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Heroes Community > Library of Enlightenment > Thread: Ghost Dragons vs. Bone???
Thread: Ghost Dragons vs. Bone??? This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted October 30, 2009 11:03 PM

Your enemy will be scared of attacking the ghost dragons for fear of an aging retaliation.

There are also other priorities: Necro's power stacks. If the enemy just lets those move around killing stuff he's forfeiting. Your ghost dragons can absorb retaliations for your black knights and skeletons apart from their aging. Individually they are still necro's tankiest unit so you won't lose that many even if their attacks don't accomplish that much. Skeletons, on the other hand, are many but their numbers can easily be brought down. Sparing them from retaliation will help them a great deal; black/dread knights are very tough so they can take it most of the times, but with ancient behemoths and the like you never know.
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Casihasi
Casihasi


Known Hero
posted October 31, 2009 07:04 PM

Itīs simple, Bones to Ghosts is a more important upgrade than Knights.

The aging is just 1 aspect, the most important one is to have a fast untit with a necro army. Ghosts are no different to any other L7s, you need them.

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Grasskoke
Grasskoke


Hired Hero
Dead and Evil
posted April 20, 2012 10:34 PM

Most necromancers are happy with them(myself included) With their age abillity they are as dangerous as any other level 7th creature, their damage is not bad either.

I agree their defense may be low, so stoneskin is a must when fighting with Ghost Dragons.

But do not underestemate them they are usefull if you know how to employ them right in battles.
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gammacra
gammacra


Hired Hero
posted May 05, 2012 09:30 PM

Ghost dragons are such an underrated unit.

They are cheap, and very effective.

Firstly they have 25-50 damage, that is very good, 50 damage!

Secondly they -1 the enemy morale, that is awesome mixed with sorrow, -3 morale!!

Thirdly the aging ability, I don't think people understand how good this is, you can seriously mess up the enemy with this.

I love ghost dragons.

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iliecostin
iliecostin

Tavern Dweller
posted September 03, 2012 09:48 PM
Edited by iliecostin at 21:49, 03 Sep 2012.

Aging effect counts as a  lvl5 spell and thus cannot hit BD and Magic ele's but can hit all other dragons and it cannot be dispelled on them cause they are immune cu both dispel and cure.

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 03, 2012 09:55 PM

I dont remember if dispel takes away the aging,but no creature is immune to dispel.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 03, 2012 10:19 PM

Really? I was pretty sure all creatures immune to level 1 spells would be immune to dispel.

Also, if I recall, anti-magic could also remove aging, but I'm not sure.

I'd test both of these, but I don't have the game anymore.
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted September 07, 2012 06:38 PM
Edited by b0rsuk at 18:41, 07 Sep 2012.

If you say Ghost Dragons suck, then the unit is probably too complicated for you. They may be overpriced though - Heroes III is not perfect.

The important thing is: aging is a status effect. Behemoth's defense reduction works only for the behemoth. But all stacks deal double damage against the aged stack ! Implosion will also deal double damage ! Even turrets.

"Oh, but you can cure aging.". First, curing doesn't come for free. Even if he has the spell he has to sacrifice the opportunity to cast something else. So if he cures, Ghost Dragons caused him to lose a spell turn. Second, really not everyone has Expert Cure. Age one unit, Blind another one. Both effects are very nasty and he won't be able to cure both in the same turn.

In summary, tips for maximizing the old age effect:
- don't attack an already aged unit with Ghost Dragons. The stack is already aged, you're missing a chance to age another one.
- try to attack the aged stack with as many other stacks as possible
- remember, Implosion deals double damage to aged units
- If you cast a nasty spell like Blind at the same time you age a stack, you make your opponent choose his poison. Works best if he doesn't have Expert Cure.
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Star_King
Star_King


Known Hero
posted September 09, 2012 06:12 PM
Edited by Star_King at 18:16, 09 Sep 2012.

If you think an ability that relies on a 20% dice roll and lack of Water Magic saves those stats, then perhaps unit analysis is too complicated for you.

