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Rakshasa92
Supreme Hero
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posted June 28, 2017 11:28 AM |
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Galaad said:
Dulkan said: The buff to defense shifted the entire balance in the other direction making defense far too strong and essentially requiring you to have a lvl 105 team with several stunners in it to be able to reliably beat stronger dungeons. Otherwise, you just have to hope the stunner doesn't mess your team up too much.
For the first time ever I was not able to beat anyone from top 3, terribly diminishing my prestige gain. However you're exaggerating a bit, I could still beat most defenses and I have one stunner and only two lvls 105. But yes, I feel how the gap has gone deeper between top players and others...
I like the buff to defense as it makes battles more tactical but it is true ATM it becomes really hard if you lack 4 dots in your defense to be able to get... more 4 dots from dungeon challenge.
I'm sorry to say this, but you can't talk about that with a Phoenix in your team.
We lesser players don't see fun in Defenses anymore, i'm desperatly searching for 5 wave dungeons as I can't beat a single 3 wave dungeon anymore.
And that stupid thing with attacking healers first doesn't work, the light elemental starts with its attack like 80% of the cases and most of those annoying top-payers/players have a 4 dot Templar OF COURSE. They are always lucky and just buy their first spot. Paying is fine for the vanilla game, but it shouldn't be involved in the team and competition part of the game. It is a cheap way to earn money.
Now they start to give players the boring Angel again, where is the Phoenix? It never is given again to the top 100... How am I even suppose to win now the game is broken...
I still like the game like I would like a pokemon-game, searching for small and medium critters and fully awakening them is fun.
But kingdom better be good, as the competition is boring and always has the same repeative payers on top.
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Rakshasa92
Supreme Hero
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posted June 28, 2017 11:33 AM |
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My wishes would be.
Downgrade Light Elemental, Templar, Phoenix. So we finally gonna see some different defenses and not 100% the same defenses.
Fallen Angels can be used in battle, but not placed in defenses.
Phoenix and Fallen Angels loose the RIDICULOUS amount of health they regain when using their special abilities.
Many creatures are made more powerful, while others (like Death Worm) are tomed down.
ALL creatures begin without special attacks, this is more fair for the attackers that don't start with special attacks for 3 rounds (in my case)
Or just turn every dungeon into a 5 wave dungeon, deleting the possibility to choose between 5 or 3 waves. As 3 waves are really broken and repeative.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 28, 2017 11:54 AM |
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Rakshasa92 said: I'm sorry to say this, but you can't talk about that with a Phoenix in your team.
But many people don't run a Phoenix and are doing just fine in the game, some (most?) people in this challenge who did better than me don't have a Phoenix. it sure is a strong creature that saved me more than once but it's not exactly granting automatic victory either.
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Rakshasa92
Supreme Hero
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posted June 28, 2017 11:57 AM |
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Galaad said:
Rakshasa92 said: I'm sorry to say this, but you can't talk about that with a Phoenix in your team.
But many people don't run a Phoenix and are doing just fine in the game, some (most?) people in this challenge who did better than me don't have a Phoenix. it sure is a strong creature that saved me more than once but it's not exactly granting automatic victory either.
They probably have it in defense, have a Fallen Angel or a four dot lighty or templar.
They probably are drowning in 4 dot legendaries otherwise, which they fully awakened with their money.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 28, 2017 12:03 PM |
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Edited by Galaad at 12:04, 28 Jun 2017.
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Rakshasa92 said: They probably have it in defense
My defense rate is still under 40% and I have one in defense. Truth is Phoenixes are no threat if you are filled with mana when facing them, I don't even run a cleanser! We all know first wave is the crux of defense. Having a good defense takes both time and luck, payers get there faster.
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Rakshasa92
Supreme Hero
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posted June 28, 2017 12:10 PM |
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Galaad said:
Rakshasa92 said: They probably have it in defense
My defense rate is still under 40% and I have one in defense. Truth is Phoenixes are no threat if you are filled with mana when facing them, I don't even run a cleanser! We all know first wave is the crux of defense. Having a good defense takes both time and luck, payers get there faster.
