Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 8+ Altar of Wishes > Thread: More creatures!
Thread: More creatures! This thread is 2 pages long: 1 2 · NEXT»
Klodd_Kradji
Klodd_Kradji

Tavern Dweller
posted April 23, 2002 09:29 AM

More creatures!

The game needs more creatures and teams!
The old game (HoMM3) had alot more teams and creatures!
____________
Respect is all that matters!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Krishhh
Krishhh


Adventuring Hero
still learning spells
posted April 23, 2002 02:17 PM

No. I guess with teams you ment alligments. In H4 there are *only* 6 but they are balanced. And creatures:

They are much more than just stats now w/ every creature having a special  ability and you can almost divide the number of them in H3 by ~1.5 because of the upgrades, which coused the unupgraded ones to be almost useless. Tis case is the most common with Lv 7 because I always don`t want to lose a good fornothing behemot ot giant.It would soon become an allpowerfull ancient or titan
____________
Promising student of magic.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Klodd_Kradji
Klodd_Kradji

Tavern Dweller
posted April 23, 2002 04:18 PM

I like that they have removed the updgrades, of course but they should have made more maps at least. HoMM 2 had VERY many.
____________
Respect is all that matters!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
HALT
HALT


Known Hero
Knight of Justice
posted April 23, 2002 05:01 PM

For now that is more than enough creatures in the game. And as was said above, towns are well balanced. Maybe they'll add some things in the patches but even without it game looks just fine. First I also was disappointed that they removed a lot of creatures.  
____________
Choose your friends carefully. Your enemies will choose you.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wesley
Wesley


Disgraceful
Famous Hero
banned
posted April 23, 2002 10:14 PM

Give me this

The creatures we seen now (most of them)

REALLY SUCK AND ARE HUMAN AND UGLY snow!

Homm3 best creatures were forgotten....
Manticore/Basilisk/Gorgon/Lich/Dark Knight and all those others! Magog/Lizardman/Blabla

Every town has stupid boring humans in it..
Even the asylum that is suppose to be ANTI human

And every creature a special ability?

wahahaahhahahahahahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhahahaha
aahaahahahhaahahahahhahahahahahahahahahaahahha

Don't make me laugh!

What about:
Nomad/White Tiger/Sprite/Monk/Orc/Wolf and MANY others...

They just have a copy! of other moves. THEY Said that all creatures had UNIQUE special abilities... Wow! White Tiger! What a special ability! Almost every creature has that ability...


____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jenova
Jenova


Famous Hero
posted April 24, 2002 08:49 AM

Not necessarily abilities, but something that gives them an icon in their profile. For example, sprites have no retaliation, so that's considered an ability, and wolves have a double attack. Not every unit has those. Flying is not considered an ability btw.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wesley
Wesley


Disgraceful
Famous Hero
banned
posted April 24, 2002 01:42 PM

Well I have over 100 creatures I always use in town proposals... And all 100(and over) have a OWN special ability..... I don't know why 3DO(Game artists) can't do this aswel....

It's just stupid...
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
WhoopAzz
WhoopAzz

Tavern Dweller
posted April 24, 2002 03:26 PM

I think that 6 allignments is not enough... there should be 8 or over, some new... others mixed old ones! But there's enough creatures!
____________
Never Discuss With A Newbie He'll Just Pull You Down To His Own Level And Beat You With Experience!!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Klodd_Kradji
Klodd_Kradji

Tavern Dweller
posted April 25, 2002 07:41 AM

Still, more creatures....

I think there should be one more creature level. I also think that order should also have a few creatures except from the ones that you can buy in towns.
____________
Respect is all that matters!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jenova
Jenova


Famous Hero
posted April 25, 2002 09:39 AM

I suppose they could add fire air water earth stereotype back in, but that would mean a lot of work and changes, which isn't likely.

Adding a new alignment.. It won't be easy. I'd be happy to just have a couple of new units without a town.

Or maybe some new town type but it's linked to the campain only so it doesn't interfere with the existing alignments. Or this new town is not allied with anything (sort of like Might), so it doesn't affect the others.

