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Heroes Community > Library of Enlightenment > Thread: A disturbing trend...
Thread: A disturbing trend... This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 07, 2005 12:01 AM

I always think that this "game breaker" thing is a easy excuse for the cowards... this game have a little part of luck, and that is one thing that make this game a great game... why ban DD or FlY or other things... ? this is a part of the game...
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rychenroller
rychenroller


Promising
Supreme Hero
posted April 07, 2005 12:10 AM
Edited By: rychenroller on 6 Apr 2005

Quote:
I always think that this "game breaker" thing is a easy excuse for the cowards... this game have a little part of luck, and that is one thing that make this game a great game... why ban DD or FlY or other things... ? this is a part of the game...


Well it depends...do you know what a random map looks like? Your signature says you arent a noob... Do you know what fly, d/d diplo can do to it if you get these things and your opponent doesnt?

Come to the zone and play me...no rules is fine. Lets see who the coward is.
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Myctteakyshd

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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 07, 2005 12:15 AM

yes I know it... but you must know that any hero can learn DD, diplo, or fly... so where is the disadvantage???
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 07, 2005 12:17 AM

But the chances for Tower to get fly or DD are a bit higher than for fortress or stronghold huh?.....
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a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted April 07, 2005 12:20 AM

what about tower vs stronghold

tower has a good chance to get dd or fly and stronghold has no chance so u see, in this situation, it is very hard to get dd or fly for the stronghold and if tower gets it, game over
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Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!

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rychenroller
rychenroller


Promising
Supreme Hero
posted April 07, 2005 12:21 AM

Diplo....either find a hero with it, or learn it which is 100% luck....very flukey.

Fly, D/D either your guild has it or it doesnt...100% luck. If super lucky you can fluke the air tome...or spells from a box provided you have the wisdom

Cartographer....theres usually only  a couple on a map, who knows where? Maybe only in your oppoponents area.
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Myctteakyshd

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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 07, 2005 12:25 AM

You say random map right???

You and your opponnent have the same chance to get close dragon utopias, cartographer or some other sttuf...
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted April 07, 2005 12:55 PM

Hi there Lord Crusader!Long time no see!

I remember you as one of the guys that helped me&showed support in my early days here in the Hommunity.

 Still on this particular issue i have to disagree with your opinion.Imho there is a thin line between eliminating spoilers from the game and messing the whole game up.I think, in it's original design, where people will mostly play fixed maps, the game was almost flawless.The flaws that appeared(gremlin rush etc) were fixed later on by patching.

 Nowdays when custom made randoms rule the world of online gaming,the way the game is actually played changed dramaticaly.It is the speed of the game that makes things like Fly/DD/Diplomacy so much more important.If on a fixed map that would have the endfight month 4 week 3 for exemple, one could balance theese things, on a random map this would be madness.I don't know if you're familiar with these templates, but if you are, imagine having angels wings in font of your castle day one on blockbuster.I think endfight would be day 3 maximum, with you defending(townsitting ) in your oponent's castle.Now that would imho spoil the whole fun on such a beautiful template, wouldn't it?

 People master random maps nowdays at such a level, that they can predict lots of things day 1, nearly transforming a random map into a fixed one, cos even fixed maps are designed according to some fixe rules.

In the end these rules are but general guidelines, ain't nobody going to force you to play him with a number of crazy rules like the ones Rychen has shown lately.Rules are agreed by players before the game starts.So if you'd rather play with no rules, all you have to do is find a player that agrees.It's all a matter of how people see it as being fair.For me there are couple of game breakers as the ones Angelito&Rychen disscused about earlier and that should be ruled out in the first place.But in the end this game is all fun and i'm sure everyone has a bowl once in a while starting with Adela or Ryland on Marathon lol and playing with no rules..  
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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 07, 2005 06:52 PM

Hi Tigris! Nice to see that your still here

Well I don't have nothing against the player who put rules... and I total agree with you, I know if you have DD, FLY, DIPLOMACY this can be a key for the victory...
The thing that I say is... all players have the same chance to learn this skills... I know that some kinds of heroes have more chance to learn diplo, and also know that a stronhold, fortress or castle heroe is hard to learn DD or FLY... but how many times in a random map did you see a scroll with this spells??? how many dragon utopias in a random large map???...

normally the artifacts are protected with monsters... and this kind of artifact (angel wings) are protected for a monster level 5,6 or 7... sometimes is easy to defeat this army, to change a little this problem I always choose STRONG monster option... this make that you have to wait a little more time to defeat this armies...

