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Thread: Best town in HotA? | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 02:30 PM |
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I voted Tower. My favorite town in terms of tactics and visuals (personal preference, should I even say more?):
Heroes:
*Aine - as other people said, she gives a gold bonus which is always welcome (except for low difficulty maps, of course);
*Neela - the hero suited for long maps; basically the Tazar of Tower, at higher levels like 15 or 20, together with the Mass Shield spell, her troops get little damage and are annoyingly difficult to kill; good counter for Craggy;
*Solmyr - good for relatively short maps, where Neela won't have the advantage of level (but even there, Neela with level 10 and Shield on small maps is still though); simply just Chain Lightning enemy troops (and sometimes split gargoyles in stacks of 1 so only 1 dies, not 5) and recharge your mana; at this rate you can probably have 2 clearing heroes; he becomes obsolete on longer maps, but his Chain Lightning can still be devastating if is cast on a lvl 1 troop first;
Some more tactics: If you're lucky and manage to get both Solmyr and Neela, you can have two clearing heroes and/or main heroes (depends on map, usually on bigger ones). Solmyr won't need too much army if he can recover his mana, so most of the army would be given to Neela.
Buildings:
* Now, this is one of the harder parts: Capitol rush or creatures? Well, first of all, upgrade the Workshop. If the map really lacks resources (and you start with 0 or almost none of them), you might try to get the Capitol somehow. However, you should usually rush the naga dwelling; on hard difficulty it's easy to have by week 2, and several nagas are truly powerful units in the first weeks against neutrals; combined with Solmyr, you won't need too much to clear even the harder to beat armies. This can also be easily done on rich maps, even if difficulty is impossible.
*After reaching week 2 (with nagas, genies and at least citadel, on maps where you have some resources), you can even build the giant dwelling if you're lucky; it costs only 5000 gold, 10 wood and ore and 10 gems, which you can have if you don't throw your resources on the first thing you see. This gives Tower a boost of at least 2 level 7 units (since the chances for a Dragon Cave on week 2 are slim compared to Cloud Temple), at least if you even manage to buy the Titans, with their cost;
Huge cost of Titan Dwelling:
*Now, many people complain about the cost of the Titan Dwelling. Let's calculate the total cost of both upgraded and base dwelling for Titans and Black Dragons:
*Giants/Titans: 10 Ore, 10 Wood, 10 Gems, 5000G + 5 Ore, 5 Wood, 30 Gems, 25000G= 15 Ore, 15 Wood, 40 Gems, 30000G
*Red/Black Dragons: 15 Ore, 15 Wood, 20 Sulfur, 15000G X 2= 30 Ore, 30 Wood, 40 Sulfur, 30000G
Conclusion? The Titan dwelling, together with the upgrade, is cheaper than the Black Dragon's, and not that expensive. And as I said before, the good part is that you'll get more Giants/Titans in the beginning, since Tower really needs a boost in the first weeks, due to their army not being suited for early game (except tier 6 and 7).
Troops:
*You can read "Tactics and info" section from the wiki, since I was the one who wrote the most of the text in that section (and the creator of it). You can update the wiki too.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 02:54 PM |
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Don't you mean Chain Lightning is best to cast on a level 7 unit?
Yeah Titan building is very expensive, but Giant building is very cheap, so all in all we can call that average.
(If anything the Giant building should have been more expensive, but Titan building less expensive.)
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Rimgrabber
Promising
Famous Hero
Voice in Gelu's Head
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posted March 30, 2020 02:59 PM |
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Spell specialties are calculated with 3%(Hero Level/Creature Tier) IIRC so Solymr gets a much higher damage boost if he targets level 1 creatures first.
I voted for Conflux. Monrer starts with offense + logistics, plus Storm Elementals, Sprites, and 3 Phoenixes per week.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 03:03 PM |
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phoenix4ever said: Don't you mean Chain Lightning is best to cast on a level 7 unit?
Yeah Titan building is very expensive, but Giant building is very cheap, so all in all we can call that average.
(If anything the Giant building should have been more expensive, but Titan building less expensive.)
However, let's not forget Tower is not the best town in early game and the ~2 Giants/Titans bonus is to balance the faction.
And Giants are also the sh*tiest level 7 unit, only the Bone Dragons being weaker.
Rimgrabber said: Spell specialties are calculated with 3%(Hero Level/Creature Tier) IIRC so Solymr gets a much higher damage boost if he targets level 1 creatures first.
I voted for Conflux. Monrer starts with offense + logistics, plus Storm Elementals, Sprites, and 3 Phoenixes per week.
For me it dealt 3000+ dmg at level 30 if I targeted a level 1 unit (and regular damage when I targeted level 7).
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 03:14 PM |
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Yeah but Chain Lightning penetrates defense, so I would rather cast it on a unit with high defense (level 7) than a weak level 1 unit.
Level 7 are usually also much faster and more deadly, than level 1 creatures.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 03:24 PM |
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phoenix4ever said: Yeah but Chain Lightning penetrates defense, so I would rather cast it on a unit with high defense (level 7) than a weak level 1 unit.
Level 7 are usually also much faster and more deadly, than level 1 creatures.
I know. But if a level 7 is next to a lvl 1, then if lvl 1 receives, for example, 3000 dmg from base 1000, then lvl 7 would in turn receive 1500 dmg instead of 1000. But these numbers and ratios aren't exactly correct, but you can still manage to indirectly deal more damage against level 7 units.