Still having 4 dots begin their turn with their special ability is unfair as your attacking team take 2/3 turns to gain a single special move.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 28, 2017 12:16 PM |
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Rakshasa92 said: Still having 4 dots begin their turn with their special ability is unfair as your attacking team take 2/3 turns to gain a single special move.
Having a 4 dots isn't unfair, and I've seen payers without them, guess how these feel. ...
I don't know exactly how drop rates work in this game, but sometimes I could get 4 dots in first 20 runs and even less and other times run through 80 dupes or so without a single 4d (got a few 3d tho).
Maybe if they just increase the rates in SP it would help compete better.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted June 28, 2017 01:01 PM |
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Galaad said:
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Dulkan
Known Hero
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posted June 28, 2017 01:14 PM |
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Edited by Dulkan at 13:27, 28 Jun 2017.
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Galaad said:
I like the buff to defense as it makes battles more tactical but it is true ATM it becomes really hard if you lack 4 dots in your defense to be able to get... more 4 dots from dungeon challenge.
How does it make it more tactical? Against the standard dungeon of the top players (Templar, rezzer, rezzer/butterfly, toad/crossbow, kangoroo, boar) the tactics basically end up being "hope the toad/crossbow/kangoroo only stun 1 creature" -> you win, otherwise -> you lose. With a full 105 team you can mitigate that a lot and win even with 2 stuned creatures, hence "beat a dungeon reliably". Otherwise it's a coin flip. And getting your creatures stunned immediately while watching the def getting off free moves is the worst kind of gameplay you can implement.
Especially with the templar buffing stun resist to the entire defence makes them very hard to control yourself.
Setting up a team, which can kill the threats quickly isn't hard, the problem lies in the fact, that you are absolutely screwed when 2 or more of your creatures get stunned within the first 5 moves and that happens very often now.
Quote:
some (most?) people in this challenge who did better than me don't have a Phoenix.
What are you talking about? The highest ranked player without a phoenix was me at 12th. And I'd install it into my team in a heartbeat. It is exceptionally good vs templar defenses.
Though I don't get Raks whining about the bosses. They are all pushovers, except Sphinx if it resists stun and colossus. I've never even seen a fallen angel get an attack off.
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Rakshasa92
Supreme Hero
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posted June 28, 2017 01:40 PM |
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Sphinx and Colossus are bosses I have never have trouble with though.
Sand Worm, Phoenix and Dark Angel are my worst enemies, they sometimes kill my team.
Phoenix does it slowly if I don't have siren or not carefull, Sand Worm And Dark Angel kill my entire team in one go if they are awake.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 28, 2017 01:46 PM |
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Edited by Galaad at 13:50, 28 Jun 2017.
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@Avonu: lol
Dulkan said: Against the standard dungeon of the top players (Templar, rezzer, rezzer/butterfly, toad/crossbow, kangoroo, boar) the tactics basically end up being "hope the toad/crossbow/kangoroo only stun 1 creature" -> you win, otherwise -> you lose.
Not really, I won plenty dungeons with more than one stunned creature with only 2 lvl 105 in the party... Granted those rather had 3 dots Templars/LE in it instead of 4 dots, though I could occasionally pass the 4 dots with similar or same set you are describing. I could even pass a defense with the Blue Drake stunner but it was only half-awakened, against the full red stars one I couldn't do a thing but it was also because of the other slots (4d Mummy kills Watcher, then Pirate Kobold Phoenix etc).
Quote: What are you talking about? The highest ranked player without a phoenix was me at 12th. And I'd install it into my team in a heartbeat. It is exceptionally good vs templar defenses.
I wish I could check back now but I am pretty sure I saw many hits I've received from roughly top 25 players didn't have a Phoenix in their party...
