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Thread: Random Strageties/Tips. | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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tigris
Supreme Hero
Supreme Noobolator
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posted December 28, 2004 01:02 PM |
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who's who?
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2XtremeToTake
Promising
Supreme Hero
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posted July 05, 2005 10:29 AM |
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Wow..I hate you Stiven for bringing this thread back up..Well...Damn my advice was n00b! I should slay myself for posting that ><
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I almost had a psychic girlfriend but she left me before we met.
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted July 05, 2005 11:22 AM |
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this thread was funny cause i used to think like u 2Xtreme.
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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Gidebar
Hired Hero
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posted July 05, 2005 04:35 PM |
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hmm my short advice, if you want any from a new player:
use a hero with good offense/armor statistics, and get some units that allow you to take out weaker monster stacks without losses faster.
Building money first sounds like a bad idea cause the money actually is on the map (usually), with chests piles of gold etc. Its a loop, the faster you kill stuff the more money you get and the stronger your hero/army will be.
And of course you will need some scouting heroes to collect your stuff, it depends on how big "your" area is but on 130% i rarely buy less than 4 heroes, id say 5 is the average week 1.
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Sir_Stiven
Honorable
Legendary Hero
banned
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posted July 05, 2005 04:55 PM |
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wow finally a n00b with some insight *looks amazed*
u know how to pull off chains too? otherwise that should be what you try and learn next
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Gidebar
Hired Hero
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posted July 05, 2005 07:35 PM |
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if that means passing some troops to a scout to clean easy or a bit too far away monsters, yes
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2XtremeToTake
Promising
Supreme Hero
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posted July 06, 2005 05:48 AM |
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5 heroes week 1? Damn well what do i clear monsters with then..??
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I almost had a psychic girlfriend but she left me before we met.
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Xarfax111
Bad-mannered
Supreme Hero
The last hero standing
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posted June 16, 2009 07:04 PM |
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Quote: hmm my short advice, if you want any from a new player:
use a hero with good offense/armor statistics, and get some units that allow you to take out weaker monster stacks without losses faster.
Building money first sounds like a bad idea cause the money actually is on the map (usually), with chests piles of gold etc. Its a loop, the faster you kill stuff the more money you get and the stronger your hero/army will be.
And of course you will need some scouting heroes to collect your stuff, it depends on how big "your" area is but on 130% i rarely buy less than 4 heroes, id say 5 is the average week 1.
Revived!
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lumpor
Adventuring Hero
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posted June 17, 2009 05:15 PM |
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Quote: i think Dar_Kraven is drinking again all of that advise sucks i tried it because i got bored i was beat within 4 months and that was set on easy i am more likely to follow AndiAngelSlayers advice than Dar_Kravens
You're lying. Even if you have the worst build order possible you won't lose on easy.
I've always built capitol as soon as possible. Maybe not the best, but certainly enough to beat easy.
Anyways, I always go for capitol and creeping is still possible without too many losses. most heroes start with some archers and I can use them to creep. and what do you guys mean defeated on second or third week? That's only like possible if you play on impossible or aginst humans. Most heroes players (like me) have never fought a human player.
Stop assuming things
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TmacV
Hired Hero
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posted June 17, 2009 05:36 PM |
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Against AI on easy you can sit in your castle entire week 1 and still win with ease. That's why the call it 'easy'!
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Xarfax111
Bad-mannered
Supreme Hero
The last hero standing
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posted June 17, 2009 05:43 PM |
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Quote:
Quote: i think Dar_Kraven is drinking again all of that advise sucks i tried it because i got bored i was beat within 4 months and that was set on easy i am more likely to follow AndiAngelSlayers advice than Dar_Kravens
You're lying. Even if you have the worst build order possible you won't lose on easy.
I've always built capitol as soon as possible. Maybe not the best, but certainly enough to beat easy.
Anyways, I always go for capitol and creeping is still possible without too many losses. most heroes start with some archers and I can use them to creep. and what do you guys mean defeated on second or third week? That's only like possible if you play on impossible or aginst humans. Most heroes players (like me) have never fought a human player.
