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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Possible Creature
Thread: Possible Creature This Popular Thread is 247 pages long: 1 30 60 90 120 ... 148 149 150 151 152 ... 180 210 240 247 · «PREV / NEXT»
pei
pei


Famous Hero
Fresh Air.
posted August 21, 2009 05:07 AM

A solid 9! shwing! the model is great! could have a 10 if had darker colours keep up the good work

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 21, 2009 01:29 PM

Here it is. The def is complete but in game...well...I think I need help


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Hobbit
Hobbit


Supreme Hero
posted August 21, 2009 10:29 PM

Great, but:

1.Isn't it too big?
2.I don't think it's in HoMM3 style.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 21, 2009 11:05 PM

1) It is supposed to replace a 2 hex creature. However I can't actually see it in game, still trying, so I have no idea if it is too big. It is my first try.
2) HoMM style? We are not in HoMM forums, but WoG. And WoG is any style
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smvuy
smvuy


Known Hero
posted August 22, 2009 05:03 AM

I agree with hobbit if it doesnt look like belongim to the rest of homm4 or wog greatures it would look out of place. that would be a shame given the hours spent on it

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 02:29 PM

This is plain wrong. A database of completed .defs actually would give a large choice for selecting a new scenario theme. I mean if someone wants to create a Might and Magic oriented scenario, then the creatures which belongs to HoMM would be wrong, and he will need new sprites. If someone want to create a scenario about Roman Empire, then using gargoyles/dragons would be weird too.

More sprites we have, more we can do.
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gnollking
gnollking


Supreme Hero
posted August 22, 2009 04:08 PM

It's great

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smvuy
smvuy


Known Hero
posted August 22, 2009 06:50 PM

Quote:
This is plain wrong. A database of completed .defs actually would give a large choice for selecting a new scenario theme. I mean if someone wants to create a Might and Magic oriented scenario, then the creatures which belongs to HoMM would be wrong, and he will need new sprites. If someone want to create a scenario about Roman Empire, then using gargoyles/dragons would be weird too.

More sprites we have, more we can do.


If you show me that way yes i can agree, as long graphics quality match I'm good

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 22, 2009 06:52 PM
Edited by Warmonger at 18:53, 22 Aug 2009.

Salamandre is absolutely right. We don't need any more pink mutant devils, just defs which can be usable in maps and mods.

BTW, how about 24/32-bit color depth?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 07:12 PM

Actually the whole process is DAMNT hard so I don't know if can use deeper colors.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 22, 2009 07:23 PM

You can't go deeper than 256-colour. Also only the first ten colours must follow the indexed pattern - everything beyond those can be any colour at all.

Open a frame or image from any other Heroes III bitmap and check their palette to see what I mean.
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted August 22, 2009 07:58 PM

meh wouldn't call it  THAT hard. its just annoying. you know how to create a patch file right? just insert the def in. if the game crashes in battle once you do it there could be 3 reasons:
1. something wrong with animations - frames are missing or such.
2. pallates don't match
3. def isent good.
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smvuy
smvuy


Known Hero
posted August 22, 2009 08:14 PM

someone here is skilled in making the animations? I need some help with a particular secuence. (santiagomanche@hotmail.com)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 08:25 PM

Quote:
meh wouldn't call it  THAT hard. its just annoying. you know how to create a patch file right? just insert the def in. if the game crashes in battle once you do it there could be 3 reasons:
1. something wrong with animations - frames are missing or such.
2. pallates don't match
3. def isent good.


No really?

1) The animations are perfect
2) Palettes does not match, thats my nightmare, as I don't know how to fix them. Darkloke sent me a custom palette but it deleted all my colors and the creature is not viewable
3) Def is perfect

The game does not crash, only the creature is showing exactly as in Def tool window, it means surrounded by the teal background.
Yes it is hard...the first time
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 09:51 PM

Blah blah, got it (and a severe headache)

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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted August 23, 2009 01:35 AM

oh that problam,took me awhile to work with it. did you draw the creature yourself?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 23, 2009 02:51 AM

Of course not, it is a WoW model.
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Darkloke
Darkloke


Promising
Famous Hero
WoG Team artist
posted August 23, 2009 02:54 AM

Quote:
Darkloke sent me a custom palette but it deleted all my colors and the creature is not viewable

Actually that wasnt the "real" palette - just a set of fixed colors which should be applied BEFORE creation of actual palette.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 23, 2009 03:02 AM

Yes I understood it after seeing what was my error: creating again 0.255.255 background colors after each modelviewer crash. I forgot it and lost 2 days.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2009 03:59 AM
Edited by Salamandre at 04:11, 24 Aug 2009.

Is it better?

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