And this is also how the game was made, if the levels' damage bonus would be reversed, then Solmyr would absolutely wreck lvl 7s.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 03:45 PM |
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Oh I'm not complaining about Solmyr, I think the specialty is quite perfect as is. To even have Chain Lightning from day 1 is nice. (And Meteor Shower.)
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 03:51 PM |
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phoenix4ever said: Oh I'm not complaining about Solmyr, I think the specialty is quite perfect as is. To even have Chain Lightning from day 1 is nice. (And Meteor Shower.)
I know, it's very nice, the only problem is to have enough mana.
Solmyr was also the first hero I played with. Allied on Rise of the Phoenix, my friend was Dungeon with Sephinroth and me Tower with Solmyr.
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Hourglass
Supreme Hero
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posted March 30, 2020 05:53 PM |
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Voted for Castle.
Was already good in Sod, but even without direct buffs, Castle is extremely powerful in Hota.
Zealots are nothing special, but overall Castle has pretty much only top tier units.
Logistics got nerfed, but Castle has stables to compensate that.
Because you will get all 3 stacks of troops with a starting hero, and lvl 2 dwelling is always prebuild, Valeska is likely one the best heroes to start with.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 06:02 PM |
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Yeah I would put Castle in top with Cove.
Castle is even better on water maps, since they have Lighthouse. Both Castle and Cove have really strong armies.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 06:18 PM |
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phoenix4ever said: Yeah I would put Castle in top with Cove.
Castle is even better on water maps, since they have Lighthouse. Both Castle and Cove have really strong armies.
Cove is also attack oriented, with units like the Oceanids and Ayssids really lacking defense and dying easily. Which puts Castle over Cove in terms of overall army strength.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 06:33 PM |
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Are you sure Castle army is stronger than Cove army?
Cove has some really powerful abilities, like Accurate Shot, Double Attack (on a fast flying unit), Weakness/Disrupting Ray, 60% Physical Resistance, Poison and Revenge... Cove also has the cannon.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 07:08 PM |
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phoenix4ever said: Are you sure Castle army is stronger than Cove army?
Cove has some really powerful abilities, like Accurate Shot, Double Attack (on a fast flying unit), Weakness/Disrupting Ray, 60% Physical Resistance, Poison and Revenge... Cove also has the cannon.
Ayssids are out of comission first turn.
Let's not forget, a hero with mass haste would have destroyed the Sea Dogs with the Champions and Royal Griffins immediately. The unit who dealt the most damage in attacks was the Haspid. And Sorceresses would have been blocked by turn 2 at most, making it impossible for them to even cast disrupting ray.
Info: Hero had 0 stats.
Edit: Now I'm gonna try it with horde dwellings too.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 07:16 PM |
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Sorry, but you can't really compare it like that, for example Cove makes 11 Ayssids per week, while Castle only makes 8 Crusaders or 22 Sea Men VS 18 Marksmen…
Take 10 weeks growth for each town then.
(I don't really trust auto combat either, Sea Dogs should always shoot at level 7 units for example.)
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 07:21 PM |
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phoenix4ever said: Sorry, but you can't really compare it like that, for example Cove makes 11 Ayssids per week, while Castle only makes 8 Crusaders or 22 Sea Men VS 18 Marksmen…
Take 10 weeks growth for each town then.
(I don't really trust auto combat either, Sea Dogs should always shoot at level 7 units for example.)
That's why I said I'm now trying it with horde dwellings (and also "adjust" some actions, like Sea Dogs to target level 7).
However, from what it seems, a haste is enough to cripple the Ayssids and Sea Dogs first turn.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 07:27 PM |
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That's because Mass Haste (and Slow) is incredibly broken. In my game Mass Haste is only +3.
It's ridiculous how powerful two simple and extremely cheap level 1 spells are both in SoD and HotA. (I guess people really love those Haste, Slow, Haste, Slow, Haste, Slow battles. )
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 07:29 PM |
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phoenix4ever said: That's because Mass Haste (and Slow) is incredibly broken. In my game Mass Haste is only +3.
It's ridiculous how powerful two simple and extremely cheap level 1 spells are both in SoD and HotA.
Finished growth dwell battle. Cove won. The MVP was still the Haspid. And nobody talks about "+74% damage!" after 5 Haspids die. Gonna post the photos now.
Now I'm gonna try and see a Haste & Slow battle, if it makes a difference.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 07:34 PM |
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Cove won, guess that proves my point.
Yeah Haspids are insane with that Revenge ability.
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FirePaladin
Promising
Legendary Hero
DoR Modder
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posted March 30, 2020 07:42 PM |
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They're even with Haste & Slow:
Gonna do it again, to see if it turns out different.
Here's a link to the save file. 8 players, so you can control both heroes: https://www.mediafire.com/file/lvfo477n3x5gk5p/SylviaVSAndal.GM8/file Sorry, wrong one. Gonna update it. New one: LoynisVSAndal
Edit: It even said "+145%" once. That's crazy. Not even Ancient Behemoths are that scary.
Also, army can be arranged differently.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted March 30, 2020 07:48 PM |
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Should'nt you try with a bit more realistic numbers, like 10 weeks growth though.
Also not taken into account is the heroes, take for example Corkes VS Cuthbert... Or Eovacius VS Sanya...
But it's nice of you to actually test this, to get some results.
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