Stop assuming things
1. You made it on top of the noobie compkiller list.
2. You are replying to a post that is over 6 years old.
3. You are banging the stupid H3 AI for 10 years now.*)
Your post shows [diplo on] not much brightness [diplo off].
*) Its almost impossible to describe how stupid the h3 AI is.
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted June 18, 2009 08:49 AM |
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The heroes AI is very predictable. Even on impossible you can predict who they will attack & how they move.
Being an expert in tactics, I can assure you that you can beat the com with minimum casualties.
One clue. They like to chase a creature that is closest to them.
So you can split your troops & say bring one Gargoyle on the bottom part of your formation & guide the groups to chase the gargoyle while you shoot them down.
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Dreaming of a Better World
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TmacV
Hired Hero
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posted June 19, 2009 02:23 AM |
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Quote: The heroes AI is very predictable. Even on impossible you can predict who they will attack & how they move.
Being an expert in tactics, I can assure you that you can beat the com with minimum casualties.
One clue. They like to chase a creature that is closest to them.
So you can split your troops & say bring one Gargoyle on the bottom part of your formation & guide the groups to chase the gargoyle while you shoot them down.
I might go out on a limb, but the difficulty level doesn't matter, the AI is just as dumb in battles at easy as it is at Impossible.
Correct me if I'm wrong.
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted June 19, 2009 05:47 AM |
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Actually only slightly wrong but mostly correct.
On Impossible they are only slightly smarter. Still predictable though.
With tactics, you can even take down the toughest groups with minimal creatures.
Just use common sense of course.
Like dont fight a pack of goldies with lv 1-4 creatures early on
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Dreaming of a Better World
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Society99
Adventuring Hero
I am too much of a spammer!
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posted July 16, 2009 11:03 PM |
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Some small tips from a guy that plays with Quick Combat enabled and frequently with 1 human player in team;
* You can either build the 2-5 (or 3-5 in some games) unit buildings the first week and hoard easier creatures and farm gold from the treasure chests, and aim for capitol later on. It depends on if you're an offensive type of player or a more defensive one. If you're a defensive one, just build the first 2-3 unit buildings and aim for capitol fast.
* The computer is dumb. Very dumb. But that's a good thing as well when using quick combat, because then you know how it will play, and you can mostly determine the outcome and your casualties (there will almost always be casualties when using quick combat). If you're facing 50 gnolls and you have 10 marksmen and 10 pikemen you can still win the fight when the computer does the work (and when controlling it yourself), since you know that the gnolls will charge in order to kill the ranged. The archer will just stand still and shoot while the pikemen run around poking.
* If you want very small casualties when playing quick combat (and you're doing some exploring and want to take those sulfur dunes and that crystal cave that's guarded), bring units that's spendable, units with armor/HP and ranged units. Let's say you're playing rampart, bring elves *ranged*, some centaurs *spendable* and dendroids *Meatshields*. The centaurs will RUUUSH the enemy and gain the attention and thus take damage (and giving the ranged more time to fire), the dendroids will be so slow that they'll only fight when the centaurs are dead and the elves will use that fancy bow of his. This set-up will work for a long time, unless you're bold enough to face something that's very dangerous (if you lack common sense, even the greatest of guides won't help you).
* Some upgrades are very useless in the beginning, and only a few upgrades on ranged units really matter the first month or so. The ones that allows the unit to shoot twice is awesome, the rest isn't that important, save your money for a while!
* If you're a player that fancy atk/def over power/knowledge, buy a spellbook anyway and get as much power as possible over knowledge. Your "warrior" hero will probably only be able to cast 1-5 spells but they will count since your hero have high power, rather than throwing 15 weak ones (since haste, slow and stone skin will be cast often, high spellpower allows way better effect).
* If the computer AI have a hero with army that's about the same size and yours, and you know that the enemy hero is the "main", run. Always try and be significantly stronger, both per skill and army strenght.
* If you can surrender, surrender, since you want to keep your main and you've only bought heroes with a good speciality, right?
