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Heroes Community > Tournament of Honor > Thread: luck in HoMM4 maps
Thread: luck in HoMM4 maps This thread is 5 pages long: 1 2 3 4 5 · NEXT»
Tc_Fear
Tc_Fear


Famous Hero
posted March 26, 2003 10:54 AM

luck in HoMM4 maps

am tired of those version threads
I wanna see some opinions about luck in HoMM4 maps
I think in h4 is less than in h3.exept some maps.wich I do
not play
also I donot like to play random town couse of my unluck .I always get worse town .but anyway about maps I play :
superheroes-ring of pyromancer is killing art.but not always .sometimes oponents are so slow that they cant take it in his own side -good map
dog days-practicaly no luck.exept minor art  in box.also some stuff in middle(4lvl dweling,town)-good map
deathvalley- the one wich I would play with random town.deasnt matter town tipe -also good one
round the world - the greatestone that hidden helped to discover me .no luck till u get in neutral zone.that I like most
disagree about maps I wrote or some other ideas about luck>?

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted March 27, 2003 06:25 AM

what homm4 version are you using though?
____________

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Tc_Fear
Tc_Fear


Famous Hero
posted March 27, 2003 11:00 AM

Quote:

what homm4 version are you using though?


I use 2.2 russian-english version

anyway also
Luck that I like:
random damage (higher one),morale boosts ,luck in combat , the spells I do -don't get resisted
the heroes I get -its not an nobil , chests should give me max 2000gold not  crap artifact ,also good arts and other stuff

thought


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Psychobabble
Psychobabble


Known Hero
posted March 27, 2003 01:30 PM

I'm not sure if this is related to what you're talking about but I was wondering what people think of non-linked towns. I reckon they add a large element of luck. If the second or third (unlinked) town is the same alignment as your main town (1/6 chance) then you get a big advantage over the other player if they haven't got the same. Maybe it's just the way I play but I never find it useful to try and build up two different alignment armies. You can't combine them, they reduce morale if you use them with your main army and you get a different, possibly useless, magic guild.

I guess people don't think it's such a big problem because lots of maps have random towns, but I don't like them, they give a lucky player too much of an advantage.

Am I wrong?
____________
H4TCG Review
H4 Map Reviews
Successful trades w/Teuta and doc

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AzureDragontm
AzureDragontm


Known Hero
posted March 27, 2003 03:31 PM

Luck can be fun, otherwise go and play chess

TC_fear r u sure u don't use homm4 version with movememt bug always selected ?
____________
Evil Ghost Pirate LeChuck

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valkyrica
valkyrica


Supreme Hero
posted March 27, 2003 05:05 PM

Quote:
TC_fear r u sure u don't use homm4 version with movememt bug always selected ?


his nickname in school was Hermes

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AzureDragonTM
AzureDragonTM


Known Hero
posted March 28, 2003 07:34 AM

hey Valkyrica ? NWC by any chance ???
hermes or nebuchadnezzar ?
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Evil Ghost Pirate LeChuck

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Tc_Fear
Tc_Fear


Famous Hero
posted March 28, 2003 09:26 AM

Quote:

TC_fear r u sure u don't use homm4 version with movememt bug always selected ?

Quote:
his nickname in school was Hermes  

Quote:
hey Valkyrica ? NWC by any chance ???  
hermes or nebuchadnezzar ?  


stop snowing joking k ?

Quote:
I guess people don't think it's such a big problem because lots of maps have random towns, but I don't like them, they give a lucky player too much of an advantage.

Am I wrong?


correct
there is lots of maps in wich random can give u worse vs best

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AzureDragonTM
AzureDragonTM


Known Hero
posted March 28, 2003 09:29 AM

Tc who ? ahhh ...Tc_nebuchadnezzar :)

Hey Tc_Hermes ... sad for u it's that we r not joking
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Evil Ghost Pirate LeChuck

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Joel
Joel


Adventuring Hero
An Underdog (Version 2.0)
posted March 28, 2003 10:41 AM
Edited By: Joel on 28 Mar 2003

Quote:
I guess people don't think it's such a big problem because lots of maps have random towns, but I don't like them, they give a lucky player too much of an advantage.

Am I wrong?


Yep.  

See, I come from this mythic land called Heroes 3 Toh where most people only cared about having fun and unwinding with friends over a game of heroes.  In this land, there were these magical fairies that brought us maps like Hg, Bob, and random Xls.  These maps were often decided by somebody who was lucky enough to get matching castles.  Of course that double build often meant squat if one person had been nicer that year and recieved extra special gifts from the Santa Dragon.  (Five extra archs doesn't mean much when you got the HH, SoJ, and some nice spells.  And even if you did lose, you could laugh with your friends and say: "Damn, you got lucky that game.  Let's rematch and see if it'll happen again."  There is no shame in losing to luck.)    

