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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted July 27, 2015 01:29 PM |
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Elvin said: I ate Light's banana. It was out of place.
Did it make you feel inner peace?
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TD
Promising
Famous Hero
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posted July 27, 2015 01:38 PM |
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Edited by TD at 13:45, 27 Jul 2015.
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I actually found very little choice in the buildings in h7. For me they offered "no-brainer" -choice or turtle-choice. Even champions seemed no-brainers for me; haven takes angel for might&magic, academy takes titan for might and bird for magic. The dirt cheap building prices also took out all the strategy needed for buildings the town(but I'm pretty sure they will change the requirements for buildings in final version to something decent). As for why I wouldn't take the other champ for haven; academy raskhasas have better abilities and are more powerful in weekly strength(as you can do 100% growth boost via hero) and once we get better AI you won't be able to hit many units as easy as you could in beta so angels are really left as better choice IMO.
As for strategies in general... The game lacks them greatly compared to older games of the series(h7 to me feels like it's targeted at casual players). Most heroes are crap, not really viable or smart choices as main heroes(because either their class and/or specialization are so bad). For academy which I mainly tried I ended up with 2 heroes that were way above the rest. Another note is that AI was horrendous, worst AI in series so far(it did some totally unexplainable movements at times and it has horrible priorities, but hopefully it gets a lot better). Because of how bad the AI was you didn't really need any real strategy. If you played the higher difficulties on the other hand neutrals were crazy(I needed to play academy magic to be able to beat them without losses or abusing bugs). Because prices were so cheap mines had little value, taking another strategic element away. And as I've said before; skills are all about optimization. Already after couple games I knew which skills I'd keep picking and which to steer clear of(so same as with heroes and optional buildings essentially).
The performance of the game was great for me at start, but after they "fixed" it the game got totally unplayable(it got very sluggish). Hopefully next beta will work better.
As for the colors; the battle-fields looks much better IMO than the adventure map though they could use little deeper/richer colors as well. And I agree that exploration isn't just about landscapes, but as I said many areas needs lots of improvement in the game. And having interesting landscape would help long way to help keep players playing the game(when everything looks boring it kinda creates the image to mind that everything is boring, not just the looks).
PS I would never play with quick-battles as for me the battles are major part of the game. Same as balancing short and long time strategies^^
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted July 27, 2015 02:05 PM |
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Elvin said: I ate Light's banana. It was out of place.
Are you okay? Do you need medical care?
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted July 27, 2015 02:28 PM |
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I go away for a couple of hours and the personal insults start flying around... and I miss out on all the fun.
Just so you know I do not mindlessly hate the series but I do consider H6 as a personal insult and an FU to the series by Ubi. This is just a personal opinion but one that will not change.
TD said: As for strategies in general... The game lacks them greatly compared to older games of the series(h7 to me feels like it's targeted at casual players).
I think what makes the game particularly casual friendly is the decision to allow the hero to gain experience from fleeing enemies. This is a completely bonkers decision imho as it basically suggests that you don't even have to do battles to gain the rewards. The same is true with the autocombat feature to a lesser extent. Autocombat is atleast useful to get past trash fights but with both optios available those fights lose even the theoretical chance to cause casualties to your armies and at that point why do we play the game at all? Creeping is way too simplyfied, hero and town development is way too predictable, gaining specific spells is spectacularly easy, all these changes point towards a more casual game that no amount of patching or expansions can turn into a deep strategical experience.
So all we are left with is modding and hope that enough core mechanics can be fixed by it.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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Dies_Irae
Supreme Hero
with the perfect plan
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posted July 27, 2015 02:52 PM |
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@TD:
I guess at this point it's better to await the full game. A Beta isn't called that way for a reason, there are always things that aren't done yet. About the state of the AI I agree completely. In my games it was either roaming about its own territory or a little away from that, or remained in town. Also, when I had defeated a roaming hero there would be none waiting for me when I went for the town itself, only a handful of troops. And in the Academy town, buildings were indeed extremely cheap (except the Titan building).
About choosing skills and ending up with a pre-determined set which you want to choose: well, I must say that I do that in H6 more than ever. There are certain abilities (such as Ambush) that I always choose. Each hero will always gain stat-boosting abilities (such as Defender I-III, Assailant I-III, Destiny's Chosen I-III etc), and depending on whether this hero is Might or Magic, some level 15 abilities are among the standard ones I pick (Cleave and Heroic Charge for might, Teleport and Time Stasis for magic, for example). Now, in H7 not every hero class will have access to everything in the Might- or Magic categories, unlike H6. So per class and faction there will be a need to find out where you can get the statboosts, and other active/passive abilities (at least, that is how I picture it would be in the end). My guess is, that with non-random this will be an easier choice, for you can decide how to build your hero. With Random, you get to choose the skills and the abilities belonging to them randomly (or so it is supposed to be).
Let's see how much the devs will optimize AI, skills, spells, effects etc and what it will be like in the end game.
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The_green_drag
Supreme Hero
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posted July 27, 2015 03:20 PM |
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So we can make custom heroes. I wonder if we can make custom classes...?
Of course I wouldn't want "spell casting barbarians" that's just not the heroes way
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted July 27, 2015 03:35 PM |
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The_green_drag said: Of course I wouldn't want "spell casting barbarians" that's just not the heroes way
Indeed, that would just be silly!
man, remember when you could roleplay in hero builds? those were the days
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It is with a heavy heart that I must announce that the cis are at it again.
