Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: What is Wake of Gods?
Thread: What is Wake of Gods? This thread is 3 pages long: 1 2 3 · «PREV
spectyr
spectyr

Tavern Dweller
posted May 26, 2003 02:54 PM

Woot!  I've been wogified!  Great stuff.  My wife and I played a few rounds yesterday.  The only thing is her commander was a medusa type and casted precision.  When it was the commanders turn she held cursor over a char but the spell didn't show so she could never cast precision.  Anyone know what the deal was there?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fnord
Fnord


Promising
Famous Hero
posted May 26, 2003 09:07 PM
Edited By: Fnord on 26 May 2003

Quote:
Woot!  I've been wogified!  Great stuff.  My wife and I played a few rounds yesterday.  The only thing is her commander was a medusa type and casted precision.  When it was the commanders turn she held cursor over a char but the spell didn't show so she could never cast precision.  Anyone know what the deal was there?


It won't show which spell is about to be cast, but if you get the animated spell book cursor, and click on a stack, the Commander will cast its spell (in this case, Precision).

Also, Commanders can only cast a limited number of spells per combat, depending on their Magic Power level. To start with, that means just one spell per combat.

If the Commander hadn't cast her spell yet, and the "cast spell" icon wasn't showing up, the only reasons for that I can think of are: a) the creature was not a shooter (so Precision wouldn't work), b) the battle was on Cursed Ground, c) the battle was in an anti-magic garrison, or d) Orb of Inhibition was in play.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fnord
fnord


Promising
Famous Hero
posted May 27, 2003 03:56 AM

Quote:

Why do you need to put a hero in the boat in the first place? Create an object like a boat (with a "scull and cross bones" flag), give it an ERM script when attacked then give it a set battle ground that stays the same (the two boat one), etc.


The idea is to have a boat that sails around and will attack players. If it's a static object without a hero "driving", it won't be sailing around so that takes away a lot of the fun of it. Also, I'm not a graphic artist and I don't know how hard it would be for one of them to create a new boat with skull & cross bones flag.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted May 27, 2003 05:50 AM

Quote:
Quote:

Why do you need to put a hero in the boat in the first place? Create an object like a boat (with a "scull and cross bones" flag), give it an ERM script when attacked then give it a set battle ground that stays the same (the two boat one), etc.


The idea is to have a boat that sails around and will attack players. If it's a static object without a hero "driving", it won't be sailing around so that takes away a lot of the fun of it. Also, I'm not a graphic artist and I don't know how hard it would be for one of them to create a new boat with skull & cross bones flag.




Good point but how did you make freelancers move??? They moved when you asked it to attack a particular hero or faction. Can you do a few changes to the ERM to make it so it moves each turn towards any heroes in the water and castles for looting??

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
doomfreak
doomfreak


Famous Hero
The Crispinator
posted May 27, 2003 05:54 AM

having pirate units on a ship that were like rogues but they move around would be cool if it is possible.
____________
Holden means a great deal to Australia...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fnord
Fnord


Promising
Famous Hero
posted May 27, 2003 06:01 AM

Quote:

Good point but how did you make freelancers move??? They moved when you asked it to attack a particular hero or faction. Can you do a few changes to the ERM to make it so it moves each turn towards any heroes in the water and castles for looting??


Well..Slava coded the wandering monsters and I just wrote the script for the Freelancer's Guild that generates the available stacks of monsters and lets you hire them and uses the ERM to select wandering monster options, etc.

But yes, I think in theory Slava could write similar "wandering" code for a new object, such as a ship. If he can't provide a way to put heroes onto ships or fix the problem of them landing, maybe this could be done sometime. But I don't know if he would have time to get to it for the next update since there's already a long list of feature/ERM requests.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted May 27, 2003 06:06 AM

Quote:
Quote:

Good point but how did you make freelancers move??? They moved when you asked it to attack a particular hero or faction. Can you do a few changes to the ERM to make it so it moves each turn towards any heroes in the water and castles for looting??


Well..Slava coded the wandering monsters and I just wrote the script for the Freelancer's Guild that generates the available stacks of monsters and lets you hire them and uses the ERM to select wandering monster options, etc.

