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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 ... 242 243 244 245 246 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 26, 2014 01:33 AM
Edited by Galaad at 01:37, 26 Oct 2014.

jackson said:
Galaad said:
Thinking H3 units are superior than H5 or the opposite is not relevant, while questioning a change of direction in art department is.

You have my full agreement here, Galaad.


Thank you. Though Verriker's criticism hit nail on the head :

Verriker said:
H3 unit design is so coherent and immersive to me, believable proportions, simple and clear silouettes, good textures, every character looks distinct, well animated, and all round good art direction
H5 is like H3 on drugs lol, proportions are insane, units are overdecorated and messy, downright weird stuff like gargoyles and genies, several designs shamelessly ripped from Warhammer, pink Necropolis alts.. all over the place basically
+1000

Storm-Giant said:
I see Minotaurs as nothing but Elite tier

Hear, hear !

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Dexter
Dexter


Known Hero
posted October 26, 2014 09:04 AM

Personally I find the Heroes VI art style far superior to the Heroes III one. The lush and vivid colors remind me of Heroes II, which I have always preferred over its successor. Though the environment assets could have been smaller, with their proportions closer to the upcoming Heroes VII, I think the idea was worth trying out, even if more suited for an RPG than a TBS.

As for the level of realism, I think Heroes VI got it right - there is more realism to the designs than there was in Heroes V, but they still have a somewhat magical feel. Wouldn't mind cutting on the decorations here and there but overall I was very pleased with the art style.

Unfortunately I can't agree with most people saying that the previous games had a distinct art style. Though I do agree that the proportions in the previous games were mostly realistic in comparison with the current designs, I think it's simply a question of personal preference – every fan has their own ideal of a perfect Heroes game, but so do the developers, who are just as big fans of the game as we are. We don't have to agree with their choices but objectively speaking it doesn't make the games worse – only different.

Quite frankly though, I wouldn't mind trying out a Korean-style TBS game (though not necessarily a Heroes game).

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 26, 2014 10:52 AM
Edited by blob2 at 10:53, 26 Oct 2014.

Well unit design and art was top-notch in Heroes VI, but that's thanks to an outside studio (apart from the color-coding which does not bother me, though it seems to generate a lot of hate). For instance I really liked the minotaur design in H6, I think a similar design should stay in H7...  

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 26, 2014 11:41 AM


The town screens (in H6) alone were bonkers when it came to light direction and scaling.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 26, 2014 02:14 PM

Dexter said:
Unfortunately I can't agree with most people saying that the previous games had a distinct art style. Though I do agree that the proportions in the previous games were mostly realistic in comparison with the current designs, I think it's simply a question of personal preference


sure is lol, I personally disagree with you and think Heroes 3 easily looked the best overall, (color coding, town screens, generic hero portraits and oversized adventure map are some very obvious examples where Heroes 6 completely falls short IMO),

and yet even if Heroes 5, 6 and 7 look like dime a dozen crap to me, I'm not telling anybody else they have to agree,
so the guy has no right to come in and basically say "we have nothing to talk about if you prefer H3, you idiots" lol

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Karanshade
Karanshade


Adventuring Hero
posted October 26, 2014 02:28 PM

Even with respect to the thousands of hours I spend on H3, I wasn't a fan of the graphic chart at all.Blend and boring. H6 was far better looking.
And in term of gameplay systemic , H3 was so imbalanced , I prefered the renewed version of H5 , which was also not perfect but far better in terms of fun. At least I was not going for the same skills everytime I ended the game , whatever my faction was as in H3 !

H3 is pretty close to H6 in terms of the flaws in the skill system. One very superior path with some trash around. ONly H3 could sometimes force you to go suboptimal.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 26, 2014 02:50 PM
Edited by Avirosb at 14:54, 26 Oct 2014.

Karanshade said:
Even with respect to the thousands of hours I spend on H3, I wasn't a fan of the graphic chart at all.Blend and boring. H6 was far better looking.
And far blander.

Map terrain is prettier yes, but ultimately counterintuitive,
both when it comes to map making and overview.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 26, 2014 03:52 PM

Watch Heroes 3 intro video. Titan stomps harpy attacked naga. Even bigger black dragon brings down said titan.

Watch in-game lineups.

Yep, believable proportions, lol.
Consensus's pretty much that the representations were symbolic, duh.

As for me, I enjoyed the art in each game but yea, I prefer the more highly fantasy art direction of Heroes 3 and Heroes 4.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 26, 2014 04:07 PM

I think H3 looked good at its time, but the art direction of H3 is nothing I really dream myself back to these days. Town screens were good, and creatures were good, adventure map was decent, but I find H5 art better in all areas, even if the cartoonish style of the creatures were sometimes a bit hit and miss (more hit than miss for me however). H6 adventure map looked gorgeous, creature artstyle was often worse than H5 imo. and colouring was downright horrible, townscreens were just bad mostly.

