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Heroes Community > Summoners Academy > Thread: Creature Quest – Discussion Thread
Thread: Creature Quest – Discussion Thread This Popular Thread is 155 pages long: 1 20 40 ... 41 42 43 44 45 ... 60 80 100 120 140 155 · «PREV / NEXT»
hayenne
hayenne


Known Hero
posted March 03, 2017 10:56 PM

Post some stats once you get new shinies, please!
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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 03, 2017 11:45 PM

Though I'm second guessing. Is the Occultist really worth? I am concerned that it's something similar to the Fire Magess, basically bad for dungeon defense. I am kinda on the fence, on one hand I really need legendaries, on another I don't want bad legendaries. Not sure what the best course of action would be.
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The Young Traveler

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Raenus
Raenus


Famous Hero
Grouchy curmudgeon
posted March 03, 2017 11:47 PM

Yeah, I am afraid that squishy, glass cannon bosses are not very good. Every boss I have struggled with has been a relatively hearty one.
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Creature Quest: HaltWhoGoesThere

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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 04, 2017 01:01 AM

Occultist, Young Red Dragon and Devil as red legendaries. I think I'll pass.
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The Young Traveler

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Rakshasa92
Rakshasa92


Supreme Hero
posted March 04, 2017 01:05 AM

Got a second four dot siren lol. And that trick doesnt work for me, everytime I re-enter the battle to get a siren ALL monsters drop the same stuff?? Every battle is the same and the siren always drops the same (if she drops a blue gem, she always drops the same gem on every restart of the battle...) Did they already corrected it or am I doing something wrong? My dungeon-group is very easy so far, in no time I was number four for some reason and I dindnt play for 2 days while they al did.

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dulkan
dulkan


Known Hero
posted March 04, 2017 01:20 AM
Edited by dulkan at 01:23, 04 Mar 2017.

I did a multisummon and got the dragon and the occultist. Here are their stats:

Red dragon

base attack: thug

special: 160% pwr dmg to target, half to adjacent, 50% chance to burn for 50% pwr for 1 turn (1 charge)

base stats on lvl 60
HP: 6600
PWR: 960
ATK: 1050
DEF: 960
LUC: 840
MP: 110


Occultist

base attack: warlock

speacial: deals 100% pwr dmg to a target and grants entrire team 60% pwr regeneration. If regeneration is already active gains +50% crit chance ( 2charges)

base stats on lvl 60:
HP: 4599
PWR: 945
ATK: 1260
DEF: 810
LUC: 1440
MP: 120


So, I think the occultist is pretty useless for dungeon defense, she is squishy and her semi-heal special is useless on a boss.

But what about for a dungeon team? Does any of you have a creature with regeneration? How does it work? IS the effect strong enough for her to be the primary healer? I somehow doubt that.

I do feel, the dragon is a much better option though, it deals a lot more dmg and also can take quite a bit more.

What would you level in my position? Those are my first legendaries and either would fit my team.


@Rak

You appear to be insanely lucky. Easy dungeon group AND 2 4-dot sirens??

The trick requires you to close and restart the game completely. This will reroll the monsters and drops in the battle.

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Rakshasa92
Rakshasa92


Supreme Hero
posted March 04, 2017 01:25 AM

Im not lucky yet, they probably all gonna wait till tuesday and then kick my lucky ass out of the top 10 again like they did last week. I dont really want the megalodon but I do want the diamonds and other prizes.  Thanks for the answer, gonna try that next time!

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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 04, 2017 01:48 AM

Dragon is very good vs green, but otherwise you could outheal and cure with a decent composition. It's not that hard to beat in dungeons. The occultist is rather odd. So she's a low damage dealer with heal or situational crit increase. Eh, terrible for dungeons, but maybe good for healing a party? I'm not sure if regeneration is mend (so to say heal per turn) or just flat heal.

Could you also give the awakening steps? Mostly interested to see if the Occultist has cure or something else. Also, how many dots do they have?
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The Young Traveler

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yeezussss
yeezussss

Tavern Dweller
posted March 04, 2017 02:09 AM

Does anyone have any experience with the green Hydra?  Just got one from the multi summon and he seems a bit underwhelming

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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 04, 2017 02:12 AM
Edited by Stevie at 03:02, 04 Mar 2017.

All Hydras are underwhelming as far as I've seen. Don't defend dungeons with them.

The Legendary idol returned... a 3 dot Thunder Giant. Lame. Another yellow creature was exactly what I didn't need. Curse this game.