These are some very obvious pointers for experienced players, but it might give players like me some ideas, so go easy on me
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TmacV
Hired Hero
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posted July 17, 2009 01:28 AM |
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Edited by TmacV at 01:29, 17 Jul 2009.
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Quote: Some small tips from a guy that plays with Quick Combat enabled and frequently with 1 human player in team;
* You can either build the 2-5 (or 3-5 in some games) unit buildings the first week and hoard easier creatures and farm gold from the treasure chests, and aim for capitol later on. It depends on if you're an offensive type of player or a more defensive one. If you're a defensive one, just build the first 2-3 unit buildings and aim for capitol fast.
In many cases build at least to lvl 6 and if you can aim for lvl 7. If playing 200% this will be next to impossible so you should aim for lvl 7 and capitol by end of week 2, 3 at worst if it's a very poor map.
* The computer is dumb. Very dumb. But that's a good thing as well when using quick combat, because then you know how it will play, and you can mostly determine the outcome and your casualties (there will almost always be casualties when using quick combat). If you're facing 50 gnolls and you have 10 marksmen and 10 pikemen you can still win the fight when the computer does the work (and when controlling it yourself), since you know that the gnolls will charge in order to kill the ranged. The archer will just stand still and shoot while the pikemen run around poking.
Never play with autocombat, it's not faster. The more troops you keep alive earlier on the more you'll have later. With greater numbers later on you'll slice thru all fights way faster.
* If you want very small casualties when playing quick combat (and you're doing some exploring and want to take those sulfur dunes and that crystal cave that's guarded), bring units that's spendable, units with armor/HP and ranged units. Let's say you're playing rampart, bring elves *ranged*, some centaurs *spendable* and dendroids *Meatshields*. The centaurs will RUUUSH the enemy and gain the attention and thus take damage (and giving the ranged more time to fire), the dendroids will be so slow that they'll only fight when the centaurs are dead and the elves will use that fancy bow of his. This set-up will work for a long time, unless you're bold enough to face something that's very dangerous (if you lack common sense, even the greatest of guides won't help you).
* Some upgrades are very useless in the beginning, and only a few upgrades on ranged units really matter the first month or so. The ones that allows the unit to shoot twice is awesome, the rest isn't that important, save your money for a while!
You should have almost all upgrades (or at least the ones you want for long term) done by week 3.
* If you're a player that fancy atk/def over power/knowledge, buy a spellbook anyway and get as much power as possible over knowledge. Your "warrior" hero will probably only be able to cast 1-5 spells but they will count since your hero have high power, rather than throwing 15 weak ones (since haste, slow and stone skin will be cast often, high spellpower allows way better effect).
Always buy a spellbook and if playing AI take some knowledge as you never know when you'll need a scout to dd around or even teleport. On a souct att/def isn't too important however def might be best since you won't have much of an army to attack with. Higher def might be needed to survive another heroes initial attack before retreating or help against a siege and letter turrets kill.
* If the computer AI have a hero with army that's about the same size and yours, and you know that the enemy hero is the "main", run. Always try and be significantly stronger, both per skill and army strenght.
In general, the computer won't attack if army strength is even from my experience. In fact the computer might retreat into castle letting you roam area.
* If you can surrender, surrender, since you want to keep your main and you've only bought heroes with a good speciality, right?
These are some very obvious pointers for experienced players, but it might give players like me some ideas, so go easy on me
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Society99
Adventuring Hero
I am too much of a spammer!
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posted July 18, 2009 03:29 PM |
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TmacV, my tips are for lazy people that want fast paced games WITH QuickCombat on. Also, not everyone prefers to rush T6 creatures the first week/2 weeks, we all have different ways of gaming, so there is no "Do this, do that, this is the best". My "ideas" are, as said, for certain people. Regarding the knowledge; this is YOUR strategy, and my suggestion does not concern certain scenarios, but in general, for the most common situations for players like me. Please try and understand that these "tips" isn't meant to be "deep" or especially "smart" in any way, since i'm not a big fan of serious hardcore-gaming on this game. i play this for fun with friends, and so, my suggestions are for players that's alike Just a header
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted July 18, 2009 08:51 PM |
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Maybe then you should create a new thread ("Random map strategies for those who only want to win vs comp").
