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Thread: Heroes 5 Hero Skills, Abilities and Specialities | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT» |
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havenlover
Adventuring Hero
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posted September 22, 2007 07:59 AM |
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Quote:
Quote: Triple damage on Retaliation strike? I used that skill like twice so far...
Still if you use it on a massive paladin stack that the enemy units MUST attack it's gonna hurt. But it doesn't hurt ranged and spell attacks
Double damage on Elemental Chains? Nice, but chains don't deal the big damage for Warlocks. Empowered spells and Warlocks Luck do.
Right but that's true for early. Later the damage can be pretty substancial.
Always lucky attacks? Sounds fun, but with +3 base luck and some more from artifacts, you already have like 50% chance for a lucky strike anyway. Still, probably one of the most powerful ultimates.
LOL!
Instant Gating? You don't lose that much time with Swift Gating in the first place.
2nd LOL!
Arcane Omnsience sounds powerful, but... who uses all schools of magic at once?
In a battle I have used over 10 spells and not for the fun of it. It can really help with big armies.
Absolute Protection is very situational.
3rd LOL!
In case you are wondering why I find some things funny. Always luck or always half damage can be game breaking. Especially on a faction that uses avenger and another that specializes in defense respectively.. As for instant gating that's an instant +50-100% army and automatic shooter blocking. That's downright terrifying.
The rest of the ultimates can't even touch them, maybe ultimate terror.
yah those are the two real ultimates, the other ultimates are more like the "kinda goods." but ultimates are useless anyways because u can't get them, and even if u theoretically could get that high u need to write down the skills u need or u'll never pick the right ones(assuming u are allowed to pick all the right ones neway).
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 22, 2007 09:09 AM |
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I used to think about luck too but if you play your cards right you will get them often. But if you don't you'll have many things to curse about
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted September 22, 2007 09:19 AM |
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I consider myself a fair (at best) player. If you are relying on Ultimate skills, all I can say is..good luck. Most of the skills don't mesh with the town's best skills. So you are gonna forgo some of the better skills to reach the ulitimate skill. Even then, you get even one bad skill choice and you loose out on the ulitimate. Against the computer, that isn't so bad, there is restarts and such. Against a human enemy, you are SOL. Then the skills themselves leave a lot to be desired. To me, they are not worth it. Now maybe the new (?) system that is supposed to be with ToTE will make it more friendly. That would be great. Until then, I will stick with more useful skills.
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted September 22, 2007 09:21 AM |
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Voilą before you destroy your penchi writing all that stuff down^^.
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sdfx
Famous Hero
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posted September 22, 2007 09:33 AM |
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Yeah, ultimates are pretty worthless. It would require a map with some nice amount of trees of knowledge and witch huts to be a viable strat. But sylvan's and fortress' ultimates are >>>>>> than the rest, so probably such map would be stupid anyway.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted September 22, 2007 09:39 AM |
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Does make me wonder what would happen when the 'always' lucky ulitmate meets the 'enemy always unlucky' ultimate. Causes a paradox.
If your enemy is always unlucky, but they are always lucky, what happens?
If you are always lucky, but your enemies enemy is always unlucky....
May cause the computer to freeze? Or a message to pop up "What am I? A wise man sitting on a mountain somewhere? How the heck am I supposed to know what to do???"
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sdfx
Famous Hero
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posted September 22, 2007 09:41 AM |
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In 2.1 they cancel each other so it's like they both don't exist
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Maurice
Hero of Order
Part of the furniture
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posted September 22, 2007 11:02 AM |
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So far, I've been replaying the original campaigns and just to spice things up a bit, I decided to try each Hero to get the Ultimate.
Isabel: Impossible in campaign 1, she doesn't reach high enough level. It certainly doesn't help that she starts with Leadership, which is not a requirement for the Ultimate. Since she doesn't start off with a skill that supports the Ultimate, you are looking at several more levels to even get it. At the end of Campaign 1, I was looking at *maybe* level 33 or so to get it.
Godric: Only got it with him in Campaign 3; in mission 2 you get him again together with Markal. Added bonus is that his level has been reduced from 25-ish down to 10, while containing all skills and spells. Only way to reach the Ultimate. Still, I never used it, since casting Mass-spells was a much higher priority - and even so, the enemy would not only have to attack the stack in melee, but also just how much damage does the Hero do? Never really tried, to be honest.