Exceptionally good because of the one shot? Most of the times I had to get the Templar killed before my Phoenix's mana was filled up.
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xexamedes
Adventuring Hero
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posted June 28, 2017 02:41 PM |
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I was 10th in that group and don't run a firebird in the attack team.
The key to getting a fully awakened 4dot Templar was time, it took me 91 drops to get my 4dot others reported around 60 drops for theirs. I only used 100 diamonds on the project ( 4 full energy refills), the rest was from level ups , tournament milestones etc.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 28, 2017 02:54 PM |
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Edited by Galaad at 15:00, 28 Jun 2017.
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xexamedes said: The key to getting a fully awakened 4dot Templar was time, it took me 91 drops to get my 4dot others reported around 60 drops for theirs.
I heard some reporting they got it after 138 drops and also others with just as much if not more not getting it. I myself didn't get it after more than 80 drops. Alternatively, someone I know got it after 20 drops.
Time much likely yes, luck, too.
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markmasters
Famous Hero
Dragon of justice
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posted June 28, 2017 03:44 PM |
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xexamedes said: I was 10th in that group and don't run a firebird in the attack team.
The key to getting a fully awakened 4dot Templar was time, it took me 91 drops to get my 4dot others reported around 60 drops for theirs. I only used 100 diamonds on the project ( 4 full energy refills), the rest was from level ups , tournament milestones etc.
I think it has more to deal with luck then time...Fair enough, I didn't farm 120 templars but I farmed 74, and no 4-dot either for me.
But also I took a look and obtained approximately 6000 creatures, of which 7 are 4-dots from drops/chests
(2 legendaries, an elephant, a light elemental (which dropped +- 150 x to give a 4 dot) A green kobold, a mummy and a pyrat.
I know some people are probably even more unlucky, but I've also seen people of who I am sure they didn't see as many drops, have way more 4-drop creatures, the gap between people just seems to big.
I think especially only having one small (and poor quality) 4-dot creature among 6000 is terrible
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Isildur
Adventuring Hero
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posted June 28, 2017 04:42 PM |
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Dulkan said:
Galaad said:
I like the buff to defense as it makes battles more tactical but it is true ATM it becomes really hard if you lack 4 dots in your defense to be able to get... more 4 dots from dungeon challenge.
How does it make it more tactical? Against the standard dungeon of the top players (Templar, rezzer, rezzer/butterfly, toad/crossbow, kangoroo, boar) the tactics basically end up being "hope the toad/crossbow/kangoroo only stun 1 creature" -> you win, otherwise -> you lose. With a full 105 team you can mitigate that a lot and win even with 2 stuned creatures, hence "beat a dungeon reliably". Otherwise it's a coin flip. And getting your creatures stunned immediately while watching the def getting off free moves is the worst kind of gameplay you can implement.
Especially with the templar buffing stun resist to the entire defence makes them very hard to control yourself.
Setting up a team, which can kill the threats quickly isn't hard, the problem lies in the fact, that you are absolutely screwed when 2 or more of your creatures get stunned within the first 5 moves and that happens very often now.
Quote:
some (most?) people in this challenge who did better than me don't have a Phoenix.
What are you talking about? The highest ranked player without a phoenix was me at 12th. And I'd install it into my team in a heartbeat. It is exceptionally good vs templar defenses.
Though I don't get Raks whining about the bosses. They are all pushovers, except Sphinx if it resists stun and colossus. I've never even seen a fallen angel get an attack off.
I placed fifth in the group and I don't have a Phoenix, also took me 100+ drops of grinding to get the 4d templar
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Isildur
Adventuring Hero
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posted June 28, 2017 04:44 PM |
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Galaad said:
xexamedes said: The key to getting a fully awakened 4dot Templar was time, it took me 91 drops to get my 4dot others reported around 60 drops for theirs.
I heard some reporting they got it after 138 drops and also others with just as much if not more not getting it. I myself didn't get it after more than 80 drops. Alternatively, someone I know got it after 20 drops.
