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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted February 25, 2015 08:37 PM |
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Edited by Galaad at 20:39, 25 Feb 2015.
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Dave_Jame said: The problem is, and you two must understand this. that there doesn't have to be any currency in visual, art direction or story.
You misunderstand. Any creation comes from a concept, which will strongly affect the following: story-telling, environment, atmosphere, gameplay. They are all part of a whole, what is pointless is start to pick on the details, unless to underline more the problems we can detect.
Also, I think Verriker is trying to tell you something.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted February 25, 2015 08:38 PM |
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Dave_Jame said: When we speak about vizual coherenc between individual games Im preaty sure I'm right. Since Hey. Nothing like giving a hydra or medusa an extra pair of legs.
What is important with hydra is not her legs, but heads, while the thing with medusa is (again) not her legs, but snakes in her hair and stone gaze.
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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Stevie
Responsible
Undefeatable Hero
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posted February 25, 2015 08:39 PM |
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@Dave_Jame,
I believe I answered you more than once on the issue. And not only me. People all around believe the the same thing, that there is a problem.
But you avoided my question: if there is no "Heroes" compass in regards to visuals and there's only preference, what's stopping you to accept Edward vampires? Or even greater absurdities?
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Guide to a Great Heroes Game
The Young Traveler
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 25, 2015 08:40 PM |
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Edited by Avirosb at 20:41, 25 Feb 2015.
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Pawek_13 said: But the name of Troglodyte is associated with primitive cavemen, not eye-lacking humanoids. Don't you feel that this is, well... inconsistent with their original look?
Yeah, well you know, fantasy demands a twist.
Besides, the Berserkers pretty much filled that spot in H4.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted February 25, 2015 08:43 PM |
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Avirosb said:
Pawek_13 said: But the name of Troglodyte is associated with primitive cavemen, not eye-lacking humanoids. Don't you feel that this is, well... inconsistent with their original look?
Yeah, well you know, fantasy demands a twist.
Besides, the Berserkers pretty much filled that spot in H4.
Just like completely inaccurate representation of Gorgons from Fortress?
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted February 25, 2015 08:43 PM |
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kiryu133 said:
well i imagine it will work like it always have: choose faction then a hero belonging to that faction with six types available
all factions have their own special abilities that are supposed to difine them with necro having necromancy and academy having a snow-ton of magic options. this is simply part of the faction. now i did create a thread about how racials as they are called should be used (here(self-promotion, wee!)) which you might find interesting. that said: we don't really know. every faction will have a specific skill that everyone has but we know not much else about it.
Thank for the link, i will check it out.
But i wasnt talking about the racial ability. I meant like the hero specific special abilities. Like in H3 Kyrre with logistics bonuses, Solmyr with Chain lightning and so on. Like if in H6 hotseat you (if i remember correctly) you chose Stronghold and might and now you only had the one hero available so you were pretty much stuck with the Mauler specialist... which is pretty boring strategy-wise. You could hire new heroes from tavern with different abilities, but they didnt have the ability to get tears/blood points and they had to be purchased which was an extra payment to be made...
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted February 25, 2015 08:45 PM |
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Already made public my perception of what's going on onto their Facebook page.
No release date for the free public beta edition.
No official release date for the final release of the truly and fully finished product-game, either.
Clearly states months in the plurial sense of how much work is to be done for finishing up the Sylvan and Dungeon factions' overall coding of their creature line-ups + all the rest of the functionalities that comes to the units' sprites(animation of its stillness, movement and attack effects on other enemy units).
Other than that, very satisfied on their overall willingness at concentrating onto the workforce needed to fully do a proper job in their own self-induced time-frame of completion. Hopefully: Late this Spring(2015).
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 25, 2015 08:47 PM |
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Edited by Avirosb at 20:47, 25 Feb 2015.
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Pawek_13 said: Just like completely inaccurate representation of Gorgons from Fortress?
