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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 221 222 223 224 225 ... 250 300 350 400 435 · «PREV / NEXT»
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 17, 2016 06:40 PM

Hello Magno,

I was messing in the game text files and I got a hint on something old but not reported. A friend of mine we played back then constantly reported that when Sylvan hits favoured enemy and deals a crit it is not reported.
I bumped into the logs directory that report this event by incident TextCombatLog. If anyone is about to play Sylvan keep an eye of that thing. I will try to test it as well whenever I get free time on my hands.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted October 17, 2016 07:35 PM

Hi,

I haven't been watching this thread for some time and I have absolutely no passion to go through dozens of previous pages, so I have just a simple question:

It's been quite a long time since the last version. Are there are further updates planned?

Thanks for info
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 17, 2016 08:15 PM

@antalyan: read my post at bottom of page 221.
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azalen
azalen


Responsible
Known Hero
posted October 18, 2016 07:08 AM

Is there an active strategy thread for Heroes 5.5?  With Heroes 5.5 in a polished/nearly done state, it would be fun to talk strategy...

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dace
dace


Hired Hero
posted October 18, 2016 09:16 AM

magnomagus said:
That's in many different locations, some of it is in defaultstats.xdb, some are script functions and some is in the exe file (inaccesible)


I will have a look, thank you very much!

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edhelmegil
edhelmegil


Hired Hero
posted October 18, 2016 11:19 AM
Edited by edhelmegil at 11:27, 18 Oct 2016.

I have a question about occultism. It says the spellpower bonus doubles if the hero doesn't learn destructive magic. Since the use of present simple tense confuses me here, I wanna ask if this is a static ability or  a one-time trigger. To reformulate the question - do I have the double bonus for as long as I don't have destructive magic (which implies that I will lose half of the spellpower bonus if I ever learn destructive) or the game checks just once when I learn occultism and decides whether to give me the bonus or not (which means that I can learn destructive later and retain the full bonus)?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 18, 2016 11:36 AM

@azalan: There was actually a strategy thread started here:

http://heroescommunity.com/viewthread.php3?TID=42698

but H5.5 seems to have the same issue as H7, everybody sticks to the one and only gargantuan thread.

@edhelmegil:

It constantly checks, if you take destructive later you lose the points.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 18, 2016 06:33 PM

@Magno, what is the chance of fear my roar?
By guide spec the default is 50% + 5% per difference point but what is it in 5.5? There is nothing in the XDB nor in defaultstats.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 18, 2016 06:56 PM

then it is what you said.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 18, 2016 07:08 PM

magnomagus said:
then it is what you said.


Alright. But have in mind that Fear my Roar is directly related to the nightmare fear. So if you have done any changes there it will affect the formula somehow.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 18, 2016 08:36 PM

That can't be true, the nightmare formula is based on attacker HP vs defender HP, that is not possible with fear my roar.
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skellyhoarder
skellyhoarder

Tavern Dweller
posted October 19, 2016 10:22 AM

Hi Magnomagus, I experimented with zombie festering aura, when distant enemy approach my zombie and attack it, I can confirm that the festering aura effect (-3 atk) wasn't calculated for that attack. Is it possible to fix this? Btw, I really want to say thank you for your work on this mod. It is absolutely game changing compared to ToE vanilla
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 19, 2016 11:32 AM

did defense and morale penalty work?
was the attacker an undead?
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ea0o
ea0o


Hired Hero
posted October 19, 2016 06:25 PM
Edited by ea0o at 18:28, 19 Oct 2016.

blooddrinker spec give +1 attack perma and +1 atack for every 9 lvl of hero for every enemy unit were killed in battle.
this like +2 on 9 lvl and +5 on 36 lvl if someone killed?

if this right...

i think will be better to make +1 attack for every 8 lvl of hero, coz its will give bonus on last 40 lvl

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Lure_of_Lilith
Lure_of_Lilith


Adventuring Hero
2nd Level, Expert Blind
posted October 19, 2016 06:36 PM

And on that note, is it possible to remove Level Cap entirely from Single Player Gameplays?
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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted October 19, 2016 10:42 PM

It is not possible to remove 40 level cap.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted October 22, 2016 04:49 PM

Yeah but you can't usually reach the max level 40 there, while you reach the particular missions' caps very easily.
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Belisarius
Belisarius


Promising
Known Hero
posted October 26, 2016 06:58 PM

Hi everybody!
Been a long time since I've posted in the forum. There has been a lot of improvements meanwhile. I am playing a really interesting game atm (these days) and it looks awesome! Settings: Ultima 8 players, 1 vs 7 AI. Long game, excellent AI so far (month 10). Will elaborate later, just wanted to say hi.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 27, 2016 04:34 PM

Belisarius said:
Hi everybody!
Been a long time since I've posted in the forum. There has been a lot of improvements meanwhile. I am playing a really interesting game atm (these days) and it looks awesome! Settings: Ultima 8 players, 1 vs 7 AI. Long game, excellent AI so far (month 10). Will elaborate later, just wanted to say hi.


Welcome back !
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thGryphn
thGryphn


Promising
Famous Hero
posted October 29, 2016 12:52 PM

Hey guys,
Looking at dredknight's awesome standalone skillwheel which now features creature info, I'm wondering if you think having creature info ingame - alongside the ingame skillwheel - would be of some significant value.

I believe I can do it but I wouldn't wanna spend the time in vain...

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