First off, the Necropolis theme sounds awesome , though The Wizards' Waltz is still my favourite so fare, but that might change after I listen to it a couple of times more.
I am thankful that the Lich and the Vampire are getting reworked, although I am a bit worried about what effect this might have on the production, as money can only be spent once.
Anyway, Necropolis page!! Time to read it...
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
Quote:Creating new models for a creature is a costly and time consuming process. Indeed, this could imply severe impact on various aspect of the game (gamedesign, animations, campaigns, etc.), that is the reason why we took the time to estimate the cost and impact on game progress.
I hope it will be worth it.
Have to say though, the Spectral Dragon looks awesome.
If we gona lose some important aspects of the game i'm gona be so angry.
Also if people gona complain that game is lacking something, they should remember that they wanted "new models".
By the way, will Necropolis only get two Warfare units, or is that a mistake?
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
Grim Reaper is sweeet. Seems like the ultimate champion, petrifies the weak and reaps the big ones. Haha, and so Darksiders 2
So the Necropolis strategy seems like Llamaus slow, Liches weaken, Spiders poison, while Ghosts, Vampires and Dragons/Raiders smack the weakened opponent. Ghosts and Vampires being somewhat more resilient because of immunity to flanking.
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor
So the Necropolis strategy seems like Llamaus slow, Liches Weaken, Spiders Poison, while Ghosts, Vampires and Dragons/Raiders smack the weakened opponent. Ghosts and Vampires being somewhat more resilient because of immunity to flanking.
seems like we're going back to h3 "slow crawl of doom" and i'm ok with that.