Besides, your post also relies on forcing your opponent to "pick his poison", when sometimes you'll have to do it yourself. For example, perhaps your opponent cast last during the previous turn, and he cast Slow or Blind or whatever. If your Ghost Dragons age somebody the next turn, you'll have to choose between your "Blind on the same turn" strategy or getting rid of what your opponent cast the previous turn. If you choose the latter, he'll be able to cure/dispel for free, and if you choose the former you'll suffer from his Slow/Blind. Such a tactic goes both ways.

Of course Ghost Dragons aren't weak, they're level 7 units. But compared to the rest of the upgraded level 7 units they're probably the weakest overall.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 09, 2012 06:57 PM

20% chance is very unreliable. the behemoth would suck too if he had only 20% chance to ignore defense.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 09, 2012 09:47 PM
Edited by Zenofex at 21:48, 09 Sep 2012.

The Ghost Dragons are unreliable, that's their problem. The other level 7s have consistent performance and can be used with some tactic in mind, the Ghost Dragons on the other hand are mostly expected to Age the attacked target and that's it. If the skill doesn't trigger, they are just marginally better than the majority of the level 6s and have zero chances against the other creatures from their own level. Focusing fire on them brings them down in no time. Age could be devastating but there are too many "ifs" about it.
On the other hand, Necropolis doesn't need powerful level 7.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 09, 2012 10:20 PM

Creatures not made of flesh should be weak in stats, their power coming from numbers and special abilities, a sucking blood, age and skeletons.
Even with them being weak, still Necropolis beats any other races on big maps.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 09, 2012 10:36 PM

Quote:
the Ghost Dragons on the other hand are mostly expected NOT to Age the attacked target


fixed. after all it fails 4 out of 5 times.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 09, 2012 10:40 PM

I find ghost dragons important due to their speed stat.
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Living time backwards

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 10, 2012 12:44 AM

The tricky! Proper balanced game. Skeleton will help much to Dragon Ghost. Think Imp can grow, but Att, Def and HP are lower. If a angel team uses Tactics, Necropolis can be used Bersberk etc, but can not Griffin and Crusader (Necropolis has Tactics). 1x999 bone - or 1x300 ghost dragon is clearly weak, but not of the 10,000 with hero. Does not change!

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fockewulf
fockewulf

Tavern Dweller
posted September 10, 2012 03:37 PM
Edited by fockewulf at 15:37, 10 Sep 2012.

I am agree with ofhorfsake, ghost smoks are gut to have got a high speed and first cast.

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thecastrated
thecastrated


Famous Hero
posted September 15, 2012 04:31 AM

Strange no one mentions ski transform yet. Typically in a 4 weeks medium map if the r refugee camps at least one drag is added.
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KingCrimson
KingCrimson


Hired Hero
posted September 15, 2012 05:06 AM

Yeah Skeleton Transformer is definitely an important factor - but, like Necromancy, it's entirely map-dependent. If you happen to bump into some Dragon Cliffs a few turns away from your Necropolis, then great. You're on business. If not, then...

Before people inevitably start saying "Why would I ever want to transform Red and Green dragons to Bone dragons?" Think about it. #1, You can upgrade those Bone dragons. Can't upgrade the others unless you've got a Hill Fort. #2, If you can upgrade them, it still doesn't matter because you're going to have a much bigger stack of Ghosties because you're pumping out 2/week in your town. 2 Ghost dragons/week +1 for transformer will be way better than 1 Black dragon/week. #3, Enjoy your Gold/Blacks freezing every third turn.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 15, 2012 11:38 AM

That being true, it's pretty hard to find suitable external dwellings/neutrals towns to produce extra would-be Bones, i.e. such a scenario is marginal at best. You don't really need a strong force of Bone/Ghost Dragons anyway, Necropolis has plenty of ways to compensate for its crappy top tier.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 15, 2012 02:53 PM

that would be extremly expensive bone dragons. you could just get rid of zombies and use a 2nd stack of dragons instead (especially red dragon. I think green dragons would have quite a disastrous morale)

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