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Heroes Community > Library of Enlightenment > Thread: A disturbing trend...
Thread: A disturbing trend... This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 23, 2005 08:03 AM

Quote:
And tigris, it's not something very hard to pickup. I picked up the clear-your-side-of-map-with-8-heroes in 2-3 games.




Well, some sooner than others

My point was that some people always like templates/maps that allow rushing.It happened with the ring template from the original 3do package, and also with the popular battle-"fest" series.Now it's jebus.

Luckily Angelito will release his template before the tribes season ends and then everybody will want to have a challange in trying that. So bye bye jebus!


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csarmi
csarmi


Supreme Hero
gets back
posted March 23, 2005 08:19 AM
Edited By: csarmi on 23 Mar 2005

It's not about trust.
But you can't just start a game you do not even know. I did not know which hero to choose at first...

Actually, it'd be still great to know which hero starts with what skills.

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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted March 23, 2005 05:47 PM

Starting Heroes

Orrin: basic archery
Valeska:
Edric:
Sylvia: basic navigation
Sorsha:
Christian: basic Artillery
Tyris:
Sir Mullich:
Catherine:
Roland:
Rion: basic First Aid
Adela: basic water magic
Cuthbert: basic water magic
Adelaide: basic water magic
Ingham:
Sanya: basic eagle eye
Loynis: basic water magic
Caitlin: basic estates/starts with view air spell

Mephala: basic armorer
Ufretin:
Jenova: basic estates/starts with view air spell
Ryland:
Thorgrim: basic resistance
Ivor:
Clancy:
Kyrre: basic logistics
Gelu:
Coronius: basic fire magic
Uland: basic water magic
Elleshar: basic intelligence
Gem: basic First Aid
Malcom: basic eagle eye
Melodia: basic air magic
Alagar: basic water magic
Aeris:

Piquedrum:
Thane:
Josephine:
Neela: basic armorer
Torosar: basic artillery
Fafner:
Rissa: starts with view earth spell
Iona:
Astral: basic air magic
Halon: basic mysticism
Serena: basic eagle eye
Daremyth: basic air magic
Theodorus: starts with teleport spell
Solmyr: basic air magic
Cyra: basic air magic
Aine: basic estates/starts with view air spell
Dracon:

Fiona:
Rashka:
Marius:
Ignatius: basic logistics
Octavia: basic estates/starts with view air spell
Calh:
Pyre: basic artillery
Nymus:
Xeron:
Ayden: basic intelligence
Xyron: basic fire magic
Axsis: basic mysticism
Olema: basic water magic
Calid: starts with view earth spell
Ash: basic fire magic
Zydar: basic sorcery
Xarfax: basic fire magic

Straker: basic logistics
Vokial:
Moander:
Charna:
Tamika:
Isra: basic necromancy
Clavius: basic estates/starts with view air spell
Galthran: basic necromancy
Lord Haart:
Septienna: basic earth magic
Aislin: basic earth magic
Sandro: basic sorcery/starts with curse spell
Nimbus: basic eagle eye/starts with curse spell
Thant: basic earth magic
Xsi: basic earth magic
Vidomina: basic necromancy/starts with curse spell
Nagash: basic estates/starts with view air spell

Lorelei:
Arlach: basic artillery
Dace:
Ajit:
Damacon: basic estates/starts with view air spell
Gunnar: basic logistics
Synca:
Shakti: basic logistics
Mutare:
Mutare Drake:
Alamar: basic earth magic
Jaeger: basic mysticism
Malekith: basic sorcery
Jeddite: basic earth magic
Geon: basic eagle eye
Deemer: basic earth magic
Sephinroth: starts with view earth spell
Darkstorn: basic earth magic

Yog:
Gurnisson: basic artillery
Jabarkas:
Shiva:
Gretchin: basic logistics
Krellion:
Crag Hack: basic offense
Tyraxor:
Kilgor:
Boragus:
Gird: basic sorcery/starts with bloodlust spell
Vey: starts with bloodlust spell
Dessa: basic logistics
Terek: basic air magic
Zubin: basic air magic
Gundula: basic offense/starts with bloodlust spell
Orris: basic eagle eye/starts with bloodlust spell
Saurog: starts with view earth spell

