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XEricSin
Famous Hero
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posted June 01, 2016 10:40 PM |
bonus applied by Corribus on 13 May 2017. |
Edited by XEricSin at 13:25, 10 Jan 2018.
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Zulu Town
Hi,
This is my Chinese Style New Faction: Zulu Town.
Compatible with era 2.46.
The original idea was to add a 10th town like Dragon Peak. And now I am replacing the Conflux Town.
Town Screen
16 new creatures
18 new heroes
Map Objects
All comments are welcome. Thanks.
To install the mod:
Unzip to Mods folder and use Mod Manager to activate.
To download this mod:
Creature Only Version(Made on 3 Sep 2016)
Old Creature+Town Version(Made on 27 Nov 2016)
Version 1.52 and above(Updated on 10 Jan 2018)
For Baidu Cloud click this button to download:
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Baronus
Legendary Hero
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posted June 01, 2016 10:49 PM |
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Wonderfull! COMPLETE MOD! NOT REPLACEING! SHOCK! Congratulations! Adding new town is the big succes!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 01, 2016 10:51 PM |
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Very interesting, can you please add more specifications about how it works, how you trigger this town on map adventure and such things?
Also I would suggest to replace hota town graphics as they publicly disagreed about their graphics being used by other mods
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Era II mods and utilities
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XEricSin
Famous Hero
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posted June 01, 2016 11:24 PM |
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Edited by XEricSin at 12:52, 03 Jun 2016.
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The general idea is borrowed from Dragon Peaks:
*whenever entering a town, change the dwellings between normal and ZL
*Whenever leaving a town, update the external look of all towns
*Actually I overlooked the 5th way to enter a town through the kingdom overview. I never used that before.
**4 ways to enter a town
*1. Adv map click town.
*2. click town list on the right of adv map
*3. Hero entering/attacking a town
*4. switching town by clicking town list in town screen bottom right corner
*Because of the town switching script (sth to do with internal memory) in DP's always causes crash. So I have to find my own way without touching the internal memory:
**When entering a town screen by any of the first 3 ways, I record the 3 towns shown at the bottom right of the town screen.
(Here needs to make use of the list index of active town. And also take care of different number of towns.)
*In the town screen, if the player clicks on the arrow on the town list, I also record down the action. So I always know which 3 towns are shown in that list.
*If the player clicks the town in the list, I will check whether the town is ZL Town and change the dwellings accordingly.
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XEricSin
Famous Hero
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posted June 02, 2016 06:00 AM |
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Edited by XEricSin at 06:04, 02 Jun 2016.
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Here is the code for recording the towns:
**when entering a town screen, a small town list will be at the bottom right corner.
**record the indexes of these towns in player's overall town list as v5257 v5258 v5259.
**v5256 is the index of the town that gives the current town screen
!?FU6154;
!!if&x1=0:; //triggered by hero
!!CA998:U?y1; town number in map
!!en:;
!!if&x1=1:; //triggered by click
!!OW:N-1/?y1; town number in map
!!en:;
!!OW:W-1/?y3; total number of towns owned
!!VRy-3:Sy3-1; max town list index
!!VRy2:S-1; by default: town not in player's list
!!DO6155/0/y-3/1y1/?y2; //search player's town list for a town with town number in map
**y2=index of this town in player's town list
!!VRy2&y2=-1/y3=0:S0; //entering new town when no towns
!!VRy2&y2=-1/y3=1:S1; //entering new town when having 1 town
!!VRy2&y2=-1/y3>1:S-2; //entering new town when 2 or more towns
!!if&y2=0:; entering 1st town or entering new town when no towns
!!VRv5256:S0; curret town index in player's list
!!VRv5257:C0/1/2; index of 3 towns shown in town screen list
!!FU:E;
!!en:;
!!if&y2=1:; entering 2nd town or entering new town when having 1 town
!!VRv5256:S1; curret town index in player's list
!!VRv5257:C0/1/2; index of 3 towns shown in town screen list
!!FU:E;
!!en:;
!!VRy4:Sy3-1; //num of towns -1
!!VRy5:Sy3-2; //num of towns -2
!!VRy6:Sy3-3; //num of towns -3
!!VRy7:Sy2-1; //index of towns -1
!!VRy8:Sy2+1; //index of towns +1
!!if&y2>1/y2<y5:;
!!VRv5256:Sy2; curret town index in player's list
!!VRv5257:Cy7/y2/y8; index of 3 towns shown in town screen list
!!FU:E;
!!en:;
!!if&y2=y5:;
!!VRv5256:Sy5; curret town index in player's list
!!VRv5257:Cy6/y5/y4; index of 3 towns shown in town screen list
!!FU:E;
!!en:;
!!if&y2=y4:;
!!VRv5256:Sy4; curret town index in player's list
!!VRv5257:Cy6/y5/y4; index of 3 towns shown in town screen list
!!FU:E;
!!en:;
!!if&y2=-2:; entering new town when having 2 or more towns
!!VRv5256:Sy3; curret town index in player's list
!!VRv5257:Cy5/y4/y3; index of 3 towns shown in town screen list
!!FU:E;
!!en:;
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Baronus
Legendary Hero
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posted June 02, 2016 09:36 AM |
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Edited by Baronus at 09:47, 02 Jun 2016.
