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Thread: Marzhin Appreciation Thread! | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted January 29, 2015 01:07 AM |
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Edited by Avirosb at 01:14, 29 Jan 2015.
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He works with what little he's given, which is commendable.
I myself long for the return of a narrative that focuses less on cinematics and dialogue but I realize that this is a big no-no in modern gaming. Alas.
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Stevie
Responsible
Undefeatable Hero
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posted January 29, 2015 01:09 AM |
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted January 29, 2015 01:17 AM |
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Edited by Avirosb at 01:17, 29 Jan 2015.
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From what little I've played of AoW3, its writing does not seem like its strongest suit.
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Simpelicity
Promising
Famous Hero
Video maker
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posted January 29, 2015 03:52 PM |
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Isn't Marzhin from Limbic?
He didn't release "the horror" then (H6), he came in after to fix it. Which they did an admirable job of, all in all.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted January 29, 2015 03:56 PM |
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Simpelicity said: Isn't Marzhin from Limbic?
No, Marzhin is a fan who got hired as a map/level designer, because his Legacy of the Ancients mod for H5 was amazing. He eventually got to be a writer for the adventure-packs and got progressively more and more involved.
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted January 29, 2015 04:33 PM |
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Simpelicity said: He didn't release "the horror" then (H6), he came in after to fix it. Which they did an admirable job of, all in all.
No I was part of the original H6 team, although the game had been in development for at least one year with Black Hole when I joined Ubisoft.
But it wouldn't be fair to say "all bad decisions were taken before my time" as that wouldn't be true. A fair share of mistakes that were made during H6 were my own.
At least I learnt a lot from this project, and hopefully Heroes VII will be much better for it
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donatazz
Adventuring Hero
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posted January 29, 2015 04:41 PM |
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Quote:
No I was part of the original H6 team, although the game had been in development for at least one year with Black Hole when I joined Ubisoft.
But it wouldn't be fair to say "all bad decisions were taken before my time" as that wouldn't be true. A fair share of mistakes that were made during H6 were my own.
At least I learnt a lot from this project, and hopefully Heroes VII will be much better for it
For everyones sake, I hope you are right, mate. With Ubisoft people are beginning to lose hope, including me. This game might be the up-lift we need to believe again. I personaly like where the game is headed right now, and you being here,working with all of us. Love it! Hope this game is a huge success so you guys can work on more games with the community!
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted January 29, 2015 04:48 PM |
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Marzhin said: A fair share of mistakes that were made during H6 were my own.
At least I learnt a lot from this project, and hopefully Heroes VII will be much better for it
Just of curiosity - which ones were these or you think were? Also, what did you learn from MMX?
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Simpelicity
Promising
Famous Hero
Video maker
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posted January 29, 2015 04:58 PM |
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Marzhin said:
Simpelicity said: He didn't release "the horror" then (H6), he came in after to fix it. Which they did an admirable job of, all in all.
No I was part of the original H6 team, although the game had been in development for at least one year with Black Hole when I joined Ubisoft.
But it wouldn't be fair to say "all bad decisions were taken before my time" as that wouldn't be true. A fair share of mistakes that were made during H6 were my own.
At least I learnt a lot from this project, and hopefully Heroes VII will be much better for it
Cheers, its biggest failing was bugs and bugs and intrusive drm-related issues. There's a lot of design decisions that wouldn't have been nearly as questionned had the game been more playable, because then it would've had a chance to sell those changes.
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted January 29, 2015 05:01 PM |
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Avonu said: Just of curiosity - which ones were these or you think were? Also, what did you learn from MMX?
Since I was mostly involved with level design during H6 vanilla, the fact the maps ended up too large (and sometimes boring) are (in part at least) my fault, as I realized it too late.
Also, some of the rules I defined early on (for instance having neutral stacks guarding the junctions between areas) turned out to be not such a good idea. That sort of things.
For MMXL it was less actual lessons than a general gain of experience
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Thanir
Adventuring Hero
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posted January 29, 2015 05:27 PM |
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Edited by Thanir at 17:32, 29 Jan 2015.
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Marzhin said: For MMXL it was less actual lessons than a general gain of experience
Is there any chance for a new Might & Magic game? While there were obviously some issues with MMXL the basic game rules were solid and the gameplay felt like a Might & Magic game. It must have taken some time for you and your team to create the groundwork for a Might & Magic game in the Ashan universe. It would be a shame to let this gone waste and not expand on it and improve it further...