Bron:
Drakon: basic logistics
Wystan:
Tazar: basic armorer
Alkin:
Korbac:
Gerwulf: basic artillery
Broghild:
Mirlanda: basic water magic
Rosic: basic mysticism
Voy: basic navigation
Verdish: basic First Aid
Merist: basic earth magic
Styg: basic sorcery
Andra: basic intelligence
Tiva: basic eagle eye
Adrienne: expert fire magic

Pasis: starts with antimagic spell
Thunar: starts with summon earth element spell
Ignissa: starts with summon fire element spell
Lacus: basic navigation/starts with summon water element spell
Monere: starts with antimagic spell
Erdamon: starts with summon earth element spell
Fiur: starts with summon fire element spell
Kalt: basic navigation/starts with summon water element spell
Luna: basic fire magic
Brissa: basic air magic
Ciele: basic sorcery
Labetha: basic earth magic
Inteus: basic fire magic
Aenain: basic air magic
Gelare: basic estates/starts with view air spell
Grindan: basic estates/starts with view air spell
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rychenroller
rychenroller


Promising
Supreme Hero
posted March 30, 2005 06:04 AM
Edited By: rychenroller on 29 Mar 2005

Couple other funny rules I noticed lately....

Reload if plague....sure, we're playing a tough template so I'll upgrade my drags in week 4 and wont worry about buying out because we have a RELOAD IF PLAGUE rule, Strategy destroying

Kuma sprung this one on me the other day in week5..."mind if we play no 4th or 5th spell in final?" What THE? Sure he's got a dozen blacks and arma, but who knows what I have....its extreme 2 template So sure, lets bring in permanent recanters effect

(sure he was only looking out for me and to have a decent final...but if u got it, use it)
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Myctteakyshd

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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted March 30, 2005 07:58 AM

Actually

I think Xarfax111 has already said this. The Armageddon spell is unfair. It even works on Azure Dragons. I kinda think Implosion is also unfair but that is only me. ChainLightning/Meteor Shower are insanely powerful. I see no reason for Armageddon or Implosion to be allowed.
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rychenroller
rychenroller


Promising
Supreme Hero
posted March 30, 2005 08:32 AM
Edited By: rychenroller on 30 Mar 2005

u implo, i res, u arma, i summon/res etc etc everything has a counter, which is why its ridiculous banning certain spells and not others

what if u arma and i have magic resist? what if u arma with your blacks and black orb is floating about...it just gets silly, so many counters, players need to learn how to use em, instead of whining about death from a certain spell.

Chain lightning? if i have any resist at all, even resist boots on u better be very careful with that spell. if my first stack resists it, then thats it, spell gone. In a game dominated by might heroes...magic heroes have soooo little scope. Its miniscule when fly d/d out which is always and then players want to ban the most powerful of a wizards weapon...


blaaaargh

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Myctteakyshd

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 30, 2005 05:35 PM

I have to agree 100% Rychen.
Iīm always astonished about those "no-this-and-no-that-spell"-rule. We all here know (or read), might heroes are the better choice in normal games. But sometimes, u have bad luck and donīt get any good might heroes in tavern first week. So u have to take a magic one.
Everyone knows, how strong heroes like Neela, Mephala or Tazar are. Armorer is an amazing skill.The speciality even more. I never saw a rule "No armorer special hero as main". Why is that? Isnīt Tazar much more stronger than Solmyr or Deemer? Get red orb or recanters, and they both are crap. But what will you do against Tazar?. Very strange.

Thatīs why i state it again:
No fly, no dd, no diplo. These rules are a must for me, but everything else is fine.
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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted March 30, 2005 05:40 PM

Three Words:

Hit and run....
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Roses Are RedAnd So Am I

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 30, 2005 05:43 PM

One Word

Shackles



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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted March 30, 2005 05:52 PM

Two Words:

Lightning/dragonflies....
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Roses Are RedAnd So Am I

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 30, 2005 05:55 PM

How about using a cartographer?
I'd say this is also a game breaker even though it's preety rare on randoms(at least for me nowdays).

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rychenroller
rychenroller


Promising
Supreme Hero
posted March 30, 2005 11:26 PM

Quote:
I never saw a rule "No armorer special hero as main". Why is that? Isnīt Tazar much more stronger than Solmyr or Deemer? Get red orb or recanters, and they both are crap. But what will you do against Tazar?. Very strange.


