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Thread: How do you feel about direction heroes 7 is going? | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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TD
Promising
Famous Hero
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posted January 19, 2015 05:10 PM |
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Galaad said:
cleglaw said: what i dont like:
-the terrible feature called "town level system", previously used for h5.
I think I disagree on this one, what was bothering you with it ?
I have nothing against the idea behind h5 town level system. I just considered h5 system slightly too strict so I was expecting personally more lenient system. Since they decided it needs even more strict/limiting system it just forces and limits the town-building so you end up trying to optimize the building order. By that I mean you will end up building buildings you don't want/need, but you have to make them as they are cheap to advance your town-level for higher class buildings. For example I think it was good earlier when you had choice to build up your magic guild early on for example at the expense of troop buildings. Now you can get:
Level 1 magic guild week 1
level 2 magic guild at end of week 2(?)
level 3 at end of week 3(?)
level 4 at end of week 4(?)
The new system just limits how you make the town in my eyes and the result is essentially same as h6 skill-system where you just optimized.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted January 19, 2015 05:42 PM |
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TD said: The new system just limits how you make the town in my eyes and the result is essentially same as h6 skill-system where you just optimized.
I certainly hope they won't go down H6 path where upgrading creature building was affecting its growth or such insanities.
However gameplay article still remains pretty vague.
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supertommy
Known Hero
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posted January 19, 2015 06:10 PM |
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I'm positive. I like the majority of the choices they've taken so far, BUT there's still some things that are uncertain that could tip me over to the negative side (purple dungeon, green necro e.g), but at this moment I'm positive. Before random skills I was very negative...
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Minion
Legendary Hero
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posted January 19, 2015 07:00 PM |
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The Town level system is superb for a player like me who likes to watch the kingdom grow little by little and receive the big baddies like Dragons only later in the game. The problem with H3 was that you always had level 7 so early in game - often on first week.
Anyways I am mostly pleased but I was very excited about H6 too so I try not to get too hyped. But yeah in theory everything sounds nice so far!
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor
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cleglaw
Famous Hero
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posted January 19, 2015 07:19 PM |
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Edited by cleglaw at 19:24, 19 Jan 2015.
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H6 is not the one who is responsible for town level snow. its h5 who delivered it to us.
@Galaad
it basically forces player to follow some paths when building things. i dont want to build blacksmith but i have to build it to increase town level... such bullsnow.
also i like the freedom of hiring wyerns in first week if you know what i mean.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted January 19, 2015 07:28 PM |
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Edited by Galaad at 19:34, 19 Jan 2015.
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cleglaw said: i dont want to build blacksmith but i have to build it to increase town level
You still needed Mage Guild, Marketplace & Blacksmith in order to get City Hall in H3, or resources-costly Library to get Archmages, ie.
I didn't find the H5 system that restrictive though, but I sure know the thrill you're referring to.
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cleglaw
Famous Hero
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posted January 19, 2015 07:53 PM |
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Edited by cleglaw at 20:03, 19 Jan 2015.
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Galaad said:
cleglaw said: i dont want to build blacksmith but i have to build it to increase town level
You still needed Mage Guild, Marketplace & Blacksmith in order to get City Hall in H3, or resources-costly Library to get Archmages, ie.
I didn't find the H5 system that restrictive though, but I sure know the thrill you're referring to.
you were still able to rush capitol, in h5 you need build total of 12 (or 15? cant remember) buildings first...
its tolerable to have some restrictions about rushing certain buildings but this "town level system" thingy makes it all restricted. upgrade creatures to increase town level, build this build that.. wait at least 2 weeks... the amount of possible strategies decrease to much less then it was before.
"what kind of path should i follow to reach town level X?"
i dont like this, and i really cant see why they are reviving it again. h6 didnt had this, i thought this was a long dead-wrong idea buried in past.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 19, 2015 08:09 PM |
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cleglaw said: it basically forces player to follow some paths when building things. i dont want to build blacksmith but i have to build it to increase town level... such bullsnow.
also i like the freedom of hiring wyerns in first week if you know what i mean.
