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Thread: Ghost Dragons vs. Bone??? | This thread is pages long: 1 2 3 4 · «PREV |
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thecastrated
Famous Hero
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posted September 15, 2012 04:56 PM |
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I am surprised people here rely on ghosts to try to age others level seven. I thought this will decimate the ghost number fast since it is so weak and necro requires a fast unit. When I have ghost, I usually use it to take out grand elves instead of gold drag, or zealots instead of angels. I think many a times two blows from an equal amount of archangels can destroy the ghost.
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b0rsuk
Promising
Famous Hero
DooM prophet
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posted September 15, 2012 06:28 PM |
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Edited by b0rsuk at 18:32, 15 Sep 2012.
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Quote: That being true, it's pretty hard to find suitable external dwellings/neutrals towns to produce extra would-be Bones, i.e. such a scenario is marginal at best. You don't really need a strong force of Bone/Ghost Dragons anyway, Necropolis has plenty of ways to compensate for its crappy top tier.
I remember watching my brother play Heroes 3 multiplayer on one of stock maps. He was attacked by 21 (if I remember correctly) bone dragons in week 2. It's the map which has 3 level7 creature dwellings across the water. He wasn't amused.
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Before people inevitably start saying "Why would I ever want to transform Red and Green dragons to Bone dragons?" Think about it. #1, You can upgrade those Bone dragons. Can't upgrade the others unless you've got a Hill Fort. #2, If you can upgrade them, it still doesn't matter because you're going to have a much bigger stack of Ghosties because you're pumping out 2/week in your town. 2 Ghost dragons/week +1 for transformer will be way better than 1 Black dragon/week. #3, Enjoy your Gold/Blacks freezing every third turn.
And don't forget level7 upgrades are the most expensive buildings in the game by far ! You can save a lot of gold on them if the map layout permits.
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted September 16, 2012 01:39 AM |
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Edited by Zenofex at 01:41, 16 Sep 2012.
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Quote: When I have ghost, I usually use it to take out grand elves instead of gold drag, or zealots instead of angels.
It depends of course, there's no universally applicable tactic stating "always try to age the enemy level 7" or "always attack the enemy archers". The latter for instance is not applicable if the said archers are out of range, 14 Speed does not guarantee that the Ghosts will be able to reach every creature of interest on the opposite end of the map.
Quote: I remember watching my brother play Heroes 3 multiplayer on one of stock maps. He was attacked by 21 (if I remember correctly) bone dragons in week 2. It's the map which has 3 level7 creature dwellings across the water. He wasn't amused.
Yeah, I suppose I can make a map where I can attack with 21 Archangels in week 2 but I guess it won't be very popular among the multi-player community.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 16, 2012 02:45 AM |
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On the other hand, there is that famous chinese SoD map, Wayfarer, where you start with 2500 ghost dragons, just to be slaughtered on second day by one gold dragon hero. (Armageddon 6500 level). Amusing.
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Era II mods and utilities
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thecastrated
Famous Hero
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posted September 16, 2012 04:03 AM |
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Say, towards the rnd of first round. Spells have been castes and it is ghost turn, facing an equal number of ancient behe, arch a, Titan or gold or blackies. You mean you will attack these? I may or will if it is against hydra or arch dev since they do little damage but against the prior five creatures I may attack something else. An extra speed 14 unit is useful in the spell race.
Quote:
Quote: When I have ghost, I usually use it to take out grand elves instead of gold drag, or zealots instead of angels.
It depends of course, there's no universally applicable tactic stating "always try to age the enemy level 7" or "always attack the enemy archers". The latter for instance is not applicable if the said archers are out of range, 14 Speed does not guarantee that the Ghosts will be able to reach every creature of interest on the opposite end of the map.
Quote: I remember watching my brother play Heroes 3 multiplayer on one of stock maps. He was attacked by 21 (if I remember correctly) bone dragons in week 2. It's the map which has 3 level7 creature dwellings across the water. He wasn't amused.
Yeah, I suppose I can make a map where I can attack with 21 Archangels in week 2 but I guess it won't be very popular among the multi-player community.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted September 16, 2012 06:56 AM |
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I'll attack whatever seems most dangerous, can be harmed at least somewhat with this attack and is within reach. Ghost Dragons are usually slaughtered in a matter of 2-3 rounds by pretty much every other level 7 (maybe the Hydras will make an exception because of its low Attack + Damage combo) so whether I'll try to Age some of them is completely situational. Say, if the opposing army has a very powerful level 7 stack but the rest of its composition is mediocre, I'll try to take down the said stack ASAP and Age could help greatly if it triggers. Point is that the Ghosts are not the backbone of the Necropolis army and if sacrificing them against something with big fists is likely to be more beneficial than keeping them safe by attacking minor targets, you bet I'll send them to die.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 16, 2012 07:01 AM |
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Quote: Spells have been castes and it is ghost turn, facing an equal number of ancient behe, arch a, Titan or gold or blackies. You mean you will attack these?