Because your advices are for such a scenario only...
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Better judged by 12 than carried by 6.
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Society99
Adventuring Hero
I am too much of a spammer!
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posted July 19, 2009 12:28 PM |
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Quote: Maybe then you should create a new thread ("Random map strategies for those who only want to win vs comp").
Because your advices are for such a scenario only...
Pretty much
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tigris
Supreme Hero
Supreme Noobolator
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posted July 19, 2009 10:21 PM |
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personally i belive that the combat system is perhaps the best part of the game and its what makes it so unique.cant really immagine playing heroes 3 on quick combat, it would mean just running around and gathering resource piles, artifacts and money/creatures...then just go for exploring the shroud and that's that.
Combat on the other hand, involves so much more.You need to think,about the size of your army, about the initial positioning, about the speed and order in wich the units will attack...etc
a few exemples.
Day 1 you have 45 gnolls, 6 lizzards and 2 serpent flies and you attack a horde of troglodyte, wich end up being 6 stacks of 12
If you let the computer play this,it will probably lose at least your 2 flies and some gnolls
now if you would only split your 2 serpents into 2 stacks and then use them to kite a few of the troglodyte stacks up and down the battlefield, you can most likely win this fight without any casuality, wich the computer will never be able to do
Or
Day 8 you have 6 unicorns,18 grand elves and aboout 85 centaurs and you go up against lots of dendroids guards, unlucky they are 49
On quick combat i assume you will probably have heavy losses if not, lose the fight alltogether.
Even if you play it yourself, you will have serious losses if you have just one stack of centaurs.
Just try splitting them into a couple of "fodder stacks" with one unit...followed by a "power stack" made up by the remaining centaurs.
kite the trees up and down the map with fodder stacks keeping them away from your elves, wait then take retaliation with a single unit then follow up with your centaurs and unicorns and you are likely to win that fight with just a few centaurs losses ( the ones you decide you want to lose)
Or
Week 2 you go up against a throng of lizzard warriors.you have 3 angels,40 marksman, about 60 pikeman, 15 griffins, 9 monks and 10 crusaders.
If you attack with all your army, you will probably lose most of your marksman and some of your other units aswell because you will be able to kill just 1 stack in the first few rounds with your 3 angels
try giving all your army to one scout except for the 3 angels which you split into 3 stacks of one. as you fight on grass( or better yet if you have tactics) you can make sure you can get within melee range and block 6 out of the 7 lizzards stacks before they even shot at you
Once you are in melee range, you already won with no casualities.
Or
You attack lots of hydras with your week 3 army on a rich random map.
Try killing 35 hydras with your week 3 army on quick combat
I belive you would be asked to retreat, whereas in an online game, this fight would actually be a lucky break on a template like jebus and its easily killable with minimum losses at the start of week 3, if not late week 2.
This single player vs multiplayer debate has been around forever.
Single player gamestyle means games that go into month 4, huge armies,2 heroes day one,capitol day 8, experience from chests,black dragons+ armageddon and usually endup with you running with 20+ lvl 7 units and fighting 10 computer heroes with 0 secondary skills and with small armies spread on all of them. you get to enjoy buiding up your incredible army but there isnt anything on the map to test it against, you just kill the last few units defending the last castle and Hooray you won.
Multiplayer gamestyle means games that rarely go past week 6,going for creatures first and fight for money in crypts, tresureries, naga banks,you take money from chests and you get the XP from combat,you take risks in combat because your ultimate aim is to be faster than your oponent, you chain troups from one hero to another, you set clear objectives and you plan days ahead, you fight so that your losses are minimal and at the end win or lose you can at least say you had an exciting final combat.
Obviously, everybody is free to choose his own style, its just better maybe to experience both of them first and then make up your mind wich is best.Then you can actually give some quality advices
Just my 2 cents
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