Agrael: Easy enough. He starts off with the right skill, even leaving room for a free choice. Managed to get it halfway through mission 4.
Markal: Should be possible, but he starts with Leadership. A Necro with Leadership? The Morale bonus is totally wasted, unless you add non-Undead troops (why would you?) and the Diplomacy / Herald of Death are situational at best. I couldn't get the Ultimate, I didn't have enough levels for Markal.
Raelag: I didn't opt for it. Considering he starts with Defense, which is not required for the Ultimate, the other 4 available skill slots would have to be used for that. Now just how good are Elemental Chains, when you can't cast spells higher than level 2? Because none of the skills needed for the Ultimate are Magic School skills. I didn't go for the Ultimate with him.
Findan: Impossible to get. While he starts off with Attack, he also has Tactics, while the Ultimate requires Battle Frenzy, Nature's Wrath and Flaming Arrows from the Attack group. You're really 1 slot short.
Zehir: Yet to replay this campaign, been too long
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okrane
Famous Hero
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posted September 22, 2007 11:14 AM |
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Edited by okrane at 11:17, 22 Sep 2007.
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About the Ultimates:
People should give their opinions about the ultimates ONLY IF THEY ACTUALLY TESTED THEM.
Man, I hate ppl who speak without knowing what they are talking about...
It is clear that they are not balanced.
Knight and Warlock are the weakest by far.
Wizard, Necro are medium powered.
Runemage, Ranger and Demon Lord are just plain super strong.
And I got them all and tested them all.
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skullman
Famous Hero
banned
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posted September 22, 2007 12:09 PM |
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Quote: About the Ultimates:
People should give their opinions about the ultimates ONLY IF THEY ACTUALLY TESTED THEM.
Man, I hate ppl who speak without knowing what they are talking about...
It is clear that they are not balanced.
Knight and Warlock are the weakest by far.
Wizard, Necro are medium powered.
Runemage, Ranger and Demon Lord are just plain super strong.
And I got them all and tested them all.
i agree about this. I mean Warlocks and Knights have pathetic Ultimate abilites do not bother trying with them but i'm unsure of wizards because the ultimate abilite grants them all spells in game on maximum level. Runemage, Ranger and Demon Lords wow that ultimate abilites are just perfect in hard levels.
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Nirual
Famous Hero
Imbued Ballista
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posted September 22, 2007 12:58 PM |
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Quote:
Quote: Triple damage on Retaliation strike? I used that skill like twice so far...
Still if you use it on a massive paladin stack that the enemy units MUST attack it's gonna hurt. But it doesn't hurt ranged and spell attacks
Double damage on Elemental Chains? Nice, but chains don't deal the big damage for Warlocks. Empowered spells and Warlocks Luck do.
Right but that's true for early. Later the damage can be pretty substancial.
Always lucky attacks? Sounds fun, but with +3 base luck and some more from artifacts, you already have like 50% chance for a lucky strike anyway. Still, probably one of the most powerful ultimates.
LOL!
Instant Gating? You don't lose that much time with Swift Gating in the first place.
2nd LOL!
Arcane Omnsience sounds powerful, but... who uses all schools of magic at once?
In a battle I have used over 10 spells and not for the fun of it. It can really help with big armies.
Absolute Protection is very situational.
3rd LOL!
In case you are wondering why I find some things funny. Always luck or always half damage can be game breaking. Especially on a faction that uses avenger and another that specializes in defense respectively.. As for instant gating that's an instant +50-100% army and automatic shooter blocking. That's downright terrifying.
The rest of the ultimates can't even touch them, maybe ultimate terror.
I have to admit I misread Absolute Protection. It's very powerful.
As for the other comments...
If you have such a huge paladin stack, do you really need Retaliation Strike? Sure, it deals more damage than the normal fire shield and chilling bones, but even tripled it's not that much extra damage.
Elemental Chains: Sure, the extra game rises along with the basic damage, but it's still not more than maybe 10% extra damage, compared to 50% from Empowered Spells and around another 50% from Warlocks Luck (assuming 50% chance for a lucky spell).
