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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 ... 197 198 199 200 201 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Naze
Naze


Known Hero
posted October 09, 2014 11:44 PM

meundmein said:
Is anyone else intrigued by this?



What's it supposed to be? An academy town? It's quite different from their typical arabian style.


I really hope it is the new Necropolis. I hated the green pyramid in H6... really, undead deserve a more ghostly, haunted, eerie buildings, not a dull pyramid

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 09, 2014 11:46 PM

Naze said:
I really hope it is the new Necropolis. I hated the green pyramid in H6... really, undead deserve a more ghostly, haunted, eerie buildings, not a dull pyramid
It's really blue though...

Besides, I thought it was a random temple of sorts from a card game.

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Marzhin
Marzhin

Shaper of Lore
Designer & Writer, Ubisoft
posted October 09, 2014 11:54 PM

Stevie said:
Marzhin, any news on the leveling and achievement system of the Shadow Council? Something more precise than "soon" would be appreciated.


No idea. The guys are working on it though.

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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 12:08 AM

Marzhin said:
Stevie said:
Marzhin, any news on the leveling and achievement system of the Shadow Council? Something more precise than "soon" would be appreciated.


No idea. The guys are working on it though.


hi marzhin, i have some questions if you may answer.

will there be any forums on mmh7 page?

will there be "most upvoted" feature in comment section?

will there be any additional info on Inferno vs Dungeon?

will there be any news for us(those who allready saw gameplay video) in stream?

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 10, 2014 12:14 AM
Edited by Stevie at 12:55, 10 Oct 2014.

Q&A with Marzhin, right there

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Sorts
Sorts


Known Hero
posted October 10, 2014 02:07 AM

fuChris said:
I hope that a level 12 town being needed for a level 2 mage guild is just an example. A very bad example.
Waiting almost 2 weeks to get 2nd level spells is horrible.


Not if there are only 3 levels of spells.

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Protolisk
Protolisk


Promising
Famous Hero
posted October 10, 2014 03:33 AM

Sorts said:
fuChris said:
I hope that a level 12 town being needed for a level 2 mage guild is just an example. A very bad example.
Waiting almost 2 weeks to get 2nd level spells is horrible.


Not if there are only 3 levels of spells.


I hope you are joking.

But, then again, H6 technically had three levels too...

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lokdron
lokdron


Famous Hero
posted October 10, 2014 10:43 AM

Hm it seems that people are entering arguments about town conversion on the comment section. Many people want it personally I don't care either way.

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RMZ1989
RMZ1989


Supreme Hero
posted October 10, 2014 11:09 AM

lokdron said:
Hm it seems that people are entering arguments about town conversion on the comment section. Many people want it personally I don't care either way.


People that want town conversion don't have a clue what it will do to this game, we will have H6 all over again.
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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 11:21 AM

acctually i want conversion, not in as H6, but at least in some form.

to me, it was a good idea implemented wrongly.

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RMZ1989
RMZ1989


Supreme Hero
posted October 10, 2014 11:29 AM

cleglaw said:
acctually i want conversion, not in as H6, but at least in some form.

to me, it was a good idea implemented wrongly.

We already have same tiers of units(core/elite/champion) which just means that cores will be again a lot stronger than in previous games(just like in H6).
Whole town conversion created a problem of cores being stronger than elites and champions because you just had so many of them with being able to convert all towns, forts and dwellings.

How would you implement that feature then, without damaging the very important aspect of the game?
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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 11:52 AM
Edited by cleglaw at 12:01, 10 Oct 2014.

to give an example: if you really want a town to convert, like we say, you saw a really strategical need in that, you have to accept some consequences. waste both time & resources. not only resources. that conversion in h6, that magical instant conversion, is just plain wrong. capture it, convert it, recruit armies in 1 day is really wrong.

so how it can be done properly? make it risky and demanding. for example, it may require some "demolish" first. more the complexity of town, more the time it takes. meantime, it loses fortifications leaving itself and conquerer of that town, defenseless. when demolish finishes, you start to develope that town from zero.

this may also provide additional strategy: "raze the town". make use of your second(or third or whatever) hero, run to defenseless towns and capture them. until you leave, demolish some buildings and give a great pain to careless enemy.

or entire different implement:

make whole process of H6 untouched but make the converted towns less unit providing for few weeks. even this kind of simple thing would have made conversion better.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 10, 2014 11:55 AM

I also prefer to stay away from town conversion. Big risk for an issue that can be solved with good map design (and a bit of game design too, economy!).
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Sorts
Sorts


Known Hero
posted October 10, 2014 11:59 AM

Protolisk said:
Sorts said:
fuChris said:
I hope that a level 12 town being needed for a level 2 mage guild is just an example. A very bad example.
Waiting almost 2 weeks to get 2nd level spells is horrible.


Not if there are only 3 levels of spells.


I hope you are joking.

But, then again, H6 technically had three levels too...


Just speculating.

If there are only 3 levels of spells then its sort of okay to wait 12 turns for them. If 5 then it's obviously bad.

But it is probably just a example.

Hmm... could comment some thoughts on spells and levels, but it proably requires another thread.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 10, 2014 12:08 PM

Sorts said:
Hmm... could comment some thoughts on spells and levels, but it proably requires another thread.


There already is one. HERE
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted October 10, 2014 12:12 PM

I don't get it, why some people in comment section are asking for town conversion and global recruitment to be back.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 10, 2014 12:16 PM

Wellplay said:
I don't get it, why some people in comment section are asking for town conversion and global recruitment to be back.

The same people that voted Fury?
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 10, 2014 12:16 PM

Wellplay said:
I don't get it, why some people in comment section are asking for town conversion and global recruitment to be back.

Because that makes things easy.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 10, 2014 12:19 PM

Why some people chose Bambi over Unicorns or Phoenix ? Why people want non-random skillsystem ? Why people don't want mvt penalty while boarding and landing a ship ? Why people like 4 ressources ? Why people like easy teleportation ? etc etc etc

Because UBISOFT proposed such heresies, erm, features, pleasing some, and now they want more.

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cleglaw
cleglaw


Famous Hero
posted October 10, 2014 12:28 PM

Galaad said:
Why some people chose Bambi over Unicorns or Phoenix ? Why people want non-random skillsystem ? Why people don't want mvt penalty while boarding and landing a ship ? Why people like 4 ressources ? Why people like easy teleportation ? etc etc etc

Because UBISOFT proposed such heresies, erm, features, pleasing some, and now they want more.


i liked some of them even if i am an old fan. just because they didnt worked well, doesnt mean they are heresy. no need to go back roots all the way. thye were done because of some potential behind them, its too easy to give up, what is important is, to fix and improve them to make them use of their potential.


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