Galaad said:Everyone should want the four dots butterfly!
I wish a had one, I don't even have a 3d one
@dulkan is not only lvl 105, second red star is already worth a lot and coupled with green giant increase chances of surviving. But I am sure there is other ways too. Not trying to dismiss your complain, just replying how things went on my side but if you don't believe me what can I say, I have no interest in lying you know.
@Mark I agree about difference between 3 and 4 dots it's huge, super optimized dungeons like you mention above I try to avoid too now, sometimes weaker setups with a 4d Templar can still be won though, also you never know how the RNG will go. I usually hit anyway if the prestige difference is huge or if a revenge.
Btw, forgot to say last time, it was nice battling you Isildur!
Same to you Galaad!! Sorry for beating you til the last second! Was trying to get a guild member from 11th to 10th.
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No worries it was all in fair sport, sometimes one or the other lost, but you made the wins at most important timing.
Also not your fault, I got completely ambushed by another guild in last 20 mns too, guess I pissed them off by farming on some of their members earlier.
Had my defense been stronger, the DEF win rates could have pushed me up to #3 since I was very close to it, but opposite happened instead, was willing to take the bet and test the limits of my current one.
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Rakshasa92 said:Black and white creatures die and suck against EVERYTHING
That's absolutely not true. Green Giant is perfect against Sphinx. Keep him alive and you'll be fine.
How do you keep it alive? All red creatures target it and it dies pretty fast... Water creatures have their own problem with yellow creatures so they can't save the giant from the red attack.
Useless. I was finally happy with the 49 tower, then they had to go and spoil it all again, my only hope was the blue wave against the sorceress, but the sphinx one-hit kills them all easily...
I hope for god's sake that they tomed the annoying red crocodile creatures the .... down, as they are impossible for anything other than blue creatures.
So is it just me thinking this or did recent changes break PVP. My division has guys over 7k in less than 2 days. Problem is everyone has a strong def now but only a very few have an OP attack to break that defense.
scurvynaive said:So is it just me thinking this or did recent changes break PVP. My division has guys over 7k in less than 2 days. Problem is everyone has a strong def now but only a very few have an OP attack to break that defense.
This isn't really PVP being broken so much as they just made it too easy to get one of the best dungeon defense creatures fully awakened. The best defenses in the game really should only be able to be beaten by the very best attack teams specifically designed for beating them. The next couple weeks might be weighted to the defense a bit, but it won't take long for good players to adjust their attack teams to be able to beat the 3-wave with a 4-dot Draconian. If people aren't able to adjust and figure it out, they shouldn't be near the top. Ideally it will get to the point where you have to use multiple different attack teams based on the dungeon you are attacking. Once more people start getting fully evolved water elementals, blue drakes, green drakes, and all other flying epic creatures and mixing things up, this will happen. Most people just haven't adjusted yet.
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scurvynaive said:So is it just me thinking this or did recent changes break PVP. My division has guys over 7k in less than 2 days. Problem is everyone has a strong def now but only a very few have an OP attack to break that defense.
This isn't really PVP being broken so much as they just made it too easy to get one of the best dungeon defense creatures fully awakened. The best defenses in the game really should only be able to be beaten by the very best attack teams specifically designed for beating them. The next couple weeks might be weighted to the defense a bit, but it won't take long for good players to adjust their attack teams to be able to beat the 3-wave with a 4-dot Draconian. If people aren't able to adjust and figure it out, they shouldn't be near the top. Ideally it will get to the point where you have to use multiple different attack teams based on the dungeon you are attacking. Once more people start getting fully evolved water elementals, blue drakes, green drakes, and all other flying epic creatures and mixing things up, this will happen. Most people just haven't adjusted yet.
While you are probably correct on people adjusting to the Draconian I think you overestimate the effect of that adjustment and I think most people have already made as much adjustment as possible. It's not like people haven't tried adding a red creature but here we are.
Also, we haven't seen the full effect yet but this is about to get worse not better. Small and medium creatures just got a boost to 3 and 4 dot drops so just wait until every dungeon has nothing but 4 dots.
scurvynaive said:So is it just me thinking this or did recent changes break PVP. My division has guys over 7k in less than 2 days. Problem is everyone has a strong def now but only a very few have an OP attack to break that defense.
This isn't really PVP being broken so much as they just made it too easy to get one of the best dungeon defense creatures fully awakened. The best defenses in the game really should only be able to be beaten by the very best attack teams specifically designed for beating them. The next couple weeks might be weighted to the defense a bit, but it won't take long for good players to adjust their attack teams to be able to beat the 3-wave with a 4-dot Draconian. If people aren't able to adjust and figure it out, they shouldn't be near the top. Ideally it will get to the point where you have to use multiple different attack teams based on the dungeon you are attacking. Once more people start getting fully evolved water elementals, blue drakes, green drakes, and all other flying epic creatures and mixing things up, this will happen. Most people just haven't adjusted yet.
Hear hear, the arrogance of somebody who owns a Phoenix, and calls everybody not so lucky a bad player...
Only phoenix has a good chance against the draconian templar, other fire creatures could do, but they probably fail to the other water waves or stegosaurus.
scurvynaive said:So is it just me thinking this or did recent changes break PVP. My division has guys over 7k in less than 2 days. Problem is everyone has a strong def now but only a very few have an OP attack to break that defense.