I liked the H5 town levels a lot myself but that doesn't mean there is no room for easier access to certain dwellings. For instance, H6 stronghold could build dreamwalkers earlier than any other faction could build elite units. But that was an isolated case and H6 did not have building prerequisites, much less thematic ones like monastery being required to hire angels or blacksmith to build swordsmen. If we added that kind of depth plus the town level restrictions I would be pretty happy.
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Kimarous
Supreme Hero
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posted January 19, 2015 09:21 PM |
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Very positive. Nearly everything provided thus far has appealed to me. Even the roster votes tended to fall under "well, even if my favoured option doesn't win, I'll still like the results", and the loss of Inferno in favour of Dungeon is bittersweet at worst. I'm particularly liking the direction both Haven and Academy have been taking, at least as far as aesthetics.
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Stevie
Responsible
Undefeatable Hero
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posted January 19, 2015 09:35 PM |
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Wolf dutchy themed Haven is really cool. Academy looks good too even though I'm not a fan. Also looking forward to see how Necropolis looks like, but the wait is killing me.
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Guide to a Great Heroes Game
The Young Traveler
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted January 19, 2015 10:12 PM |
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I don't know Stevie, both Haven Townscreen & hero classes don't really follow the Wolf duchy theme, they could be way better
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted January 19, 2015 10:24 PM |
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Storm-Giant said: I don't know Stevie, both Haven Townscreen & hero classes don't really follow the Wolf duchy theme, they could be way better
As far as Heroes go, I don't mind that. Not all Heroes are from the Wolf Duchy. In the previous games, Knights and Clerics were drawn from all over the empire. I see no reason why that should not be the case this time.
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Gryphs
Supreme Hero
The Clever Title
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posted January 19, 2015 10:33 PM |
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Edited by Gryphs at 22:34, 19 Jan 2015.
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War-overlord said: As far as Heroes go, I don't mind that. Not all Heroes are from the Wolf Duchy. In the previous games, Knights and Clerics were drawn from all over the empire. I see no reason why that should not be the case this time.
But that begs the question, why are the units drawn from one duchy? If the Heroes act and dress in a uniform fashion shouldn't the troops as well?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted January 19, 2015 10:36 PM |
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Gryphs said: But that begs the question, why are the units drawn from one duchy? If the Heroes act and dress in a uniform fashion shouldn't the troops as well?
Because the storyline focusses on a singular duchy.
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Gryphs
Supreme Hero
The Clever Title
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posted January 19, 2015 10:38 PM |
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War-overlord said: Because the storyline focusses on a singular duchy.
Then why are the Heroes not from that duchy?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted January 19, 2015 10:50 PM |
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Gryphs said: Then why are the Heroes not from that duchy?
The campaign heroes likely are, the tavern heroes, who are mercenary heroes, aren't.
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Gryphs
Supreme Hero
The Clever Title
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posted January 19, 2015 10:53 PM |
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Edited by Gryphs at 22:53, 19 Jan 2015.
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War-overlord said: The campaign heroes likely are, the tavern heroes, who are mercenary heroes, aren't.
What of Ivan and Seamus who will both be leading Wolf Duchy troops to battle?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted January 19, 2015 10:56 PM |
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Gryphs said: What of Ivan and Seamus who will both be leading Wolf Duchy troops to battle?
Did you expect those to have different skins, given the budget constraints?
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Gryphs
Supreme Hero
The Clever Title
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posted January 19, 2015 10:59 PM |
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War-overlord said: Did you expect those to have different skins, given the budget constraints?
No I don't it just irks me that Haven was designed off a single duchy rather than something more flexible. Don't get me wrong I think it looks great but it can not be strapped to every one of the major players in the campaign as they are all from Haven.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted January 19, 2015 11:13 PM |
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Edited by Galaad at 23:13, 19 Jan 2015.
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I think -correct me if wrong- that Gryph's point is lack of aesthetics coherency between Heroes artworks recently unveiled on blog and actual units.
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