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Heroes Community > Tournament of Honor > Thread: Need a guide to play Heroes 3
Thread: Need a guide to play Heroes 3 This thread is 4 pages long: 1 2 3 4 · NEXT»
Pollo2002
Pollo2002


Famous Hero
posted February 24, 2003 12:00 PM

Need a guide to play Heroes 3

See, i was a known AOE player, starcraf player, and WBC player. I use to love RTS, but lastly i'm moving to TBS, i was famous, more for my skill, for my efforts to balance the game. I was Heroes 2 player, but i didn't played online, only between friends, finding incredible imbalances, like magic heroes, The overpowered barbarians, and the finisher and invencible dragons and titans.
In RTS i use the abuses, Specially in WBC ,where Tanks,ruled, and Starcraft, where each map have a better race. I started playin heroes 3 a few ago....i played 4 heroes, and founded heroes 3 my favorite, so i decided to conecntrate my strategy in this, game, late maybe, but i will.
Well when i started the game, i found Early a lot of good changes, like no more sueper barbarians, and a great reduction in magic power.....No more super lighting games.
But new Shamy unbalances come and i really start to hate them. I want to play i don't play against AI, it's too boring, but i play maps with ai players. I play in expert, i would play imposible , but most player don't like it.

1. Some heroes are Too powerfull
Barbarian-Desa (Logistic)
Cleric - Loynis (Prayer)
Heretic - Xyron (Inferno)
Necromancer- Aislin (Meteo shower)
Necromancer- Thant (Animate dead)
Overlord- Gunnar (Logistic)
Ranger- Kyrre (Logistic)
Warlock - Alamar (Resurrection)
Warlock- Deemer (Meteor shower)
Warlock- Jeddite (Resurrection)
Wizard- Solmyr (Chain lighting)

Spells heroes Don't need a mage guild in the entire game to do something really powefull, and the logisitic heroes are as fast as it looks like they can fly. Most people talk about diplomacy heroes, i count they can be very powerfull, but only in medium maps, Since in large maps and XL, you can compensate and most heroes can obtain diplomacy really fast anyway. the problem with diplomacy is with 7-6 th level creatures, but that can be solved building maps or fixing maps to not allow those creatures join.
I ban those heroes for use, and there will come people to say, they don't play rules...if you do that, some towns have no matches for those heroes. Like Fortress matchin a Solymir rush, 3 week solymy rush wiht some spell power and knowledge is almos unstoppable. Xyron,Lyonis and Thant are not that powerfull, but the idea to don't need build a mague guild still on. Kyrre , and gunnar, are  rabbits, and the fast they can be no other heroes can match them, some heroes are stronger, but , how good that is if they can catch them?. And they can very fast go up and do more task giving an incredibly advantage. So i don't allow those heroes in scenarios and have special rules for them, They can't attack.
In the other hand, Might heroes overrun Magic heroes,
Might heroes casting EXPERT haste/bless/shield/bloodlust/blind/Clone/Teleport/slow, can be as desvastating as a magic heroe casting Chain lighting or meteo shower.And we could say magic heroes win might with those overpowered spells like Fly, Dimension door and Town portal, but hey....Might heroes can too.Plus, They have all that Defense/attack, giving no chances to magic heroes. So, i say a rule to not allow might heroes to learn Magic spheres.
And there i have one important quesiont, do any player consider good those heroes with units specilization? Commo on.....a heroe specialized in vampires with level 10 will give vampires +2ATT/+2DEF , That can compete agasint other abilites? like Defense, offense?

2.SPELLS
4 Spells are a terror in the game, i'm talking about Dimension door, Fly, Town portal, and Armaggedon. The first 3 spells ensures a victory to any hero with expert Air or expert Earth, Beint town portal Far MORE POWERFULL (if you have a hero with expert town portal and you're enemy dosen't and you can't win, you're doing something really wrong) The fourth is a completly usless spell, until you have a armaggedon resistant spell unit, then, is the only place a magic heroe have a place, and is better for you'r opponent to have anti-magic, Expert resist-fire or a Resist armaggedon units, or die like ants. The fourth spell anyway, can be acceptable , since is a  hard strategy to pull off, and it's possible to counter it. But really, TOWN PORTAL?
I cut off them in maps, and if we didn't, and i'm playing an honorable player, i accept and agreement to only use dimension door once a day, Town portal no nearest town, and Fly, 2 times peer week only. Fly and dimension door still having a lot of power, but i can't handle the idea of building a 5th level mage guild and find a spell i can't use, I already have magic mirror (can this speel being worse? what's the idea? giving protection from implosion to green, red and golden dragon? That's it? i usually cut it off too, in maps.