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Dies_Irae
Supreme Hero
with the perfect plan
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posted July 27, 2015 03:54 PM |
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fuChris said:
I think what makes the game particularly casual friendly is the decision to allow the hero to gain experience from fleeing enemies. This is a completely bonkers decision imho as it basically suggests that you don't even have to do battles to gain the rewards.
"True courage is about knowing not when to take a life, but when to spare one." - Gandalf.
So yes, gaining experience from not fighting an enemy stack does make sense: the Hero learns from his/her acts of mercy .
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted July 27, 2015 04:05 PM |
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But how does she learn to be a more competent commander?
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It is with a heavy heart that I must announce that the cis are at it again.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 27, 2015 04:12 PM |
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The Ketchup/Mayonnaise system was not that bad of an idea, but I found it way better that it was influenced by the casting during battles; too bad forcing/avoiding battles gave you much more RP (3 vs 25 or was it something like that?). All in all, I still found it rather poor overall.
In a similar way, why not having a better chance to have specific skills offered in accordance of your behavior in the game? ie if you cast more often earth spells than others in battles, you could get more odds to see yourself offered earth mastery faster or such during level-ups (speaking of the "random" system ofc).
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Dies_Irae
Supreme Hero
with the perfect plan
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posted July 27, 2015 04:19 PM |
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kiryu133 said: But how does she learn to be a more competent commander?
Well, if the hero in question leads a host so powerful it makes enemies flee (or join), I'd say he/she has already proven to be quite a good commander.
@Galaad:
That sounds a lot like those "personalized" ads you get everywhere, which are based on one's searching behavior on the net. The idea however does sound interesting, but in order for it to work you have to find a style from the start of the game...and as the game progresses, you may be forced to change strategies in order to survive. If you had Earth Mastery quickly but find it doesn't do the trick later on...then what? In-game behavior can change, so a skill system based on that must take into account a lot of these changes.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted July 27, 2015 04:24 PM |
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kiryu133 said: But how does she learn to be a more competent commander?
Look at the pattern in which they flee. If we put our troopes here and here we can easly surround them during the real battle. And see who they fallow in their escape. If we kill that leader, our next fight will be a lot easier."
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted July 27, 2015 04:52 PM |
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Dies_Irae said:
kiryu133 said: But how does she learn to be a more competent commander?
Well, if the hero in question leads a host so powerful it makes enemies flee (or join), I'd say he/she has already proven to be quite a good commander.
or rich
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It is with a heavy heart that I must announce that the cis are at it again.
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Dies_Irae
Supreme Hero
with the perfect plan
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posted July 27, 2015 05:13 PM |
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kiryu133 said:
Dies_Irae said:
kiryu133 said: But how does she learn to be a more competent commander?
Well, if the hero in question leads a host so powerful it makes enemies flee (or join), I'd say he/she has already proven to be quite a good commander.
or rich
Never underestimate the power of gold.
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted July 27, 2015 06:03 PM |
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dark-whisperer
Famous Hero
Darkness feels no mercy
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posted July 27, 2015 06:03 PM |
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Another filler article... I guess this means another no real news week again.
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WhiteFang
Hired Hero
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posted July 27, 2015 06:08 PM |
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ThatRedSarah said:
ThatRedSarah said: [url=https://mmh7.ubi.com/en/blog/post/view/the-griffin-dynasty-part-i]THE GRIFFIN DYNASTY, PART I[/url]
Still no Dungeon....
When are we going to see dungeon?
I am surprised that we didn't get anything today.
I was exepcting that Ubi would start revealing dungeon this week since it's already the last week of July.
Given that they haven't decided to postpone the release date, shouldn't they start the second beta in the first week of August in order to give themselves some time to get feedback and correct bugs before releasing the actual game?
***I accidentally started a new thread when I actually wanted to post this here. I wanted to delete the new thread, but I don't know how, so I would appreciate if any of the moderators would kindly delete the thread I started few minutes ago. Thank you and I apologize for your inconvienence.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 27, 2015 06:10 PM |
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Edited by Galaad at 18:12, 27 Jul 2015.
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dark-whisperer said: Another filler article... I guess this means another no real news week again.
Me loathing Ashan is one thing, but please, a lore article is not a filler article.
Edit: Please discuss lore into the lore thread, this one is as big and messy as it is, IMO.
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted July 27, 2015 06:13 PM |
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WhiteFang said:
When are we going to see dungeon?
I am surprised that we didn't get anything today.
I was exepcting that Ubi would start revealing dungeon this week since it's already the last week of July.
Given that they haven't decided to postpone the release date, shouldn't they start the second beta in the first week of August in order to give themselves some time to get feedback and correct bugs before releasing the actual game?
I know right? This is weird... I get the feeling that the bug list of Beta2 will be something for day-one (or probably week-one) patch. At this rate anyways... They are running out of time...
WhiteFang said: ***I accidentally started a new thread when I actually wanted to post this here.
Just lol
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 27, 2015 06:17 PM |
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ThatRedSarah said: I know right? This is weird... I get the feeling that the bug list of Beta2 will be something for day-one (or probably week-one) patch. At this rate anyways... They are running out of time...
They can buy plenty of time delaying the game!
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