That was then, and this is now.  

Getting lucky with matching castles doesn't mean near as much in heroes 4.  It's so much easier to defeat.  One well timed dispel, hypno, cancel, confusion, sanctuary, or wasp swarm can squash the extra troops.  Why?  Because on most maps it's not the creatures that decide the game but rather, the heroes.  (For more info ask Zud about our game on Bob where he defeated my double built Nature towns.)  

But what's even worse is ending up on a closed map where all the castles are linked to your starting type and you end up as Nature.  With no chance of getting Dispel/Cancel you had better start praying for the One_Ring.  Without it you won't stand a chance.  Try playing a decent player and walk into the fights without dispel/cancel.  To quote Bobntamr, that's "GM suicude."  

Linking castles like you suggest takes out more of the randomness that shapes strategy, influences tactics, and wrecks an important part of what I find fun in the game.  If that's what I want I'd go play Chess.  

Psychobabble, you're not wrong if you always pick your alignment.  But for myself, I don't, and I hope I never do.  Where's the fun in always picking every game?  Look at how quickly Flipmo got tired of that.  

Joel (as horribly written as usual.)
     
Edited to fix some typos.


     

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted March 28, 2003 05:55 PM

Quote:
Look at how quickly Flipmo got tired of that.
..actually..joel..flipmo played his last game on me.

he's still recovering


hey!i dint know you can choose towns in homm4!
aah,always sumthin new to learn..

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salpinx
salpinx


Hired Hero
posted March 29, 2003 12:25 AM

Agreed - picking town type is a burn-out path. So is an overwhelming desire to win. Many a great game were the ones I lost.
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Tc_Fear
Tc_Fear


Famous Hero
posted March 31, 2003 09:06 AM

Quote:
But what's even worse is ending up on a closed map where all the castles are linked to your starting type and you end up as Nature

is superheroes closed map ?
if yes then u r wrong .nature rocks there.

Quote:
So is an overwhelming desire to win

that desire(but not overwhelming ) gives more fun and less of luck in game

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted March 31, 2003 03:45 PM

desire to win

..gives more fun,indeed..much much more

hands ON the table though!
all games must start as close to 50%-50%,means not try to screw one another on choosing map,settings,town-if not random.

..yet,some of us(we all know who),have that attitude.
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Blue_Camel
Blue_Camel


Famous Hero
posted March 31, 2003 04:31 PM

heh yeah, try winning on superheroes when one of your opponent's heroes can summon 20 unicorns (or maybe 3 phoenix .. whatever) over and over and over again.
THis is how i lost to mike11, i had barb and chaos for castles, he had barb and nature for castles.
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Joel
Joel


Adventuring Hero
An Underdog (Version 2.0)
posted March 31, 2003 09:23 PM

Nobody reads anymore.  Superheroes is not a closed map where all the castles are linked to one alignment.  And even if they were, it's still a map that's really in it's own class.  (Being more akin to a fest map than a regular h4 map, in my opinion.)

Quote:
all games must start as close to 50%-50%,means not try to screw one another on choosing map,settings,town-if not random.


I agree.  

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Tc_Fear
Tc_Fear


Famous Hero
posted April 01, 2003 10:32 AM

Quote:
all games must start as close to 50%-50%,means not try to screw one another on choosing map,settings,town-if not random.


why ? if u choose u ll not blame somebody on Townluck
Quote:
"Damn, you got lucky that game. Let's rematch and see if it'll happen again." There is no shame in losing to luck.

but not town(shame to lose from start)
other Luck- on arts,chests,heroes is cool

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted April 01, 2003 10:49 AM

i dont get it
what is considered 'bad town'?

if you mean LIFE
i say you wrong

specially on closed maps and maps with no external stables
life is good as others
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Tc_Fear
Tc_Fear


Famous Hero
posted April 01, 2003 11:02 AM

I cant specialize wich town is bad....

couse  map's are different , and some aligments wich sucks on it.thats why one of the best is deathvalley-doesnt matter  town tipe

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valkyrica
valkyrica


Supreme Hero
posted April 01, 2003 06:16 PM

yeah, it really doesn't cause you will have 2,3 barbs anyway ...
____________
I'm Guybrush Threepwood, mighty pirate

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