Time much likely yes, luck, too.
It took truth like 150 something before getting theirs. For me only around 100
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Rakshasa92
Supreme Hero
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posted June 28, 2017 05:05 PM |
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I don't have time and patience to grind a freaking same level like 150 times...
The only weekly 4 dot I got is the Siren, she dropped like 2nd try, then I found another 4 dot siren two tries later. She isn't useful in defense though, so the least useful four dot is siren, my team could do with a 2 dot siren as well, as her combo dots never work. I'd rather had a four dot templar or LE... But i'm sure after many people complain the LE and Templar are gonna be reduced soon.
All others (Hyena, Elephant, Light Elemental and others never dropped 4 dots for me.) They rarely drop these days anyway, all having only 3 dots.
Of course I have a four dot Ettin, but where are you getting new ettins, it isn't a weekly quest drop, it came from a multi-summon.
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Isildur
Adventuring Hero
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posted June 28, 2017 05:22 PM |
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Rakshasa92 said: I don't have time and patience to grind a freaking same level like 150 times...
The only weekly 4 dot I got is the Siren, she dropped like 2nd try, then I found another 4 dot siren two tries later. She isn't useful in defense though, so the least useful four dot is siren, my team could do with a 2 dot siren as well, as her combo dots never work. I'd rather had a four dot templar or LE... But i'm sure after many people complain the LE and Templar are gonna be reduced soon.
All others (Hyena, Elephant, Light Elemental and others never dropped 4 dots for me.) They rarely drop these days anyway, all having only 3 dots.
Of course I have a four dot Ettin, but where are you getting new ettins, it isn't a weekly quest drop, it came from a multi-summon.
If you're not going to put in the time then don't complain about not getting one!! The world and certainly this game is not going to give you everything you want just because you feel entitled to it. Even if they beef the LE and Templar I'm sure you're going to find something else to complain about...
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Rakshasa92
Supreme Hero
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posted June 28, 2017 05:27 PM |
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Isildur said:
Rakshasa92 said: I don't have time and patience to grind a freaking same level like 150 times...
The only weekly 4 dot I got is the Siren, she dropped like 2nd try, then I found another 4 dot siren two tries later. She isn't useful in defense though, so the least useful four dot is siren, my team could do with a 2 dot siren as well, as her combo dots never work. I'd rather had a four dot templar or LE... But i'm sure after many people complain the LE and Templar are gonna be reduced soon.
All others (Hyena, Elephant, Light Elemental and others never dropped 4 dots for me.) They rarely drop these days anyway, all having only 3 dots.
Of course I have a four dot Ettin, but where are you getting new ettins, it isn't a weekly quest drop, it came from a multi-summon.
If you're not going to put in the time then don't complain about not getting one!! The world and certainly this game is not going to give you everything you want just because you feel entitled to it. Even if they beef the LE and Templar I'm sure you're going to find something else to complain about...
I rarely complain in games, even in multi-players against others but creature quest is just so broken it hurts.
And in my opinion doing a level like 150 times is like doing nothing else. While 4 dots should be rare and all, I think they should just drop a little bit more that not only sticker/other 40+ members can get one. Not everyone has the luxery to play a game like 24hour a day.
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dulkan
Known Hero
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posted June 28, 2017 06:23 PM |
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Rakshasa92 said: Sphinx and Colossus are bosses I have never have trouble with though.
Sand Worm, Phoenix and Dark Angel are my worst enemies, they sometimes kill my team.
You do know, sphinx is a strictly better version of sand worm? It does the same dmg and has the same hp/def and has much more luck to resist stuns.
@Galaad
No, because pheonix has insane power, so he can hit a templar for 5k+ with a basic. Besides phoenix is strong enough to solo most dungeons and the templar isn't a big threat for it.
Also, I do not believe you have any chance when you get 2 creatures stunned immediately, you lose so much mana and turns from that, it's impossible to come back from it against a well built wave 1.
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