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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 223 224 225 226 227 ... 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 10, 2016 10:37 PM

The new AI only works in singleplayer & hotseat
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thGryphn
thGryphn


Promising
Famous Hero
posted November 13, 2016 07:38 PM
Edited by thGryphn at 20:28, 13 Nov 2016.

Creature Info Page

About switching between the creature stats and abilities, I made this decision: There will be a single button on the page to switch all creatures displayed from stats to abilities (and vice versa), instead of having a separate button for each creature slot.

This makes for a cleaner (less buttons) and more consistent (uniform across the page) look, and it will save several clicks when you want the view the abilities for the whole faction (and back to stats).


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 13, 2016 08:14 PM

I think that will work well.
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layrit
layrit

Tavern Dweller
posted November 15, 2016 05:42 PM

Greetings.

I've recently downloaded the mod and it is really nice overall. However I've encountered a bug with my hero (being an Expert in Light Magic) not learning Resurrection from the Mage's Guild. (I've filmed a video to showcase it in case it is required to reproduce and squash the bug).

Also you removed the "No Range Penalty" from the 2nd upgrade of Archers however their shooting distance still says "Max" (it should say "Half").

There are also some things that I encounter that might be a balance decision or a bug (f.e. Summoned Phoenix doesn't rise from its ashes when killed).

P.S. Am I allowed to post links to youtube on this forum?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 15, 2016 05:49 PM

you are allowed to post links to youtube
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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted November 15, 2016 06:01 PM

I am dwnloaded right now the mod but I would like to know if there's players to play with...online, a tournament maybe...thx!
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layrit
layrit

Tavern Dweller
posted November 15, 2016 06:09 PM

Then here is the video:

https://youtu.be/290OWm5Ms4s

After my hero spent a day in the garrison of the city (s)he learnt the Resurrection on the next day. Having to spend a day in the garrison is a little annoying but not gamebreaking.

Is the Summoned Phoenix not rising from ashes intentional?
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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted November 15, 2016 06:13 PM

hey layrit, wanna play?...didnt finished the mod yet..
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dacian falx behind you
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layrit
layrit

Tavern Dweller
posted November 15, 2016 06:36 PM

Alright, it happened again just now. My hero (the same one) refused to learn Teleport even tho she has Expert Light Magic.

You can reproduce it by using the Town Gate. The hero will not learn any magic until the next day. The bug is not gamebreaking however it might have significant impact if the town will be sieged before your hero can learn the spells.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted November 15, 2016 06:38 PM

layrit said:
Then here is the video:

https://youtu.be/290OWm5Ms4s

After my hero spent a day in the garrison of the city (s)he learnt the Resurrection on the next day. Having to spend a day in the garrison is a little annoying but not gamebreaking.

This happens only when hero teleports in the city. Basically it doesnt matter because teleport spell exhaust your whole turn so on the next when you can move hero also learns all spells.
layrit said:

Is the Summoned Phoenix not rising from ashes intentional?

Summoned phoenix a.k.a. Conjure Phoenix spell never raised from ashes after death. This is a feat of the Phoenix creature.

DIEGIS said:
hey layrit, wanna play?...didnt finished the mod yet..


DIEGIS I already contacted you on FB .
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layrit
layrit

Tavern Dweller
posted November 17, 2016 08:50 PM

Hi, its me again.

Now I am quite certain that I've found (and filmed) a bug.
https://youtu.be/3mHedsfFURE

TL;DW: If you use Djinn Vizier's Wheel of Fortune on a creature the First Aid Tent will heal it even tho the creature is not damaged.
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Nugy
Nugy

Tavern Dweller
Am free
posted November 17, 2016 11:13 PM

Heroes 5.5 Skill ID's

Hey, I would like to ask if theres someone who knows spell ID's in Heroes 5.5.

I would love to know that it would help me badly.

Thanks you ^_^
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 17, 2016 11:31 PM

@layrit: yes you found a bug this time, a pre-existing unfixable one.