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It is fo Era!
Very very interesting way! I like this!
I suggest repair download link.
Look at "earth" picture in message box:
First down left is link.
[url=http://examp]examp[/url ]
examp
I cant imagine that HotA can say DONT USE our graphic. I wolud be very bad. None can forbid use his art for FREE GOOD work. Most important is that mod working. Graphic may be changed to better. All modders should first build mod using temporary graphic. And if work they shuld paint their own original graphic.
That is new way to modding! Congratulations. I must see it very detailed.
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XEricSin
Famous Hero
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posted June 02, 2016 01:41 PM |
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I updated the town look to two Chinese buildings PSed by me.
I can't draw nice pictures. The most I can do is to PS a bit.
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Baronus
Legendary Hero
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posted June 02, 2016 04:44 PM |
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Edited by Baronus at 16:48, 02 Jun 2016.
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You can use what you want. You dont earn money. Right is your. But this beauty mod must have own graphic! Necessary. You mastnt do it and be hurry. Other people can do it. Maybe recoloring and photomanipulation? etc.
But im interrsting in... How many towns and creatures is possible add this method in one time? Playing on one map?
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XEricSin
Famous Hero
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posted June 02, 2016 05:18 PM |
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Edited by XEricSin at 17:22, 02 Jun 2016.
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I do not fully understand what you are saying, though.
1. The original authors of those works have the copy right. By right, I should not use their work without their permission. Since I have known hota's stand, I will try not to use their things.
2. The graphics for town screens can be replaced with a new set of buildings, just as what Dragon Park does. However, I do not have the ability to do the arts work.
And this is not a graphic improvement mod to a large extent.
3. The method I used to allow new towns can be modified to accommodate any number of new towns in one game. But the total number of creatures has to be 197.
Initially, I tried the New Creature Plugin. That worked, but was very buggy. eg. crash when visiting hill fort. New creatures beyond number 196 cannot be upgraded either. So I switched to creature replacing.
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Baronus
Legendary Hero
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posted June 02, 2016 05:47 PM |
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Copyrights are for commercial use. You make mods and its art not a business. Copyrights is not your question. You dont need permisions to modding. Dont think about it but create what you can.
Searach free sprites databazes eg:
http://www.wogjednostki.dbv.pl/downloads.php
About 400 unit sprites!
No towns limit! But units 197 limit. I know about. But you are working. Very good news.
All good for you!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 02, 2016 06:50 PM |
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Baronus said: Copyrights is not your question. You dont need permisions to modding.
please.... Is not about copyright but about education, about peacefully living among the others. If Hota team asks other modders to not use assets from it because those assets will change with time so a certain standard is required, then at least you take a minute and think about.
Anyway, is a matter of individual culture and how you also want others to behave. For instance, all creatures used in this mod are ripped by me from other games. Each creature took about 2 hours to process through 3DS max, then get it out within heroes pcx formats. This is about 20 hours work and would be nice and polite if this was specified in credits.
Because such actions encourage people to mod or help more and again.