I see we're bringing up different critters now,
but I'm cool with those mostly because the other name options would've sounded so much worse.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted February 25, 2015 08:52 PM |
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Avirosb said:
Pawek_13 said: Just like completely inaccurate representation of Gorgons from Fortress?
I see we're bringing up different critters now,
but I'm cool with those mostly because the other name options would've sounded so much worse.
Therefore when a terrible mistake (it still annoys me) is made and an Orthus is called Cerberus Ubisoft is stupid but when a bull with reptilian skin is called Gorgon it is "because it's a cool name". It may not directly reffer to you but where is consistency?
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted February 25, 2015 08:56 PM |
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Galaad said: If you think there is no coherency problem at all between previous and actual universes I don't really know what to tell you.
There're really no coherency problem. A new universe by itself is a problem for some fans. If Ashan would have been just another planet in the Ancients' Universe, I guess there would've been no problem at all.
But you can't deny that there was no visual consistency back in NWC era. Really. They weren't even bothered with that, 'cos the rapid change of planets. Hell, they managed to merge Necro with Winferno (although it has roots in "real" black magic, but that was a terrible descision in Heroes).
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Let's play poker game, lich-style!
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted February 25, 2015 08:57 PM |
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ThatRedSarah said:
Thank for the link, i will check it out.
But i wasnt talking about the racial ability. I meant like the hero specific special abilities. Like in H3 Kyrre with logistics bonuses, Solmyr with Chain lightning and so on. Like if in H6 hotseat you (if i remember correctly) you chose Stronghold and might and now you only had the one hero available so you were pretty much stuck with the Mauler specialist... which is pretty boring strategy-wise. You could hire new heroes from tavern with different abilities, but they didnt have the ability to get tears/blood points and they had to be purchased which was an extra payment to be made...
now i get cha! h6 was really bad about this since you had to spend in-game currency (wat?) to unlock more heroes to use in hotseat and skirmishes or you could alternatively create your own heroes which was snowing awesome! i don't think the unlocking extra heroes will make a return so you don't need to worry
create-a-hero should though... that was god damn amazing especially if you could now upload your own pictures
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted February 25, 2015 08:57 PM |
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Edited by Galaad at 20:58, 25 Feb 2015.
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Pawek_13 said: It may not directly reffer to you but where is consistency?
If this is pointed at me, you missed my whole point. I am questioning the transition from NWC's universe to Ubi's.
Edit: This applies to you as well Sandro400.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted February 25, 2015 08:59 PM |
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Stevie said: @Dave_Jame,
I believe I answered you more than once on the issue. And not only me. People all around believe the the same thing, that there is a problem.
But you avoided my question: if there is no "Heroes" compass in regards to visuals and there's only preference, what's stopping you to accept Edward vampires? Or even greater absurdities?
Oh no you didn't Stevie you never answered any of them. You never told me why the skeletal lich is has more feeling than the ghastly one, then the bold one. You never told me which is the traditional or color or looks of orcs. You never told me why elves can looks differently and be inspired by so many things but once they have long ears they are a copy?
But I will answer your question regardless, Nothing, and if it would be well implemented I would accept it. Nothing should limit the art. Neither Ubi but also NEITHER YOU,
Sleeping_Sun said: What is important with hydra is not her legs, but heads, while the thing with medusa is (again) not her legs, but snakes in her hair and stone gaze.
Oh then Liches are about cheating death and Vampires about feasting on life power of others. So no need for nosferatus, festers or whatever. As long as the basic attribute is fulfilled.. Or do you wish to rephrase that?
Galaad said: You misunderstand. Any creation comes from a concept, which will strongly affect the following: story-telling, environment, atmosphere, gameplay. They are all part of a whole, what is pointless is start to pick on the details, unless to underline more the problems we can detect.
Also, I think Verriker is trying to tell you something.
Oh but I did not, I wery well understand the connections between each and every component but you see I don't understand you, your need of killing variaty. Variaty is the spice of life. Why should we depict things in a single way?
