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icefield
Adventuring Hero
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posted May 16, 2015 04:37 PM |
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Edited by icefield at 16:41, 16 May 2015.
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The good thing about a narrow spell system is that it can be expanded
IIRC, some of the 'iconic' spells of H5 were added late in the expansions. And, hypnotize/puppet is difficult to balance. Weak in H3, strong in H5. Vampirism felt weird, any creature becomes undead ...? So, for a start, the selection of spells isn't that bad.
But, the number of spells is definitely low. Given that any hero knows his specializations from the beginning, there won't be any surprises, which is really bad for a game with chance factor.
Unfortunately, they want a game which is playable multi and non-random, so everything has to be carefully balanced. Balancing with all spells and factions takes time and won't be over at release, so they start with a small game that they can control and add content only gradually.
For single-player, balance is not an issue, or how could H2 have been fun to play otherwise? Since I don't play multi, I want surprises, and I want content. I rather would like to see a game more like H2 (modern and more varied), slightly chaotic. Vanilla H7 won't be like this.
In short, better buy later. For previous Heroes, this was also good advice. Remember that H5 was just unplayable after release, and the first patches made it even worse? Really fun to play inferno with the gating bug. Eventually, H5 turned out to be a really good game. So I don't get angry. Just be patient ...
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EnergyZ
Legendary Hero
President of MM Wiki
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posted May 16, 2015 11:00 PM |
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But I want the original content, where it shows that the devs *truly* put their best to make the game. Not through DLC-s so they can "postpone" development or patches that fix several among thousand bugs.
Besides, H5 was pardoned because it was the first Heroes game not to be made by NWC. H6 was much less, and now we get H7, which makes the same mistakes H6 did. Not saying it looks like H6 (even if some parts do) nor it is inspired, but they still make same mistakes. If not even worse ones...
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icefield
Adventuring Hero
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posted May 16, 2015 11:52 PM |
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EnergyZ said: But I want the original content, where it shows that the devs *truly* put their best to make the game. Not through DLC-s so they can "postpone" development or patches that fix several among thousand bugs.
Of course! But they want fitness for multiplayer with free-pick hero-class and free-pick skill schemes. This will slow down development. A pure-random scheme can accomodate useless but interesting skills, OP skills, more content, more fun ... as in H5 (rush first, balance later).
EnergyZ said:
Besides, H5 was pardoned because it was the first Heroes game not to be made by NWC. H6 was much less, and now we get H7, which makes the same mistakes H6 did. Not saying it looks like H6 (even if some parts do) nor it is inspired, but they still make same mistakes. If not even worse ones...
H5 was the first Heroes by Nival, H6 was the first Heroes by Black Hole, H7 will be the first Heroes by Limbic. Ubi sets backstory and constraints, but doesn't develop the game. I don't like some of those constraints, but I do hope that Limbic can create a good game, with less bugs at release.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted May 16, 2015 11:59 PM |
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Aye. But know also another thing: Ubi did not have fingers in H5's development much, considering they were busy with other games. Once that was cleared up, they started with H6.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted May 17, 2015 09:51 AM |
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Edited by Avonu at 09:55, 17 May 2015.
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I don't remember if there was an answer to that but in Heroes 1-5 new neutral stacks appeared on map with each new (creature) week/month.
Anyone remember if Heroes 7 will have this feature?
On the other hand, with hero level cap, this seems to be meaningless.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted May 17, 2015 11:55 AM |
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Avonu said: I don't remember if there was an answer to that but in Heroes 1-5 new neutral stacks appeared on map with each new (creature) week/month.
Anyone remember if Heroes 7 will have this feature?
I think that population of neutral stacks has also grown in Heroes VI, so I think that the same holds for Heroes VII.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted May 17, 2015 12:41 PM |
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Edited by Avonu at 12:42, 17 May 2015.
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I am not talking about neutral armies growth, I am asking about if new armies will appear on map with for example "Month of the Peasant" like in Heroes 1-5.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted May 17, 2015 04:12 PM |
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@Avonu
I asked this again at the fan day event. IIRC the answer was negative.
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Stevie
Responsible
Undefeatable Hero
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posted May 17, 2015 04:23 PM |
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Edited by Stevie at 16:45, 17 May 2015.
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Sligneris
Supreme Hero
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posted May 17, 2015 05:06 PM |
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Personally, I actually thought these things were a bother, especially considering that way too many creatures spawned in inaccessible areas and ended up as permanent elements of the landscape.
Extra exp was cool though.