This has to be a joke. I performed 3 multi summons and didn't get but a Jann. I am done with this game.
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The Young Traveler

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ANcientDRuids
ANcientDRuids


Famous Hero
(Andruids for short)
posted March 04, 2017 03:19 AM
Edited by ANcientDRuids at 00:38, 05 Mar 2017.

Devil, if anybody's curious:

base attack: Warlock

special: one target 200% PWR damage, debuffs ATK and PWR by 30% for 4 turns.

base stats on lvl 60
HP: 4725
PWR: 1323
ATK: 960
DEF: 780
LUC: 1200
MP: 110

Awakening bonuses are nothig special. Fatigue debuff and additional % of damage for each debuff on enemy target.

My opinion: 'meh'

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AxeTerio
AxeTerio


Adventuring Hero
posted March 04, 2017 03:52 AM

Stevie said:

I'm not sure if regeneration is mend (so to say heal per turn) or just flat heal.


Heal per turn

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AxeTerio
AxeTerio


Adventuring Hero
posted March 04, 2017 06:29 AM

ANcientDRuids said:
Devil, if anybody's curious:


Is this a Legendary or Epic?

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dulkan
dulkan


Known Hero
posted March 04, 2017 11:09 AM
Edited by dulkan at 14:04, 04 Mar 2017.

I bit in the sour apple and decided to level my 3-dot Siren, battlefield of love is just too good to pass up, you get around 20 HP totems every time.

I got my siren to level 80, she honestly heals 3 team members for over 4000 without an active combo multiplier, insanely good and with 3 dots + bard attack she gets a ton of mana to frequently dish out her powerful heal.

Only annoying thing about her is that you do have to consider your teams positioning a lot and put those, which are likely to take the most damage close together.


Edit: Those bugs! I just attacked a guy with a lvl 75 4-dot phoenix as a boss. I have three people left at 50-70% hp, he casts rising flames and I immediately use my siren to cleanse it. Instead of cleansing however, the rising flames triggers after the heal and deals 7000 dmg.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 04, 2017 02:11 PM
Edited by Galaad at 14:20, 04 Mar 2017.

dulkan said:
Edit: Those bugs! I just attacked a guy with a lvl 75 4-dot phoenix as a boss. I have three people left at 50-70% hp, he casts rising flames and I immediately use my siren to cleanse it. Instead of cleansing however, the rising flames triggers after the heal and deals 7000 dmg.


Not sure is a bug, Phoenix's special has one turn cooldown, so first it casts, then it triggers after you make your action, it has always worked like this. Unless I misunderstand you it sounds to me like your Siren was primary target of Phoenix, receiving the huge damage as soon as she acted.

OTOH not sure if the Phoenix being able to rebirth only if it used at least once his special is intended or not. IIRC that came after a patch, maybe a nerf.
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Rakshasa92
Rakshasa92


Supreme Hero
posted March 04, 2017 04:09 PM

I really hate the phoenix in battles. I die when I attack it, then the thing heals itself. I never attack castles with phoenix and male knights again...

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ANcientDRuids
ANcientDRuids


Famous Hero
(Andruids for short)
posted March 04, 2017 04:10 PM

@AxeTerio Legendary.

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dulkan
dulkan


Known Hero
posted March 04, 2017 04:27 PM

Galaad said:
dulkan said:
Edit: Those bugs! I just attacked a guy with a lvl 75 4-dot phoenix as a boss. I have three people left at 50-70% hp, he casts rising flames and I immediately use my siren to cleanse it. Instead of cleansing however, the rising flames triggers after the heal and deals 7000 dmg.


Not sure is a bug, Phoenix's special has one turn cooldown, so first it casts, then it triggers after you make your action, it has always worked like this. Unless I misunderstand you it sounds to me like your Siren was primary target of Phoenix, receiving the huge damage as soon as she acted.

OTOH not sure if the Phoenix being able to rebirth only if it used at least once his special is intended or not. IIRC that came after a patch, maybe a nerf.


Was definetely a bug. She healed herself first and then took damage, because she would have died if she didn't heal first. And if the heal comes first, she should have cleansed the debuff before it triggers.

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Rakshasa92
Rakshasa92


Supreme Hero
posted March 04, 2017 05:12 PM

The game has very bad connection problems for me...

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ANcientDRuids
ANcientDRuids


Famous Hero
(Andruids for short)
posted March 04, 2017 09:01 PM

https://scontent-amt2-1.xx.fbcdn.net/v/t31.0-8/17017155_1351543834901949_6563471109775964565_o.jpg?oh=ab3f07dafe55557b6211b47587b587bd&oe=5924E7AF

'Blood magic is difficult to control though, and many of their attempts are in vein'
I can't not love this game.

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