Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > MapHaven Guild > Thread: [H3] The Mapmaker's Thread
Thread: [H3] The Mapmaker's Thread This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Titanfall2020
Titanfall2020


Known Hero
posted June 04, 2021 04:55 AM

Right on thank you man )

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mortarial
Mortarial


Hired Hero
posted July 05, 2021 01:53 PM

Biobob said:
Trick two: Changing an objects subtype (more teleporters)

Basically, each subtype only corresponds to other monoliths of it's subtype. What is to note is that the subtype counter starts at '0', so pay attention when changing numbers!

Now, by setting the subtype to '8' we have created a new type of teleporter.





Any idea how to implement this for HotA? The editor/game crashes almost every time I change the subtype to any non-common value for One Way Monolith. And even if it not crashes after setting a certain subtype for an Entrance, it crashes for the Exit with the same subtype.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Barbuta
Barbuta


Adventuring Hero
posted July 06, 2021 09:59 PM

Mortarial said:


Any idea how to implement this for HotA? The editor/game crashes almost every time I change the subtype to any non-common value for One Way Monolith. And even if it not crashes after setting a certain subtype for an Entrance, it crashes for the Exit with the same subtype.


To quote RoseKavalier:

Quote:

You are reading random dynamic data that might be different every time you launch the game (or reboot, or on a different pc). In some rare subtypes it might just stumble on data that is static but it's still buggy as hell because the name of the object is set in there and that will almost always cause a crash.

____________
Author of The Barbutilion Part 1 - War of the 7 Realms and The Barbutilion Part 2 - Leon's Redemption and The Barbutilion Part 3 - To be announced soon

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted July 28, 2021 02:18 PM

Mortarial said:

Any idea how to implement this for HotA? The editor/game crashes almost every time I change the subtype to any non-common value for One Way Monolith. And even if it not crashes after setting a certain subtype for an Entrance, it crashes for the Exit with the same subtype.


Pretty much what Barbuta wrote. In SoD it tends to "work" because there is plenty of allocated room (for other things, not monoliths) that gets overwritten by the new subtyles, but on hota they added new subtypes of their own which means they allocated some specific memory region for it and you risk hitting bad memory much sooner.

The only safe solution that allows you as many monolith subtypes as you can imagine is SoD_SP.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Mortarial
Mortarial


Hired Hero
posted July 28, 2021 02:57 PM

Thanks for the answers. I have already found another solution that fits me and does not use the teleporters.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Centurion
Centurion


Hired Hero
posted November 06, 2021 02:58 PM

Hi guys, is there any way to change creature weeks to be a certain week every time? Besides imps

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bluebird
bluebird

Tavern Dweller
posted May 14, 2022 12:22 AM

Is there a quicker way to place objects than drag-and-drop or copy/paste? Preferably with a single click. I'm using the HOTA editor. Thanks all
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Barbuta
Barbuta


Adventuring Hero
posted May 14, 2022 07:56 PM

bluebird said:
Is there a quicker way to place objects than drag-and-drop or copy/paste? Preferably with a single click. I'm using the HOTA editor. Thanks all


Yes, hold down ctrl, click and hold an already placed object and a new copy of it will appear then just drag and drop it. Works on the base map editor and therefor any other. Thank me later.
____________
Author of The Barbutilion Part 1 - War of the 7 Realms and The Barbutilion Part 2 - Leon's Redemption and The Barbutilion Part 3 - To be announced soon

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sirironfist
sirironfist


Known Hero
King of the ogres
posted August 16, 2022 10:33 PM

Barbuta said:
bluebird said:
Is there a quicker way to place objects than drag-and-drop or copy/paste? Preferably with a single click. I'm using the HOTA editor. Thanks all


Yes, hold down ctrl, click and hold an already placed object and a new copy of it will appear then just drag and drop it. Works on the base map editor and therefor any other. Thank me later.


With this knowledge I probably could have saved several hours of my life of dragging trees and mountains onto the map!

Are there any other neat little things like this worth knowing about?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hazar
Hazar

Tavern Dweller
posted June 09, 2023 01:49 PM
Edited by Hazar at 14:36, 09 Jun 2023.

Hi all,

I've implemented a parser of h3m files. Supports SoD maps only (yet)
The parser is full complete - till to the last byte.
Tool creates 4 (or even 5) kinds of output files for analysis:

1) an excel file with full data structure - address and values of each byte (and bit where necessary)

2) a json file with full data (addresses and values)

3) abridged json file - just shows effective values in convenient form (some values are ignored - e.g. string length value, etc.)

4) unzipped as-is binary

all of the above files are created next to the selected map file

the json format can be viewed in any viewer,
e.g. here:
https://jsonviewer.stack.hu
(but this viewer is slow to load)
or in Notepad++ with the jsonTools plugin


and then for the experts:
5) a database file with a structure similar to Excel - SQLite, next to the parser exe-file
This is if you suddenly want to use SQL to run through the data.
in other cases there is no need to go there.
The Excel is actually created from this database, not vice versa.