____________
Era II mods and utilities
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Baronus
Legendary Hero
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posted June 02, 2016 07:37 PM |
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I can only agree that is no sense to paste completly the same arts from one mods to another. But mods can be modded too. They dont rights to forbid. They modded work people from NWC... For young modders I dont see why forbid them. They learned. Of course the best is if all mod is original. But artistics talents are not the same. If someone can add city but not paint better is add other art. So we dont want conflicts. If someone very very much dont want their art in other mods you can leave it. Repainting and photomanipulating is not so hard. There is a lot free sprites. You can use it. But I dont see HotA team there and protesting... If they dont they write it... So peace for all...
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XEricSin
Famous Hero
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posted June 02, 2016 07:37 PM |
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Salamandre said: would be nice and polite if this was specified in credits
Sure.Thank you.
I do have an acknowledgement when starting the game. But sorry I forgot you. (Salamander=Valery?)
Will add you in.
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Baronus
Legendary Hero
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posted June 02, 2016 08:20 PM |
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Edited by Baronus at 20:21, 02 Jun 2016.
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So we end this question with agreement. Nice :-) Lets go to creating and new worlds computing:-)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 02, 2016 08:35 PM |
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XEricSin said: Some inherit the original wog skills, which I do not know how to get rid of.
You are chinese? There is hawaiing from China which visits regularly here, and I think he has an account also on http://bbs.wakeofgods.com/forum.php
but not sure which nickname there, try to contact him in our erm help thread. He knows how to remove wog skills.
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XEricSin
Famous Hero
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posted June 03, 2016 06:07 AM |
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I know him.
He is busy, and said might help me when he is free.
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Baronus
Legendary Hero
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posted June 03, 2016 12:35 PM |
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I tested it and I see:
Spirit of mountain crashing game. In bug description I see:
No sounds no animations? It looks like corrupted def.
Town ecran is old, no changes. No buildings.
Hero convert to new but units no. I think that units shuld transform too.
I dont know other people have the same bugs?
But very beauty idea. It will be useful to new mods.
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XEricSin
Famous Hero
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posted June 03, 2016 01:29 PM |
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Edited by XEricSin at 19:57, 02 Sep 2016.
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I sometimes have the same problem as you do. no def or sound file is found. Maybe you can try to disable other mods? Restart the computer? Maybe reinstall the era? The last one always works for me.
This is how I run the mod.
This mod should be above other mods, especially mods that change the def and animation speed. And it must be run under era2.46.
I am using the HD launcher. But also works without it.
So I start a map.
When entering a town, hero can be converted to ZL heroes.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted June 13, 2016 09:06 PM |
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Edited by majaczek at 21:13, 13 Jun 2016.
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Could you help me with creating a town similair to your town or dragon peaks? You have comments in chinese (I hoped they are in english).
One of my dreams would be a Library mod, with good comments to easily add new towns this way with almost no rewriting of the code.
Are you familiar with Amethyst Plugin? I am a bit familiar with it, and recently used it in my mod Amethyst Upgrades (which supprisingly adds more things than upgrades of the units via amethyst plugin), you can meet me at Knightmare Mods thread.
For me amethyst.dll didn't crash for Hill Fort, are you sure you use proper/newest version? Also you should have "Universal Upgrades" script off (probably this is incompatible with Amethyst) also werewolf ability is not working on Amethyst (Just disable it by some UN:C it were on the forum and in my scripts. separate from this it seems its no more flaws in amethyst.
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XEricSin
Famous Hero
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posted June 15, 2016 01:57 PM |
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majaczek said:
Could you help me with creating a town similair to your town or dragon peaks? You have comments in chinese (I hoped they are in english).
Are you familiar with Amethyst Plugin?
1. Most of my comments are in english though. Only in the creature section, I have pure chinese comments.
Some customization will be necessary depending on how you want your town to be.
2. I used the amethyst.dll to create creatures from 198-213. The problems I encountered are:
I. The new creatures cannot be upgraded.
II. The internal memory address will be deviated, and era hooker plugin might not function properly.
III. Some unknown bugs like Hill Fort crash.
I am not sure whether I am using the newest version of amethyst though.
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