3. Artifacts
Some artifacts go really to the hell, Orb if inhinbition, Cloack of recanterr (or something like that), Angle wings (again something like that) and that relic that gives +6 to everything, really are too unbalanced. Specially angel wings, that ensures the win to players, If those Artifacts are in scenario, can't be used, and in maps, they¿re banned.

I'm prepared for the flame, but i really have to ask for it.
I also play with no hit and run tactics.
And have some other things in sight to cut off in scenarios.
Boots of polarity - Speed is the most important thing in the game, this artifact should be a relic or major.
Hands of glove - Same as boots of polarity.
Logistic - Can exist a good hero without it?
Eagle eye - So bad, SO BAD ability. COmpletly usless. Why not cut off that stuff.
Artillery - Same as eagle eye
Diplomacy - Some players consider it imbalanced, it isn't my case , but i have it in sight.

Well i expect as much flame as Rasonable post, helping me
Sorry for my very poor english.

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Gangrail
Gangrail


Promising
Famous Hero
Dead Man
posted February 24, 2003 01:06 PM

You forgot about Galthran.  His skeletons can be very deadly in the game.  They can take down any creature in the game once he gets in the upper levels.  Skeletons are not that strong on hp but under his command can do some serious damage to any army.
____________

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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted February 24, 2003 01:18 PM

As I've said b4; it might be better to read a few of the tactical-posts b4 writing here.

There is absolutely nothing new in ur post.


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Motorschaaf
Motorschaaf


Bad-mannered
Famous Hero
posted February 24, 2003 02:58 PM

Quote:
1. Some heroes are Too powerfull
indeed !

Quote:
Barbarian-Desa (Logistic)
dessa is a battle mage - she is a good hero but far away from beeing unbeatable
Quote:
Cleric - Loynis (Prayer)
Heretic - Xyron (Inferno)
goodjokes. you must be kidding to call this overpowered heroes. they are not even below average. they simply suck major ass lol
Quote:
Necromancer- Aislin (Meteo shower)
good if u have a scholar to soak the spell - sucks ass as main hero.
Quote:
Necromancer- Thant (Animate dead)
galtran is a much bettr hero. same as aislin - just scholar the spell to ur real main.
Quote:
Overlord- Gunnar (Logistic)
a great hero with great special
Quote:
Ranger- Kyrre (Logistic)
se gunnar but i dislike archery and rangers
Quote:
Warlock - Alamar (Resurrection)
this hero is simply a bug. not because h is able to use resurect - no just becasuze he is a walking mage guild and saves ya a lot of time - recources and trouble. scholar spell to your true mail hero and be sure to have a huge advantage. s main hero is one of the btter magics but far away form beeing unbeatable. if you ask me its a bug that spells specials can b scholared. - hack cant transfer his offense special toothers can he ?
Quote:
Warlock- Deemer (Meteor shower)
whoevr uses deemer as main is a noob - and a huge one
Quote:
Warlock- Jeddite (Resurrection)
Wizard- Solmyr (Chain lighting)
scholar the spell. as main both are good magic ones but cant compete with a might hero

Quote:

Most people talk about diplomacy heroes, i count they can be very powerfull, but only in medium maps, Since in large maps and XL, you can compensate and most heroes can obtain diplomacy really fast anyway.

its exactly other way around the larger the map the more powerfull is diplomacy.

Quote:

I ban those heroes for use, and there will come people to say, they don't play rules...if you do that, some towns have no matches for those heroes. Like Fortress matchin a Solymir rush, 3 week solymy rush wiht some spell power and knowledge is almos unstoppable.

that was a good one keep joking -  when u got time to play ? u get solmyr+tower and i take fortress


Quote:
Xyron,Lyonis and Thant are not that powerfull, but the idea to don't need build a mague guild still on.
yeah specially xyron at higher lvls is devasting. thats why almost any player i know has a NO XYRON rule.


Quote:

And there i have one important quesiont, do any player consider good those heroes with units specilization? Commo on.....a heroe specialized in vampires with level 10 will give vampires +2ATT/+2DEF , That can compete agasint other abilites? like Defense, offense?


some creature specialists are great to play. specially the sped bonus kicks ass. galtran alkin, dace just to mention a few

Quote:

Eagle eye - So bad, SO BAD ability. COmpletly usless. Why not cut off that stuff.
Artillery - Same as eagle eye

artillery is a AWESOME skill on a hero with high attack. whoever sais something else got no clue. and nver got shot by gurnisson with attack 20 another advantage is that you can control towers and start

Tacticalschaaf

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted February 24, 2003 03:06 PM
Edited By: Sir_Stiven on 24 Feb 2003

agree with most what breaktosserschaaf said, still i think Lyonis could be great in first few days... Just as solmyr they can kill shooters better early in game and therefor save u many valuable lvl 1 units/shooters.

