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xexamedes
Adventuring Hero
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posted June 07, 2017 08:26 AM |
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Isildur said:
xexamedes said:
Isildur said: I think they should make it that whenever you lose, you lose prestige. This way people can't win trade.
Agreed, although it would make crashing out on loading a challenge even more annoying.
When you crash you don't lose your orbs anymore but the defense gets the points so the system knows when the game crashes. Make it so you don't lose prestige when it crashes.
Sounds exploitable with forced exits, would have to ensure that neither attacker or defender get points and the target list remains unchanged after a crash/exit.
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Dulkan
Known Hero
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posted June 07, 2017 08:27 AM |
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Edited by Dulkan at 08:29, 07 Jun 2017.
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New update is out. Patchnotes
Pretty disappointing patch. I can guarantee this won't bring me out of low activity.
guild enhancements are weak, more recycled dungeon events (gorgon and wing and prayer are old), standard seasonal quests. Yet again a new legendary. Why won't the release new smaller creatures?
I'm concerned about the new mode, it likely is a guild based mode, but I'd much rather see them fix and expand the current modes instead of pouring resources into something new.
Forest giant got hit hard.
-500 pwr, -100 atk, -3500 hp and +550 def.
My fully awakened, fully totemed lvl 105 giant now has the same power as a lvl 90 unawakened, untotemed one before this.
I have to think about whether I quit, go inactive till the kingdom patch or stay low active
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markmasters
Famous Hero
Dragon of justice
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posted June 07, 2017 10:53 AM |
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@ Galaad
Third place! congrats Especially since the megalogodon got buffed this patch :-)
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Rakshasa92
Supreme Hero
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posted June 07, 2017 11:51 AM |
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Dulkan said: New update is out. Patchnotes
Pretty disappointing patch. I can guarantee this won't bring me out of low activity.
guild enhancements are weak, more recycled dungeon events (gorgon and wing and prayer are old), standard seasonal quests. Yet again a new legendary. Why won't the release new smaller creatures?
I'm concerned about the new mode, it likely is a guild based mode, but I'd much rather see them fix and expand the current modes instead of pouring resources into something new.
Forest giant got hit hard.
-500 pwr, -100 atk, -3500 hp and +550 def.
My fully awakened, fully totemed lvl 105 giant now has the same power as a lvl 90 unawakened, untotemed one before this.
I have to think about whether I quit, go inactive till the kingdom patch or stay low active
Let me get this strait... They didn't change the freaking Phoenix and Dark Angel, and AGAIN lowered one of my dungeon defending monsters the Forest Giant? So now both my Stego and Forest Giant are weaker while the Phoenix keeps its enormous loads of HP, healing and rebirth bullsnow?
Also I agree with you, this game desperatly needs new levels, quests and small and medium creatures, we have more than enough of those boring boss creatures to choose from, you can only use two in a dungeon anyway.
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Dulkan
Known Hero
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posted June 07, 2017 01:27 PM |
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Edited by Dulkan at 14:23, 07 Jun 2017.
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@Rak
Yep, phoenix is untouched. dark angel, too.
I think the simple reason, that they only add legendaries is that legendaries make them more money, as they are rarest.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 07, 2017 02:08 PM |
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Yeah I guess the Phoenix could be nerfed a bit, I'd tune down HP since it rebirths already, shouldn't change much in defense since the special one shots anyway.
I can get why the Corrupted Angel remains untouched, as the only one exclusive to real money.
Not impressed by the update either, and I hate what they did to the guild chat, as if it wasn't already floody enough, now we get automated messages, please implement an option to disable this mess, it's horrible!
The 40 guild members with only first 20 affecting rankings is actually a nice way to allow noobs in guilds, do they get the rewards too?
Upcoming Realm mode seems intriguing, I hope it will be big enough to give a new breath to the game, as after hundreds and hundreds of hours of fun, I'm starting to unhook.
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DarkArcAngel
Tavern Dweller
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posted June 07, 2017 02:59 PM |
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The changes to the Chimera was quite okay...It's luck and hp was bumped up rather considerably...A rather decent swop for my useless Stego ....But I'm still 1 essence short to lv 105 haiz...got to wait till Friday to make my 4d Chimera lv 105
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Bragjul
Adventuring Hero
aka Titanu88
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posted June 07, 2017 04:21 PM |
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Edited by Bragjul at 16:21, 07 Jun 2017.