H7 adventure map does look good so far, creature graphics also does look really good when zoomed in, but I'm very concerned about the combat maps we've seen so far, where each creature just looks like a blob of untellable character. I'm also not thrilled about what we've seen of town screens so far, the actual Haven townscreen seems at best marginally better than what they gave us in H6.
____________
What will happen now?

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted October 26, 2014 04:08 PM

If anythinhg H6 art was more high fantasy inspired then anything I've ever seen in games. Then again the game was highly overblown in many aspects while underwhelming in others. H3&4 were rather common in comparison but managed to maintain harmony all across the games.
Which is why I hope Limbic continue the unit design in the same vein as heaven and what we've seen from academy sofar. We don't need a repeat of either H6 inferno or dungeon.
____________
"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted October 26, 2014 04:54 PM

For me, H6 looked too 'reaistic': grass, trees, mountains, rocks... I prefer cartoonish style of H5, or art-stye of H3 and H2. It didn't aim for realism, and it was more magical.

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted October 26, 2014 05:11 PM

Treasure chest from H7 demo has the same sound when you pick gold or experience as in H2.

FYI

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 26, 2014 05:47 PM

HoMM 3 is equal to Morrowind and the Lord of the Rings trilogy.

HoMM 5 is equal to Oblivion and The Hobbit movies.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 26, 2014 05:55 PM

H3 didn't look "good" at its time, it looked wonderful, a pure fairytale.
And while some (me included) prefer H2 artstyle, H3 still had a similar "vibe" to it. Unlike the following titles made by Ubi, not saying what Ubi did is "bad" (this depending on taste, personally I hardly singleplay H5 anymore because of graphics but I guess that's my loss), but that they went another direction.

alcibiades said:
H6 adventure map looked gorgeous

H6 adventure map more importantly was plain empty ! For instance no respawn of neutral stacks each week, lack of external dwellings and banks, lack of special buildings etc... Of course removing four rare resources didn't help (goodbye windmills, rewards from banks..).

Karanshade said:
At least I was not going for the same skills everytime I ended the game , whatever my faction was as in H3 !

I beg your pardon ? For me in H3 I never go the same path depending on at least : size of the map, number of players, single or multi, faction, class, hero, and also there is that thing, how is it called again.. ah yes, (semi)random leveling-up.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 26, 2014 07:14 PM

Galaad said:
H6 adventure map more importantly was plain empty ! For instance no respawn of neutral stacks each week, lack of external dwellings and banks, lack of special buildings etc... Of course removing four rare resources didn't help (goodbye windmills, rewards from banks..).


I must agree with you. I hope that in Heroes VII we will get much more treasuries, shrines (we already got mines but the comeback of abandoned mines), just more buidings on the map because the ones in Heroes VI felt way too linear.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 26, 2014 07:28 PM

Stevie said:
Consensus's pretty much that the representations were symbolic, duh.

And they looked x1000 times better than current H7 screenshots on the battlefield.
____________

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 26, 2014 07:55 PM

I can't really compare graphics between Heroes 3 with 2D and Heroes VII with 3D. I can just say that the battlefields of Heroes VII are fantastic and look promising. Especially the Forest setting as we saw in the Twitch live demo, blew my mind completely when they zoomed out. Amazing landscape.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 26, 2014 11:05 PM
Edited by Galaad at 23:50, 26 Oct 2014.

Stevie said:
I can't really compare graphics between Heroes 3 with 2D and Heroes VII with 3D. I can just say that the battlefields of Heroes VII are fantastic and look promising. Especially the Forest setting as we saw in the Twitch live demo, blew my mind completely when they zoomed out. Amazing landscape.

Problem with 3D on the battlefield is that you see good landscapes and nature at the expense of the units visibility, we barely see/distinguish them at all.
Which is a pity, because Limbic did provide very good models so far.
And as for the trees, they're probably generated so not much credits to give there.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 27, 2014 08:08 AM

Pawek_13 said:
Galaad said:
H6 adventure map more importantly was plain empty ! For instance no respawn of neutral stacks each week, lack of external dwellings and banks, lack of special buildings etc... Of course removing four rare resources didn't help (goodbye windmills, rewards from banks..).


I must agree with you. I hope that in Heroes VII we will get much more treasuries, shrines (we already got mines but the comeback of abandoned mines), just more buidings on the map because the ones in Heroes VI felt way too linear.

I also thought that the landscape in H6 was too focused on path to path traveling...like the paths were the only routes to travel with...no off-road stuff or grand areas where one can explore deep off-road...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 27, 2014 09:34 AM

And H3 was the "King of Ergonomy". You could've throw in so many things even on the smallest of maps...

I remember making an 8 player map each time I installed H3 on my PC (I didn't have a saved copy). Each player on his 1/4th of the map had at least three mines, two dwellings a couple AM objects. Talk about "substance"!

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