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Thread: Let's make our OWN HOMM game! "Heroes Infinity" | This thread is pages long: 1 2 3 4 5 6 7 · «PREV |
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OldLich
Hired Hero
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posted December 26, 2017 02:18 AM |
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Galaad said:
OldLich said: I don't want to belittle the game, It HAS its complexities, but I would call it "extensive" rather than complex, it's a big thing.
Easy to get into, hard to master.
Yep
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Hanmac
Tavern Dweller
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posted December 30, 2017 09:02 AM |
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Edited by Hanmac at 10:14, 01 Jan 2018.
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I got an idea to make something like that too
My first thought was about the City and it's buildings and the building Tree
Then about creatures:
* should they be upgradeable? (most games)
* should they be alternative you need to choose? (Heroes IV, Champignons on VII)
* should the upgrade be different versions (Heroes V+)
* or should the upgrade only be alternative versions? Meaning that you can upgrade your creatures but you can only choose one version
My thoughts was that abilities, creatures, (city)buildings, cities/fractions are design modular so that they are modable
I would like to write something with that in ruby, but I don't know how much of it
For Design i would like hexagon retro style
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Alex89
Tavern Dweller
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posted February 19, 2020 04:51 PM |
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Oh I do love MMORPG games since they can provide me a wide world of magic However I think that sometimes it makes me more addicted to unreal world and this is where the money goes for different companies or
services. Oh and leveling this is another story of MMORPG games and for the Lol it is the best example. I remember when I wanted to boost my character I've searched a lot of services that can help me and found "[url=https://elo-boosters.com]LoL elo boost[/url]" that was pretty cheap and quickly. By the way what's your thoughts about it?
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osemoka
Tavern Dweller
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posted March 08, 2020 04:31 PM |
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Hey. Is this project getting real?
I'm considering creating my own heroes like game. I gathered team of 3-6 people (including graphics). We will do it in unity engine. We will start with 2D version. No campaign. Simple lore. AI only for battles. It will be a lot of fun and learning, but it's achievable. We want to start this year.
We think about h4 model remastered atm. Possibilities are unlimited.
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Alon
Known Hero
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posted March 09, 2020 12:09 PM |
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osemoka said: Hey. Is this project getting real?
I'm considering creating my own heroes like game. I gathered team of 3-6 people (including graphics). We will do it in unity engine. We will start with 2D version. No campaign. Simple lore. AI only for battles. It will be a lot of fun and learning, but it's achievable. We want to start this year.
We think about h4 model remastered atm. Possibilities are unlimited.
H4 remastered = using models from H4? Or making the game much like H4 gameplay-wise?
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osemoka
Tavern Dweller
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posted March 10, 2020 08:09 PM |
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H4 like game. Own models and changes to gameplay. At the beginning it will be a brainstorm which model to choose. I mean creatures upgrades / heroes as a commanders or fighters / town governmance etc
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MattII
Legendary Hero
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posted March 12, 2020 03:15 AM |
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H4 did have its good point I'll admit, reducing the number of tiers was good for preventing the low-tier creatures becoming absolute cannon fodder in the late game, and a number of the spells, including the adventure map spells Mire and Pathfinding.
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Alon
Known Hero
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posted March 15, 2020 07:15 AM |
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osemoka said: H4 like game. Own models and changes to gameplay. At the beginning it will be a brainstorm which model to choose. I mean creatures upgrades / heroes as a commanders or fighters / town governmance etc
Ooh. Do you have like a Slack/Discord server for this that I could join? (P.S. I can't code for snow, all I can do is offer some insights about different strategy games and what they get right.)
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osemoka
Tavern Dweller
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posted April 09, 2020 11:13 PM |
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When time is right and the project will thrive well I'll right back here for support and testing requests
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted November 14, 2022 09:52 PM |
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