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One advice guys, for the floor 51 do you successfully used a cleanser different then siren or druidess?
Or could you beat this floor without a cleanser?
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markmasters
Famous Hero
Dragon of justice
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posted June 07, 2017 04:29 PM |
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@ bragjul, I think it's impossible without cleanser, the druidess is perfect as she has no weaknesses against any of the bosses, the siren will die wave 1 most likely.
If you don't have the druidess, you might use:
- pixie (rare green)
- kirin (legendary white)(cleanses since new patch)
- Awaken jade dragon 2 times (after recruiting 10 friends)
- Monarch butterfly (yellow small) (really squishy though)
I'm sure I forgot some too
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Bragjul
Adventuring Hero
aka Titanu88
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posted June 07, 2017 04:59 PM |
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markmasters said: @ bragjul, I think it's impossible without cleanser, the druidess is perfect as she has no weaknesses against any of the bosses, the siren will die wave 1 most likely.
If you don't have the druidess, you might use:
- pixie (rare green)
- kirin (legendary white)(cleanses since new patch)
- Awaken jade dragon 2 times (after recruiting 10 friends)
- Monarch butterfly (yellow small) (really squishy though)
I'm sure I forgot some too
I'm trying with the Pixie but is not fully awaken and cleanse only one single debuff. I think I'd need to cleanse two, the fatigue and the power debuff?
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scurvynaive
Adventuring Hero
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posted June 07, 2017 06:30 PM |
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Galaad said:
HC Kreegans ranked: 25.
Booo
I ended up 3rd^^
Quote: A stronger defense just promotes bashing the crap out of little guys who cannot possibly counterattack.
No, a stronger defense promotes better skill from attackers, and "little guys" are in lower Tiers so you don't encounter them
Are you even for real? There is a HUUUUUGE difference between top of gold tier and bottom of gold tier. If 25% of your peers fail then 100% of the weaker gold tier players fail.
Quote: I like the idea that everyone is vulnerable and you can't win by pumping in the points on day 1 and then sit back and wait for your victory.
There is a middle ground between a 100% and a <10% defense rate. Improving defense does not mean battles won't be winnable anymore, it would allow richer gameplay and give better justice to the fantastic mechanics lying in the game's potential. Single-play is actually much more entertaining due to the increased replayability different party setups offers. Alas, it's not where the best rewards are.
Everyone being so vulnerable in the (semi)PvP just makes the experience tiresome. If the game asks me to sit and play non-stop for the evening, it has to be more entertaining than that.
I cannot stress enough that YOUR dungeon is a problem and you need to rework it. I get around 20% defense with no green giant (yaya I know he doesn't matter now but he did) no phoenix, no kangaroo and no beetle. If you can't do better than 10% then you are the problem, don't blame the game.
Quote: If you wanna win you gotta play the game and I think that's just fine.
If you wanna have creatures to start with you gotta play the game, there is already enough farming as it is in SP which lost some of its appeal with time. I would like much more maps and scripted battles, a difficulty layer above King and so on, all giving better rewards. Much more could (and even should) be done with this game IMO
Agreed but its obviously a lot of work to do that so I am not too optimistic.
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scurvynaive
Adventuring Hero
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posted June 07, 2017 06:36 PM |
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dulkan said: I'm not talking about making defense too strong, but you sohuld have at least a 25% chance vs people of your level and players 100+ levels below you should have no chance at all.
What destroys the pvp system next to the abuse; i actually made a long post of improvement suggestinos on (reddit) about this; is that everybody can beat everybody. There is so little reason to invest in your defense as it's often a miracle when anybody loses to it and as such this forces a massive luck factor into the equation. When you lose top 3, because lvl 120 guy with 1/3 of your prestige somehow got you as an attack option and takes 300 prestige 2min before event end is just frustrating.
The unlimited CP buy is another scourge, I'd really appreciate a daily limit on CP use, but that would also force a rework of the attack target system to avoid players cherry picking targets.
The solution is probably to limit possible targets. If targets were limited to people no more than 50 spots above or below your own position then I think a harder dungeon would be more viable and also there would be no bashing of little guys.
You might get sick of seeing the same faces over and over but it seems like a good solution for many other problems.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 07, 2017 09:29 PM |
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@scurvynaive
First, please be so kind and fix your quoting, what's in the quotes are your words and both our answers are mixed together which makes it a real mess and pain to read, thanks in advance!