This isn't really PVP being broken so much as they just made it too easy to get one of the best dungeon defense creatures fully awakened. The best defenses in the game really should only be able to be beaten by the very best attack teams specifically designed for beating them. The next couple weeks might be weighted to the defense a bit, but it won't take long for good players to adjust their attack teams to be able to beat the 3-wave with a 4-dot Draconian. If people aren't able to adjust and figure it out, they shouldn't be near the top. Ideally it will get to the point where you have to use multiple different attack teams based on the dungeon you are attacking. Once more people start getting fully evolved water elementals, blue drakes, green drakes, and all other flying epic creatures and mixing things up, this will happen. Most people just haven't adjusted yet.
Hear hear, the arrogance of somebody who owns a Phoenix, and calls everybody not so lucky a bad player...
Only phoenix has a good chance against the draconian templar, other fire creatures could do, but they probably fail to the other water waves or stegosaurus.
So nice try.
I do not have a leveled up phoenix. Vs the 4-dot draconian dungeon, my team is yellow giant, astral watcher, blue genie, red genie, and green dragon. None are fully awakened, but all are level 105. You are correct you shouldn't be attacking that dungeon without a good red creature in your attacking group. That is just common sense though.
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The next new legendary will be Cerberus, likely a very nasty red striker who either ignores defence (like the hellhound) and/or burns (and probably hits 3 targets). I'm guessing that he'll fancy those green lizards as lunch...
scurvynaive said:So is it just me thinking this or did recent changes break PVP. My division has guys over 7k in less than 2 days. Problem is everyone has a strong def now but only a very few have an OP attack to break that defense.
This isn't really PVP being broken so much as they just made it too easy to get one of the best dungeon defense creatures fully awakened. The best defenses in the game really should only be able to be beaten by the very best attack teams specifically designed for beating them. The next couple weeks might be weighted to the defense a bit, but it won't take long for good players to adjust their attack teams to be able to beat the 3-wave with a 4-dot Draconian. If people aren't able to adjust and figure it out, they shouldn't be near the top. Ideally it will get to the point where you have to use multiple different attack teams based on the dungeon you are attacking. Once more people start getting fully evolved water elementals, blue drakes, green drakes, and all other flying epic creatures and mixing things up, this will happen. Most people just haven't adjusted yet.
Hear hear, the arrogance of somebody who owns a Phoenix, and calls everybody not so lucky a bad player...
Only phoenix has a good chance against the draconian templar, other fire creatures could do, but they probably fail to the other water waves or stegosaurus.
So nice try.
I do not have a leveled up phoenix. Vs the 4-dot draconian dungeon, my team is yellow giant, astral watcher, blue genie, red genie, and green dragon. None are fully awakened, but all are level 105. You are correct you shouldn't be attacking that dungeon without a good red creature in your attacking group. That is just common sense though.
Well you aren't a better player because you pay or if you are lucky enough to have 4 dot or any legendary red creatures.
I only have the sorceress, and she sucks in my opinion.
White is holy, goodness and light.
Black is darkness, evil and shadow.
Red is fire and lava
Green is earth, nature, rock and plants
Blue is water and ice
But what is yellow? Lightning? Air? Sand? Leftovers? Neutral? But what sense do the Sand Worm, Hyena, Elephant, Kitten Mage and Sphinx have in this group for example? Titan and Yellow Giant are lightning based at least...
And Cerberus, another one of those legendaries that never gonna see the light of day within my team... Same with Anubis probably...
Rakshasa92 said:Well you aren't a better player because you pay or if you are lucky enough to have 4 dot or any legendary red creatures.
He didn't say that though, no need to be so hostile mate.
Welcome to forums, Sandro316!
Well yes he did:
This isn't really PVP being broken so much as they just made it too easy to get one of the best dungeon defense creatures fully awakened. The best defenses in the game really should only be able to be beaten by the very best attack teams specifically designed for beating them. The next couple weeks might be weighted to the defense a bit, but it won't take long for good players to adjust their attack teams to be able to beat the 3-wave with a 4-dot Draconian. If people aren't able to adjust and figure it out, they shouldn't be near the top. Ideally it will get to the point where you have to use multiple different attack teams based on the dungeon you are attacking. Once more people start getting fully evolved water elementals, blue drakes, green drakes, and all other flying epic creatures and mixing things up, this will happen. Most people just haven't adjusted yet.
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People can't help it that they don't get red legendary creatures. That has nothing to do with how good you are, just how lucky you are or willing to pay.
pay is fine and all (I would gladly buy the game in shops) but it shouldn't be making out who wins and who not. It is fine for single player games.
He was being general he was not speaking about himself. Also, there is much less payers than you think. And stop giving so much credit to legendaries, Hayenne runs 3 Epics in his party and manages his way in PvP just fine. It's not the first time you jump on newcomers throat in such fashion and imo it's annoying and disrespectful.
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I suggested to implement an in-game timer, so each player can see how many hours he has spent in the game (huge omission from the M&M series ).
Seems that has not been added yet?
Btw., is there a thread on HC about CQ improvement suggestions?
I think we have enough knowledge/experience to come up with some structured comments on changes we would like to see.
Diggfinger said:Btw., is there a thread on HC about CQ improvement suggestions?
Yes there is. I myself have a bunch of ideas I would like to suggest but I currently lack the time to gather everything in one post. Feel free to go ahead
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I'm running 3 epics in my team right now. Dark Elf (excellent nuker), Siren (outstanding healer) and King Beetle (sturdy stunner). But to be fair, they are supported by 4 dot Phoenix (best creature in the game) and Medusa (best stunner in the game, although squishy).