@nugy: same as TOE, there are no new spells.
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etarded
etarded

Tavern Dweller
posted November 18, 2016 11:51 AM

Empowered Spells in description states All damaging spells, but curse of netherworld and decay are not effected.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted November 18, 2016 04:14 PM

Some feedback from the russian forum. Berserk description is unchanged and people are baffled when they try to cast it and find out it is not possible to affect enemy creatures.

Here is a sample of it i just added "friendly" in between.

"Drives friendly target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage."
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Beatid
Beatid

Tavern Dweller
posted November 18, 2016 11:48 PM

(want to make a little bug-report)
Hello from Russia! Sorry for mah lenwitch, haha!!
Registered to say thank you, magnomagus!! Incredible thread, incredible work!

Last week I've founded your Mod (with big letter "M") Dayyym, I cant stop playin!
Want to ask a few quetions, sorry, if in thread already someone asked about this but I'll make a shot.

Maybe it's personally for me but barrel (rollz ) are way too small, isnt it? And a little carts ( I mean with wheels) small too, isnt it?

As you can see i have pretty bad graphics and shades, how i can improve them? options in menu have the highest parameters, fu.

It is not possible to teleport hero by using town managment IF town garrison is full — hero uses the spell, spending all movement points (but it says will be eated ACTUALLY only 2000, such a lie) and stayed where he was, thank god for triple-autosave goddamn.

I didn't understood how does work Legion Regalia-artifacts for governor-hero and his town, will they all work at the same time or only the strongest (highest tier..?)

Does there exist necro-hero with logistic-knowledge like dark-elf Thralsai or academy seer Josephine? Wanting much.

Thank you again for super-duper Modernization!

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Nugy
Nugy

Tavern Dweller
Am free
posted November 19, 2016 12:48 AM

Some skills are new, I mean they might have changed names and its harder to find their true ID

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted November 19, 2016 10:35 AM
Edited by dredknight at 10:37, 19 Nov 2016.

Beatid said:

It is not possible to teleport hero by using town managment IF town garrison is full — hero uses the spell, spending all movement points (but it says will be eated ACTUALLY only 2000, such a lie) and stayed where he was, thank god for triple-autosave goddamn.

This is true, other people have filled for this  too but is unfixable as far as I know.
Beatid said:

I didn't understood how does work Legion Regalia-artifacts for governor-hero and his town, will they all work at the same time or only the strongest (highest tier..?)

When regalia artifacts are in governor backpack they give you more creatures. You can have one regalia artifact that gives creatures at a time. If you have 2 different only the one for higher tier will work. If you have 2 which are the same only one will count. The only exception is the golden guise which can work along with any of the other artifacts from the set.
Beatid said:

Does there exist necro-hero with logistic-knowledge like dark-elf Thralsai or academy seer Josephine? Wanting much.

Thank you again for super-duper Modernization!

What you see in the hero list is all you get.
You can download the external almanach app. It provides extensive information about hero classes and skills as well as creature stats and abilities.

Check the information text on the page, the app is still i beta so you need to install a prerequisite in order to make it work.
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Nugy said:
Some skills are new, I mean they might have changed names and its harder to find their true ID

Nugy, I believe the new skills use slots of some unused ones so I believe the ID will be the one of the original heroes 5 ability.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted November 19, 2016 12:43 PM

Quote:
Maybe it's personally for me but barrel (rollz ) are way too small, isnt it? And a little carts ( I mean with wheels) small too, isnt it?


These objects were intended to be search puzzles, a small bonus for adventurers with a keen eye.

Homm 5 has old graphics engine, maybe it is possible to improve the shadow graphics with external graphics extender like ReShade.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 19, 2016 08:34 PM

Today I noticed in the deep freeze descripion of the facebook page that deep freeze does not work with caster's luck. I remembered having seen it in action so I checked for myself and saved a replay.

This is from 3.1 so freeze not working with caster's luck might be a 5.5 specific bug.
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