articun
articun


Supreme Hero
As i dream, so shall it be!
posted January 16, 2016 04:16 PM
Edited by articun at 16:25, 16 Jan 2016.

verriker said:
articun said:
But such a faction that relies in powerful magic on one hand and strong damage dealers on the other in expense for defense wouldn't be so bad. But, not in dungeon. Dungeon is meant for outcast creatures mostly, the theme is of dark mythology "evil or misunderstood" units to be present, outcast "gods" and the like.


not in Dungeon? that was the concept of the Dungeon ever since Heroes 1 mate, don't you remember the Warlocks with their insane spell power and glass cannon/slow and sturdy troops lol


I do know the legacy of Dungeon is such. What i was implying is the scenario of having another faction based on Dark elves to assume that role. Dungeon was always the dark side of mythology with powerful warlocks and strong evil creatures. I don't say it has to loose that, not at all.

But i was referring more to a Heroes V dark elf dungeon type of faction, with less dark elf units of course. That way dungeon can assume a role of brute might strength and powerful enhancing or support magic, while the new faction can have strong damage dealers with offensive spells.

Quote:
Need some major skill changes or some big improvements on unit stats, more diversity. One of these two would bring my attention back to the game.

Unfortunately, What I'm predicting is some slight tweaks here and there, and some more h6 units imported to try and cover up the lack of changes.


I don't know why they don't change the unit stats and also weekly growth rate, i mean they said it was very easy to do. As for the rest of the tweaks, i do hope they mean hero specializations, some magic tweaks, fixing a lot of glitches and abilities that don't work or are broken and i would personally like to see the idea of choosing between two creatures be implemented for a start to the strong elite and strong core units as well. i.e. Stag or Unicorn, Minotaur or Manticore, Cavalier or Glory, Basilisk Rider or Panther Warrior, and something new as alternatives to Vampire and Raksasha and so on.
- I am not referring to the skill system because they said time and time again that they won't change it.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 17, 2016 02:07 AM

Elvin said:
Skill/magic system is the one thing that could renew my interest.


Even if those were completely remade and implemented into perfection, would it be enough? I think not.
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Guide to a Great Heroes Game
The Young Traveler

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celiton
celiton


Hired Hero
Thinking before doing
posted January 17, 2016 09:38 AM

Stevie said:
Elvin said:
Skill/magic system is the one thing that could renew my interest.


Even if those were completely remade and implemented into perfection, would it be enough? I think not.


It is hard (or if not impossible) to save something that made such bad first impression.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 17, 2016 11:02 AM

Stevie said:
Elvin said:
Skill/magic system is the one thing that could renew my interest.

Even if those were completely remade and implemented into perfection, would it be enough? I think not.

Well, it would be an important first step. For me personally, while there are things I dislike about creature designs, line-ups and (strongly) town screens, most of these things don't prevent me from enjoying the basic gameplay. The skill and magic system does (bugs belongs in this category also, obviously). If game actually reached a stage where it would be enjoyable to play, the other things could be polished along the way.
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What will happen now?

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TD
TD


Promising
Famous Hero
posted January 18, 2016 08:16 AM

I think if the skill-system gets re-made and combat AI gets to decent level the game could be worth playing(or at the very least giving it another try). The adventure map AI is not as important IMO because you can at least play with people where only combat AI has any real importance.

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natalka
natalka


Supreme Hero
Bad-mannered
posted January 18, 2016 12:20 PM

when you talk about the AI I don`t get what you don`t like. I haven`t played vs computer players and I am OK with the AI of the neutrals. They were so stupid in heroes 5 also. In h3 I see they also become easily fooled with single units. I think that AI is ok.( except on the bridge and the wagon combat arena)

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gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted January 18, 2016 01:52 PM

Hey all.

We have recently made some AI changes and are currently putting it through the tread mill.

Some of these include.

Improved money management. It would basically buy too many heroes too soon (this was kinda intended because the AI can't plan ahead moves optimally like a human so you would need more to do everything better) However the knock on effect to this was that it simply didn't have enough money to fully replenish its troops by say..week 2ish so it would create a weird reverse snowball effect where it got weaker due to creeping. This is fixed now.

We re 'valued' some resources.

We have altered some of the tech tree building paths to be more in your face with it's building of units.

We increased the aggressiveness to attack a player.

For combat AI now uses all of it's creature abilities (this was actually more of a logic bug rather than not having the feature at all, works now)

AI now uses the wait command, which actually changes combat in quite a big way.

We changed up it's targeting priority so it's less exploitable (making little multi stacks on 1 troop the AI would try to kill it when really it's not that much of a threat)

Apart from that Oak is tightening up everything but those are some 'bigger' changes that I know are effecting a lot that we have right now in the current test build.

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natalka
natalka


Supreme Hero
Bad-mannered
posted January 18, 2016 02:09 PM
Edited by natalka at 14:12, 18 Jan 2016.

gomaki said:
AI now uses the wait command, which actually changes combat in quite a big way.

We changed up it's targeting priority so it's less exploitable (making little multi stacks on 1 troop the AI would try to kill it when really it's not that much of a threat)




If those two are connected to combating neutrals than I must say my map becomes impossible for some factions.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted January 18, 2016 02:24 PM

gomaki said:
Hey all.

We have recently made some AI changes and are currently putting it through the tread mill.

Some of these include.

Improved money management. It would basically buy too many heroes too soon (this was kinda intended because the AI can't plan ahead moves optimally like a human so you would need more to do everything better) However the knock on effect to this was that it simply didn't have enough money to fully replenish its troops by say..week 2ish so it would create a weird reverse snowball effect where it got weaker due to creeping. This is fixed now.

We re 'valued' some resources.

We have altered some of the tech tree building paths to be more in your face with it's building of units.

We increased the aggressiveness to attack a player.

For combat AI now uses all of it's creature abilities (this was actually more of a logic bug rather than not having the feature at all, works now)

AI now uses the wait command, which actually changes combat in quite a big way.

We changed up it's targeting priority so it's less exploitable (making little multi stacks on 1 troop the AI would try to kill it when really it's not that much of a threat)

Apart from that Oak is tightening up everything but those are some 'bigger' changes that I know are effecting a lot that we have right now in the current test build.



would you say it's as good as Quantomas AI for Heroes 5 yet, any comment on Quantomas recent posts basically offering to make you a world class AI lol
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The_green_drag
The_green_drag


Supreme Hero
posted January 18, 2016 02:33 PM

Glad the AI learned what the wait button does

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natalka
natalka


Supreme Hero
Bad-mannered
posted January 18, 2016 02:40 PM

I imagine now academy becomes even more hopeless. When every possible neutral has the upper hand in the initiative and can wait now - it will be hard as hell. Same for dungeon...

Haven won`t have such problems because they have good technique with the legeionnaires.

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