You here speak of Mages of bone, but are those the only ones? I unerstand that that you all might dislike the design, the background and even the mechanics behind it. But I se no reason why your vision of should be the only true on. Why is my Ghastly Lich of Enroth less then your bonse of Erathria
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted February 25, 2015 09:03 PM |
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Dave_Jame said: Oh but I did not, I wery well understand the connections between each and every component but you see I don't understand you, your need of killing variaty. Variaty is the spice of life. Why should we depict things in a single way?
You here speak of Mages of bone, but are those the only ones? I unerstand that that you all might dislike the design, the background and even the mechanics behind it. But I se no reason why your vision of should be the only true on. Why is my Ghastly Lich of Enroth less then your bonse of Erathria
No.
I never said a non-skeletal Lich could not look good. You keep trying to find some hairs into an egg, which really doesn't help you to get what I am trying to say. I don't think you even try honestly, how can you accuse me like this when I told a few pages earlier I believe it is possible to have perfect coherency between different universes even by creating new factions from scratch. As for the arguments of why Spideropolis is silly, I don't want to open the topic again, there is +150 pages about it as well as various threads.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted February 25, 2015 09:03 PM |
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Pawek_13 said:
Avirosb said:
Pawek_13 said: Just like completely inaccurate representation of Gorgons from Fortress?
I see we're bringing up different critters now,
but I'm cool with those mostly because the other name options would've sounded so much worse.
Therefore when a terrible mistake (it still annoys me) is made and an Orthus is called Cerberus Ubisoft is stupid but when a bull with reptilian skin is called Gorgon it is "because it's a cool name". It may not directly reffer to you but where is consistency?
Gorgon at least appeared once and never more. So there is no such a thing as consistency there. However, you can blame it for a bad naming. If he appeared in some other game one could comment about consistency. However, regarding Cerberus, it was always with three head in H3, H4, H5 and then H6 ruined things and this consistency of three heads. Since Cerberus appears in few games one can comment on (in)consistency here.
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted February 25, 2015 09:05 PM |
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What is the problem with Gorgon again? Please do not tell me is about Medusa lol
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted February 25, 2015 09:05 PM |
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@galaad
@dave-jame
have you two been arguing about different stuff for ten or something pages? it seems like it and that's frankly kind of impressive! good job!
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 25, 2015 09:06 PM |
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Pawek_13 said: Therefore when a terrible mistake (it still annoys me) is made and an Orthus is called Cerberus Ubisoft is stupid but when a bull with reptilian skin is called Gorgon it is "because it's a cool name". It may not directly reffer to you but where is consistency?
I think the main difference is NWC were much more subtle in their way of "borrowing" from others.
Oh yeah, the Gorgon is bascially another Beholder, albeit an amalgamation of at least two separate legendary creatures.
Whereas nearly everyone could see right away that Ubi borrowed heavily from Digimon with their Cerubisofterbus design.
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted February 25, 2015 09:06 PM |
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Galaad said: This applies to you as well Sandro400.
Actually, I get your point, that's why I said:
Sandro400 said: There're really no coherency problem. A new universe by itself is a problem for some fans.
Do you want to say I'm wrong?
P.S.: the Gorgon is pretty much Catoblepas. I really don't know why they choose to invent a wheel and change the name.
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Let's play poker game, lich-style!
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted February 25, 2015 09:11 PM |
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Galaad said: If this is pointed at me, you missed my whole point. I am questioning the transition from NWC's universe to Ubi's.
It wasn't even referring to you.
Speaking about the transition - don't you feel that it could have been risky? Ihave expressed this opinion some time ago but I beleive that if the universe would remain and some controversial decision was made, then the outrage of fans would have been greater than in case of Ashan. Besides that, the lore of that world was gargantuar and like in case of comic books, sometimes in order to introduce new people into the franchise it simply better to hit the "reset" button. or otherwise the interest into the game could have not been big enough in order to maintain the franchise. Despite all of its flaws, Heroes V was a success, the best selling game in the whole franchise and it brought some new people into the franchise (like me), who really do care for its well-being as much as you do, maybe in another way, but still.
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