Behes, titans or dragons are not the same thing! If titans, I don't attack but block them, because retaliation could be deadly and I need to bring skellies there. If behe or dragons, I protect skellies because the goal of every necro battle is to hit with them, game over. Necro is the race who has to play defensively almost all the game or will not make it, is a paradox.
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Era II mods and utilities
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Star_King
Known Hero
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posted September 16, 2012 05:45 PM |
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Quote: On the other hand, there is that famous chinese SoD map, Wayfarer, where you start with 2500 ghost dragons, just to be slaughtered on second day by one gold dragon hero. (Armageddon 6500 level). Amusing.
Uh, that never happens in Wayfarer... you might be thinking of a different map.
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thecastrated
Famous Hero
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posted September 16, 2012 06:33 PM |
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Block Titan with ghost? Naga no retaliate, magi full arrow then finally Titan kill off? Unless by block you mean killing something along the way but then with naga and magi there I may reconsider.
Sacrificing ghost for a chance of ageing drag and ancient behe and arch a can be a way but usually when you hit a level seven, you want other units to be able to hit too since they have already taken away the retaliation. But if it is your strategy then it can be done.
Quote:
Quote: Spells have been castes and it is ghost turn, facing an equal number of ancient behe, arch a, Titan or gold or blackies. You mean you will attack these?
Behes, titans or dragons are not the same thing! If titans, I don't attack but block them, because retaliation could be deadly and I need to bring skellies there. If behe or dragons, I protect skellies because the goal of every necro battle is to hit with them, game over. Necro is the race who has to play defensively almost all the game or will not make it, is a paradox.
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Grasskoke
Hired Hero
Dead and Evil
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posted September 24, 2012 01:48 PM |
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You are making good points there.
But let say i cast mass slow and then my Ghost Dragons manage to age some units lets say Ancient Behemoth and then it is my Vampire Lords and Dread knights turn, they would be able to kill quite a number on the
Ancient Behemoths if i have many of them of course.
Yes they will cure him at the first sight of chance.
And i only 20% chance of aging but, just imagin if i had age the 55 behemoth and then get double damage with my let say 102 dread knights plus luck i would kill A WHOLE lot of them.
I have use this for some time now and i love it
But your right Statisticly it is the weakest level 7th creature.
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To that which is born, death
is certain; to that which is
dead, birth is certain.
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Grasskoke
Hired Hero
Dead and Evil
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posted September 24, 2012 01:52 PM |
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Quote: I'll attack whatever seems most dangerous, can be harmed at least somewhat with this attack and is within reach. Ghost Dragons are usually slaughtered in a matter of 2-3 rounds by pretty much every other level 7 (maybe the Hydras will make an exception because of its low Attack + Damage combo) so whether I'll try to Age some of them is completely situational. Say, if the opposing army has a very powerful level 7 stack but the rest of its composition is mediocre, I'll try to take down the said stack ASAP and Age could help greatly if it triggers. Point is that the Ghosts are not the backbone of the Necropolis army and if sacrificing them against something with big fists is likely to be more beneficial than keeping them safe by attacking minor targets, you bet I'll send them to die.
I agree with you!
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To that which is born, death
is certain; to that which is
dead, birth is certain.
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Anil
Known Hero
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posted May 07, 2016 03:17 PM |
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Ghost Dragon is worst lvl7 creature in game. Almost useless.
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Ebonheart
Famous Hero
Rush the rush
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posted May 07, 2016 05:04 PM |
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Anil said: Ghost Dragon is worst lvl7 creature in game. Almost useless.
And your thread necromancy skill is pitch perfect. I am surprised you do not enjoy the company of ghost dragons. ><
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Heroes 2 + Heroes 4 - Heroes 3 = Heroes 3 cause it owns.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted May 08, 2016 11:41 AM |
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And you can get hordes of Ghost Dragons if your enemy has Rampart/Dungeon/Fortress/Cove if you use properly Skeleton Transformer. They can be deadly if know how to use them in battlefield and sacrifice living dragons/hydras/haspids into bone dragons.
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bloodsucker
Legendary Hero
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posted May 09, 2016 09:59 AM |
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Anil said: Almost useless.
I guess you revived a three years old thread but didn't bother to read it, right?
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