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Thread: Does a higher starting difficulty make the game easier? | |
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StormKnight
Tavern Dweller
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posted January 28, 2003 11:58 PM |
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Does a higher starting difficulty make the game easier?
Maybe its just me, but setting the difficulty to higher levels actually becomes counter-productive at the high levels when playing a single scenario.
The highest difficulty settings make wandering monsters bigger, and reduce your starting gold, but don't help the computer opponents any.
What this has seemed to mean to me is:
You get bored because you have to sit around waiting for enough money to fight the wandering monsters.
Rather than getting bored, the computer goes ahead and tries to fight them...and dies. A lot. You see lots of little grave markers of computer players.
When you actually get a big enough army to fight the wandering monsters, the poor computer has been sending army after army to certain doom. You crush what they have left like dry cereal.
If by chance they manage to send an army anywhere near you, their caution level is so high you can dissuade them with just a few troops.
What does anyone else think?
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My famous last words in Heroes I: "I don't know what ghosts do, but I've got a few thousand goblins, I should be able to fight them!"
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pepak
Adventuring Hero
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posted January 29, 2003 09:02 AM |
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Never noticed this problem. That could be caused by the fact I don't wait for my army to grow, instead I try to beat my way through ASAP. Usually I reach the enemy before he's dared to leave his town, only once in the twelve campaigns he managed to lose his army before I reached him.
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EvilLoynis
Famous Hero
The Dark Shadow
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posted January 31, 2003 05:59 AM |
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I agree. The only thing starting at a higher level does is makeing you wait to do anything. Comps just as stupid.
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"I am both selfish and instictive. I value nature and the world around me as means to an end as well as an end in itself; at best I ... too long to display...
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Celfious
Promising
Legendary Hero
From earth
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posted February 12, 2003 02:24 PM |
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WOW! I'm somehwat glad you revealed this information.
It's to bad 3d0 didn't input an AI algoritham like:
Percentage of the enemy stack, percentage of AI army. Dose it weigh out? Yes-fight No-do not fight.
(Although, it wouldn'tve been that simple. It would have to corelate with AIs movement plans, ect.. i think)
You have given me a reason to think playing on a high difficulty, is cheating in a way =(
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