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Stevie
Responsible
Undefeatable Hero
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posted October 09, 2014 06:51 PM |
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Edited by Stevie at 18:56, 09 Oct 2014.
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted October 09, 2014 07:42 PM |
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I hope that a level 12 town being needed for a level 2 mage guild is just an example. A very bad example.
Waiting almost 2 weeks to get 2nd level spells is horrible.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted October 09, 2014 07:45 PM |
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fuChris said: I hope that a level 12 town being needed for a level 2 mage guild is just an example. A very bad example.
Waiting almost 2 weeks to get 2nd level spells is horrible.
Likely, but I see it making sense for factions like Stronghold for example.
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Vote El Presidente! Or Else!
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 09, 2014 07:47 PM |
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I also hope is a bad example.
Why I have the feeling Magic Guilds will be subject of hot debates...
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted October 09, 2014 07:58 PM |
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Storm-Giant said: I also hope is a bad example.
Why I have the feeling Magic Guilds will be subject of hot debates...
Because we have the superpower of turning anything into a hot debate.
We are afterall, THE INTERNET.
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Vote El Presidente! Or Else!
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Stevie
Responsible
Undefeatable Hero
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posted October 09, 2014 08:00 PM |
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War-overlord said:
Storm-Giant said: I also hope is a bad example.
Why I have the feeling Magic Guilds will be subject of hot debates...
Because we have the superpower of turning anything into a hot debate.
We are afterall, THE INTERNET Heroes Community.
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cleglaw
Famous Hero
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posted October 09, 2014 08:11 PM |
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Edited by cleglaw at 20:16, 09 Oct 2014.
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I posted this on mmh7 page. What do you think about guys? I dont know if i should open a poll about it or not. Please comment on this.
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One wish from me, or suggestion you may say:
Make Towns on Adventure Map expandable on terrain.
With each new building also add that building and some houses and stuff like that to Adventure map around the castle. Make it in a way to be harmony with terrain. For example, dont expand to water. For example make them with extra street lights(torchs etc) if its in underground{this one was a real problem in series, sometimes town left in shadows} Make Town walls cover the most of the borders. Generally speaking, i think this will make Adventure map and towns more alive than ever.
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About news on towns, i hated town level requirement thing in Heroes V. I hope it will feel fixed/improved with "two options with every buildings" kind of stuff. I love the complexity comes in but i am worried about "you have to wait till you get 12 days to build another mage guild/ you have to wait 9 days to build upper tier unit etc etc it was annoying and it was cutting down the town development strategy for me.
I am the guy who builds W.Nest at first day in H3 Fortress, if you know what i mean.
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Stevie
Responsible
Undefeatable Hero
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posted October 09, 2014 08:16 PM |
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Good in theory, but I wouldn't put that on my priority list.
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted October 09, 2014 08:23 PM |
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Heroes VII devs are Master Salvagers...
Rarely I see so much info based on so little material. Same ol' artworks, copy-paste Compendium material, Marzhins texts (which he probably wrote long time ago) and the same short gameplay demo played and discussed over and over. Sigh...
Apart from the Heaven line-up and some unit/resource concept descriptions we got literally nothing... or am I too picky?
Wake me up when there's actually some genuine info/material...
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Stevie
Responsible
Undefeatable Hero
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posted October 09, 2014 08:48 PM |
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I think you're looking too much into it. There's certainly some recycling but I wouldn't go that far to say it's all of it.
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meundmein
Adventuring Hero
Tricky, tricky Death...
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posted October 09, 2014 08:49 PM |
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Is anyone else intrigued by this?
What's it supposed to be? An academy town? It's quite different from their typical arabian style.
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Wellplay
Famous Hero
Poland Stronk
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posted October 09, 2014 08:55 PM |
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Edited by Wellplay at 20:59, 09 Oct 2014.
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Thats card artwork from DoC.
Arcane Library to be exact.
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meundmein
Adventuring Hero
Tricky, tricky Death...
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posted October 09, 2014 09:02 PM |
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Excuse my ignorance, I didn't play DoC
I was already thinking conspirative theories in my mind
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted October 09, 2014 09:21 PM |
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Edited by Avonu at 21:35, 09 Oct 2014.
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meundmein said: Is anyone else intrigued by this?
What's it supposed to be? An academy town? It's quite different from their typical arabian style.
It's Arcane Library but also Helexia Monastery (well, at least one of its graphics). It's Blind Brothers monastery in Deep Mountain (East of Holy Empire, South of steppes of Ranaar), where you can find some books about Void.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Arugaf
Adventuring Hero
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posted October 09, 2014 10:27 PM |
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In a few days will appear an interview with Marzhin from another russian resource.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted October 09, 2014 10:38 PM |
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Good. Also excited about next Thursday's stream
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Stevie
Responsible
Undefeatable Hero
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posted October 09, 2014 10:51 PM |
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Elvin said: Good. Also excited about next Thursday's stream
Just watched some dev talk on Watch Dogs tonight on the Ubi stream. If we're lucky, they might adopt the same format. Meaning one admin answers questions from Twitch users. Wouldn't that be great?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted October 09, 2014 11:05 PM |
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They'll pick the questions they answer for sure. And I can't really blame them.
I don't expect huge news from the chat, although maybe some more details on stuff we know and remarks.
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted October 09, 2014 11:28 PM |
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blob2 said: Marzhins texts (which he probably wrote long time ago)
Ah! I wish. Would make my life much easier
That said, as some people remarked, Kaspar's "faction lore" articles are mostly based on existing lore information. So yeah, no big news there (at least for old timers like you guys )
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Stevie
Responsible
Undefeatable Hero
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posted October 09, 2014 11:34 PM |
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Marzhin, any news on the leveling and achievement system of the Shadow Council? Something more precise than "soon" would be appreciated.
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