But yes, I think in theory Slava could write similar "wandering" code for a new object, such as a ship. If he can't provide a way to put heroes onto ships or fix the problem of them landing, maybe this could be done sometime. But I don't know if he would have time to get to it for the next update since there's already a long list of feature/ERM requests.




If you can't make a start off in a boat, my idea probably would work and would be the last choice, that is if the WoG team are planning to include pirates and/or ghost ships
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
doomfreak
doomfreak


Famous Hero
The Crispinator
posted May 27, 2003 06:07 AM

I hope Slava does do it eventually.
____________
Holden means a great deal to Australia...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted May 28, 2003 04:30 AM

Quote:
I hope Slava does do it eventually.


Hopfully, think of the enjoyment.....more people will be roaming the seas and I can add it to my Australian Outback map

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orion
Orion


Known Hero
Dark God of Ordered Chaos
posted May 30, 2003 05:59 AM

the more things in heroes the better plus having pirates looting castles could make for some interesting maps
____________
Though I walk through the valley of the shadow of death,
I will fear no evil, for it bends to my will  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Michael
Michael


Adventuring Hero
Devil Slayer
posted July 07, 2003 11:42 AM

I tried to download it through stratagyplanet.com but it didn't work out very well. Is there someplace else where I can download WoG?
____________
Subjects ARE the empire, never underestimate them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted July 13, 2003 04:04 AM

I am having problems too. Is WoG compatable with heroes complete because i dl the 3.53 version which from what i can see is the one you need if you are starting with no version at all. But the install exe will not run.
I unzipped everything into the update folder like i am supposed to but nothing.
____________
Retaliation is for the foolish. Silence is wisdom

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fnord
fnord


Promising
Famous Hero
posted July 13, 2003 05:48 AM

Quote:
I am having problems too. Is WoG compatable with heroes complete because i dl the 3.53 version which from what i can see is the one you need if you are starting with no version at all. But the install exe will not run.
I unzipped everything into the update folder like i am supposed to but nothing.


If you're starting with no WoG, download the complete WoG 3.57f version. It includes everything except the ERM scripting tools which are a separate download (just scroll down a bit for the link to those).


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted July 13, 2003 06:39 AM

Yeah i was looking at that and i see there are 7 different parts. i have to cue separately for each one. But i want it so i will.
____________
Retaliation is for the foolish. Silence is wisdom

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fnord
fnord


Promising
Famous Hero
posted July 13, 2003 09:13 AM

Quote:
Yeah i was looking at that and i see there are 7 different parts. i have to cue separately for each one. But i want it so i will.


There's an allinon1.zip file you can download instead. The 7 smaller files are for people with slower modems who have trouble downloading one large file.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PyroStock
PyroStock


Adventuring Hero
posted April 05, 2004 10:08 AM

Please for WoG no cyborgs or tanks or klingons or captain kirk or nuclear bombs or spaceships etc etc.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Greek_god_su...
Greek_god_superman


Famous Hero
Bringer Of Light
posted April 06, 2004 07:58 PM

Quote:
Please for WoG no cyborgs or tanks or klingons or captain kirk or nuclear bombs or spaceships etc etc.


I bet you donīt have to worry about that..
____________
After all, marriage and murder are not too different - one ends your life and the other is a crime

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fnord
fnord


Promising
Famous Hero
posted April 07, 2004 02:01 AM

Quote:
Quote:
Please for WoG no cyborgs or tanks or klingons or captain kirk or nuclear bombs or spaceships etc etc.


I bet you donīt have to worry about that..


Right. We have no plans for any of these. As far as I know, everyone in the WoG team prefers to keep WoG fantasy based.

Of course, any mapmaker could make a WoG map set in the modern day or future times (or even a standard Heroes map set in the future, which I believe was done by at least one mapmaker already), but you wouldn't have any special graphics to go along with it. So aside from text and possibly displaying custom GIFS or JPEGS in message boxes, everything would still tend to look mostly fantasy-themed.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0711 seconds