I don't play much random templates... because I like to play a real random map... and all players have the same chance to get one of this skills or spells...




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lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted April 07, 2005 07:02 PM

Quote:


normally the artifacts are protected with monsters... and this kind of artifact (angel wings) are protected for a monster level 5,6 or 7... sometimes is easy to defeat this army, to change a little this problem I always choose STRONG monster option... this make that you have to wait a little more time to defeat this armies...




Normally that is the case, and should be the case; however, in random games, sometimes these lvl 5,6 or 7 creatures are offset by 1 tile allowing a player to reach the artifact without having to fight.  This is where the rule "fmg or fight misplaced guards" should come into play (depending on what is agreed by both players).
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Conan
Conan


Responsible
Supreme Hero
posted April 07, 2005 07:09 PM

Quote:
But the chances for Tower to get fly or DD are a bit higher than for fortress or stronghold huh?.....

Now you put the finger on it Angelito.  It's hero's of might and magic. So both have their positives and negatives. Everyone says that magic sucks in H3 and that might is much better. So isn't it fair that Tower would have more chances of getting it?

It seems to me that if you take DD, fly and level 4 or 5 spells out and specialist and scrolls ... blah blah, of course might is better because there is no magic left to the game!

I like might more because everyone plays with rules nowadays. It just seems that you can control the magic of a game by creating rules, but you can't control the  might aspect of the game.

So in a way, if you play no rules a magic hero is better than a might one because of Fly and DD.

And if taking Tower is not fair, then why can your opponent not take Tower aswell?

To each his own and enough with the silly rules.
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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted April 08, 2005 04:35 PM

Quote:
Now you put the finger on it Angelito.  It's hero's of might and magic. So both have their positives and negatives. Everyone says that magic sucks in H3 and that might is much better. So isn't it fair that Tower would have more chances of getting it?
.


AND THE WINNER IS.......

Conan,
you hit it on the nose.
Ever since I've been here it's been Might rocks and magic sucks... well of course it sucks, you just handcuffed and crippled the entire magic side of the game with your rules...  Then you wonder why they suck...  

No rules, stop crying and maybe you should learn to adapt YOUR game to the ORIGINAL Homm3.  
(if you fly into my town and it was ungarded... my problem)
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 08, 2005 05:23 PM

Hmm...ok...then i start a game, donīt fight anything with my magic hero. I just collect ressources with some scouts...build my mageguild. Find fly and / or DD in my mageguild, then fly over all guards, collect all relics i can find and will have only ONE fight in the game, and that is the endfight against opponent in week 2.

That doesnīt sound like a funny game....at least not in my eyes....
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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted April 08, 2005 05:33 PM

Quote:
Hmm...ok...then i start a game, donīt fight anything with my magic hero. I just collect ressources with some scouts...build my mageguild. Find fly and / or DD in my mageguild, then fly over all guards, collect all relics i can find and will have only ONE fight in the game, and that is the endfight against opponent in week 2.

That doesnīt sound like a funny game....at least not in my eyes....


So what's the difference between that and what you already do... 1 fight, week 2, end fight??


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tigris
tigris


Supreme Hero
Supreme Noobolator
posted April 08, 2005 06:27 PM

Jebus i really think you are a little out of date with online playing.You keep on blaming Angelito for that game you had, without realising that's how things are done in multiplayer games theese days.

My friendly advice is to visit the zone more often.Or ask Conan for some advice/tips.You had a long break and i have the feeling we aren't speaking the same language sometimes
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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted April 08, 2005 06:42 PM

Quote:
Jebus i really think you are a little out of date with online playing.You keep on blaming Angelito for that game you had, without realising that's how things are done in multiplayer games theese days.

