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smvuy
Known Hero
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posted March 09, 2009 11:35 PM |
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the hidra-lizard guy, should be able to shoot? or not? Any suggenstions welcome.
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Trashid
Famous Hero
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posted March 09, 2009 11:39 PM |
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Quote: Sure, no problem. Credits should go to Grigor Minchev.
EDIT: smvuy: Non shooting would be best, but then you should replace his bow with something else.
Thank you all. It works perfectly!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 09, 2009 11:41 PM |
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Trashid
Famous Hero
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posted March 09, 2009 11:45 PM |
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Quote: Be careful with the Palace of Dreams script It may not work now.
Is it for all games now?(i dont have time for playing to lvl 6 unit)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 09, 2009 11:48 PM |
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Was kidding. Your "Palace of Dreams" is not affected by this script.
It will work on any custom map as it is. You need to use a variable to make the script triggering on all maps, but this requires you ERM skills.
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Era II mods and utilities
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Trashid
Famous Hero
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posted March 09, 2009 11:55 PM |
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so this unit without edited map wont attack like hydra? thats silly
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted March 09, 2009 11:56 PM |
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Edited by Ednaguy at 00:03, 10 Mar 2009.
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Quote: It will work on any custom map as it is. You need to use a variable to make the script triggering on all maps, but this requires you ERM skills.
Can't you just paste the script in ERM_SE, then save it as script[1-99] (rather use a number that isn't already occupied) in heroes3complete/data/s ?
It always works for me.
EDIT: Quote: He has to find a variable which does not affect the other scripts, then he has to do a check. Otherwise, the script will run at the start but may screw the game once other scripts are activating.
Aah, didn't think of that sorry.
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 09, 2009 11:57 PM |
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If it was so easy to get instantly all we want on all maps without any scripting, then WoG would be already 3.74f, not 3.58 since 5 years.
He has to find a variable which does not affect the other scripts, then he has to do a check. Otherwise, the script will run at the start but may screw the game once other scripts are activating.
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Era II mods and utilities
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smvuy
Known Hero
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posted March 10, 2009 12:31 AM |
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well I will try to make it a high leve shhoter from the lizard guy but someone else might have to do the scripts, because if I kick out the hidra instead of this one something may not work properly, other question, green or blue?
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Trashid
Famous Hero
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posted March 10, 2009 03:05 PM |
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Edited by Trashid at 15:05, 10 Mar 2009.
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Quote: If it was so easy to get instantly all we want on all maps without any scripting, then WoG would be already 3.74f, not 3.58 since 5 years.
He has to find a variable which does not affect the other scripts, then he has to do a check. Otherwise, the script will run at the start but may screw the game once other scripts are activating.
What can i do to find that variable?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 10, 2009 04:33 PM |
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Usually this is done like this:
!#UNP82/?v4216; **not tested, just an example [Check if Wog Hydra script is enabled in WoGify Options]
!?PI&v152=1; *1
*1:This is done to check if script doesn't overwrites other scripts. A high variable should be used, because the custom scripts almost never used it.
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Era II mods and utilities
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Trashid
Famous Hero
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posted March 10, 2009 05:14 PM |
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Ive done new script with previous text, i changed only the beginning (without number) and it works on all maps! Thanks!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 10, 2009 05:23 PM |
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Of course it works for now.
The question is: will it work until the end of your game, regardless what wogify options you choose and possible conflicts. To test.
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Era II mods and utilities
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Trashid
Famous Hero
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posted March 10, 2009 05:28 PM |
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ive changed his speed too. now im going to play and see if it works
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Trashid
Famous Hero
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posted March 10, 2009 06:14 PM |
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Edited by Trashid at 19:22, 10 Mar 2009.
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Quote: Of course it works for now.
The question is: will it work until the end of your game, regardless what wogify options you choose and possible conflicts. To test.
Yeah, you were right about that. Normally it attacks all creatures around, but with wogification not. But speed and health(that i changed) works.
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Trashid
Famous Hero
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posted March 10, 2009 09:12 PM |
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Edited by Trashid at 00:30, 12 Mar 2009.
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted March 10, 2009 09:15 PM |
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Edited by Ednaguy at 21:22, 10 Mar 2009.
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Quote: ok i give up. it now isnt working even in my custom map.
What isn't working? A common mistake is that you've forgot to add a ; after every code. If it's something else, just paste you script here, and we'll see what's wrong.
EDIT: Do you have ZVSE in the start of the script? Another thing that can ruin your script is wogifying the map.
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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Trashid
Famous Hero
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posted March 10, 2009 09:19 PM |
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ive copied it from another page, it worked erlier but now it isnt(dont know why)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 10, 2009 09:31 PM |
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It is good that so many people give up after receiving all info they need just because of a typo error. That is limiting the number of people who will screw WoG, as me
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Era II mods and utilities
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Trashid
Famous Hero
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posted March 10, 2009 10:27 PM |
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Edited by Trashid at 22:28, 10 Mar 2009.
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I will continue(try) in next patch.
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