Oh, and beware of that xyron special...its a pure game winner each time. Especially early in game when you cant use it.

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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted February 24, 2003 03:16 PM

It's always nice to c someone still reacts on these threads.
And yes, of course Schaaf is right.

'No Xyron' is a standard-rule; he is waaaayyyyyy too bloody strong.
And yeah those unit-upgrading heroes sure suck; especially Ivor & Shakti.

Kuma no teaching-n00bs-over-and-over-again



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haile73
haile73


Promising
Famous Hero
posted February 24, 2003 04:41 PM

just a short remark

actually I'm happy when I get Xyron. Not as main of course, but he comes with scholar AND wisdom, so at level 5 (at worst) he has what you want: exp scholar and adv / exp wisdom.

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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted February 24, 2003 06:53 PM

I think we all are really bored
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DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted February 24, 2003 07:14 PM

Boots of polarity give resistance not speed.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 24, 2003 07:24 PM

Yeah, it's the boots of speed that give speed.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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midnight
midnight


Promising
Famous Hero
posted February 24, 2003 10:30 PM

"Need a guide to play Heroes 3"
there are plenty of these guides in various threads, just gotta ignore the noob comments, but pretty easy to identify that. The library is where most of these threads r supposed to be. in here u might wanna look at Franks tactics thread, then go to the library section after. If u wanna know about random maps, there is a sh*tload of stuff to learn too

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 24, 2003 10:56 PM

If you ask me, a hero with expert diplomacy is nearly
unbeatable in random XL-maps, no matter he´s a might
or a mage. Isn´t that right?
____________
Better judged by 12 than carried by 6.

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Pollo2002
Pollo2002


Famous Hero
posted February 25, 2003 03:53 AM

Ok...

I see....most player argues Magic heroes sucks as main heroes, But i really don't get why solymyr isn't the hero he is agasint even might heroes in the first 3 weeks.
And there is one thing no-one rejects......might heroes are far more powerfull,  than magic, since they can get expert magic, and nobody explain me why Things are like you said, everybody, says, this better, and this worst, but nobody says why, True is xyron is not a powerfull, hero, i ban him for the only fact of having a level 4 spell. ONe more thing, why you argue Unit specilaity are better than Chain lighting speciality or offense specilaity. I searched for guides in the site, but most are pure crap, people that talk they have troubles to beat a map in impossible
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midnight
midnight


Promising
Famous Hero
posted February 25, 2003 05:58 AM

you asked a lot of questions all at the same time so can lead to confusion, probably best to itemise a few and deal with each in turn.

Lets try creature spec. Usually hopeless but not always. Main standout is Galthran. Since you will get 1000 or so skels, it can be handy if the might stats are increased by 5 each and +1 speed. Main other one is shakti. Can be running around with 130 trogs in week 1 if u do well, had over 150 at times. This allows early breakouts to new areas, hence more resources and better build. You could argue that soly or deemer is as useful as shakti in early battles, but nowhere near as good in late game.
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Hexa
Hexa


Responsible
Legendary Hero
posted February 25, 2003 12:23 PM

Pollo2002...what people are trying to tell u here is that a might here levels up much better then a magic hero.

Picture this ... week 3-4.
Soly against Shakti.
Stats will be somethinbg like this.
8 9 16 17 for Soly and Shaktie 17 15 7 6
(ofcourse these are made up and all depends on the map and artifacts but this is a imaginable scenario)

If Shaktie has the fastest creature on him he will cast mass haste and u are in trouble, because of the Attack Defense difference.

If u are lucky and u have the fastest creature u can cast the chain round one or some other spell. Then same scenario mass haste and the difference in attack and defense will ripp soly apart.

Hope this answers a part of your question?

Ofcourse there are some loopholes in this scenario.
I fought a magic hero last time that did an implosionof 5,000dmg. Nothing stands against that (no red orb or recnaters on the map).

But most of the time a might hero will prevail.
____________
If you want to realize your dreams >>> you have to wake up!@

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Targan
Targan


Known Hero
posted February 25, 2003 05:36 PM

Quote:
I searched for guides in the site, but most are pure crap, people that talk they have troubles to beat a map in impossible


im not really sure where you stand but i can say that i have no chance against the best heroes3 players....but i can promise you that i beat the AI anytime in impossible mode...so im not so impressed that you beat the AI

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midnight
midnight


Promising
Famous Hero
posted February 26, 2003 01:22 AM

yeah beating the AI that plays like a 3yr old kid is not a gauge of ability
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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted February 26, 2003 02:48 AM

Its easy to explain why Might Heroes are better than Magic heroes. Of course there are games where the Artifacts decide, but lets take the normal Game.