Spot on, this is exactly what I wanted to say but keep forgetting My opponent is quite welcome to use Deemer as main when I have hack....I've never ever understood that

As for other rules, well yes, I know what makes randoms tick and I know what breaks em (diplo, d/d, fly, cart). Rules like hit and run, wraith bomb etc are just a matter of personal choice.
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Myctteakyshd

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Tyraxxor
Tyraxxor

Tavern Dweller
posted April 01, 2005 03:53 AM

lol...

so nothing changed eh...
poor mate ^^
one should think after all those years peeps have learned to play ALL towns enjoying the variety, or good maps (jeez that map was created by bjorn right *shiver*), and know what rules make any sense *shrug*
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rychenroller
rychenroller


Promising
Supreme Hero
posted April 01, 2005 04:37 AM

Hah Andi, no nothin has changed. Its so refreshing when someone decides to go random town with me...instead of 75% of players who automatically pick castle. i'm done with castle pickers...

As for Bjorn he had some nice ideas (WON) but he had one very tragic one (jebus)
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Myctteakyshd

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted April 02, 2005 07:43 AM

number 1 reason why castle is preferred:

It is the most powerful, and easiest to learn how to use town

I would much rather play with stronghold, but they only got a chance if equal opponents on one template I play Panic, balance skirmish, I tell you, castle is still the best imagine what you can do week3 on panic with 3 angels and mass cure that simply cannot be done with any other town (oh, yea, flux )

I like to go second tribes town pick with opponent, but many opponents refuse that. and I cant win on panic, bb jebus skirmish with stronghold against castle (except when playing noobs )

so, there's the reason, and yep, the new players are lame, or some foo have teached them so

With regards

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 02, 2005 11:09 AM

I have to change my mind about Jebus and castle i think. I thought castle is the only town which is strong enough to clear your area and break week 3. But that is wrong. I played a Jebus XL 2vs2 2 days ago. We made the rule "NO dwellings at all" and no cons and hives. So we could balance it out mostly. I got fortress and found Mephala in tavern. Got earth at 6th skill. Broke middle week 3 with normal week 3 army against lots of Ancients Behemots and lost 2 dragonflies. So u see, even with fortress (still extremeley underestimated town in my eyes..) u are able to break in week 3. Broke to opponent in week 4, Neela (with Rampart) died in her blue blood...

So my advice here, try other towns aswell. 3 hydras or 3 devils week 2 day 1 can take out at least the same enemy stacks as angels can. And the ressurection ability isnīt missing, when u donīt lose anything in your fights..
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zsa
zsa


Famous Hero
posted April 02, 2005 05:35 PM

well lazy, I don't know, on balance I would rather take stronghold. You get that double build week 3 almost for sure.

With castle, i've done it before, but it's harder to do.

And skirmish is a rich template and they give you a trading post too ><. THAT trading post should NOT be there. It just ruins the map

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Tyraxxor
Tyraxxor

Tavern Dweller
posted April 02, 2005 11:13 PM - penalty applied.

so whats the blabla for, some cons = more archangels for castle on a rich template.
Thats why picking castle is bullsnow playing on a map which i know of it is rich. end of the story...

of course a good player can win the game with all of the towns, if the circumstances allow it, but still...picking castle is...well its...going only for winning and not for really playing the game.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 03, 2005 01:31 AM
Edited By: angelito on 2 Apr 2005

penalty applied.


Quote of CoC:
Quote:

Bad language is not allowed at Heroes Community. Vulgar words must be replaced entirely with ***** characters by pressing SHIFT and 8 simultaneously. For example: f*** is not allowed and will be penalized, while **** is allowed. Some words are censored automatically, but still show up through quote reply function, so automatic censoring will not save you from receiving a penalty.




Long time (and especially banned) members should know the CoC very well.
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted April 03, 2005 06:45 PM

Quote:

so, there's the reason, and yep, the new players are lame, or some foo have teached them so

With regards



I don't understand why you blame it on the newguys for the expansion of Jebus and why do you call them lame for playing on Jebus.I can tell you right now that most of the newbies on the zone don't play on jebus at all any more.Take for exemple Patriot Pulsar, or even some guys here in the HC Leo Lion, Hallania, Conan or Lkru33.Theese are the newbies from HC you'll most often see on the zone.I spoke to some of them and when i asked about the template they like i got answers like "anything but Jebus".So i think these days Jebus players are mostly those guys who "hunt" for easy wins(mostly against noobs).

See you around!



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