Now on to your points:
Quote: Are you even for real? There is a HUUUUUGE difference between top of gold tier and bottom of gold tier. If 25% of your peers fail then 100% of the weaker gold tier players fail.
Hm is that so? Then I would argue there is a problem in Tier distributions, as according to what you are saying there is many players in Gold Tier that should compete in Silver instead then. This makes me think players should rather choose themselves which Tier they want to go into, without much abuse since I believe there is no interest for top players to get rewards lower than Gold Tier, it doesn't even have the greater essences.
Quote: I cannot stress enough that YOUR dungeon is a problem and you need to rework it. I get around 20% defense with no green giant (yaya I know he doesn't matter now but he did) no phoenix, no kangaroo and no beetle. If you can't do better than 10% then you are the problem, don't blame the game.
I am sorry but my defense being below average does not invalidate my points, you are bragging about 20%? Please.
As the system currently is there is very limited strategy in offense and personally it fails to entertain me, I find no pleasure in blindly pressing buttons, (spare very few interesting first waves but that's about it). I'm basically just there for the rewards now. And I cannot stress enough it's a real shame considering how much richer the whole PvP could be, following reasons already mentioned.
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scurvynaive
Adventuring Hero
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posted June 07, 2017 11:30 PM |
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Galaad said: @scurvynaive
First, please be so kind and fix your quoting, what's in the quotes are your words and both our answers are mixed together which makes it a real mess and pain to read, thanks in advance!
Now on to your points:
Quote: Are you even for real? There is a HUUUUUGE difference between top of gold tier and bottom of gold tier. If 25% of your peers fail then 100% of the weaker gold tier players fail.
Hm is that so? Then I would argue there is a problem in Tier distributions, as according to what you are saying there is many players in Gold Tier that should compete in Silver instead then. This makes me think players should rather choose themselves which Tier they want to go into, without much abuse since I believe there is no interest for top players to get rewards lower than Gold Tier, it doesn't even have the greater essences.
Quote: I cannot stress enough that YOUR dungeon is a problem and you need to rework it. I get around 20% defense with no green giant (yaya I know he doesn't matter now but he did) no phoenix, no kangaroo and no beetle. If you can't do better than 10% then you are the problem, don't blame the game.
I am sorry but my defense being below average does not invalidate my points, you are bragging about 20%? Please.
As the system currently is there is very limited strategy in offense and personally it fails to entertain me, I find no pleasure in blindly pressing buttons, (spare very few interesting first waves but that's about it). I'm basically just there for the rewards now. And I cannot stress enough it's a real shame considering how much richer the whole PvP could be, following reasons already mentioned.
tbh I don't really know how to use the quotes so I will just comment at bottom.
Your assertion that the entire tier should be of equal strength is simply baffling to me and I have no idea how to respond if you cannot grasp that EVERY tier will have strong and weak players.
20% isn't a brag it's an explanation of the fact that your dungeon has serious flaws. Many people have much stronger defense than me, I consider my def to be average for my level which makes yours well below average for your level.
Anyway like I said to Dulkan stronger dungeons will be fine as long as they also put in a system where you cannot target people at the bottom if you are at the top.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 07, 2017 11:57 PM |
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scurvynaive said: tbh I don't really know how to use the quotes so I will just comment at bottom.
You clic on "edit post" and correct the quoting tags, please trouble yourself to do so, and also quoting a full post when answering directly above is considered an eyesore in the forums. Thanks for your understanding.
Quote: I have no idea how to respond if you cannot grasp that EVERY tier will have strong and weak players.
But isn't that a problem? This is extremely unfair to low level players who got caught up in Gold Tier and are getting wrecked. And it promotes activity instead of strategy, just cherry pick on weak players, as if the fights weren't easy enough already? Lame
Quote: 20% isn't a brag it's an explanation of the fact that your dungeon has serious flaws. Many people have much stronger defense than me, I consider my def to be average for my level which makes yours well below average for your level.
I am fully aware my dungeon sucks due to some mistakes I did (it wasn't always that low) and while I feel it makes me in a bad position to rant about this issue, I would like to insist -for now the third time- that it is not related to the points I'm addressing, which are that offense is too easy and poor considering what the game has to offer. It is perfectly within your right to enjoy a repetitive action for several hours that does not require much from your intellect, but please understand I don't. You keep avoiding this and repeatedly pick on my defense rate instead which is dishonest in the argument.
Quote: Anyway like I said to Dulkan stronger dungeons will be fine as long as they also put in a system where you cannot target people at the bottom if you are at the top.