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Dies_Irae
Supreme Hero
with the perfect plan
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posted May 17, 2015 05:16 PM |
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It has its advantages, but there is one reason I don't like it:
Every time I cleared an area, picked up all resources and took care of all creature stacks, leaving nothing behind, there would come a Week Of or Month Of and shazam, new stacks . Gone is the peace and tranquility in said area, no longer picked clean and made beautifully empty, but again polluted by neutral stacks.
I guess I value emptiness too much. Should I join the Void-movement now?
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EnergyZ
Legendary Hero
President of MM Wiki
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posted May 17, 2015 05:22 PM |
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Come now, you cannot deny extra XP. Plus, you can train some inexperienced heroes and have them level up a bit. Especially if you intend on keeping some to defend towns.
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Sligneris
Supreme Hero
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posted May 17, 2015 05:25 PM |
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Yeah, but it's incredibly bothersome when all my armies automatically try to take a detour and walk across the entire map in order to avoid this one, puny unit.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted May 17, 2015 05:31 PM |
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Edited by Pawek_13 at 19:36, 17 May 2015.
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Galaad said: @Avonu
I asked this again at the fan day event. IIRC the answer was negative.
Will there at least be weeks which increase production of just one creature, like for example "Week of a Justicar"?
PS. Speaking of these neutral stacks, I am pretty neutral on that matter. They usually appeared on a time when they were no threat tomy heto whatsoever, so they can be in but life without them would be pretty much the same.
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leiah2
Known Hero
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posted May 17, 2015 05:55 PM |
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Pawek_13 said:
Galaad said: @Avonu
I asked this again at the fan day event. IIRC the answer was negative.
Will there at least be weeks which increase production of just one creature, like for example "Week of a Justicar"?
Oh no, you have to understand, that would be waaaaaay to unbalanced and random!
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted May 17, 2015 06:08 PM |
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no respawn is pretty lame, as if the adventure maps of Ubi's Heroes games aren't bare enough already lol
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icefield
Adventuring Hero
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posted May 17, 2015 07:17 PM |
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If this is re-implemented, don't repeat the old H3 feature. Weak spawned stacks might occasionally trap a hero without army or level up an unskilled hero once, but otherwise those extra battles were just boring, repetitive, and useless for any higher-level hero. There must be a better way to re-fill the map.
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TD
Promising
Famous Hero
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posted May 17, 2015 07:22 PM |
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Edited by TD at 19:26, 17 May 2015.
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In a way I'm actually a bit on the positive about there not being things like week of justicar. While I love the production boosts(the random boosts) the fact that the spawning units are always blocking passages from caravans has always been annoying(extra effort and waste of time to clear them IMO). If they made it so the units can't spawn/block routes(or in custom maps pre-set areas) I would absolutely welcome them though. In general it does make the game a lot more boring, but it does add functionality. I do hope there are still things like week of life/plague/disease and so forth at the very least..?
Edit: It would be nice if some resources and their guardians could re-spawn as optional feature though to avoid too empty maps (a bit like crypts and such which refresh monthly.)
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted May 17, 2015 07:29 PM |
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TD said: In a way I'm actually a bit on the positive about there not being things like week of justicar. While I love the production boosts(the random boosts) the fact that the spawning units are always blocking passages from caravans has always been annoying(extra effort and waste of time to clear them IMO). If they made it so the units can't spawn/block routes(or in custom maps pre-set areas) I would absolutely welcome them though. In general it does make the game a lot more boring, but it does add functionality. I do hope there are still things like week of life/plague/disease and so forth at the very least..?
I agree with TD here. The xp boost can be nice, but they can be very annoying too.
Creature banks & battle sides should reset every x time though, those don't share the same problems with creature spawns.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted May 17, 2015 07:56 PM |
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Well, I never got why anyone would want to adventure himself without any army at all, even for exploration with a secondary hero, you will eventually encounter enemies (neutral or not) at some point and loose that hero (and gold, hiring hero is not free) if alone. Of course none of these problems will appear if there is no aggressivity from AI or human opponent nor respawns which could, though rarely, "trap" you as Icefield said.
Resources on AM should be well guarded, I have no fun in getting every resource I need by walking around with useless hero.
I think respawn of creatures adds life to the AM and random weekly bonus in said creature's stats can give that little advantage or disadvantage which sometimes can make the difference. As for the fight being boring when hero is too strong, usually pops up option for letting neutral stack to flee, but in WoG you could still do the fight for eventual artifact or extra resources that the NS might be guarding, and in h6 you could still do it in order to gain blood reputation.
I am OK with correcting flaws, but not with removing full features.
If there is no respawn, what can make up for it?
I hated having an empty map in h6, with nothing left to do after I've cleaned up the area. It is more than quick XP for secondary hero, it is about not feeling the whole conquered area is as dead as cemetary, IMO.
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