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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Possible Creature
Thread: Possible Creature This Popular Thread is 247 pages long: 1 30 60 90 120 150 ... 176 177 178 179 180 ... 210 240 247 · «PREV / NEXT»
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted February 06, 2010 12:04 PM
Edited by Hero_Of_Light at 12:05, 06 Feb 2010.

I agree with Ayreon:

In heroes there are many creatures from Greek Mythology: Titans, Hydras, Medusas, Minotaurs, Cyclopes to name a few. There are also many creatures from 1001 Nights such as Genies, Naga, Roc (Sinbad the Sailor Saga) and Norse and Celtic Mythology: Dwarves, Elves, Unicorns, Griffins.

I think what it lacks is creatures from Egyptian, Aztec and Chinese Mythology. It would be a nice addition (even as neutral monsters that can't be recruited in towns)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 06, 2010 12:15 PM
Edited by Salamandre at 12:16, 06 Feb 2010.

Ah, a map on Sinbad the sailor, what a great idea, with a lot of lamps around
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Era II mods and utilities

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted February 06, 2010 12:26 PM

Thanks!

I thought of it last night. Since we are able to alter the creature dwellings, we could make the towns have the creatures from a specific mythological area. That means that there can be a 1001 nights town:
Rogues (Pirates-Sailors as an upgrade)
Nomads
Genies
Roc
Naga (Golden voyage of Sindbad: The 6 handed statue Kali)
Cyclopes (It's actually Greek Mythology but appears in the Sindbad's 7th voyage)  
Phoenix (It is also Greek oriented but exists in 1001 nights)

And a Greek Mythology town:
Centaurs
Harpies
Pegasi
Medusa
Minotaur
Hymaeras (Kinda like a three headed Manticore)
Titans
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Not idly do the leaves of Lorien fall.

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Ayreon
Ayreon


Famous Hero
posted February 06, 2010 12:38 PM

Yeah well the only thing those Greek myth units have in common is that they're from the Greek myths. Nothing else. It's like putting Paul McCarthney in a band with Alexi Laiho, just because they're both musicians.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 06, 2010 12:58 PM
Edited by Salamandre at 13:13, 06 Feb 2010.


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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 06, 2010 02:31 PM

In games are:Crossbows,Knights,griifins and unicorns(are medieval),angels,demons,monks,necropolis'graves {cross}(christianity creatures and simbols,who is in Middle Ages,not in antiquity),1001 night is a arabian story which was written in Middle Age)

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Hobbit
Hobbit


Supreme Hero
posted February 06, 2010 07:32 PM

Quote:
griifins and unicorns(are medieval)

I'm also sure that they were real!

Quote:
angels,demons,monks,necropolis'graves {cross}(christianity creatures and simbols,who is in Middle Ages,not in antiquity)

HoMM3 demons and christianity? Are you kidding me?

And buring people isn't Middle Age's tradition.

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted February 12, 2010 09:55 PM

I know it isn't a creature but nowhere else to send so forgive me!

By nemesherceg at 2010-02-12

This is not a screenshot. This is a preview made by photoshop to see how will my new objects look on map (I made the defs but I can't write them in the txt so Gnollking do it for me Many thanks for this!).

The two nautilus-like things are new shipwrecks.
The big castle thing is a keep. Visiting player get 1000 gold\week (like the mills does).
The strange building called Cabal where you can hire black knights.
The three army things are dwellings where player can hire dwarves, wood elves and swordsmen. That was a really sudden idea of me

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 12, 2010 10:03 PM
Edited by Salamandre at 22:31, 12 Feb 2010.

The Disciples city looks rather good. For the others, while I am open minded for any style of object, there are however limits on how far they can go in layout without seriously disturbing  Heroes specific palette. I think those can't fit in, unless a lot of Photoshop corrections. If you get them in and find a proper surround area, then they can be reconsidered, but in the screen you choose they look out of game.

A few recent objects for Heroes:

Butterfly (by me)


King Arthur Excalibur (by me)


Magic Shrine (by Astaroth)


Ice Blacksmith (by Astaroth)


In all I would say that what we need is animated objects. We have one million not animated already, and all layouts possible. More animated, more life to the maps.
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Astaroth
Astaroth


Adventuring Hero
I draw my life myself...
posted February 12, 2010 10:30 PM

Valery, this isn't "Alhemist" this is Ice Blacksmith dwelling for the TPM Frozen Knights

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 12, 2010 10:31 PM

Corrected
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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted February 12, 2010 10:43 PM

Quote:
The Disciples city looks rather good. For the others, while I am open minded for any style of object, there are however limits on how far they can go in layout without seriously disturbing  Heroes specific palette. I think those can't fit in, unless a lot of Photoshop corrections. If you get them in and find a proper surround area, then they can be reconsidered, but in the screen you choose they look out of game.

A few recent objects for Heroes:

Butterfly (by me)


King Arthur Excalibur (by me)


Magic Shrine (by Astaroth)


Ice Blacksmith (by Astaroth)


In all I would say that what we need is animated objects. We have one million not animated already, and all layouts possible. More animated, more life to the maps.


And you haven't seen the Kreegan laser-towers and the Ancients' buildings yet!
BTW you have right. This screen looks rather awfull and bad but I hope I'll can made the surrounding of these objects good enough... If not it will be another from my many failures...
And thanks! I forgot where was the keep got from! I used an old screenshot to "make" (better say cut) that keep from I loved that game so much...

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted February 12, 2010 10:47 PM

Oh! I forget the main thing!
Sorry!

Some of my objects are animated but the problem is that I'm not very good in animating.
I'm an artist not an animator and my only animator program is the ImageReady which is sometimes crash...

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gnollking
gnollking


Supreme Hero
posted February 13, 2010 01:28 PM

Astaroth, your objects look great, they really fit to heroes .
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 13, 2010 03:11 PM

There are my new buildings.

Shades Adventure Icons
Tomb of Terror-recruit shades
Haunted mine-Like Abandoned mine,only guarded by wights,wraith or shades
Shade:

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gnollking
gnollking


Supreme Hero
posted February 13, 2010 03:16 PM

So, they are all in the game, working? Not just photoshopped image?

I think these images of new buildings would have to be posted on E-J's Map Making thread.
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Master13
Master13


Hired Hero
posted February 13, 2010 11:29 PM
Edited by Master13 at 23:32, 13 Feb 2010.

this is my first creature
http://i844.photobucket.com/albums/ab3/masta13/cecent00-1.png
what are you mind about it??

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Sorry for my english

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 14, 2010 07:52 AM

It's very goodYou can tell me his name?You can animate he?

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gnollking
gnollking


Supreme Hero
posted February 14, 2010 10:05 AM

Whoa it's really great, professional .
____________

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Master13
Master13


Hired Hero
posted February 14, 2010 12:19 PM
Edited by Master13 at 12:37, 14 Feb 2010.

I actually made this in def but I don't know how to name this, may centaur warior.

Sorry for my english [PL]

edit:
Gnollking, jestes Polakiem??
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Sorry for my english

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