My friendly advice is to visit the zone more often.Or ask Conan for some advice/tips.You had a long break and i have the feeling we aren't speaking the same language sometimes


Tigris,
my beeing out of date with online gamming has nothing to do with my opinion on the game.  I'm not blamming Angelito for anything except beeing better than me. (hardly something to get upset about)  
Until the site becomes :"follow the opinion of the vets"  I believe I'm free to argue my points with those who accept the debate.  Further more, multi-player online games have NOTHING to do with the discussion at hand.  Last I checked the arguement was about rules and the limitations those rules place on magic heroes.
(and when I decide I want to learn how to play the might rules all and abandon half the game by ignoring magic, I'll be more than happy to seek advise)


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 08, 2005 06:51 PM

Quote:
So what's the difference between that and what you already do... 1 fight, week 2, end fight??



???????

Sorry, i donīt get u here.
First of all, normal endfight is end of week 3 up to middle of week 4 on jebus or similar templates, or up to week 6 on harder templates like Extreme II.

And believe me, before i get into an endfight with my opponent, i fought at least 30 times. And those fights are the heart of this game, and not the endfight only.
I do understand if someone has a problem with those long turns of other players, itīs much more different than the game against AI, which needs about 7 seconds for its turn.

But a game without rules wonīt work very well. The game came without rules, so does a football. But playing with it needs some (not too much] rules...
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lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted April 08, 2005 07:44 PM
Edited By: lkru33 on 8 Apr 2005

Personally I don't see how DD and Fly are only limited to magic heroes.  A (18,15,10,12) Neela with expert wisdom and expert air can DD 4 times in a turn just as easy as any magic hero. It is also not unusual for a might hero to have Wisdom and a Magic Skill (air for example). A magic hero also will not cast a more "powerful" fly vs. a might hero with expert wisdom and the fly spell.

Point is, taking Fly and DD out of the game isn't handicapping the Magic hero any more than the Might hero.  All of the attack spells are still being used which have more impact the higher the spell power. The debate of using DD or Fly shouldn't be Might vs. Magic, because either can use just as effective.

Edit** If by chance you get angel wings by fighting a tope or a lvl 6 or 7 creature stack (which has happened to me quite a few times) then it doesn't even matter if you have a scout with 0 knowledge... don't need magic or spells in this case.  


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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted April 08, 2005 07:45 PM

Quote:
Sorry, i donīt get u here.
First of all, normal endfight is end of week 3 up to middle of week 4 on jebus or similar templates, or up to week 6 on harder templates like Extreme II.

And believe me, before i get into an endfight with my opponent, i fought at least 30 times. And those fights are the heart of this game, and not the endfight only.

if you're referring to the fights against the comp (for utopia's or against stacks of monsters) you've already demonstrated how easy those battles can be.  I'm referring to the fights against other real players.
Quote:

But a game without rules wonīt work very well. The game came without rules, so does a football. But playing with it needs some (not too much] rules...

I don't agree at all....
the game, in itself, is constructed with guidelines and rules.  And when you play it you're restricted to playing within the confounds of the rules already laid out by the creator of the game.  
Your comparison to a foot ball is more like saying:"I bought a blank CD and now I've constructed the game."  Fact is that when you buy a football, your intention (usually) is to play a game that has already been outlined and the ball itself is simply the main tool in playing that game.  If you buy HOMM3, it's to play the game that the creator conceived.  

To use your football analogy here's an example (using american foot ball):

You buy a football to play the traditional conception of american football (or canadian).  But then decide that longbombs, hail mary's or shotgun formations are no longer alloud because they give the offense an unfair advantage over the defense.  So you make a rule that there are no passes to exceed 5 yards.  Then you preach that the running game is WAY better than the passing game and that the running backs are more usefull than the quarterback and all the receivers.  Well no kidding, you've just eliminated the entire use of having any wide receivers or the quarterback.  Just like you've done with Homm3.  
You've built a game revolving around might.  And then argue that magic is useless after you've eliminated any use for magic.  

You guys should just build a game called
"Might, the end fight"

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Leo_Lion
Leo_Lion


Honorable
Supreme Hero
The 5th Element & 6th Sense!
posted April 08, 2005 07:55 PM

Hahaha! "Might, the endfight!"

Jebus, that was so funny! It was just as good as your football analogy.

I can see where your arguments are coming from and I agree with you on many of them. I just don't see our opinions changing the way that some people play the game. As it was said earlier, if someone likes playing with special Rules, then go ahead and play against other people who like Rules.

But, if someone likes playing with no special Rules, then they are free to only play people who also don't like Rules.

To each his own...as long as I'm right and everyone else is wrong!
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*The end to no beginning...



*Take care, Leo

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