It will be difficult nonetheless. Wait and see what they do.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LordHonrad
LordHonrad

Tavern Dweller
posted April 25, 2002 02:49 PM

I agree with Wesley,the creatures we seen semed like the same,keep on using first strike........
There should be more abilities!!And so,should introduce more creatures!!
Even though you think that the game is balanced,I'm not at all satisfied,but,if there are more creatures,you can think of new strategies on your own~~~
That would be real fun,and I like more legendary creatures~~
Where is my CHARIBIS and CHIMERA??
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted April 25, 2002 03:21 PM

I also think we need more aligments. One of my old idea was to make 8 aligments (towns):

Neutal Good (Haven)
Lawful Good (Academy)
Chaotic Good (Preserve)
Neutral Evil (Inferno)
Lawful Evil (Necropolis)
Chaotic Evil (Asylum)
Lawful Neutral (Stronghold)
Chaotic Neutral (Fortress)

Also the creautre level should be increased to five (you have to choose even with lvl 1) and get the Preserve rid of animals (wolfs and tigers). Those two (and bears, eagles etc.) can be only summoned.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wesley
Wesley


Disgraceful
Famous Hero
banned
posted April 25, 2002 05:45 PM

Cool ideas!

Cool ideas!
That Lawfull evil and stuff!

But I think there should also be a neutral town(Sea Town)

and a What about the abyss drow town? There are just to many evil guys.... The undead have the necropolis, the demons the inferno, and the leftovers the asylum???? no! There should be 2 choatic evils!

Abyss and Asylum

Abyss hold creatures that hate nature and are dark version of the preserve(Dark elf,Dark Dwarf and Dark Ent) and the asylum is more into warlock creations,(Minotaur,flayer,Manticore)

I think those two must be Neutrall evil

And Inferno should be Choatic evil.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
kevyip
kevyip


Adventuring Hero
posted April 25, 2002 07:29 PM
Edited By: kevyip on 25 Apr 2002

May I suggest....the DOOM alignment:


Level 1a -- Pistol Guy.  Range attacker.
Level 1b -- Imp.  Range attacker.

Level 2a -- Shotgun Guy.  Range attacker.  Specialty: fires single or double barrel shots.
Level 2b -- Chaingun Dude.  Range attacker.  Specialty: unlimited ammo.

Level 3a -- Bull Demon.
Level 3b -- Spectre.  Specialty: invisibility.

Level 4a -- Cacodemon.  Range attacker.  Flying.
Level 4b -- Lost Soul.  Flying.  Specialty: breath attack.

Level 5a -- Pain Elemental.  Flying.  Specialty: spawns Lost Souls.
Level 5b -- Baron of Hell.  Range attacker.  Specialty: no melee penalty.

Level 6a -- Archvile.  Casts death spells.  Specialty: resurrects dead friendly creatures.
Level 6b -- Mancubus.  Range attacker.  Specialty: fires at multiple squares.

Level 7a -- Arachnotron.  Range attacker.  
Level 7b -- Cyberdemon.  Range attacker.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Klodd_Kradji
Klodd_Kradji

Tavern Dweller
posted April 25, 2002 09:07 PM

No Doom, please..

Doom doesn´t fit with the rest of HoMM. Pistol guy? Are you serious? HoMM is a little bit more mediaeval than that. Do you want it to be like in Etherlords or what? That game is a little bit strange... First we have a team with orcs and rats and then a team with mega-cyborgs and stuff. No HoMM is NOT ment to be high-technological (except from the dragon golems but they are ok).
____________
Respect is all that matters!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kevyip
kevyip


Adventuring Hero
posted April 25, 2002 09:26 PM

Of course I wasn't serious.  But, man, I miss those Doom creatures.  What a cool, memorable gang.

<Minutes passed...>

Seriously, the reason I think HOMM4 has 6 alignments instead of 8 is that the number of alignments are restricted by things like alliances and the number of magic schools.  If there had been 8 alignments, there would have been 8 schools of magic needed, and alliances would have been more complicated.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Klodd_Kradji
Klodd_Kradji

Tavern Dweller
posted April 26, 2002 06:57 AM

Hmm, you do acctually have a point.
It might also be because the game is in 3d now too.
It might take to much time to edit every character in 3d.
____________
Respect is all that matters!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted April 26, 2002 08:56 PM

Heh, kevyip! When I first saw your doom town I thought you were sarcastic against the love against creatures me, Weasley and others have. *sigh* DooM, DooM, DooM... *sigh* I still play that game sometimes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kevyip
kevyip


Adventuring Hero
posted April 26, 2002 09:26 PM

No sarcasm intended.  That was just my way of marveling at how easy it would be to "adapt" material from a totally different game into HOMM....  The Doom gang seems tailor-made for HOMM, it appears.  Except for the overabundance of range attackers.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wesley
Wesley


Disgraceful
Famous Hero
banned
posted April 26, 2002 10:20 PM
Edited By: Wesley on 26 Apr 2002

Give me this

This one should be with the system the vampire guy came with!