I understand you like to waste CPs into attacking players with very low prestige, which is not my playstyle. I always attack the top guys and usually spend minimal amount of CPs required. Stronger dungeons seems necessary to me when a 40% defense rate is considered good.
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hayenne
Known Hero
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posted June 08, 2017 11:44 AM |
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Galaad said: This makes me think players should rather choose themselves which Tier they want to go into, without much abuse since I believe there is no interest for top players to get rewards lower than Gold Tier, it doesn't even have the greater essences.
I mailed the CQ support just a few days ago:
"I propose to allow a player to select the tier he wants to compete in and impose restrictions on the offence and defence. For example:
Gold (no restrictions)
Silver (no legendaries, 2 epics max)
Bronze (no epics and legendaries)"
I think the tier rewards should be reworked too to allow more interaction from the player side. For example, I value combo reroll orbs much more than the lower essences which are gifted for scoring higher. Or I valued the dark elf more than the succubus which was the gold tier reward.
Finally, such an approach will spread unhealthy competition in the gold tier.
Unfortunately PvP still suffers from numerous design flaws which dulkan outlines so often.
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reyto
Hired Hero
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posted June 08, 2017 12:04 PM |
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Edited by reyto at 12:05, 08 Jun 2017.
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"I propose to allow a player to select the tier he wants to compete in and impose restrictions on the offence and defence. For example:
Gold (no restrictions)
Silver (no legendaries, 2 epics max)
Bronze (no epics and legendaries)"
Oo
Okey, just leave alone reward matters, can you imagine low level guys' frustration when a dude with full awakened epics comes to Silver tier to take the first place and they have NO CHANCES at all to beat him? That's ridiculous.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 08, 2017 12:51 PM |
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I'm afraid reyto is right.
On rewards, what about more Tiers? So that there is no so much big difference between players in the pools and give a fair chance to the most possible. I actually believe Tiers were added in the game for that purpose in the first place? I don't know how the Tier distribution actually works, but I'm afraid it's based on Prestige rather than level and creatures?
Hayenne said: For example, I value combo reroll orbs much more than the lower essences which are gifted for scoring higher. Or I valued the dark elf more than the succubus which was the gold tier reward.
That's an interesting point, the values indeed are often very circumstantial in this game varying from your current needs and sometimes an objectively less valuable reward (Epic vs Legendary) will have more value to the player. About the orbs, I don't understand why they are rated so low, they are a life-saver on diamonds if you want to setup a new party.
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Dulkan
Known Hero
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posted June 08, 2017 01:30 PM |
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Edited by Dulkan at 13:39, 08 Jun 2017.
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More tiers? The player pool is diluted enough as is. Keep in mind that CQ currently has around 10k active players.
Honestly, I wouldn't mind Hayennes suggestion. The tier system is a failure anyway. Remember that sling-guy, we had in the guild a while back, who was lvl 150-200 with a full legendary team and got tiered into silver? A friend of mine was placed in gold at lvl 90 with zero legendaries in the entire collection. I honestly think the tier system works entirely on time. The first 2 weeks you are bronze, the next two weeks you are silver, after that you are gold. So essentially what reyto fears happens anyway, as the wallet warriors will be far ahead of the others in those first weeks.
From my friends experiences in bronze and sivler I've also heard reports of people nearly level 300 being put in silver, it's completely ridiculous.
Also great that they decided to not only change the score formula for battle tower without any notification, but implement such a change in the middle of the week. What are they thinking?!
Color-specific scores are now much higher, allowing you get much higher scores than previously. essentially, everybody who did this weeks battle tower gets shafted and ranked lower, because they still played with the old formula.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 08, 2017 01:42 PM |
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Dulkan said: More tiers? The player pool is diluted enough as is.
What do you mean by that? Isn't there a huge difference between top 100 and below?
Quote: Keep in mind that CQ currently has around 10k active players.
Source please?
Quote: Also great that they decided to not only change the score formula for battle tower without any notification, but implement such a change in the middle of the week. What are they thinking?!
Color-specific scores are now much higher, allowing you get much higher scores than previously. essentially, everybody who did this weeks battle tower gets shafted and ranked lower, because they still played with the old formula.
Oh that's what that was about, actually this week I didn't bother and passed the tower ASAP with main party for the greater essence, I was starting to think more and more people were clearing 51. Guess I chose the wrong week for slacking off.
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