And here is the link:
https://drive.google.com/drive/folders/1t6ItixPal1xivGKNq3Vyt0KHxQ3OlA7S?usp=share_link
Heroes3Reader.exe
use Google Chrome to download
NO VIRUSES!

And some pictures for example:

parsing tool:


What a short json looks like:


This is what a full json looks like in Notepad++:


Excel:



PS. Welcome to the full binary editing!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Begrezen
Begrezen

Tavern Dweller
posted August 25, 2023 08:15 PM

Hello. About 2 or 3 years ago I created a map of hota, 98% complete, then I took a break and forgot about it. About 6 months ago, I had to reinstall the game because it stopped working properly and my map in the maps folder was lost. I managed to keep some old save's from testing the map (the hd mod did save's from every day of the game), so apart from the events of day 111 (the earliest save was precisely 111), I can theoretically manually rewrite everything to the new map. And here the question arises whether, based on the save's themselves, it is possible to somehow recover the map without making it manually from scratch? The map was quite well finished, every detail was planned, it will be difficult to make it "from scratch". Also, how do I recover events from day 111? This preserved 111 record is of course from the end of the turn, and restarting the map does not work. Pls help

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hazar
Hazar

Tavern Dweller
posted August 26, 2023 08:39 AM

Begrezen said:
Hello. About 2 or 3 years ago I created a map of hota, 98% complete, .... Pls help


As far as I know there is no easy way to restore a map from a save. Formats of the map and the save are really different.

I'm currently trying to parse the save format. But I'm working on SoD only.
Anyway, I can try to extract info (almost all for map) from HotA saves. I'm not sure how that would work out.

Could you please share your saved games (alexandr98765@gmail.com).

Besides, it is a complicated task and the result can be waited for a very long time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted August 27, 2023 06:54 AM
Edited by bloodsucker at 02:24, 28 Aug 2023.

Hi! I'm not sure if this is the right place but here it goes:
I'm creating a new map for HotA. It's a Giant map and it has already many hundreds of hours of work but is still quite unfinished.
I've been test playing it in the last weeks but I would like to have a partner for this, since knowing all I know about the map definitively affects the way I'm playing it.
If you have the time and patience, please send me a message.

P.S. Please, no one is playing the game anymore? It's just to play a map you still can't finish and report any errors you found and the suggestions you may have.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 28, 2023 07:20 AM

Imo, with a dozens of maps uploaded every week at mapsforheroes, you won't find a tester for map, people go for "finished".

But there is nothing to worry about, even best mapmakers spent years to fix errors after first upload. More complex is the map, less chances is perfect from first try. Complete it, upload then listen to comments.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted August 28, 2023 08:56 AM

As a matter of fact it can be finished, it's just that the underground is almost all undone and I didn't set the armies of the enemies in prisons behind the hex of water, cause I never got so far I can test how strong I am (another thing where I wanted someone else to report to me how strong he is at that moment).
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SoulTear
SoulTear

Tavern Dweller
posted August 28, 2023 08:07 PM

I have reached the maximum number of Seer's Hut. Is it possible to overcome this using the editor?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 28, 2023 08:42 PM

Replace with border guards then reward behind, you can place as many as you want. Seer huts are limited, as far as I know.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SoulTear
SoulTear

Tavern Dweller
posted September 11, 2023 02:03 PM

Salamandre said:
Replace with border guards then reward behind, you can place as many as you want. Seer huts are limited, as far as I know.


This is elementary Watson, and why didn’t I figure it out myself. Thank you
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SoulTear
SoulTear

Tavern Dweller
posted September 11, 2023 02:20 PM

Random crashes

I've been playing on my map Heroes III Forever for many years and improve it every session, from simple design to gameplay changes (adding new game objects).
The only problem so far has been Seer's Hut. But the last time the game started crashing on random days, I couldn’t figure out the reason for it.
When I exceeded the Seer's Hut limit, the game crashed on the loading screen. This time I can start the game safely and make a few moves before it crashes. This happens on a random AI turn.
I receive a bug report but have no idea how to read it. Is there a way to find out what the problem is?

Perhaps it's due to some limits?
If so, is there a way to find out how many different objects are on the map? I tried to remove everything new from the latest edition, and then just skipped moves by rewinding the game to the 3rd month - everything was smooth. The AIs make their moves. As soon as I started playing as usual, I started getting random crashes again.

Things I added in the latest session: simple events, loot (land and water), random creatures. I also changed the cross-country ability of terrain objects.
I also used the textures of vog objects to change some standard dwellings (for example, I turned the troglodyte dwelling into a purple mushroom - in this case they do not have a flag).

I no longer have any ideas what could have broken.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 11, 2023 02:38 PM

Maximum 32 Seer's Huts..
____________
Fight MWMs - stand teach

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0564 seconds