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Heroes Community > Library of Enlightenment > Thread: Best Castle in Heroes 3 SoD (except conflux)
Thread: Best Castle in Heroes 3 SoD (except conflux) This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted April 17, 2004 09:49 PM

Quote:
Quote:
Haste


*sigh*
Slow

Just so you know I'm only saying that because it appears that for each spell there is a counterspell


In this case slow is useless, couse as soon as its mine turne againg i would simple cast haste again.


In that case, haste my units, then if I start first, slow yours
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When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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Shirastro
Shirastro


Famous Hero
Happy happy joy joy
posted April 17, 2004 10:51 PM

Yeah but after that........ARGH enough with this
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 18, 2004 10:50 AM

Leesten, if ze spraits get one heet that way, no haste vil save yer ars!
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Wizard
Wizard


Hired Hero
Trying to defend a castle
posted April 19, 2004 01:56 PM

The Conflux has another very cool thing besides the units and it is called a Magic University. It gives your hero the desired kinds of magic and saves some levels in the process.
Usually if you play correctly you cannot finish with "bad" secondary skills when playing Conflux.

Let's do not mention what does the grail ;-)
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Against stupidity the very gods themselves contend in vain.

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Shirastro
Shirastro


Famous Hero
Happy happy joy joy
posted April 19, 2004 07:23 PM

I already mentioned magic university.
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Greek_god_su...
Greek_god_superman


Famous Hero
Bringer Of Light
posted April 19, 2004 08:31 PM

Wasnīt this thread about best town except the conflux? And still itīs mentioned here. But back to the topic, I like dungeon the most, mostly because of minotaurs, medusas and black dragons. The structure what gives you x2 spellpoints without needing to stay in castle for a night isnīt bad, though.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 23, 2004 04:20 PM

Revived.
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Better judged by 12 than carried by 6.

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swinm
swinm


Hired Hero
posted July 17, 2015 06:11 PM

(default settings: XLU 8players all v all)

Castle, Rampart - Cool

Castle > Necropolis

Bets used Necropolis > Almost everything

Dungeon > almost everything

Rampart > Tower

Tower = Inferno (both suck)

Fortress < everything

Conflux - totally overmade, you cannot cast a mass spell, everybody is immunite to something... should be banned.

Dungeon vs Necropolis ?

Necropolis has Dknights, Vampires, and necromacy
Dungeon is Dungeon. Very strong and massive units, Level 6 sucks,  but Necropolis level 2-3 suck too. Medusas + Eyes => no striking back. Harpies against Zombies. DKnights go against Minotaurs.
Destroy undead = Death Ripple
Animate Dead = Resurrection
Black Dragons > Bone Dragons

What is result? Eveybody dies, opponents cast elementals until no spell points left. Only non-living units survive:
Dungeon vs Necropolis - 0:0
Both heroes die.
In my opinion, Dungeon is the 'leader' of the towns, but not clear winner.

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Kicferk
Kicferk


Known Hero
posted July 17, 2015 06:20 PM

Another necromancy.

I don't think conflux should be banned. I think posting crap content should be banned.

But since it is not, why don't you create your own topics to post it in, instead of bringing topics from 10 years back to life?

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MeKick
MeKick


Hired Hero
posted July 18, 2015 09:41 AM

swinm said:
Castle > Necropolis


That's great. You said this in no less than five other threads which were dug up from their graves in an untimely manner.

In all seriousness, why hasn't swinm been banned yet? It is clear that he is a troll trying to throw out bull, and that by itself is okay because it gets Kicferk worked up.

However, at this point, he has basically resorted to necrobumping several threads older than he is for no real good reason except for to grief others. He is spamming, likely for his own personal amusement. Does that not earn him a ban?

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Arthas
Arthas

Tavern Dweller
posted July 18, 2015 08:57 PM

i personally don't like ramparant, why? well
                      CENTAUR CAPTAINS
the centaurs are ok i guess, they have a long move range
                       BATTLE DWARVES
the dwarves deflect spells and have a lot of hp and armor but are slow
                        GRAND ELFS
the archers, they have good damage, they shoot twice, but it is the only ranged unit of the ramparant, and it dies easily, if that happens you are forced to move your troops forward, making them take great damage
                      SILVER PEGASUS
the only advantage that they have it that they move fast and have a bit of good damage, but over all they have really low hp
                     DENDROID SOLDIER
a good defense unit, strong but slow, the only thing i see them good at is defending the archers, but that could go away fast since the archers will die in the first turns of a grand battle if the enemy hero is a good wizard
                        WAR UNICORN
i have nothing to comment on this fella
                        GOLD DRAGON
i don't like this guy, his spell imunity is a great disadvantage,
you can't use ressurection or bless on him, but the enemy can use an implosion him instead
                           

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looom
looom


Adventuring Hero
Flying High
posted July 27, 2015 07:07 PM

It depends on the template. If the map is rich, no problem, pick Dungeon/Inferno and win, but otherwise Stronghold/Necropolis.

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swinm
swinm


Hired Hero
posted July 28, 2015 08:56 PM
Edited by swinm at 21:05, 28 Jul 2015.

Eran said:
u can beat necropolis on any map they suck badly


Their units suck totally, but necromancy skill makes them good pity

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 28, 2015 11:06 PM

Best Castle has always been Castle with or without Conflux.
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Living time backwards

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted July 28, 2015 11:26 PM

No. Versus AI, any Town is good. I played the search for clock of undead king. I have Necropolis Hero(Moander- main hero), but after geting 2 infernos, I just use devils to clean map. Moander didn't have a necromancy at start.

Moander skills:
Logistics
Navigation
Wisdom
Earth Magic
Fire Magic
Water Magic
Inteligence
Offense

The most problematic was Vokial, who get a Town Portal and get Dragons from Final Boss(Damacon). If you get all tomes, game become very easy. (Fly and DD). Also you can build a grail in 1 of 2 confluxes.

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showstopper
showstopper

Tavern Dweller
posted July 28, 2015 11:43 PM

This should have a poll, I'd vote Necromancer. Undead for the win. I'll see your living and raise them as skeletons.

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swinm
swinm


Hired Hero
posted July 29, 2015 10:58 AM

Fortress totally sucks. Not because of the units, only because of the terrain.
Your enemies can travel ~ 18 tiles / turn, while you can 12 or less.

This is about ~ 2/3.

So end of the first month enemy has travelled: 18*7*4=504 tiles. (very rough)
Fortress: 12*7*4=336 tiles.

This is a fact, playing with Fortress is quite hard in the early and middle game.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 29, 2015 11:26 AM

Wrong, the penalty is only if you carry no fortress creatures on you. Ok, is certainly a bit more penalizing than other factions (tower too experience this then stronghold in a less percentage) for first days, but you have your wiverns day two and this compensate the need for 30 gremlins or other crap stacks.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted July 29, 2015 02:36 PM

I always felt it was supposed to be defensively empowering. If one were to attack snowland's Tower or swamp's Fortress, the defenders could move much more freely than the attackers on the respective terrain.

Btw. isn't there something about a nomad on the hero will allow for unhindered movement in the desert despite carrying many different troops as well?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 29, 2015 03:10 PM

Yes but I think is a bug as I don't see its logic. Neutral creatures ignore terrain penalty but only if in first occupied slot. If you have lets say serpent flie 1st slot then enchanters 2nd slot and must travel on swamp, you will suffer penalty. Inverse their slot and now penalty is gone.

Then nomads are handled differently on sand, no matter their position. They remove penalty for all troops.
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