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted January 29, 2015 07:40 PM |
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Thanir said: Is there any chance for a new Might & Magic game? While there were obviously some issues with MMXL the basic game rules were solid and the gameplay felt like a Might & Magic game. It must have taken some time for you and your team to create the groundwork for a Might & Magic game in the Ashan universe. It would be a shame to let this gone waste and not expand on it and improve it further...
I wish!
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Articun
Supreme Hero
As i dream, so shall it be!
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posted January 30, 2015 12:32 AM |
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Marzhin, mate, can we get individual campaigns as well, out of the main story?
Like Heroes 3 & 4 did.
And would it be able to continue adding to the campaign story even after the game's release?
Or even implement in the game a place where players can upload maps etc so that the game can stay active for its community?
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted January 30, 2015 09:02 AM |
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Articun said: Marzhin, mate, can we get individual campaigns as well, out of the main story?
Like Heroes 3 & 4 did.
In H7, while all campaigns are stories being told to Ivan by his advisors, they all feature their own cast of characters and are self-contained storylines. So it's quite close to H4.
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Maurice
Hero of Order
Part of the furniture
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posted January 30, 2015 09:09 AM |
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Edited by Maurice at 09:10, 30 Jan 2015.
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Marzhin said: In H7, while all campaigns are stories being told to Ivan by his advisors, they all feature their own cast of characters and are self-contained storylines. So it's quite close to H4.
Good news!
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted January 30, 2015 09:19 AM |
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I think this is a very good approach, and I imagined it exactly this way. We are not limited to one period in the timeline and can explore various settings, characters etc.
Also I would like to thank you Marzhin for your work and the hours of fun you gave mi with it (M&M X-L especially)
May I have a very wierd question? Since H7 is coming, could you tell us how much of Academy was ready for H6 before it got dropped? We know that the terrain and atleast the Rakshasa model were done, and from DOC I took the hint that lady Elizabeth (Sandors mother) could have been their protagonist. But can you tell us anything about it?
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted January 30, 2015 10:33 AM |
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Actually there is more: Naga were vurnelable to air damage, which none faction in H6 uses..
There is also Magister's Set - it clearly fit mages a lot better then necromancers (through both are still one). Aslo some dynasty weapons seems to not fit any of 6 avaiable factions.
There were screenshots from editor/beta(?) showing Academy in tab (including campaign tab).
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted January 30, 2015 10:43 AM |
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Marzhin said:
Avonu said: Just of curiosity - which ones were these or you think were? Also, what did you learn from MMX?
Since I was mostly involved with level design during H6 vanilla, the fact the maps ended up too large (and sometimes boring) are (in part at least) my fault, as I realized it too late.
Also, some of the rules I defined early on (for instance having neutral stacks guarding the junctions between areas) turned out to be not such a good idea. That sort of things.
For MMXL it was less actual lessons than a general gain of experience
Honestly, I don't think that map size was the problem . I think it was H6 gameplay in general: many things that you could do on the map were gone because area of control. Town conversion also ruined the levels, as well as the fact that only onr hero is favourized (your main).
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted January 30, 2015 11:01 AM |
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Avonu said: Actually there is more: Naga were vurnelable to air damage, which none faction in H6 uses..
There is also Magister's Set - it clearly fit mages a lot better then necromancers (through both are still one). Aslo some dynasty weapons seems to not fit any of 6 avaiable factions.
There were screenshots from editor/beta(?) showing Academy in tab (including campaign tab).
Well some of these, like the set (we had an elven and Dwarven set) or the weakness of nagas (seamed logical), didn't have to be related to AC, even if the set most likely was.
But the rest are really nice clues. So Marzhin could you tel us someting :-D .
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Maurice
Hero of Order
Part of the furniture
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posted January 30, 2015 11:49 AM |
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frostymuaddib said: Honestly, I don't think that map size was the problem . I think it was H6 gameplay in general: many things that you could do on the map were gone because area of control. Town conversion also ruined the levels, as well as the fact that only onr hero is favourized (your main).
I would go even further than that. What you say is true, but also most of the adventure map objects were either single-use only (like neutral stacks you had to fight for resources or the artifacts and resources themselves), or not interesting enough to go out of your way to revisit the areas in which they are located.
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