Instant Gating: As far as I know, it makes the ability instant, meaning the unit stack can still move after gating. If the gated stack would instantly appear, it would be indeed a very powerful ultimate.
Arcane Omnisence: 10 tier 4-5 spells from all schools? I guess a frenzied Phoenix is fun... guess it's better than I thought aswell, although it kinda depends on wether Mass spells are included in the effect or not.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted September 22, 2007 01:01 PM |
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Quote: Arcane Omnisence: 10 tier 4-5 spells from all schools? I guess a frenzied Phoenix is fun... guess it's better than I thought aswell, although it kinda depends on wether Mass spells are included in the effect or not.
Mass Spells are not included, as they require you to have the appropriate abilities. Thus, you will get access to all spells at expert level, which is cool for the likes of Resurrection, Puppet Master, and Phoenix - but problem is, that you would probably be better off by getting Expert Dark, Light and Summoning Magic with appropriate Abilities instead, and visit one of two mage guilds.
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What will happen now?
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okrane
Famous Hero
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posted September 22, 2007 04:08 PM |
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I would prefer it if the knight's ultimate would be about always getting good morale. It seems logical to have an ulti like that...
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sdfx
Famous Hero
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posted September 22, 2007 04:28 PM |
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Instant gating means that gated creatures appears immediately. Unfortuantely, they still have to wait a full turn to act(instead of 2). Aslo, the caller still spends half of the turn(or 1/4 with swift gating). So, UC is not that great as it looks - it's nowhere near as good as absolute protection or nature's luck.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted September 22, 2007 06:04 PM |
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Quote: I would prefer it if the knight's ultimate would be about always getting good morale. It seems logical to have an ulti like that...
Indeed, 100 % Morale as an equivalent to Nature's Luck would have been an obvious pick. Talk about an overpowered special.
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What will happen now?
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Radox
Known Hero
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posted September 22, 2007 09:34 PM |
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I have a question that is not related to the ultimates :
How does the game determine how much mana points does your hero regenerate per day? In Heroes 3, it was always 1 point/day, but in Heroes 5, I noticed that my 22nd level hero regenerates 15 points per day!!! I think that is not very good as it makes the game a lot easier - your mana pool can almost never run out...
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sdfx
Famous Hero
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posted September 22, 2007 09:38 PM |
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That means your hero has 15 knowledge. With mana regeneration perk it would be 30 mana/day.
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guarder
Supreme Hero
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posted September 22, 2007 09:39 PM |
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Quote: I have a question that is not related to the ultimates :
How does the game determine how much mana points does your hero regenerate per day? In Heroes 3, it was always 1 point/day, but in Heroes 5, I noticed that my 22nd level hero regenerates 15 points per day!!! I think that is not very good as it makes the game a lot easier - your mana pool can almost never run out...
the knowledge decide how much you regain. don't know how many percents per knowledge point
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Radox
Known Hero
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posted September 22, 2007 10:11 PM |
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Quote: That means your hero has 15 knowledge. With mana regeneration perk it would be 30 mana/day.
Nope, I thought so, but it's not that - I only had 9 knwl, but I regenerated 15 points! I also didn't have mana regeneration or any regeneration-boosting artifacts.
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sfidanza
Promising
Supreme Hero
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posted September 23, 2007 10:27 AM |
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sdfx is right: by default, a hero gains exactly K Mana per day, where K is the hero Knowledge. And you have 10*K Mana points in total, which means 10% is restored per day, or put differently, that your Mana is fully restored in 10 days.
Sorcery/Mana Regeneration doubles your Mana Regeneration to 2*K, meaning full Mana in 5 days.
Enlightenment/Intelligence gives you 50% max Mana: 15*K instead of 10*K, but doesn't change regeneration rate (which is still K or 2*K).
The Week of Meditation doubles the Mana regeneration rate.
Academy heroes Nur and Maahir share the Mystic specialization, and restore Level/3 Mana in combat, before each of their actions.
There is no artifact increasing Mana Regeneration directly, but the Pendant of Conflux adds 1 mana point to the hero for every 2 mana points spent by the enemy hero in combat.
And of course, there are many ways to reduce the Mana costs of spells.
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