- the skills: Logistics and PAthfinding if the map demands it come more often to Might heroes. Offense, Armorer and Tactis are the skills you want first, and if a might hero brings one of them to start is always good.
Wisdom early is a toss, i dont want wisdom on rdm often whole game even. Why? Tomes and Orb, huge armies due to Cons and Hives.
this of course is all only true if Dimdoor was taken out, but i really suggest you dont play with that toss of a lame spell.

- Fighting Vs. the Map: where are the wells? you gonna ask that often with your great solmyr on a rdm map specially...
Armorer, Offense and Might stats are there always.

- the final battle: you better hope it starts soon, coz once the armies grow and the Might hero gets some decent spells too (not as much spellpower, but still he can have res and all that too) you can put your Mage to eternal rest.

- Dragons: immune to magic, so meet them with a magic hero (and in topias you will) and die.
Same goes for fast L7, once they hit you wish you had that armorer and some defense and tactics.

- mass spells: dont think only a magic hero can cast...


Situation where magic hero is better: DD and Fly, stuff like all Earth Spells from a box (there wisdom pays) and hit and run.
But as you see, you have to hope to get much luck to succeed playing a magic hero while the might hero game is similiar each time.




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DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted February 26, 2003 02:58 AM

Useful stuff Andi. I am definately going with might as main hero from now on.

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Pollo2002
Pollo2002


Famous Hero
posted February 26, 2003 10:07 AM

no of the replys surprise me...but this is not flame at all. I really thanks all people who spend those few minutes to explain me.. But there are my answers.
week 3-4 Those STATS??? WHAT THE HELL YOU DID? 7 RELICS?.
Or do you play in normal to let your hero pick Experience over gold always?
I clearly know Might heroes own magic heroes in main heroes, but that is late game, early in the game a 7 spell power solymr can rip most of the army in two shots, by the week 3-4. And is hard to see Might heroes bringing expert magic in battle so early on.
Anyway, about all the expert magic, was my suggerence about ban Magic specialization for might heroes, so magic heroes have a place again as main hero, Because that goodbye to magic heroes, really hurt the game. IN HOMM 2 that was more balanced, Even magic heroes have some advantage, Might heroes with blind, can match Wizards with lighting bolt.
This isn't that game, clearly is.
And nobody can reject so on, the overpower gunnar and kyrre, with that speed, they can be no as good as hack in combat, but who needs combat when you can run like a rabbit capturing enemy towns, and killing secondary heroes.
Most people i see, talk a lot about then final combat, i believe it is about Two main heroes combat, but in experience, Most of the games are definded by secondary hero combat, since when there are two main heroes, the one who fells the disadvantage will run away. Maybe letting take your opponent a choke point, but then two secondary heroes take other towns, regaining adavantge. What i mean is, that only half of my games end in a final combat in large and XL games....sure if you play medium there isn't much more optiones, But there isn't too much strategy as well, and the infamous luck factor is heavier.

And againg talking about spells... Do you really play with DD , fly, and town portal? those spell are A win, only having them. Second, I hear armaggedon is lame....i know the combo, but i rarely run it, Anyway, i don't play with armaggedon anymore, since most people suggested me to ban it.
Who good is summon elemantal? I get this spell most of the time (think i play with no DD, Fly or Magic mirror) And i'm really not sure who this spell can be better to resurrection , clone, and berzeker. all 4th level spells.
And magic mirror sucks right? i'm not the only one.
About the post of someguy accusing me of saying i beat the AI on impossible. NO i didn't say that, maybe my very bad english confused you. But i mean, that i looked for guides and founded writen from guys who can't , meaning they are good as nothing.

About artifacts...Nobody talk abouts my banns, y did it to orb of ihnibition, Reecanter's cloack, and Angel wings. The first two, are more damage to the already damaged magic heroes, and angel wings are the most lame artifact i have never seen.

About the secondary skills, i ban eagle eye.
I want to ban magic specialization to might heroes (i don't know how to do that.
I'm thinking on logistics, since there is no good hero without it and it seems it increase the luck of who gets this skill first.
Diplomacy is a suggestion of some people, but i really don't find it dangeroues if you don't allow 6th and 7th creatures join heroes.

And i want to know why people play in 130-160 instead of 200. and i hate random maps.
One more thing Why mapmakers put hill forts on map, i delete them all, there is nothing as powerfull as a hill fort near a town....

I found Inferno the weakest town, i don't see what adavantage it have over, Castles, ramparts, fortress, examples.
They don't have impressive units, the best is maybe the sultans, and the aren't really impressive....
PLayers consider blinding the two last stacks of creatures (with the fastest creatures) and Disrupting them until 0 and then killing them off is lame?...i think it can be, but i didn't decide it yet, so , i want opinions.
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