Haven:Choatic Good
Level 1: Gremlin
Level 1: Hobbit/Halfling
Level 2: Eagle Eye/Archer
Level 2: Pegasus
Level 3: Zealot/Monk
Level 3: Griffin
Level 3: Quetzalcouatl
Level 4: Paladin/Crusader
Level 4: Champion
Level 5: Angel
Level 5: Silver Dragon/Gold Dragon

Academy:Lawful Good
Level 1: Mountain Dwarf/Dwarf
Level 1: Gnome
Level 2: High Elf/Wood Elf
Level 2: Golem
Level 3: White Tiger
Level 3: Genie
Level 4: Enchanter/Magi
Level 4: Naga
Level 4: Sphinx
Level 5: Crystal Dragon/Dragon Golem
Level 5: Titan
Level 5: Valkyrie

Preserve:Neutrall Good
Level 1: Satyr
Level 1: Sprite
Level 1: Leprechaun
Level 2: Wisp
Level 2: Myconid
Level 3: Ranger/Sharpshooter
Level 3: Druid
Level 4: Unicorn
Level 4: Dryad
Level 5: Treant/Dendroid
Level 5: Phoenix
Level 5: Forest Dragon/Green Dragon

Necropolis:Lawful Evil
Level 1: Skeleton
Level 1: Ghoul/Zombie
Level 2: Banshee/Ghost
Level 2: Lacedon
Level 2: Mummy
Level 3: Anubite
Level 3: Vampire
Level 4: Death Knight/Black Knight
Level 4: Lich/Venom Spawn
Level 5: Bone Dragon
Level 5: Grim Reaper

Asylum:Neutral Evil
Level 1: Kobold
Level 1: Troglodyte
Level 2: Medusa
Level 2: Harpy
Level 2: Anacaris/Giant Scorpion
Level 3: Beholder/Evil Eye
Level 3: Yuan Ti/Serpentoid
Level 4: Warlock
Level 4: Minotaur
Level 4: Chimera
Level 5: Manticore
Level 5: Choas Dragon/Black Dragon

Inferno:Choatic Evil
Level 1: Imp
Level 1: Ooze/Slime Monster
Level 2: Gargoyle
Level 2: Magog/Fire Elf
Level 2: Ice Demon
Level 3: Succubus
Level 3: Cerberus/Hell Hound
Level 3: Incubus
Level 4: Nightmare
Level 4: Efreet
Level 5: Pit Lord
Level 5: Balrog/Devil

Stronghold:Neutral
Level 1: Centaur
Level 1: Goblin/Bandit
Level 2: Orog/Boar Raider
Level 2: Winter Wolf/Wolf
Level 3: Kenku/Avenger
Level 3: Ettin/Ogre
Level 3: Mantray
Level 4: Cyclops
Level 4: Thunderbird
Level 5: Behemoth
Level 5: Sand Wurm
Level 5: Leviathan

Atalantis:Lawful Neutral
Level 1: Lizardman
Level 1: Pygmy
Level 1: Gnoll/Squire
Level 2: Wererat
Level 2: Raptor
Level 3: Kelpie
Level 3: Merman
Level 3: Troll
Level 4: Viper Cat/Gorgon
Level 4: Wyvern
Level 5: Basilisk
Level 5: Hydra

Abyss: Choatic Neutral
Level 1: Dark Dwarf
Level 1: Shade/Wraith
Level 1: Rook/Pikeman
Level 2: Wasp Warrior/Dragon Fly
Level 2: Dark Elf/Wood Elf
Level 3: Werewolf
Level 3: Drider
Level 3: Moon Bear
Level 4: Fairy Dragon
Level 4: Doppelganger
Level 4: Mist Horror
Level 5: Dark Ent
Level 5: Shadow Dragon

Truly Neutrall:
Salamander/Fire Elemental
Sylph/Air Elemental
Lurker/Earth Elemental
Undine/Water Elemental
Centipede
Mantis
Nomad
Azure Dragon
Kraken
Scylla
Jark/Wereshark
Yeti
Siren/Mermaid
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0454 seconds